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Eras Total Conquest
I have finally fixed the bugs that kept causing this mod to crash, so I can now release the first version of this mod. This mod currently contains the Crusader and Renaissance campaigns; based on the 1200 and 1300 campaigns of my Eras Total War mod, respectively. The 1547 campaign has not yet been finished, so it is not included in this version of the mod.
This Kingdoms mod can be downloaded here:
http://www.twcenter.net/forums/downl...o=file&id=2213
Alternate Download:
http://files.filefront.com/conquest+.../fileinfo.html
Patches for this mod can be downloaded here:
http://www.twcenter.net/forums/showthread.php?p=4083658
Please refer to this thread for information about this mod's features:
https://forums.totalwar.org/vb/showthread.php?t=106727
Eras Total Conquest Installation Guide
0) Download this mod (conquest 0.1.7z) and unpack it using 7zip (http://www.7-zip.org/).
1) Copy and paste all the files in the 'Conquest' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War').
2) Double click on the 'conquest.bat' and select the campaign you want to play (type either '1', '2', or '3' and press 'enter'). If you are using Vista you have to be logged in as the administrator or the mod won't copy any of the files.
3) If the menu closes after copying the files without loading the mod double click on the 'conquest.bat' and type '0' (the number zero) and press 'enter'. This should load the mod with the files you've copied.
Additional Files
If the sound does not work copy the whole 'Medieval II Total War\data\sound' folder to the 'Medieval II Total War\mods\conquest\data' folder.
Other mods
This mod contains the following mods.
Agents-Minimod (Barser): changes units strat appearence
http://www.twcenter.net/forums/showthread.php?t=185897
Alternate Crusader Shields (Salty) : improves crusader shields
http://www.twcenter.net/forums/downl...o=file&id=1214
Armoured Generals Mod (Tyre) : changes the appearence of generals on the strat and battle map
http://www.twcenter.net/forums/showthread.php?t=106633
Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models
http://www.twcenter.net/forums/showthread.php?t=182151
Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
http://www.twcenter.net/forums/showthread.php?t=93253
Battles of Asia (High_Templar) : new samurai and monk units
http://www.twcenter.net/forums/forum...ysprune=&f=380
Blood, Broads, & Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits
http://www.twcenter.net/forums/downl...do=file&id=955
Bringing Justice to the Horde! (Kalos) : reskins Mongols
http://www.twcenter.net/forums/downl...o=file&id=1651
burrek's Polish Heraldry (burrek) : reskins some Polish shields
http://www.twcenter.net/forums/downl...o=file&id=1149
burrek's Unique Europeans, Early Period v0.91 (burrek): reskins most European factions' early units
http://www.twcenter.net/forums/downl...o=file&id=1025
burrek's Unique Europeans, High Period v0.3 (burrek): reskins most European factions' late units
http://www.twcenter.net/forums/downl...o=file&id=1048
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
http://twcenter.net/forums/showthread.php?t=106060
Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades
http://www.twcenter.net/forums/downl...o=file&id=1134
Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers
http://www.twcenter.net/forums/downl...o=file&id=2042
Danish Shields (ziher) : reskins some Danish units
http://www.strategyinformer.com/pc/m...mod/11603.html
Darker nights Updated (ziher) : makes the nights darker
http://www.twcenter.net/forums/downl...o=file&id=1155
Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod
http://www.twcenter.net/forums/downl...o=file&id=1782
English Shields (Himmelsfeuer) : reskins some English shields
http://www.twcenter.net/forums/downl...o=file&id=1213
Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins
http://www.twcenter.net/forums/showthread.php?t=173678
Falcom Total War (y2day): new, larger campaign map
http://www.twcenter.net/forums/forumdisplay.php?f=534
Fluid Campaign Map (Swagger): reduces strat map lag
http://www.twcenter.net/forums/showthread.php?t=207563
French Shields (Himmelsfeuer) : reskins some French shields
http://www.twcenter.net/forums/downl...o=file&id=1222
Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug
http://www.twcenter.net/forums/showthread.php?t=102402
HRE shields retexture : (ziher) : reskins some Rebel shields
