This is thread is no longer updated. EB2's new recruitment thread can be found here.
I am posting this instead of TK as he is away for a bit. Please, if anyone is interested in working on EB II, post a little about yourself in this thread.
Quote:
Originally Posted by tk-421
Welcome Europa Barbarorum Fans!
I am tk-421, EB recruiter.
This thread is a place for fans to see what positions are needed within the EB group. Post here or PM me if you are interested. Note that if you volunteer as a text editor or description writer, this is not the best place to post your work.
The current empty spots are:
High Priority:
ANIMATORS!!! We really need a good animator or two to help our current animation team in designing the myriad of animations we will need for EB II.
Skinners and Modelers- We really need more good skinners and modellers. Skill with anything from units, strat map models for cities, vegetation, battle maps, cities, etc.
Experienced Traiters-We need people to work on traits. Experience with the traits files is very helpful (especially EB traits), but the most important thing is plenty of free time. A traiter would need to:
Collect historical research from other team members.
Produce new traits/ancillaries by translating historical information into the appropriate effects and triggers.
Research the traits system and work to improve it.
Low Priority:
Scripters-EB has many scripts and even more will be included. At the moment, however, we have a lack of scripters. You don't have know everything about RTW scripting but experience would be nice. If you don't have that much experience it isn't much of a problem as long as you can be very active and are willing to learn.
Is there something you think you can help with that isn't listed? Contact me anyway. EB is always happy to see people showing interest and offering help, and perhaps the job you want might be available.
10-14-2007, 17:57
Bootsiuv
Re: The EB II Help Required Thread
I was a little disconcerted to hear that you guys didn't have a full-time proof-reader.
I would offer my services in this field. I'm also fairly adept with history (although I know the team has plenty of historians).
As far as modding goes, I am teaching myself some things concerning script tinkering, but that's about the extent of it, and surely there are those out there better qualified than I.
Bootsiuv
10-14-2007, 22:27
Megalos
Re: The EB II Help Required Thread
Hey Zak, I have applied before for the skinning/modeling help, but I am absolutely awful at modeling.
However here are some skins I have done for a med2 mod (deus lo vult), so if you think I might be of any use to you as a skinner give me a shout.
I would love to help. I know a lot about ancient history and am very interested in the topic. I could help with artwork as well because I am a great drawer of ancient peoples. Only thing wrong is that I still go to school if thats alright then cool sign me up.
10-15-2007, 11:03
Salinoc
Re: The EB II Help Required Thread
Ok, I've PM Urnamma with a more precise candidature.
10-15-2007, 11:23
Zaknafien
Re: The EB II Help Required Thread
Azzbaz--Thanks for the desire to help. Instead of telling us how great you are, can you post some samples of your work?
10-16-2007, 07:21
azzbaz
Re: The EB II Help Required Thread
hey no spite now, but yes I will send some work when i can work my scanner i promise
10-16-2007, 08:32
azzbaz
Re: The EB II Help Required Thread
Here are some of my pictures all inspired by your game. Most of them are historically accurate.
This is just a small batch, if you want to see some more just ask, I have heaps.
PLZ CONTACT ME IF THE PICS DONT TURN UP
Germanic Tribesmen http://Germanic Tribesmen
1. Cheruskan shock troop: a people with Celtic and Germanic influence. This is emphasized in their units and armies. This soldier is an ambushing specialist armed with a simple bronze buckle for armour and a large knife/seax for combat as well as his framea. The shield is debatable though. He has celtic war tattoos on him too possibly woad or some type of plant derivative.
