@GH
Loved the theme, loved the art, loved every aspect of the game under your control. :2thumbsup:
@Tak & BSmith
:bow: CFC boys towned this one good.
@Visor
Defeated on easy mode with time to spare, eh. *sucks air through teeth* ~;)
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@GH
Loved the theme, loved the art, loved every aspect of the game under your control. :2thumbsup:
@Tak & BSmith
:bow: CFC boys towned this one good.
@Visor
Defeated on easy mode with time to spare, eh. *sucks air through teeth* ~;)
Is why am of criticisings. Non-sucky Polanball is not of true Polanball. Criticising is of compliments.
In factuals, I can into suggestion: This game of being uploaded into Polanball comics. Is of worthy.
Is of true ^_^Quote:
Originally Posted by Winston Hughes
Dead town is of win!
Shots is of fired! huehuehueQuote:
Originally Posted by Winston Hughes
Yay town is of winnings
Gracias!
Host's thoughts, in no particular order:
1) I originally put this game and its concept on the queue on Thanksgiving weekend, while drunk (or possibly nursing a hangover, or both). As it turns out, doing this is a bad idea. :laugh4:
2) I tried to hold my drawings as close as possible to the official submission rules on /r/polandball, but sometimes I couldn't be bothered to use the exact colors of the flag or draw stuff individually without copypasting (see: stars on my American flags). That said, on your role PMs, I made certain to make your individual countryballs as Polandball-correct as possible
3) Obviously the meta in recent times has moved far, far away from what I originally made my bones with back in the day. At first I was contemplating adding more roles, powers, etc to mimic the countries drawn, but eventually decided to just revert to what I know best: a nice vanilla game, with no reveals and talking after death.
4) Due to the extreme lack of practice this userbase (i.e. you guys) has had with this style of game in recent times, I was worried that posting would be way down, and the mafia would have an easy walk to victory. The former came true but the latter did not, which I'm quite pleased about.
5) I'm not sure if the tradeoff of "no reveals but dead are allowed to post" intrinsically favors one faction or the other. Obviously there's far more ambiguity that the town has to muddle through, but the mafia can't fall back on busing as much, and they also have to worry about people remaining influential after death. All in all, I see no reason for me to make the switch that everyone else seems to have done at this time.
6) Late in the game, Winston (I think it was him) made reference to my previous games, hoping to find an inclination of the mechanics. Winston had a good idea, but I based this game's "mechanics" - really, if there were truly any - off The Campground and not Mafia X. Incidentally, this game was originally designed for 17 players - the exact same amount that Campground had, and that game came down to a Lylo at final 3 (featuring an excellent Mexican standoff to boot).
7) Our mafiosi have yet to appear in this thread postgame, but from what I've seen of their kills most if not all of them were designed to kill off the inactive players - a strategy for which I'm grateful, as a host. The exception was the Winston kill, which was designed to frame El Barto.
8) Once again, I hope you all had fun, and thanks for playing! :bow:
no reveals are worse than GH's art