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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Alex version, yes.
And yes, the MIC's are upgraded - they have to be since there are 2 MIC's in each city. A Polybian one (that gets demolished by the script each turn and repaired by the AI) and a Marian one.
Unfortunately the script can't really destroy the Polybian MIC's. The huge amount of money needed to repair them each turn seems to be the reason for the sudden death of AI Romani in so many campaigns.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Shadowwalker
Unfortunately the script can't really destroy the Polybian MIC's. The huge amount of money needed to repair them each turn seems to be the reason for the sudden death of AI Romani in so many campaigns.
That should be resolved, since they will repair them, they should just upgrade the Polybian MICs, still being able to recruit polybian soldiers.
I mean, the polybian MIC should not be scripted to be damaged. It should just be upgraded.
Unless I just don't know the Roman MICs.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
No, that's no bug in your mod, it's the way the Polybian -> Marian reform script works.
Even in a completely vanilla EB 1.2 you will find 2 MIC's in each province within the Polybian AoR after the (EB) Marian reforms, the old Polybian one and a newly spawned Marian one.
All settlements outside that area get a Marian MIC level 1 spawned when captured.
A player just destroys the obsolete MIC's in the italian cities but the AI unfortunately isn't able to do so.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Shadowwalker
No, that's no bug in your mod, it's the way the Polybian -> Marian reform script works.
Even in a completely vanilla EB 1.2 you will find 2 MIC's in each province within the Polybian AoR after the (EB) Marian reforms, the old Polybian one and a newly spawned Marian one.
All settlements outside that area get a Marian MIC level 1 spawned when captured.
A player just destroys the obsolete MIC's in the italian cities but the AI unfortunately isn't able to do so.
No, I knew it wasn't a bug. I thought that Polybian and Marian MICs were the same, like Camillan/Polybian.
So why is it so expensive to repair them? And does it do that every turn?
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
So why is it so expensive to repair them? And does it do that every turn?
(1) The damage dealt is 100% so you basically pay the same amount for the repair as if you'd construct it anew. (I'm not sure if this is really the case - maybe it is "only" the price you get for destroying the building. But even that would be 5000 Mnai for a level 5 MIC.) There are 9 or 10 provinces which can have a polybian MIC. And the AI tends to have them upgraded to level 5 by the time the Marian Reforms happen ....
(2) Yes, the AI seems to do it every turn (if it has enough money, that is), as far as I can tell it even neglects new constructions (at least a few process_cq tests back in vanilla EB seemed to hint for that, since there never was a building in the queue).
I also assume that this huge expense is part of the reason for the mass recruitment of Vigiles instead of legionaires (although the stat/cost ratio has a major influence too of course).
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Wouldn't it be better to damage it 1%? Since that still disables recruitment, but without the massive cost for the AI.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I'm inclined to agree but I have no idea about R:TW scripting.
Perhaps there is a reason for damaging it 100%.
An EB member may be able to explain this.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi, I tried your mod pack for the first time and I wanted to let you know that I ran into an issue with the "Traits and ancillaries correction". When I have installed it, I always run into a CTD somewhere in between turns after I complete my second turn. I tried different factions and running it with or without the script activated, but it is always the same. When I revert to my backup, it works though, so I believe I can exclude any other causes (yes, I make Backups and run tests for every fix I install).
Edit: I'm using the Alexander Version.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
You used a new campaign, I imagine, just for testing?
I'll look into this.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
You used a new campaign, I imagine, just for testing?
Indeed I did. It was always the second turn in the campaign after which it crashed.
I considered a corrupted download, but I still get the same results after a redownload. I have the CTD fix installed and from the compatible mods and requested fixes I only used the victory conditions (well, and the traits and ancillaries correction, which is the reason I'm here).
I'm currently just playing without the traits and ancillaries correction, so it isn't any life or death situation.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Heya, just installed this and noticed 2 problems.
1. Generally portaits were good except for one. My heir as Arche Seleukeia was wearing something which to me resembled a native american atire?
2. The watch-tower/town seems to cause CTD when I mouse over, what's causing this? (After building one that is)
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Well, I'll look into that. Hopefully it's an isolated problem.
Quote:
Originally Posted by
SelSel
Heya, just installed this and noticed 2 problems.
1. Generally portaits were good except for one. My heir as Arche Seleukeia was wearing something which to me resembled a native american atire?