2. Germanic spearmen/framea man: The chief arms of the ancient Germans were the shield and the spear, called by them Framea (Framed), with a narrow and short blade, but so sharp and well adapted for use, that they could employ the same weapon, according to necessity, both far and near. This soldier makes use of the framea and a broad sword (though uncommon among germans). He is of the middle class and the sword and shield were probably handed down to him from his father. The shield is commonly seen on Roman sarcophagus depicting romans fighting germans. It is probably accurate
3. Gefolge: Besides the general summons of the Heerbann, there was a Companionship in arms, founded upon a voluntary union, which was called the Gefolge, the reserve phalanx or sacred battalion. Warlike youths collected themselves around their most tried and esteemed leader, and swore in union with him to live and die. There was much contention among this Gefolge who should take the first place next to the leader, for this corps had its grades. It was high fame for a leader, not merely among his own tribes, but among all the adjacent ones, when he was distinguished by the number and valour of his Gefolge. He was appealed to for assistance ; embassies were sent to him, he was honoured by presents, and the mere celebrity of his name would frequently check a war. In battle it was considered a disgrace to the chief to be outvied in valour, and to the Gefolge not to equal that of their leader ; but to return alive from battle, after the death of his chieftain, was a stigma that attached for life to the individual, and their fidelity was so great, that scarcely an instance of this occurs. It was considered the most sacred duty to protect and defend their brave brother in arms, and to attribute their own valorous deeds to his fame. The leaders contended for victory, and the Gefolge for the leaders. When the tribe to which they belonged continued in a state of long and monotonous peace, the majority of these bold youths, led by their captain, voluntarily joined those tribes which were at war. Repose was hateful to them; and, amidst danger, the valiant acquired fame and booty. The Gefolge received from the leader their war-horse, and their conquering and deadly spear; a large Gefolge, consequently, supported itself most easily by war and booty. It is thus that Tacitus describes the military institutions of the Germans. He wrote, however, at a period when long wars and their attendant chances may possibly have altered much. Originally, perhaps, the alliance between the Gefolge and their chieftain was binding only during single excursions, and ceased at their termination. For it is not probable that a people so jealous of its liberty would have allowed individual princes to have surrounded themselves with such a troop, as with a body-guard. But when the dangers of war continued for a longer period, it became desirable, and even necessary, to be prepared for every casualty. The Gefolge remained long united, and they formed the experienced and elite portion of the army for attack, defence, or pursuit. In the migratory period, kingdoms were founded by these Gefolges, and from the essence of their internal organization, the laws sprung which regulated these new states (feudal system).
Here are some more images.
4. Alexander the Great: the armament is innacurate but it was an old picture one of my first
5. Heruskoz bodyguard: armed similar to most Germanic peoples except for the heru(sword) and the deer emblem on his shield which I think was the national symbol of the Heruskoz tribe https://s213.photobucket.com/albums/...entleaders.jpg
Any good or not
10-18-2007, 12:02
Geoffrey S
Re: The EB II Help Required Thread
Pretty smart drawings.
10-18-2007, 14:26
Zaknafien
Re: The EB II Help Required Thread
those are pretty good indeed. Azzbaz, send me a PM and tell me a little more about yourself plz.
10-20-2007, 11:23
Pharnakes
Re: The EB II Help Required Thread
Always thought about putting a post in one of these threads, but until now I never have. I am no exceptional modder, but I can mod just about all the text files (I can't do graphic design to save my life), and have a fair degree of experince. I can also mod all the files associated with the world folder. Mostly what I have to offer is a lot of free time and complete dedication to this, I can give eb 2-3 hours most days and at least double that weekends.
You will probably think me crazy at this point for attempting this with out a comp that can play rtw, but in my defence I am already working on other mods, and it seems I can still have my uses, and well, christmas is only 2 months away... :deal:
I can also offer a reasonably good knowledge of the history of the hellenic world, if nothing like that of abou of your other dedicated historians, and I am also a good proof reader, (hence my pedantisims on the guild), and I have to concour with Bootsiuv that eb 0.81 at least needs some people to do this.
That seems to be about it really, sorry if it sounds like I am blowing my own trumpet too loudly, but I have never been able to get the "tone" of these things...:shame:
10-21-2007, 06:12
skuzzy
Re: The EB II Help Required Thread
As Pharnakes has, I've strayed from answering the call of the EB team, but now I find myself unable to resist. I was a Senior Computer Science Major and then I switched my major to Psychology not because I dislike programming, I just dislike how it is taught institutionally. Now that I'm a psychology major, things... well they come more naturally and not as high of a cost to my time so I decided now better than before I might be able to help. I have not readily learned the EB scripting system but as a CS major I should be fairly adjusted. Also, I did heavy modding for Ultima Online with multiple emulators and scripting languages. Lately I've found myself learning a bit in the open development Anno Domini forum. I can't guarantee x amount of time but I would be interested in helping for the services of the mod.
edit: This is for a scripting spot if it wasn't obvious enough :)
11-01-2007, 08:00
HamilcarBarca
Re: The EB II Help Required Thread
Hey Drow!
