-
Hyborian Age - Total War Beta 1.0 released
Here the links to download Hyborian Age beta version:
http://www.atomicgamer.com/file.php?id=81040
http://uploading.com/files/6m4cb73e/HyboriaTotalWar.exe
Since it's a complete conversion of MTW Viking Invasion you will be no more able to play Viking campaign.
Some notes:
- The mod arises from an italian version so, after the installation all files stored in the C:\Program files\Total war\Medieval - Total War\Loc\Ita, must be copied and pasted in your own language folder.
- Hyboria TW has been run on the following systems successfully:
Windows XP SP2 graphics : Nvidia GeForce Go7300 (Notebook)
Windows XP SP3 graphics : Ati Radeon X850XT PE AGP Driver version 8.201.0.0 (Catalyst 8.10)
Windows XP SP2 graphics : Ati Radeon HD 4850 PCIexpress Driver version 8.56.1.15
If asked, I could arrange later the upload of 8.10 Catalyst for ATI graphics boards.
This is just a previous release, a lot of material, especially for new units, is already on the way,
but I think that sharing it now could help to extend the mod to the components I was not able to manage :mellow: , so feel free to add your contribution.
Hope you all enjoy
-----------------------------------------------------------------------------------
Hyborian Age is a modification for MTW Viking Invasion 2.1, an idea coming from the map
of the hyborian continent by Vincent N. Darlage based on the essay of Dale E. Rippke
"The Dark Storm Conan Chronology" published since april to october 2003
( http://www.rehupa.com/rippke_chronology.htm ).
It is therefore strongly linked to books and novels of Robert E. Howard, but such a large world
needed something more to be populated so I've been using also novels of John Jakes
(Versus the sorceress, 1969), Karl Edward Wagner (Dark Crusade, 1976) and Norvell W.Page
(Flame Winds, 1939).
To be honest, all the rest, characters, names, units and other, has been taken from Taranaich's
MTW2 mod ‘Conan - Total War’ ( https://forums.totalwar.org/vb/forumdisplay.php?f=231 ), check his thread.
The campaign map brings 70 land regions and 20 sea regions, the well-known Vilayet Sea is not
navigable.
The mod, even in its final, complete release, will NOT include:
-Shields (all I'm using now are the default/rebel shields)
-Modifications in battle map models (this means you can see Conan fighting beside a catholic cross)
-Heroes ( I've started this mod reading only Taranaich's thread and I can't begin now reading R.Howard)
-Famous Kings
-Muslim factions (Obviously it's not impossible. HTW has proven they might be added – after and not me)
https://i94.photobucket.com/albums/l...Stygians_R.jpg
https://i94.photobucket.com/albums/l...Startpos_R.jpg
https://i94.photobucket.com/albums/l...Startpos_R.jpg
https://i94.photobucket.com/albums/l...charging_R.jpg
https://i94.photobucket.com/albums/l...fighting_R.jpg
https://i94.photobucket.com/albums/l...ngSpears_R.jpg
https://i94.photobucket.com/albums/l...shooting_R.jpg
https://i94.photobucket.com/albums/l...ha/Maptex2.jpg
======= edit by drone======
Updated link courtesy of Cyprian2: Hyborian Age: Total War
-
Re: Hyborian Age - Total War
Cool stuff! :2thumbsup:
If I were not so darn busy with my own stuff I would definitly check this out, right this instant. Who knows, maybe I can when time finally allows. At any rate, keep goin Omar and pay no mind to all the sheeples and lurkers that don't have the guts and decency to post and support you here on this wonderful and cool venture!
I am all for the Hyborian Age-project! :mickey:
- Cheers
-
Re: Hyborian Age - Total War
Wow, nice map, nice units, awesome mod! :2thumbsup:
What's left for the mod? Adding and balancing units? Adding descriptions?
Hope all goes well for the release later this year.
-
Re: Hyborian Age - Total War
Good luck with this. I contemplated a mod based on the Lemuria books by Lin Carter but it was too daunting. But I think a fantasy based mod would be great and I'll certainly play it.
-
Re: Hyborian Age - Total War
Holy crap, OmarPacha! That looks pretty sweet. :2thumbsup:
-
Re: Hyborian Age - Total War
Quote:
Originally Posted by
Raz
Wow, nice map, nice units, awesome mod! :2thumbsup:
What's left for the mod? Adding and balancing units? Adding descriptions?
Hope all goes well for the release later this year.
