snerk
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snerk
Phooey.
Funnily enough, Snerk has form as being the last remaining mafioso. He got to chew the scenery in Masque of Death too. ~:)
I always appreciate a good bit of scenery chewing, and this is pretty good.
The oppression of theSithcorrupted will never return! YOU. HAVE. LOST.
I voted "Extend".
Is there a reason not to end day early? Assuming Jabbz is available of course. :beam:
As Snerk casts the stasis spell, the wind stills. Sounds dampen. Smells become less substantial. Even with their highly trained minds, every mage present has to bring all of their focus to bear just to speak. The magics necessary to enact the Ritual of Purification would be impossible under these circumstances.
The game will continue until the allotted end of phase, but there will be no lynch this day.
Well all righty. I say we all use all our mana burn on him if we have it (like I tried to do last night!) and if anybody's got a vig they use that too. If he can do something about that, oh well.
ugh really
can't we just end it, seems pointlessly tedious to drag it out :/
@Snerk
sup?
So is this night phase, or are we literally waiting for the day phase to end with no lynch before we can do anything?
If anyone can vig, say so now, because I probably just jail Snerk tonight.
If anyone can scan, just say so.
Also, if Snerk is scum, why does Csargo have the stasis power? Could we really have Csargo-Snerk, or 5 mafia + 1 SK in a game with 10 townies?
I mean, our extra special performance wouldn't negate the inherent imbalance if that were the case.
@Csargo, have you a comment?
Day four ends without a sound. Despondent each member of the guild wanders into the holes for what they hope is last time. Despite his desperate attempts during the night, Snerk is unable to accomplish even one killing. In the history of Mage Council Uprisings this may go down as the least successful.
As the sun rises above the horizon, the mages gather in the courtyard only to see Snerk waiting for them, standing atop a pyre of his own crafting. He waits calmly for the last of you to arrive, then releases a blast of hellish flame into the wood, consuming it. Snerk is consumed shortly thereafter.
Snerk has lynched himself. He was a
Spoiler Alert, click show to read:
The remaining members of the council watch with a mix of disgust and respect as Snerk's form fades to ash. What was once a council of 17 now lies in ruins, only nine remaining. Still, like the wheat separated from the chaff, these remaining mages are strengthened and reinvigorated by their trial. More than ever before their mission to protect humanity from itself and the forces of corruption drives their vision. They will rebuild, they will recover, and they will resist, until the need is no longer there.
Town Wins
Scum QT: https://www.quicktopic.com/52/H/M9pRWhnh3iQwm
SK QT: https://www.quicktopic.com/52/H/qD6yhK78Y8WM
Mason QT: https://www.quicktopic.com/52/H/PWsvDJQaGTpf
Dead QT: https://www.quicktopic.com/52/H/ZetkkVuWDAMK
Master spreadsheet: https://docs.google.com/spreadsheets...it?usp=sharing
Please note not everything on that sheet is 100% accurate. There were some changes made along the way that didn't make it into the document, especially regarding power distribution and the specifics of various roles. The Spell List, Roles, Spellbook, and Action pages are completely accurate to my knowledge. Roles listed every available spell players COULD get along with their mana totales, spellbook is what they chose, though I did subtract spells from them as they were used.
WP all, I was trash.
Scum PM:
Spoiler Alert, click show to read:
SK PM:
Spoiler Alert, click show to read:
Mason PM:
Spoiler Alert, click show to read:
Hunter PM:
Spoiler Alert, click show to read:
Town PM:
Spoiler Alert, click show to read:
This was enjoyable to host, thank you folks. I only wish it hadn't been such a steamroller, as I didn't get a good chance to evaluate the setup. After congratulations I'd like to open the thread up to discussions of balance. First and foremost I know that I had invisible and warp mixed up as far as costs. Someone pointed that out to me after I sent out roles but it was too late to change it. All other criticisms are welcome.
Hopefully this left you guys with a good impression of my hosting. Following GHC's game I'd like to host another, and I'll be straight up with you, it's a bastard setup. I think however it's a bastard setup that you guys will like. Hopefully you'll trust me to run it. I'll do final adjustments to the front page, but I'm off to bed. Good night folks, and well played all.
GG all. Sorry for playing like shit, Jabbz, team.
I feel like I'd have some comments on the overall balance of the setup and inherent design, but I'll leave it for now I think.
Do want to praise the timely updates/responses, flavour and uniqueness of the setup, its certainly interesting.
Thanks for hosting.
Wp town.
Actually, WP does not do that town justice. Everyone that was part of the town played amazingly. GH terrified me, Renata was great too, Monty was also amazing, Lew and Zack too, and I'm sure I'm forgetting more names. Getting W/W wagons D1 was incredible, then ignoring the cleared peek on Sooh to get the SK. I don't blame Snerk at all for conceding, he was in an unwinnable situation.
Town is definitely the master.
https://www.youtube.com/watch?v=2Lw2vQOlXds
There were some who contended that working in public was inviting the Mafia to outmaneuver us, and generally this would be correct, but for this game I quickly came to realize that the aggressive brute force approach would be the most appropriate and successful, given that everyone was empowered with abilities and the mafia had their back broken in the first round. In fact, I have had experience in the advantages and disadvantages of this approach. In 2012, Jarema's time-travel game, I was the strongest town role and announced it early. I was arrogant. The game went on for a while, and having continuously failed to catch a single scum, it ended even as I tried to rally the Town - flawless Mafia victory. At every step, I had gone wrong, and the scum ruthlessly turned it to their advantage. This was the very worst Town defeat I had ever participated in or witnessed, and I had been its author.
In an interesting parallelism, here Sooh was a lone SK hoping to turn the death of the Mafia to her advantage, whereas in the 2012 game Pizza had been scum who didn't know his partners, who could only rejoin his team after establishing contact. And that he did, using his prior infiltration of my inner circle to dominate all parts of the game. So in defeating Sooh I take vicarious victory over Pizza?
So the worm has finally turned. My vengeance is complete. Feels good.
Oh, and I forgot, great job on the flavour! I really really enjoy the long paragraphs of description.