Some questions:
1. What is the benefit of the MTW2 engine as compared to the RTW-BI engine? I know MTW2 enables more than 1 model per unit - but what else? Does it allow many more factions? Please describe.
2. Is the start date of 272 BC negotiable? Frankly, I think its a poor choice.
In 280 BC you have Pyrrhos invading Italy, Carthage at war with the tyrannoi of Sicily, the Celtic invasion of Greece, the anarchy among the successors following the death of Ptolemy Keraunos of Macedon, Ptolemy's opportunitic invasion of Coele-Syria, the re-formation of the Achaean League...
272 is pretty dull by comparison. Pyrrhos is a spent force, Italy is all but conquered by Rome, the Celts are repelled from Greece...
H.
11-01-2007, 11:04
Zaknafien
Re: The EB II Help Required Thread
The model and skinning options are much better of course, and yes, I believe its something like 10 additional factions. Scripting in M2TW is also much more in depth, we can do alot of awesome things through scripts. Then there's the permanent forts for minor cities, controllable recruitment, etc.
12-10-2007, 08:05
achillesOSU
Re: The EB II Help Required Thread
hey im a skinner with about 5 years of experience, however im new to total war. Id like to help out where i can, let me know what you think.... I have to post url in next post aparently
Nice pic. Looking forward to see what you can do with ancient stuff :beam:.
12-23-2007, 18:27
Hax
Re: The EB II Help Required Thread
This looks pretty interesting.
Of course, I'd love to help, but I do not have any experience in texturing, skinning, modelling etc. I don't have any experience at all in modding with R:TW, but I think I'll be most handy in traiting, seeing how that has less to do with modelling and skinning than...modelling and skinning :D
Though I may not be the best addition to the team, the upside is about my life that I have lot's and lot's of spare time! Oceans of it. Although you may not need anymore historical information, I have stacks of books concerning Ancient Greece and the Diadochoi. Furthermore, I have been interested in ancient Greece and Rome (and the Celts, a bit) since I was a tiny boy. Tinier than I am now anyways.
Well, that's all I can give you for now, so I'd go for the traiting. Of course, if a more experienced member could give me some of the info about traiting, I'd be more than happy.
12-24-2007, 00:25
gamegeek2
Re: The EB II Help Required Thread
I have lots of experience with statting, could I help?
01-04-2008, 05:16
MidevalLoRd
Re: The EB II Help Required Thread
well, I'll be happy to help, but Im not the best at modding. I do, however, know a lot about roman history. If I can do anything, please inform me.
01-04-2008, 05:26
MidevalLoRd
Re: The EB II Help Required Thread
Oh, I forgot to add that I know how to balance traits out amoung characters and know about some traits people would have had then (if that helps).
01-07-2008, 01:44
Hax
Re: The EB II Help Required Thread
Alright. I just wanted to add something.
If there's anything that's long and tedious and boring and no-one else wants to do it, I'm fixable for that.
01-07-2008, 19:38
Tellos Athenaios
Re: The EB II Help Required Thread
:uhoh: You'd better mind your words: it's very dangerous to say "tedious, boring? Well I'd like to help with that".
You might just end up re-writing all the descriptions... What, some 200-400 pages?! On my own?! Yes, you just got admitted! :clown:
:laugh4:
01-08-2008, 01:05
Hax
Re: The EB II Help Required Thread
I know! :P
But seriously, I might say I have the most spare time a person can about get in it's life. If I don't sleep or eat that is :P
01-08-2008, 10:43
I Am Herenow
Re: The EB II Help Required Thread
Hate to sound like a jerk, but if you're going to be writing descriptions, you should probably know that you only write "it's" with an apostrophe when it's a shortened form of "it is".
01-08-2008, 12:48
Hax
Re: The EB II Help Required Thread
Ouch.
You are absolutely right! Usually I always correct people on those mistakes, but I wrote it at 01:05 AM. :p
01-20-2008, 19:32
Martelus Flavius
Re: The EB II Help Required Thread
Ave all of you!