http://www.twcenter.net/forums/downl...o=file&id=1118
Highways mod (selenius4tsd): add highways
http://www.twcenter.net/forums/downl...o=file&id=1125
Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields
http://www.strategyinformer.com/pc/m...mod/12217.html
Lithuania Mod: new Polish, Lithuanian, and Baltic units
http://www.twcenter.net/forums/showthread.php?t=165343
Lord Condormanius' Irish Reskin (Lord Condormanius) : reskins Irish units
http://www.twcenter.net/forums/downl...o=file&id=1755
MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
http://www.twcenter.net/forums/showthread.php?t=153955
Magyar Mod 1.21 (Csatádi, Hunor) : reskins Hungary
http://www.twcenter.net/forums/downl...o=file&id=1506
Merc unit textures ver 1.0 (midnite) : adds new merc shields
http://www.twcenter.net/forums/showthread.php?t=211473
Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins
http://www.twcenter.net/forums/downl...o=file&id=1827
Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse
http://www.strategyinformer.com/pc/m...mod/13188.html
New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map
http://www.twcenter.net/forums/downl...o=file&id=1877
New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes
http://www.twcenter.net/forums/downl...o=file&id=2096
New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images
http://www.twcenter.net/forums/downl...o=file&id=2171
New muslim skins (midnite): changes the appearence of Egypt's Nubian soldiers and Mali units
http://www.twcenter.net/forums/showthread.php?t=194868
New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes
http://www.twcenter.net/forums/downl...o=file&id=2096
New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images
http://www.twcenter.net/forums/downl...o=file&id=2171
New muslim skins (midnite): changes the appearence of Egypt's Nubian soldiers and Mali units
http://www.twcenter.net/forums/showthread.php?t=194868
New Spain Banners: gives Spain new banners
http://www.twcenter.net/forums/downl...o=file&id=1806
New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map
http://www.twcenter.net/forums/downl...o=file&id=1983
New strat models for castles (Agart) : changes the appearence of castles on the strat map
http://www.twcenter.net/forums/downl...o=file&id=1993
Newest Battle AI (Condottiere SOG) : improves campaign and battle AI
http://www.twcenter.net/forums/downl...o=file&id=2191
Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units
http://www.twcenter.net/forums/showthread.php?t=128720
Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark
http://www.twcenter.net/forums/showthread.php?t=136437
Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units
http://www.twcenter.net/forums/showthread.php?t=138072
Real Combat 1.5 (point blank) : makes the attack and defence of units more realistic
http://www.twcenter.net/forums/showthread.php?p=3002969
Real Horses Project (Argent Usher) : makes horses look more realistic
http://www.twcenter.net/forums/showthread.php?t=165860
Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult.
http://www.twcenter.net/forums/downl...o=file&id=1728
Rebel Shields (ziher) : reskins some Rebel units
http://www.strategyinformer.com/pc/m...mod/11960.html
Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units
http://www.twcenter.net/forums/showthread.php?t=187774
Sergeant Models (Lord Condormanius) : new models for Sergeant units
http://www.twcenter.net/forums/downl...o=file&id=2169
Spanish Shields (ziher) : reskins some Spanish units
http://www.twcenter.net/forums/downl...o=file&id=1146
Scotland Shields (ziher) : reskins some Scottish units
http://www.twcenter.net/forums/downl...o=file&id=1132
Skymod Vers 1.0 (Horsearcher) : improves different weather conditions
http://www.twcenter.net/forums/downl...o=file&id=1117
Stone forts (Master Zuma) : improves the appearence of battle map forts
http://www.twcenter.net/forums/showthread.php?t=160955
Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units
http://www.twcenter.net/forums/showthread.php?t=106633
The Real People Mod (Matz) : gives all agents more traits
http://www.twcenter.net/forums/downl...o=file&id=1809
Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins
http://www.twcenter.net/forums/downl...o=file&id=1711
Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction
http://www.twcenter.net/forums/downl...o=file&id=1044
USCARLI MATHERIANI (Matherlandia): changes the Huscarl's appearence.
