Re: Altering Casse generals
80+ views and no comments, guess it can't be fixed eh? Bummer :( Wish I knew how how my generals got switched back to chariots in the first place. Double :(
Re: Altering Casse generals
Quote:
Originally Posted by
Blooo
80+ views and no comments, guess it can't be fixed eh? Bummer :( Wish I knew how how my generals got switched back to chariots in the first place. Double :(
I am not sure what you did wrong. I had this happen once before myself. But that hasn't happened since. Here is the original thread to make them late champions
https://forums.totalwar.org/vb/showt...=1#post2278313
the key is to add "general_unit" at the end of attributes, change the cost per turn to 0, make sure the original line stays the same (celtic chariot cidainh bodyguards), and make sure the ownership is only britons, slave. Those are the 3 changes required (other than the unit itself).
Here is my entry if I want to use the heavy sword units.
;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_kluddargos ; Kluddargos
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_kluddargos_hundaskapiz_lugian, 30, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, general_unit
formation 1.8, 1.6, 2.4, 2.4, 3, square
stat_health 1, 1
stat_pri 13, 10, no, 0, 0, melee, blade, slashing, sword, 0 ,0.285
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 11, 13, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3109, 0, 60, 90, 3109
ownership britons, slave
I have also used champions, late champions, brihentin, caledonian noble cav, and ebherni armored shock infantry. Again, not sure how we got Lybian cav, but I am guessing one of those 3 key changes must have something to do with it.