Well as a totaly EB-addicted guy, I asked myself (and now also you :P) if my little and inapproriate talents could be useful to you. Those talents are comprising skinning, skinning while drinking wine, skinning while posting on forums, etc...
But as said they are inappropriate, as I was previously working on a totaly different domain : flying piece of metal with a lot of horses. To illustrate my meanings here some screenies :
The game is IL2-1946, the skins were realized under the name of C6_Martel
Well as said a completely different domain... :juggle2:
BUT, as it could be difficult to judge of my capacity (or in-?) I decided to test me in the skinning of flesh-non-flying-boxes (I think the word for that is Infantry...)
This is the Cohors Reformata, reskinned in 512. Sorry for the historical inaccuracies, but my documentation collection for ancient world is somewhat more little than the for aiplanes!!! :laugh4: . The Shield was intentionally left blank, and the mail shirt is dark, as I found it was the case for iron mail.
Everything is home made, except the face which I took from the cohors Imperatoria. (But nothing is not correctable!!! :sweatdrop: )
Hope you'll at least find something good in there!
So after all this, I hope you'll consider, if my candidature could be useful to you! :book:
01-20-2008, 20:31
Hax
Re: The EB II Help Required Thread
Wow, that's AMAZING!
01-21-2008, 17:00
Birka Viking
Re: The EB II Help Required Thread
Yeah wow realy nice skins....:2thumbsup:
01-22-2008, 11:44
Redmeth
Re: The EB II Help Required Thread
I want to emphasize the need for Modelers and Skinners, EBII aims to accomplish more than what EB accomplished for RTW but for that we do need as many artists to work on the huge number of units and pieces of equipment we have documented and concepted. EB is supposed to be very popular yet not many people apply to join if you want to see EBII arrive sooner and also contribute to its development please apply to join, you don't have to be an expert but you have to be willing to learn and better yourself.
01-26-2008, 02:22
redriver
Re: The EB II Help Required Thread
wish I could help.. best of luck!
01-31-2008, 21:17
Long lost Caesar
Re: The EB II Help Required Thread
hey EB guys, Hax directed me here, and as i mentioned, i'd like to help you lads out. problem is i dont have any experience with...anything! i can draw, write, am open to learning and know quite a lot about history, so if any of you get a job involving any of that ill take it off ya shoulders. cheers
02-02-2008, 03:30
Uhsheen
Re: The EB II Help Required Thread
I'd like to speed up anything I could be of assistance with as well.
I might be of use as a scripter despite having no experience scripting TW games; I am in school (JAVA programming at the moment, C++ next semester) and have self-taught myself Python which should give me a good foundation if I need to pick something up quickly.
I am also an avid history nut and I am not shy at researching something.
If you have any vacancies I could put forward 6-7 hours on the weekend until I get my April break and then my time would open up more.
02-02-2008, 18:51
Redmeth
Re: The EB II Help Required Thread
Quote:
Originally Posted by Uhsheen
I'd like to speed up anything I could be of assistance with as well.
I might be of use as a scripter despite having no experience scripting TW games; I am in school (JAVA programming at the moment, C++ next semester) and have self-taught myself Python which should give me a good foundation if I need to pick something up quickly.
I am also an avid history nut and I am not shy at researching something.
If you have any vacancies I could put forward 6-7 hours on the weekend until I get my April break and then my time would open up more.
Thank you for your offer the thing is at the moment we're in the concepting stages involving the script and looking for better ways to port it. If you're still interested in a few (3-4, maybe more) months you can post here again a short remainder or if the need arises sooner we'll contact you. In the meantime you could try and familiarize yourself with the syntax of M2TW scripting. Like I said if you're still interested down the road we'll most likely need good scripters.
EDIT: On second thought, there might be something, check your PM box the following days. If something happens I'll let you know by PM, if not the offer in the initial post still stands.
02-02-2008, 20:11
Uhsheen
Re: The EB II Help Required Thread
Alright, will do, thank you.
If you do need any help researching and/or writing I am available (especially for Romanii or Casse :book: ).
02-04-2008, 09:32
Redmeth
Re: The EB II Help Required Thread
PM Sent, Uhsheen
02-04-2008, 17:42
Uhsheen
Re: The EB II Help Required Thread
Thank you RedMeth, I've received it and will PM you if I encounter any stumbling blocks.