As I said above there's a lot of work to be done for shields and heroes/famous kings;
if you want, you can add some Cimmerian, Aquilonian or Stygian hero, just know that
ATM:
SET_FORENAMES:: FN_01 1 8 // Hyrkania
SET_FORENAMES:: FN_02 2 12 // Cimmeria
SET_FORENAMES:: FN_04 3 8 // Aquilonia
SET_FORENAMES:: FN_06 4 13 // Turan Empire
SET_FORENAMES:: FN_08 6 8 // Stygia
thanks in advance
https://i94.photobucket.com/albums/l...00000020_r.jpg
https://i94.photobucket.com/albums/l...at_start_R.jpg
https://i94.photobucket.com/albums/l...nianKing_R.jpg
-
Re: Hyborian Age - Total War
-
Re: Hyborian Age - Total War
Hi how's it going? This is awesome. We don't have enough fantasy mods lying around for classic MTW. I'm not too familiar with the lore. I only know it because of Arnold lol. When the mmo came out I considered trying but I was so into WoW and I wouldn't have had time for both so I didn't bother. I'm looking forward to this. Hope the best.
-
Re: Hyborian Age - Total War
There are three factions left to work on, I hope to make a good amount this summer. At the moment I'm filling the unit rosters.
Just sent in Cimmerian exclusive unit, the Ceitherne, great attack rating;
but the Aquilonian general got too many mounted berserkers and so I'm going to lose this battle :shame:
https://i94.photobucket.com/albums/l...a/00000039.jpg
https://i94.photobucket.com/albums/l...a/00000041.jpg
https://i94.photobucket.com/albums/l...a/00000040.jpg
Cheers
-
Re: Hyborian Age - Total War
Awesome screenshots Omar. Can't wait for the finished release. :2thumbsup:
-
Re: Hyborian Age - Total War
I can't set more than a tradable good for each region.
Does anybody know if it's a hardcoded limit ?
:embarassed:
-----------------------------
-----------------------------
Solved
:sweatdrop:
-
Re: Hyborian Age - Total War
So about how far along do you think you are, OmarPacha? Seems like you've gotten quite a bit done already. I'll be interested to see how it turns out!
-
Re: Hyborian Age - Total War
There's a lot of work left especially for the far east factions.
The current project for the mod includes 10 factions:
Aquilonians
Cimmerians
Stygians
Hyrkanians
Border Kingdoms
Turan empire
Zuagir tribes
Khitai empire
Kambujans
Suntai Khanate
Last 3 factions are completely new and I'm going to test how the mod works - with different cultures (In the original Viking Invasion we have only 2 cultures).
Moreover, faction no.7 (Vikings) has two problems:
- After some years, converts to Catholic religion
- Can sail without a port
This way faction n.7 is useless and must be changed or disabled.
I have to test if it's enough to change the culture from Pagan to something else (just like in Hellenic TW) or if I need to
hide the faction n.7 in the startpos file.
:book:
If someone has already fixed this, I'd be glad to know how.
Cheers
-
Re: Hyborian Age - Total War
Lying low? There hasn't been much news for a few weeks. I'd like to know what's happening with the mod.
I've always believed that changing the name of faction no.7 in the startpos would fix that problem i.e. changing FN_07 in faction declarations to something else. Although I just assumed this and I've never actually gotten around to testing it heh. :sweatdrop:
If that doesn't work you might as well just hide the faction with a //.
Keep up the good work. :2thumbsup:
-
Re: Hyborian Age - Total War
Yes, FN_07 must be hidden, thank You for suggestion. In Hellenic TW, FN_07 is a muslim faction and I believed that it was enough to skip hardcoded instructions. But I checked the 'Geometric era' campaign again and Lydians (FN_07) sail with no need of port.
Now, I'm working on Kambujan units as I want to push in Burma War Elephant.
:pleased:
More news and screenshots next week
-
Re: Hyborian Age - Total War
:jumping:
I do have a question I've been meaning to ask: Is naval combat going to be in HATW? I'd sort of been under the impression that there won't be (which is fine as far as I myself am concerned), but I don't wish to assume.
Anyway, keep up the good work! This really is looking interesting so far. :bow:
-
Re: Hyborian Age - Total War
Quote:
Originally Posted by
Martok
Is naval combat going to be in HATW? I'd sort of been under the impression that there won't be (which is fine as far as I myself am concerned), but I don't wish to assume.
Quote:
Originally Posted by
OmarPacha
The map looks to be subdivided into sea regions. Also a fleet is visible in that screenshot which would suggest that this is the case.
Personally I would say that particular map would benefit more from having fleets and shipping entirely removed as it's basically a single land mass with some outlying islands (which can be connected with land bridges). In general MTW plays much better without it.
Very nice looking map and mod.
:bow:
-
Re: Hyborian Age - Total War
I'd follow your suggestion CARAVEL, but it's too late :earmuffs:
Hyborian continent has 20 navigable sea regions; there is no difference between
deep and coastal waters and the only land bridge is that crossing the Vilayet Sea.
