Re: Factions of HRTW [Please Sticky]
The Rebels are already standing in for the Independent Kingdoms/Peoples; I think that given the faction limit at 21 we have to really exploit that by giving them lots of AoR/hidden resource units only recruitable by them in certain places, to try and balance things out in order for them to better represent the "mini-factions", but I don't think two rebel factions is necessarily better. Here's my suggestion - obviously my impulse is to make as many barbarian factions as possible, but that's not very likely to appeal to anyone else so I have limited myself. :P
Mediterranean civilisations
1. Rome
2. Carthage
3. Seleucids
4. Egypt
5. Macedon
6. Thrace
20. Greek Cities
Eastern
7. Pontus
8. Armenia
9. Parthia
10. Nabataea
Barbarians
12. Sarmatians
13. Dacia/Getae
14. Gauls/Celts (includes the entire Gaulish-Celtic nation, but excluding Britain/Ireland and Spain who were all a bit different)
15. Suebi (the largest Germanic tribe; starts out in South Prussia area but should have the capacity to expand West to the Rhine before the Gauls in order to be able to rival them. A "Germans" faction is inappropriate as they had no such large-scale common identity at this time, that only emerged during the Roman Iron Age.)
16. Iberians
17. Celtiberians (Spain was in a sort of extreme turmoil during this period, in a constant state of warfare, not just at the tribal or national level but even between individual hillfort cities and clans. It was also extremely mineral-rich and had a large and fast-growing population, and it took the Romans three hundred years to conquer. Three factions in Spain is really the minimum. The Celtiberians were a logical choice. The Lusitanians become a Rebel minifaction, and the Basque/Aquitanians go with the Iberians.)
18. Britons (I don't think choosing a single tribe could possibly represent the whole of Britain, and Britons did recognise a loose common identity, they lived on a certain island and had certain cultural traits that others didn't - much like the Greeks, they recognised their common culture but weren't exactly united.)
19. Numidia
21. Rebels
That leaves 11. for anyone I've forgotten: I was thinking the Saka(/East Scyths), Bactria, or Epirus...
Re: Factions of HRTW [Please Sticky]
You make a good point about the rebels. I just want them to be active, you know? Not just sitting around waiting to be conquered. I like your list.
However:
Nabataeans were not really unified into a Kingdom (but it seems like everyone wants them) I would substitute them for The Bosporan Kingdom
For your empty faction slot I would add Epirus, as they played a huge role.
About the Greek Cities:
It is almost necessary to have a Greek cities faction. If we did they should be a super faction
Re: Factions of HRTW [Please Sticky]
My factions: using Mundus Magnus map
Western Mediterranean
1.- Celt-Iberians
2.- Republic of Carthage
3.- Roman Republic
Aegean Basin:
4.- Kingdom of Macedon
5.- Kingdom of Epirus
6.- Achaean League
Eastern Mediterranean:
7.- Ptolemaic Empire
8.- Seleucid Empire
North European tribes:
9.- Arverni
10.- Cimbri
Steppe regions:
11.- Sarmatians
Black sea basin:
12.- Bosporan Kingdom
13.- Getae
Far eastern regions:
14.- Parthia (Arsacid Dynasty)
15.- Greco-Bactrian Kingdom (emergent, powerful trough scripting?)
16.- Far eastern faction (Yuezhi?)
Now, since there are some regions that might seem a little bit empty (Gaul, germania, european steppe, etc) my suggestion is to have 2 independent people factions. Why? Because that way we can add them into several locations and simulate the constant tribe-wars of the "barbarian factions".
17.- Independent People 1 ("civilized"-greek)
18.- Independent people 2 ("barbarian")
¿?
19.- Shadowing factions? (up to 3 might be shadowed by this one)
20.- Shadowing factions? (up to 3 might be shadowed by this one)
21.- Rebels. Using "shadowing faction" we can make 3 playable factions to have issues with the loyalty of their family members/generals
Reasons to use this system: First, if you guys have played enought a mod (or even vanilla rtw) you'll notice that in most games certains factions dominate determined regions and overpower others (seleucid gets most of the times overpowered if there's a Bactria and Parthia faction), in EB Arverni overpower Aedui, etc. So this system allows those factions to grow almost exactly like that (it's gonna happen anyways). Then, what's the difference? Well for Arverni for example, we can shadow them with barbarian independent people, hellenized factions with civilized IP, etc, beacause when a factions gets destroyed in a mod that factions slot gets "wasted", this way we can have constant re-use of factions slots. Also i think so far no other mod has ever had 9 freackin factions with loyatly issues (that's how many we could have with my 2 Independent peoples system).