02-05-2008, 01:51
bovi
Re: The EB II Help Required Thread
Quote:
Originally Posted by Long lost Caesar
problem is i dont have any experience with...anything!
This is indeed a problem, we are not very keen for unskilled labor. I suggest you simply try to do something you'd like to do for EB. Make a set of cool traits, go through some of our not-so-well-proofread bits of text, make a new take on balancing, create something unique such as Arkatreides' unit cards or JMRC's building trees. We may take notice and accept you into the fold, or you could point your work out for us.
Personally I entered with little to no RTW experience (but with technical background), by tinkering to find causes for CTDs (most notable the reinforcement one), and have since been a jack-of-no-trade doing all sorts of things in addition to my main task of increasing stability.
02-05-2008, 05:48
fenix3279
Re: The EB II Help Required Thread
I am a 2nd year (sophmore) NOSSI art college stundent. Basically, I'm an "professional-illustrator-in-training."
I've always had a knack for doodling anything warfare related so I could be of help in that department.
02-05-2008, 06:09
fenix3279
Re: The EB II Help Required Thread
I'll try to find some random drawings to show what I can do. Keep in mind, most of these are just doodles I did while "listening" to lectures. Granted, I only had about 30 minutes to do them so, they might look a little rough. I could only find one for now but I'll post more if I need to.
Did it work? You should be seeing a bust of Vercingetorix but my computer is being weird today and it won't load it.
02-05-2008, 12:51
Redmeth
Re: The EB II Help Required Thread
Yes it works, very nice... Check your PM box the following days.
03-11-2008, 15:52
ezrider
Re: The EB II Help Required Thread
Hi, I don't know how far the mod is along, but I started playing MTW2 and am a big fan of EB.
I'm a .net developer and i'd like to help out in some way, probably scripting. I have zero exp at modding (apart from meddling with stats)but i'll learn it no probs. I've been hoping for a Classical era mod for MTW2 sinec its release.
If you guys have work to give out then let me know
03-11-2008, 19:52
Ibrahim
Re: The EB II Help Required Thread
I see there is a shortage-anyone want help? teach me, and I do.
03-12-2008, 00:33
Callahan9119
Re: The EB II Help Required Thread
i can proofread, if you want help with mundane things...editing and such
i have no experience in modding or programming, but i can do historical research that needs to be done.
pm me if you would like :book:
03-14-2008, 18:50
Das
Re: The EB II Help Required Thread
My name is Joseph and I am a Fine Arts Major at St Lawrence University. Right now I am specializing in photoshop and generating life like skins and textures. The only tools I have for modding are 3DSFX, and Photoshop CS3, and the rest of the creative suite. I would be more than happy to help with skinning in the mod, If you are interested please send me an email at jppoma06@stlawu.edu. I also have spent time coding though in the MOO language.
03-16-2008, 19:35
delablake
Re: The EB II Help Required Thread
I speak some languages. Could you need help in translating matters?
:book:
04-04-2008, 11:21
silvercolum
Re: The EB II Help Required Thread
I'd really love to help with this mod, but i can only offer some concept art, not sure if u need it. anyway here is a link to my work,well, not link 'couse the foroum does not let me becouse this is my first post :beam:
I speak some languages. Could you need help in translating matters?
:book:
There is a group of people translating EB to German, although we do not control any such efforts. You'll probably be better off seeking out others speaking the language in question who are interested in collaborating.
04-09-2008, 16:36
Taneda Santôka
Re: The EB II Help Required Thread
I posted this on TWC : still looking for help? Click my sig and tell me if it displays good abilities and if you're interested. Just note I'm mostly aiming at helping with skins, I've never moddeled for M2TW, neither do I have Milkshape... I guess I could get it at some point if the dire need arises, then it'll just be adapting skills. And I don't have kingdoms right now... :bow:
04-12-2008, 23:41
chairman
Re: The EB II Help Required Thread
Well, I don't have any modding experience, and I don't have M2TW, but I noticed from playing EB that alot of the "This year in History" and other text sections have minor grammatical and spelling errors, which, as far as I know, arise from having such an international team and such a vast job. I would like to help editing these text sections so that they look better. This way, other, more talented members of the team can concentrate on other areas.