2. The watch-tower/town seems to cause CTD when I mouse over, what's causing this? (After building one that is)
The first is a mod, and it's a mix of the greek and eastern portraits, because, they were eastern and hellenic.
The second can be fixed, just download the huge red letter fix in the 2nd post.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Yes, but he's the only one with the native american atire.
Everyone else has persian/hellenic wear.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi,
the link for the fix for your mod pack leads to file factory which does not let people download it until they become premium.
They have a neat little pickup line about all free download slots being taken:)
Could you possibly post a different link?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Yes, been getting that a lot from TWC.
Guess I'll have to move away from FileFactory.
CTD fix:
http://ifile.it/amcp12e/CTD%20Fix.zip
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Great, thanks!
BTW, could you post the 6 TPY mod you mentioned?
Is it compatible with the megamod?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Sure, but it's not for the mod pack, and not today.
At least not the 1.x versions.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Question about the installation (using Alex)... you say not to start through Alex's link but to create your own link and edit the properties... but to what?
clarification:
Quote:
DO NOT open EB through ANY shortcut. YOU MUST EDIT IT'S PATH AND STARTUP TO YOUR OWN ONE (***or just create one from your rometw-alex.exe and add the modifiers to that one***)
What modifiers?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
In the second post, there's a submods that says "Trivial Script for Alex". If you install it, you can run it from the EB link made for 1.2.
Modifiers are the "-ne, -nm, -noalexander" things you put in the shorcut's target path.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Aah thankya!
Errr ah got a non filefactory mirror?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Working on it. Care to wait for a day?
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I have a choice?
But no, I don't mind :laugh4:
::edit:: When I try making a shortcut myself (with EBfirst and then your mod installed into regular RTW directory) and add the arguments you posted (-ne, -nm, -noalexander also tried it without commas, and also tried just -noalexander by itself, makes no difference), I start Alexander and get the error "failed to read censored word dictionary file: data//chat_filter.san" if I start Alexander by itself with no arguments it starts jsut fine, but just vanilla Alexander.
I guess I really don't get how to install this. I've installed your mod into the RTW directory, and it's definitely overwriting the RTW/EB abd RTW/data files, so I'm sure I'm installing to the right location. I'm using the arguments you posted, and it's not working. Not sure what I'm missing here :shrug:
I reinstalled EB before trying to install this mod. Currently reinstalling Alexander even tho I've never touched it before.
::last edit i swear:: AH well your mod for plain ole rtw/eb works fine. THanks for the hard work!
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
All submod links now on ifile.it.
Hopefully there will be no more problems
@Blooo
The problem was that you added the right arguments, but you might have downloaded the RTW version, not the Alex one. That's why it couldn't find the chat_filter.san file, since it's included in the Alex version.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Thanks for fixing the links!
And I had first downloaded JRTWAEBMMP1.03.exe, that's for Alex as far as I can tell. Only after I couldn't get it to work did I download JRTWEBMMP1.02.exe for plain ole RTW.
Trivialscript thing didn't work, oh well, guess this just isn't going to work with Alex for me.
Thanks for your hard work again tho, enjoying 1.02!
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi Jirisys, I've installed your modpack, and where is this so-called "Traits and Ancillaries Correction" that someone mentioned earlier up here?
It's also been giving me CTD problems at the end of the second turn. Would it be one of your mods, or fixes in the second post? I'm stumped.
Thanks man.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Jormungand
Hi Jirisys, I've installed your modpack, and where is this so-called "Traits and Ancillaries Correction" that someone mentioned earlier up here?
It's also been giving me CTD problems at the end of the second turn. Would it be one of your mods, or fixes in the second post? I'm stumped.
Thanks man.
There's a reason you don't see it anymore on the official submods here. Reinstall the Mod pack and all the mods you put except the corrections.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I have really no idea what you have did with your ctd fix but even after I have added RS2 Environments upon your pack it takes around 3-4 hours before my alex version crashes.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
The Watchtower village mod error that you told me about caused the hover over map errors.
The New EB 1.2 Quotes from the EB Team made it crash on loading screens (which is not a problem of the mod, it seems even with vanilla EB it crashes) (Which may have been due to some index errors I pointed out, but never really tested it).
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Is there an easy way to decrease the movement buff? My family members must be riding hovertanks :laugh4:
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Blooo
Is there an easy way to decrease the movement buff? My family members must be riding hovertanks :laugh4:
Horses.
Second Post of the Thread>Regular Movement.
~Jirisys ()