ROMA: the city of the seven hills
Re: ROMA: the city of the seven hills
I like what youve done with it so far
Re: ROMA: the city of the seven hills
Re: ROMA: the city of the seven hills
That's amazing work! How can you manage to make it work with so many walls?
Re: ROMA: the city of the seven hills
Great job! Can't wait to play the mod!
Re: ROMA: the city of the seven hills
Quote:
Originally Posted by Ignoramus
That's amazing work! How can you manage to make it work with so many walls?
Thanks again for the appreciations.
SigniferOne tested his work extensively and he may reply in a more exhaustive way on the subject.
Re: ROMA: the city of the seven hills
Impressive !
I just hope the AI will work well un such a great city plan.
Would be possible to add later some paved road tiles in the streets ? Or at least some dirt roads overthere ~:) Anyway, great !
Re: ROMA: the city of the seven hills
I presume this would only really work for multiplayer battles or possibly scripted historical battles; I doubt the AI could cope.
Looks great though!
Re: ROMA: the city of the seven hills
The walls can be added individually, through the settlement file. Thus I have one ring of 'standard' defenses, then a bunch of appropriate wall objects on the hill that are picked to interlock together and make a walkable surface (and a working gate).
Re: ROMA: the city of the seven hills
Do you need 3ds Max to make a new settlement plan? I would look at the tutorial you wrote a ways back, but I cannot find it. Although if I look again, I might find it. I dont recall looking for it here.:oops:
Re: ROMA: the city of the seven hills
So if a player was playing a non-roman faction and besieged and then assaulted Rome, how many sets of walls would his army have to breach in order to reach the town square?
Re : ROMA: the city of the seven hills