Disclaimer: if there are any errors in my posts, don't jump on me because this is only the forum and not the actual editing. :beam:
Please let me know if you would like me to do this.
Chairman
04-13-2008, 08:55
Prahphecee
Re: The EB II Help Required Thread
I am interested in assisting the mod team with help. I do not have any skinning or art experience to speak of but I could help with historical research and writing script, or beta testing of all which, save the historical research, I have little experience. Beyond that I have a small amount of experience modding unit and building text for RTW.
I have been an avid fan of the TW serious since STW came out and in my opinion every other strategy game since pales in comparrison to TW.
I have the MTW2 gold package which includes the kingdoms expansion. I also have a lot of free time on my hands. I lost my RTW cd #1 but a copy is in the mail. It should arrive by Tuesday at the latest. And I'm sure I will promptly start to crack on EB. Let me know if I can do anything to help this mod.
04-22-2008, 07:15
Felix Constantus Alexander
Re: The EB II Help Required Thread
hello,
I have dabbled with animation in the past and I am willing to help out, I can learn on the fly. :charge:
I can also help with traits, I have experience with the RTW text files and know how to modify them, so jumping to MTW, should not be a problem for me. :book:
I'm a self-starter and a perfectionist, so with guidance and a little patience I can do what I can for EBII.
let me know how I can help :2thumbsup:
04-23-2008, 19:49
Xurr
Re: The EB II Help Required Thread
I can help with any scripting needs. I was a database and interface programmer for 6 years. Languages included xBase, C++, xml, VB, Java and Pearl. I recently dissected the EBBS_SCRIPT.TXT from EB 1.0 and am very familiar with its scripting language. The only thing I don't know is how much the scripting language has changed for M2TW, but that is a minor issue.
04-28-2008, 15:18
whatthehell6
Re: The EB II Help Required Thread
I'm fairly decent at the traits file and would be willing to help out in that arena. I understand the concepts of it all but have never done any actual modding of the file, but am very willing to learn it all. I have plenty of free time and am very willing to learn and or help out.
Also, I'm trying to learn some modelling/texturing but am not very good at that yet. So if you need help especially with the traits system still, would be very willing to help.
04-29-2008, 01:59
Alheimur
Re: The EB II Help Required Thread
Hi there,
I greatly enjoyed EB for RTW, and am looking forward to EBII. If you need any help with concept art I may be able to assist. Right now I just have two drawings from my deviantart page to show you, and they are edited a little bit in PS, so they may not give you a good idea of what my raw drawings look like. I'm at school right now, but back home I have a sketchbook with a handful of drawings that I am satisfied with that I can show you in a few weeks.
You can view my two available images here and here.
I'm studying history right now and hope to have an emphasis on early Germanic-Scandinavian history, so I would enjoy doing work with any of those northern european factions.
I know that those two drawings I've linked too are kind of poor and show only faces, but in a few weeks once I get done with this semester I should be able to show some stuff from my sketchbook.
04-29-2008, 10:30
reaperwolf
Re: The EB II Help Required Thread
Id love to help out with the scripting. I dont have any experience but I can do alot of research and am willing to learn any skills necessary if the help is needed. it would be great to help out on this brilliant game.
05-01-2008, 02:05
TheOmegaWalrus
Re: The EB II Help Required Thread
Hi there, I'd like to try for traiter.
I've put out a mod for RTW:Rome Total Realism called Crowley's Academy. The only evidence of it's existance that the forum hasn't swallowed is . But it basically assigned management traits to generals stationed in citys with academies, along with a couple other common sense fixes to the trait system. I understand MTW2 has a couple of new twists to it compaired to RTW, but am eager to both learn and exploit them :)
I'm also a senior at UH, majoring in both history and anthropology. My interests lie inside of this time period, so I won't be going in totally blind.
