Re: Battle Map Editor - #Q & A's
[QUOTE=PseRamesses]Using the map editor to create a custom battle map leaves me with some questions:
1. How do I determine startingpoints for each army on the battle-map?
Somebody responded that 1 was not possible. If so can one swap the CPU and Human positions around, because I want to play Hastings as the English on top of the hill. In Custom games I can either get it to make the English on top and attacking(?), or below and defending. This seems crazy to me and frustrating, because I want to defend the hill. It is also annoying that the Huscarl/fyrd units from the VI game aren't in the historic battle, only the early period stuff. Does anyone know how to put huscarls and the like in the early period so that I can have them against fuedal knights.
I'm sure this is a forlorn hope, but thanks if anyone responds. :wall:
Regards,
Ambrosius.
Re: Battle Map Editor - #Q & A's
I hope i can be of some use. Firstly you should get a program called dragon editor, you can find this on the org downloads. You also need to have windows service pack 1. Then open up dragon editor you will have to set it in the total war directory. Then load up the early period startpos section. Set go to viking huscarle and frydmen then go across to end and where it says no faction type FN_ENGLISH. Now you will be able to use these units for custom battle games for the english.
N.B you will not be able to play multiplayer with this total war if you do this.
Re: Battle Map Editor - #Q & A's
[QUOTE=saundersag]I hope i can be of some use. Firstly you should get a program called dragon editor, you can find this on the org downloads. You also need to have windows service pack 1. Then open up dragon editor you will have to set it in the total war directory. Then load up the early period startpos section. Set go to viking huscarle and frydmen then go across to end and where it says no faction type FN_ENGLISH. Now you will be able to use these units for custom battle games for the english.
Thanks, but I still have to find a way of getting the Human player to defend the hill as the English at Hastings. I heard that someone did a mod for the demo in which you could play as Harold, so I guess it is possible.
Cheers for the help anyway. ~:)
Re: Battle Map Editor - #Q & A's
I didn't know I could post here. o.O
Quote:
How to create a castlemap with a river:
The castle has to be in the south of the map on the other side of the river.
That's not the case with Orleans map, is it? The castle is in the south but it's not on the 'other side.'
Comments..?
Btw, I thought it didn't matter so I made one in the south with its gate extending to the northern side of the river. It ctded. :( LOL
Re: Battle Map Editor - #Q & A's
Hi all, I know this thread is old as petrified crap, but im creating some pretty cool siege maps for Samurai Warlords and am having errors with a few things. The first is the gate, it seems to never open doors, attackers never assault, and there is always an annoying sound of hinges opening repeating when defenders go through it. I followed all guidelines but still the attackers seem to assualt walls and they don't destroy at all.
They just go through them magically after the message comes up they have been destroyed. Any veteran map maker please help me figure out whats going on, thank you!
Re: Battle Map Editor - #Q & A's
Hi Lord Ahrens,
You can still find some useful stuff amongst the coprolites ~D
Have you checked all the basic stuff three times over? Like all walls join, form complete rings, all placed the same way round etc?
Then have you done anything non-standard: edited textures, changes missiles etc?
I know I've had some maps that have done similar things a long long while ago, but for now can't recall the fixes. Although I think one of them was a wall that looked complete, but had a gap about a pixel wide between sections that stopped it being a full 'ring' - bceause I had placed one section without snapping to grid - it looked close enough by eye, but it wasn't close enough to work.
Re: Battle Map Editor - #Q & A's
Thanks Macsen Rufus, this really helped with the issue. I'll do all castle maps for them now and post them up in a month for the mod.
Re: Battle Map Editor - #Q & A's
You're welcome :bow:
Good luck with the project, but be warned - making castle maps can be addictive ~D