Each culture is given 2 kinds of ship:
Galley and War Galley for Barbarians,
Junk and War Junk for Eastern (pagan) factions
https://i94.photobucket.com/albums/l...rianGalley.jpg
https://i94.photobucket.com/albums/l...nWarGalley.jpg
https://i94.photobucket.com/albums/l...Pacha/Junk.jpg
https://i94.photobucket.com/albums/l...ha/WarJunk.jpg
https://i94.photobucket.com/albums/l...avalBattle.jpg
Cheers
-
Hyborian Age - Total War Beta 1.0 released
Here the links to download Hyborian Age beta version:
http://www.atomicgamer.com/file.php?id=81040
http://uploading.com/files/6m4cb73e/HyboriaTotalWar.exe
Release notes posted at the top of this thread,
cheers
-
Re: Hyborian Age - Total War
Well hot damn. Looks like I might have something to play this weekend after all. :2thumbsup:
-
Re: Hyborian Age - Total War
This Mod is a lot of fun. Looks really different - not just a renaming of units and buildings but a huge amount of new stuff. I've only tried a few factions so far, but nicely challenging and no constraints of "but that wouldn't really have happened in history". Excellent work OmarPacha. I will give more detailed feedback and ideas when I've played a bit more :2thumbsup:
-
Re: Hyborian Age - Total War
I am downloading it at he moment. Looks pretty interesting and cool.Thank you for your time and effort, OmarPacha!
-
Re: Hyborian Age - Total War
If you like a mod that is innovative in every aspect of MTW, download this mod!
If you like a fantasy-based mod that rivals Middle Earth TW and The Rising of the Lycans(A mod for Rome TW), download this mod!
If you like graphical excellence mixed with exotic music and a brand new exciting map, download this mod!
If you think Middle Earth TW and Hellenic TW have no rivals, think again and download this mod!:yes:
-
Re: Hyborian Age - Total War
Well, it seems that after all someone is downloading Hyboria TW
May I have some feedback about the system configuration being used to run this mod ?
I'd also like to know if somesone had CTD during battle map loading screen.
Cheers
-
Re: Hyborian Age - Total War
I get the following error message trying to run the mod:
COLUMN_unit_region_advantage
Unknown region label used to indicate unit advantage: column 13, row 158
ID_LAND_47
Looking at the file, this entry occurs alongside the unit HindiWarriors
There is one other entry in this column against SuntaiSwords
I deleted those references but am now hitting other unrecognised references in the files. I've no idea how many more there might be, and I don't want to start deleting loads of things without knowing what else might be affected or needs doing.
I was thrown by that unit HindiWarriors in this mod, but all I did was run the exe file over a fresh install of MTW/VI.
I downloaded the file in the top post.
Others seem to have got this to work so maybe I'm missing something fundamental but I'm afraid I can't see ehat it is.
-
Re: Hyborian Age - Total War
I got the same problem at first. Read the top post and move the stuff from the italian language-folder to the English folder and you should be able to run the smoothly. I just tried it out and have spent some 30 years building up the Cimmerian lands. It´s sort of a cartoon-fantasty-feel-mod.
-
Re: Hyborian Age - Total War
Interesting that that fixed the problem for you, because it's the first thing I did after installation. All the files in Loc/Italian are in Loc/Eng. Do they need to go somewhere else?
Doing a full re-install, maybe something didn't copy properly.
EDIT 2: Done a re-install, re-ran the exe file, everything seems to be in the right place, copied the files from the Italian directory to the English one and double checked to make sure they had copied properly. Result: back to the original error message.
Anyone got any thoughts on this?
-
Re: Hyborian Age - Total War
Ok! That was the one thing to do. The other, which probably is causing the trouble then, can be found in the release note that comes with the mod.
"The starting position file of the Viking campaign (VIKING.TXT)located in the
C:\Program files\Total war\Medieval - Total War\Campmap\Startpos
folder should be deleted in order to avoid a crash to desktop while loading."
-
Re: Hyborian Age - Total War
There was a release note??:oops:
I didn't notice it. Thanks for the pointer.
At least I can report that the mod works with XP SP1 and a radeon 9200.
-
Re: Hyborian Age - Total War
Quote:
Originally Posted by
gregori99
I get the following error message trying to run the mod:
COLUMN_unit_region_advantage
Unknown region label used to indicate unit advantage: column 13, row 158
ID_LAND_47
Looking at the file, this entry occurs alongside the unit HindiWarriors
There is one other entry in this column against SuntaiSwords
I deleted those references but am now hitting other unrecognised references in the files. I've no idea how many more there might be, and I don't want to start deleting loads of things without knowing what else might be affected or needs doing.
I was thrown by that unit HindiWarriors in this mod, but all I did was run the exe file over a fresh install of MTW/VI.
I downloaded the file in the top post.
Others seem to have got this to work so maybe I'm missing something fundamental but I'm afraid I can't see ehat it is.
This looks like the same 'unitprod' file is invoked by two different campaign startpos files (the stop occurs because of the region label not because of the unit name), and should not happen.
The Hyboria TW Unit production file has the same name of viking campaign, being completely different, so we can't have at the same time the land regions (and units, in the MakeUnit::: section) as listed in the VIKING.TXT -and- the land regions of Hyborian Age startpos file.
I'll check this problem but in the meanwhile I must agree with Faremisch, you should do another trial -after- the elimination of the Viking campaign.
Cheers