I've been a fan of EB for a while now and I loved the historical aspect of the game. I have a minor in classical studies with focuses on the Greek, Roman and Trojan periods. I know the Greeks and Romans are probably the two factions that you have the most subject matter experts in, but if you need one more, I would be willing to help out. Also, I can help to do research and the like, I do have a lot of old historical books. I will also try to find more out about the other factions. I do have some knowledge of the Epirote, Carthaginian, Gallic, and Ptolemaic (I loved that you changed the name of Egypt to this, as it had started to have been discussed that the later "Egyptian" leaders like Cleopatra might have had very distinct Greek attributes due to her lineage) factions.
Also, I do draw quite a bit, not professionally like others here, but it's been a hobby of mine for a while. Unfortunately, not being a professional, I don't know all the great computer tricks to make the drawings look better, but i do shade and color some of my better drawings. Another, probable detraction, is that I draw more in the manga/anime style, so, it may not be what you would be looking for as concept art as I've seen the style that's used in the previous EBs.
One last note, I am currently travelling through Europe (already visited London, Paris, Amsterdam, Berlin) and am in Athens currently. If there is anything from the museums you would like me to look at and take pictures of, let me know and I'll do my best to get these to you guys. I am also going to Molyvos on Lesvos and Florence and Rome before returning to the States, so, if there is anything from those areas you would need references from, let me know and I'll try to get the pictures and references from there also. I will be visiting a lot of museums while I'm in these areas, so, it'll probably jive with what I'm going to be doing anyway.
Lastly, I wouldn't mind doing editing work on the large amount of text that you guys have in the game from unit cards to script based event cards. If you need any more help with that (it seems like you have a lot already), I'd be willing to help in that department also. I've written a lot of reports (I do a lot of data analysis and economic analysis), so I'm pretty good and editing, revising and tweaking things to make them more appealing to the end user.
If none of this is useful to you guys (as I know you guys need skinners and such, which I've never done, although I have a natural affinity for computers and programs), it's okay too. I'd just thought I'd throw my hat into the ring to help out with the game as much as possible, so we can all see it that much faster. I really can't wait to play a ancient world based game on the M2TW engine. My first thought in playing M2TW was, "I wonder if they're going to remake RTW with these graphics and game tweaks."
Either way, kudos to you guys for tackling this and working so hard on it. Best of luck and I, with everyone else, will be waiting anxiously for it's release.
05-02-2008, 14:30
keravnos
Re: The EB II Help Required Thread
Going in Athens archaeological museum is a very enlighting experience. If you happen to take some pics along the way we wouldn't mind, of course!
Thing is, it would be a great thing for you to have those pics, either you become an EB member or not. We are always on the lookout for concept unit artists so please post a drawing of an EB unit.
05-03-2008, 15:27
rchoi1203
Re: The EB II Help Required Thread
Hey Keravnos,
Yeah, I really like the National Archaeological Museum in Athens. It has been one of my favorite places, as well as the Pnyx and Lycabettus Hill. I'm going to try to go out to the Archaeological Museum of Piraeus, I hear they have some of the old bronze statues that were found in an underwater excavation.
Also, I'm going to draw a picture of a Spartan warrior with Pilos helm (I took some pictures of the Pilos helm they had at the museum), and use the references from the Thermopylae spear/arrow point exhibit to draw the hoplite. I'll send it to you when I'm done. It won't be colored, since I don't have any of my coloring pencils here, but it'll give you a general idea of my drawing style.
Thanks for the response. I'm off to Delphi tomorrow, I can't wait!
05-07-2008, 07:55
AlphaDelta1
Re: The EB II Help Required Thread
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:
05-07-2008, 08:42
keravnos
Re: The EB II Help Required Thread
Quote:
Originally Posted by AlphaDelta1
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:
little bit of experience he says... 150+ units worth of it for Broken Crescent. :yes:
05-07-2008, 18:02
socal_infidel
Re: The EB II Help Required Thread
Quote:
Originally Posted by AlphaDelta1
Kervanos asked me to help out with some units so I thought it would be polite and 'check in'. I have a little bit of experience with the M2TW engine. :couch:
Oh wow! Can't wait to see AD's skill at work in the ancient era.
05-13-2008, 00:48
Hax
Re: The EB II Help Required Thread
Wow, AlphaDelta.
I've been a great admirer of Broken Crescent, so I would love to see your work in EB2.