http://www.twcenter.net/forums/showthread.php?t=125862
Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units
http://www.twcenter.net/forums/showthread.php?t=106633
War College Quotes Mod (Ryoken) : adds 246 new quotes
http://www.twcenter.net/forums/showthread.php?p=2411392
XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI
http://www.twcenter.net/forums/downl...o=file&id=2240
Y&Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds
http://www.twcenter.net/forums/showthread.php?t=170452
Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries
http://www.twcenter.net/forums/showthread.php?t=167265
中国新势力(想要的留下邮箱) (august831117): chinese units
http://www.clanlong.com/forum/viewthread.php?tid=54502
自己做的中国兵模 (jierye ) : chinese armoured swordsmen
http://game.ali213.net/viewthread.ph...&extra=&page=1
Also I'd like to thank:
repman for his Deus Lo Vult script that charges the player for entering enemy territory,
gigantus for helping me fix some map and strat map bugs,
SicilianVespers for all his work on the launch menu,
Strelac for his textures,
tomwushu for beta testing this mod
mojiyu for helping me find some Chinese units
Known issues
I am aware of the following problems and I am working on a way to fix them.
1) If you click on several factions, rather than just choosing one and starting the game, the mod will crash (to counter this choose the faction you want to play first, then start the game).
2) When you try to play a Custom Battle and set the Period to "All" the mod crashes before you can select the units. This is because the AoR system makes more units available to each faction than the Custom Battle can handle. If you wish to play a Custom Battle you need to set the Period to "Early".
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Re: Eras Total Conquest
1230
https://img224.imageshack.us/img224/...emapvy7.th.jpghttps://img224.imageshack.us/images/thpix.gif
Though the first Crusade brought great success for the Crusaders, the next four crusades achieved little. But after the sixth crusade Jerusalem is once again under Christian control, thanks to the diplomacy of the Holy Roman Emperor Frederick II. Constantinople is also under Christian control as part of the Latin Empire, however the Eastern Roman Empire is not prepared to let foreigners remain in their capital and are prepared to take it back by force. However a new power is emerging in the east, the Mongolian Empire. Though they have lost their leader Genghis Khan they have not lost their will to fight and expand their Empire further into Asia and Europe.
Technology
At the start of this mod Light Mail or Lamellar are the strongest armour available to the player and most of the infantry available wield spears. Cannons will become available later on.
Factions
Britain
Kingdom of England
Kingdom of Scotland
Kingdom of Ireland
Principality of Wales
Western Europe
Kingdom of France
Holy Roman Empire
Iberia
Kingdom of Castile
Kingdom of Aragon
Kingdom of Portugal
Scandinavia
Kingdom of Denmark
Kingdom of Norway
Kingdom of Sweden
Italy
Most Serene Republic of Venice
Papal States
Crusader States
Latin Empire
Kingdom of Acre
Eastern Europe
Kingdom of Hungary
Kingdom of Poland
Kingdom of Bulgaria
Kingdom of Serbia
Greek
Byzantine Empire
Russia
Grand Duchy of Kievan Rus
Novgorod Republic
Africa
Almohad dynasty
Ayyubid Dynasty
Mali Empire
Near East
Seljuk Sultanate of Rûm
Caucasus
Cuman Khanate
Indian
Ghulam Dynasty of Delhi
East Asian / Persian
Mongolian Empire
Features
* Every Faction Lead has a unique battle model
* Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
* The new Faction Leader must be crowned in the original capital or they'll suffer penalties
* Royal buildings allow you to recruit castle units in cities.
* Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.
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Re: Eras Total Conquest
1346
https://img27.imageshack.us/img27/76...emaprv9.th.jpg
The failure of the Crusades and the loss of the Holy Lands has been a bitter blow to many Christians. However a new Crusade had begun in Central Europe to convert the Lithuanian Pagans to Christianity. Though some have joined this Crusade many are preparing to fight against what they consider to be greater enemeies. To the East the Golden Horde has begun expanding to the Kingdoms of Poland and Hungary, while in the South the Ottoman Empire is continuing to expand into Roman lands. However there is an even greater threat looming that may destroy the whole world.
Technology
At the start of this mod Heavy Mail and Lamellar are the strongest armour available to the player, though most of the infantry available wield spears there are more units available that use swords. Cannons are e available at the start of this mod, with plate armour and guns becoming available later.
Factions
Britain
Kingdom of England
Kingdom of Scotland
Western Europe
Kingdom of France
Holy Roman Empire
Iberia
Kingdom of Castile
Kingdom of Aragon
Kingdom of Portugal
Scandinavia
Kingdom of Denmark
Kingdom of Norway
Kingdom of Sweden
Italy
Most Serene Republic of Venice
Papal States
Republic of Genoa
Eastern Europe
Kingdom of Hungary
Kingdom of Poland
Kingdom of Bulgaria
Kingdom of Serbia
Kingdom of Lithuania
Teutonic Order
Greek
Byzantine Empire
Russia
Grand Duchy of Vladimir
Novgorod Republic
Africa
Bahri dynasty
Nasrid dynasty
Mali Empire
Near East
Ottoman Empire
India
Tughlaq Dynasty
East Asia / Persia
Golden Horde
Jalayirid Sultanate
Chagatai Khanate
Features
* Every Faction Lead has a unique battle model
* Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
* The new Faction Leader must be crowned in the original capital or they'll suffer penalties
* Royal buildings allow you to recruit castle units in cities.
* Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.
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Re: Eras Total Conquest
1547
This campaign is currently begin developed and is subject to change at any time.
https://img152.imageshack.us/img152/...smapvq4.th.jpg
After their victory at the Battle of Mühlberg the Habsburgs now have considerable influence over the world. The Holy Roman Emperor, the king of Austria, the King of Spain are all members of this family and support it's ideals. However the Habsburgs still have two enemies which threaten Catholicism. The first is the Muslim Ottoman Empire, which has been expanding into Europe and will begin annexing the Austrian Habsburgs' land unless they're stopped. The second are the northern Protestant countries. To protect Catholicism it may be necessary to go to war with these countries to show them whose side God is really on.
Technology
At the start of this mod all technologies are available.
Britain
Kingdom of England
Kingdom of Scotland
Western Europe
Kingdom of France
Holy Roman Empire
Iberia
Spanish Empire
Kingdom of Portugal
Scandinavia
Kingdom of Denmark-Norway
Kingdom of Sweden
Italy
Most Serene Republic of Venice
Papal States
Eastern Europe
Kingdom of Hungary
Kingdom of Poland-Lithuania
Teutonic Order
Russia
Grand Duchy of Moscow
Africa
Songhai Empire
Wattasid dynasty
Near East
Ottoman Empire
Crimean Khanate
Persia
Sarafid Empire
Middle East
Khanate of Bukhara
Kazakh Khanate
Far East
Ming Dynasty
Ashikaga Shogunate
Northern Yuan
Tibet
Mughals
Joseon Dynasty
Americas
Apache
Incas
Features
* Covers the whole world
* Every Faction Lead has a unique battle model
* Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
* The new Faction Leader must be crowned in the original capital or they'll suffer penalties
* Castle and city tech trees have been merged
* Castles are no longer buildable and cities cannot be converted to castles
* Royal buildings allow you to recruit unique units
* Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.