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List of events, commands and conditions
To help us with our modding, one of the kind souls in CA Oz has released the docudemon files for M2TW. These files contain the 'language' (i.e. a list of events, commands and conditionals) used in the ancillaries, trait, advice and, most importantly for us at the moment, the campaign script file.
There are several new items in all these files, so it's well-worth brainstorming what new features we can use them for now we have an integrated script file.
You can download these files here.
(BTW having had a look around myself while I was there, there didn't appear to be a new console commands file - though I understood most of the RTW ones were still valid - we'll have to look into testing them to see what works and what doesn't)
If you want to learn a bit more about working in the campaign script file, then you can pick up a lot of tips from this tutorial about RTW scripting:
https://forums.totalwar.org/vb/showthread.php?t=57014
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Re: List of events, commands and conditions
Many thanks to the kind soul who provided these (and thanks to CA for letting him).
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Re: List of events, commands and conditions
Very nice. What about the console commands though?
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Re: List of events, commands and conditions
hi..i dont understant....
my problem:
Code:
Identifier: create_unit
Parameters: <character/settlement name>, <unit label>[, num <number of units>, exp <experience>, arm <armour level>, wep <weapon level>
Description: creates one or more units of the specified type
Sample use: create_unit Foedus Chaerea, English_Knights, num 5, exp 1, arm 1, wep 2
Class: CREATE_UNIT
Implemented: Yes
i want to - create this unit (bonus in game)
https://img150.imageshack.us/img150/9638/wagte9.jpg
https://img225.imageshack.us/img225/7179/husal2.jpg
city - Riga
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Re: List of events, commands and conditions
Don't know about you scripters, but in the traits department, there aren't that many new options. The Ancillary conditionals are interesting but I'd rather have some nice way to move a trait "up" the family tree.
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Re: List of events, commands and conditions
Code:
Identifier: replenish_units
Parameters: army identifier (the general's name)
Description: replenish all the units to full numbers for the army
Sample use: replenish_units Gaius Julius
Class: REPLENISH_UNITS
Implemented: No
Author: Guy
um r u sure this is for M2TW?
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Re: List of events, commands and conditions
They just copied those parts they didn't change from the RTW docudemon.
There's all kind of Crusade and Jihad stuff so, yes, it is for M2 ;)
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Re: List of events, commands and conditions
Excuse me but this command (replenish_units) isn't available as a console command right?
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Re: List of events, commands and conditions
No, it's a scripting command only.
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Re: List of events, commands and conditions
ER, would you mind asking Caliban to release the cheat commands? A lot of the commands provided in the docudemon seem simply incomplete without some of the things that can only be done through the cheat commands.
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Re: List of events, commands and conditions
Yes that would be helpful. I want to see if they've compensated me for my dear control command :wink:
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Re: List of events, commands and conditions
cheats = console commands
Quote:
Originally Posted by Epistolary Richard
(BTW having had a look around myself while I was there, there didn't appear to be a new console commands file - though I understood most of the RTW ones were still valid - we'll have to look into testing them to see what works and what doesn't)
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Re: List of events, commands and conditions
Hey, any chance of getting these docudemon files re-hosted somewhere? The current site's out of bandwith.
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Re: List of events, commands and conditions
Quote:
Originally Posted by Eldon
Hey, any chance of getting these docudemon files re-hosted somewhere? The current site's out of bandwith.
what eldon said....
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Re: List of events, commands and conditions
man, that conditions docudemon file is a b1atch to parse!
every condition has some parameters like logical value, number for >0 or =5, or unit type, but it's written by a few different guys and there's no uniformity in their system. I was trying to include editing triggers in my traits editor, looks like i'm gonna have to add in the conditions and what parameters they use by hand :wall: Either that or just leave it to the user to figure that out by himself by using the docudemon file, but that's hardly userfriendly.
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Re: List of events, commands and conditions
could u add the cheats in that list and maybe say what commands can be uses as console and not?
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Re: List of events, commands and conditions
Does anyone have a list of console commands please ?
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Re: List of events, commands and conditions
Ave everyone. I was wondering where i could find a command like this?
"I_settlement_besiege" :help: ???
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Re: List of events, commands and conditions
In the files linked in the top post--in conditions.txt. There's a few to do with sieging.
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Re: List of events, commands and conditions
Could someone please reupload the files? The link is down... (i know the last post was in 2007 but there's still hope...)
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Re: List of events, commands and conditions
A valid download can be found here.