05-13-2008, 19:38
Jedi Bruno
Re: The EB II Help Required Thread
I'm not a programmer or designer, but if you need help to translate something from portuguese, I can help.(Don't know if there are any efforts in translating EB to other languages. Is it possible to create a multi-language interface?)
Best of Luck to you guys.
Keep up the good work.:yes:
05-19-2008, 17:55
xerixes
Re: The EB II Help Required Thread
Do you need any people for VO work? I have done some VO work for other video games and would be happy do some voices...
05-29-2008, 14:31
runner3434
Re: The EB II Help Required Thread
Hi
I colud help make any videos if they were needed as i have got editing expeirence and equipment.
06-28-2008, 17:15
Arron Swan
Re: The EB II Help Required Thread
Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?
06-29-2008, 10:13
Redmeth
Re: The EB II Help Required Thread
Quote:
Originally Posted by Arron Swan
Hi I was told by Redmeth, to come here, I was looking to apply for skinning,& modeling But I'm still a noob so you guys will have to show me the way to do things. But also Redmeth told me there are tutorials on modeling and skinning. Can you guys show me where to find them?
Oh hey, I PM'ed you at TWC.
06-29-2008, 22:50
Che Roriniho
Re: The EB II Help Required Thread
I can't do much, but I'm more than willing to learn, and soon I will have 8 weeks of completely free time, and I can put in a decent amount of hours then. I would like to help with modeling, but haven't done any before. How do I do it? If someone could point me in the right direction, I'd be more than grateful.
I can certainly help with research and proof-reading, the former particularly with the Romans, and to an extent, the Casse. If needs be though, I can do anything.
Scripting I also am willing to do but as yet ignorant has to how. Again, a nudge in the right direction, and I'll be fine.
Really do want to see this mod.
Cheers!
CHE RORINIHO
06-29-2008, 23:32
Kataki
Re: The EB II Help Required Thread
While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.
Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.
All right guys here's the deal. I'll create a post here with resources for anyone willing to learn how to model and/or skin.
In order to model for EBII you first need 3dsmax or Milkshape. There's plenty of tutorials about modeling for Max (I actually tried some of them) and for Milkshape (I presume).
In order to skin I think Photoshop is the best but there's also other programs.
I'll be filling this post with links to specific tutorials and tools around the forums here and at the TWC
If you want to show us your work, it doesn't have to be a perfect unit but it has to be something tangential like for example if you want to be a skinner do a nice mail or scale texture, or a fur texture (we'll be needing those), or for a modeler a nice Celtic shield with some Celtic art painted on it would be really nice or a helmet things like that. A simple google (image) search will yield plenty of pictures to serve as concept art.
This is for everyone who wants to learn and help we need you guys, if you think you have the time and maybe an artistic inclination give it a try, we'll do our best to help you out and the people who show promise will make it on the team. Is this alright with you?
Below are a lot of links to tutorials and tools, there's a lot of resources here but many of the tools are only needed to insert the stuff into the game, but first you must make sure you have the basis of skinning and modeling, Like I said above, if you show us you can do ancient or medieval armor, swords and so on and they look good than your help is very welcome.
Good Luck!
A compilation of many tutorials see the modeling/skinning section.
Good overall guide to unit creation.
Mesh to Ms3d convertor Tool
.Cas to .mesh convertor Tool & Documentation
Milkshape 3D modeling Tool
Formated Modeldb for easier reading
Sprite Generation setup guide
New Models Into Game Basic TutTut
Unit Card Creation in Milkshape Tut
Game Models to Strat Models Tut
Modeling Mounts & Kingdoms models Tool
Assigning Pri & Sec weapons in milkshape
KE's 3DS max-MS3D importer/exporter toolUpdated version 3/12/07 (thanks Red)
Unpacking animations download+TUT
Animation utility tools
While I've never skinned anything seriously in my life I do understand photoshop and I think i can probably handle small things such as UI features etc if you need the extra help.
Here is an example of my work I made using illustrator to get the shape and then photoshop to add texturing/lighting. If you've seen the movie "Das Boot" then this should be familiar to you as I used a photograph of the set as a reference. It largely vector art so I can resize the image with out any loss in resolution.
That gauge looks pretty good, could you try your hand at some of the things suggested above (but it could be something else too, like Celtic clothing I dunno be creative)?