Even if this system is not used at all, i'm 100% against putting in a briton faction, Armenia and Pontus as a faction oon their own. Without attempting to offend anyone none of those are worth enough for the time period of this mod.
And last, even if my factions doesn't make it at the end, please consider the 2 Independent factions slots, since that would REALLY exploit the BI engine (emergent factions and loyalty)
Re: Factions of HRTW [Please Sticky]
Reasons to use this system: First, if you guys have played enought a mod (or even vanilla rtw) you'll notice that in most games certains factions dominate determined regions and overpower others (seleucid gets most of the times overpowered if there's a Bactria and Parthia faction), in EB Arverni overpower Aedui, etc. So this system allows those factions to grow almost exactly like that (it's gonna happen anyways). Then, what's the difference? Well for Arverni for example, we can shadow them with barbarian independent people, hellenized factions with civilized IP, etc, beacause when a factions gets destroyed in a mod that factions slot gets "wasted", this way we can have constant re-use of factions slots. Also i think so far no other mod has ever had 9 freackin factions with loyatly issues (that's how many we could have with my 2 Independent peoples system).
I like it
I don't think choosing a single tribe could possibly represent the whole of Britain....
This is tue and it is as same for the other factions-Gauls,Germans and so on...
MY FACTION LIST :
1. The Roman Republic - Automatically gets in of course-ROMAN
2. The Republic of Carthage - Automatically In-CARTHAGINIAN
3. The Seleucid Empire - Automatically In-GREEK
4. The Ptolemaic Empire - Automatically In-GREEK
5. The Antigonid Kingdom - Automatically In (major questions though)-GREEK
6. The Kingdom of Thrace - Automatically In (major questions though)-GREEK/BARBARIAN
7. The Kingdom of Pontus - Automatically In-GREEK/EASTERN
8. The Kingdom of Armenia - Automatically In-GREEK/EASTERN
9.The Kingdom of Iberia-instead of Parthia-EASTERN
10.The Kingdom of Epirus-GREEK
11.The Kingdom of Bithynia-GREEK
12.Aetolian League-GREEK-Instead of TGCS
13.Germans-BARBARIAN
14.Gauls-BARBARIAN
15.Britons-BARBARIAN
16. Sarmatians-BARBARIAN
17. Nabataea-EASTERN
18.Illyrians-BARBARIAN
19.Mauretania-instead of Numidia-EASTERN(I suppose,eventhough it is not east)
20.Celt-Iberians-BARBARIAN/CARTHAGINIAN
21.rebels-MIX
Here,I have made the best list I could.
Just try to imagine our map with this factions if you know where are they situated.
I want to point my view of things to all of you guys though :
1.As Edorix said,choosing one tribe to represent the whole Gaul is not such a good idea for me.One tribe to represent 20 or more tribes that existed just doesn't go with me.
2.I do not prefer THE GREEK CITIES as they are not historical from one view(which I will explain to you all),but they historical when it comes to independant cities and different stile hoplites...
The problem is as I was trying to explain it to ahowl :
For example when you play with them you control Athens and Sparta(among the other cities)and you build armies in those cities and put them into one roaster and the fight against the Macedonians or whatever.That is silly because Sparta and Athens were at war with each other and so where the other city-states between themselves and they are very inacurrate to play as.
The only historical solution(thinking of gameplay also) that I found here was to place AETOLIAN LEAGUE instead of them,they would also be able to recruit all those fancy hoplites that hameleona and me have made...They would spice up things as there would be more battles in those areas especially with Epirus in the West and The Antigonid Kingdom in the North...
3.DACIANS ?...For me they are fun to play,but there is no need to make them if you already have The Kingdom of Thrace,because Dacians were a Thracian tribe.
4.INDEPENDENT KINGDOMS OR PEOPLE(Bithynia, Cappadocia, Nabataeans, Numidians, Iberia, Atropatene, Palmyra)-I do not think this is good because 1)It is like you are at the same time playing as GAULS,MACEDONIA,ROME,ETC. as one factions and I think that is bad for historical acurracy and gameplay...