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Re: Representative Democracy
Quote:
Originally Posted by
GeneralHankerchief
You're perfectly welcome to put up an alternative choice and advocate for him/her. This is a democracy, after all.
Would you like to be Chancellor? :yes:
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Re: Representative Democracy
ZACK! ZACK! ZACK! ZACK! ZACK! ZACK!
Zack?
TWTBAW?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
Expertly.
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
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Re: Representative Democracy
Quote:
Originally Posted by
Montmorency
Would you like to be Chancellor? :yes:
I would not decline the position if it was offered to me, however, I would rather see Zack as Chancellor.
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
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Dp101 Can I get a similar plan and explanation from you?
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Re: Representative Democracy
Quote:
Originally Posted by GH
I would not decline the position if it was offered to me
We might consider lynching him tomorrow.
Elect me on D2 to lynch GH!
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
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Dp101 Can I get a similar plan and explanation from you?
Well, I haven't really planned one out because I was not planning on running, but basically what I was thinking was early on to split people into as many districts as possible, to make as many votes visible as possible. Then, once we have something resembling information/when I need to split them, I would make a small number (probably 5) of large districts, spreading the people I find scummy around so they can't control a district, and thus hopefully only let town vote. Probably terrible, but we are all experimenting here.
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Re: Representative Democracy
Quote:
Originally Posted by
GeneralHankerchief
~~~An Appreciation of One of Our Betters~~~
Friends, Orgahs, fellow countrymen. I stand before you all today with the intent to extol the many virtues of one of our number. You may be surprised by whom I about to speak of, but the reason for my doing so is simple: Among his many admirable qualities, his humility perhaps shines most gloriously of them all. Thus the task falls upon me to wax poetic about the man who deserves all of the accolades we can think of. I speak, of course, about Zack.
If you're not familiar with Zack, perhaps you might know him by one of his alter egos. Zaccino, ZackCFC, he even briefly went as Zackbeard in a very successful tenure aboard the legendary vessel Presence where, of course, he was immediately named Captain and steered the ship home and presided over the smallest loss of life in all three of the ship's great voyages. His gold total accumulated from that expedition still singlehandedly pays for the satisfaction - and pleasure! - of many a night worker in Nassau even today, and his name still rightly strikes fear in the heart of many a Frenchman.
He is a decorated and exemplary host, welding together many universes in his famous None Shall Pass series with the raw power of an overclocked jackhammer yet also the fine precision of a razor for ants. In terms of hosting games set in an established universe - which I notoriously despise - there is perhaps no finer and more talented figure at this than Zack. His Futurama game aptly demonstrates his skill at this always-difficult task.
Zack's skill as a player is also, of course, unmatched. Truly Visor's better half, Zack has weaved through the myriad of thankless roles he has been assigned over the years, always cutting the most dashing figure on the dance floor that is our lives. He also made the finals of the annual Mafia Championships a year before such noted competitors as GeneralHankerchief, Apoc, and Newcomb, and did better than Askthepizzaguy, who could only muster up a N1 death while Zack, as part of the winning mafia team, gentlemanly subbed out on D2 in order to give the doomed town at least a fighting chance.
Yes, truly Zack is a shining example and role model to all of us on all possible fronts that you can think of. While I, GeneralHankerchief, may have been around the longest, while Sasaki Kojiro was the most influential of us in the early days, while Askthepizzaguy may have more posts, and while seireikhaan may be my best internet friend (and occasional secret dalliance partner), there is one person who shines above them - and us - all. I speak of the one and only...
Heart-stopping,
Pants-dropping,
House-rocking,
Earth-quaking,
Booty-shaking,
Logic-taking,
Looooooove-making...
The one...
The only...
The great...
ZACK!!!
Long may he grace us with his presence!
Quote:
Originally Posted by
Renata
Probably not. I'm personally all in favor of allowing the scum to lead us though. That's how these games usually go. vote: Zack
For my local district, it must of course be the only person in the group I've played with before, excepting choxorn, who should be immediately disqualified for obvious reasons. The one, the only, vote:Dp101!
vote: El Barto can die.
Quote:
Originally Posted by
GeneralHankerchief
All of that aside, Zack has shown to be a pretty damn effective town leader in the past, so I'd legitimately be fine with him becoming Chancellor to start the game. Naturally, I'd be happy to serve as his underling.
Vote: Zack
Vote: GH
Quote:
Originally Posted by
Choxorn
My fellow Earthicans! Today, we face many crises, from the alcohol-guzzling robots worsening global warming, to the threat of invasion from the Omicron Persei Eightians, to that ominous looking rip in the universe, to time travel paradoxes. Only one man is qualified to lead us against these struggles. I present to you: The Mighty and Fabulously Sexy Zaccino!
Vote: Zack
Quote:
Originally Posted by
Sooh
Omg what is this Zack parade!?
Seriously!?
*barf*
Quote:
Originally Posted by
Dp101
Well, I haven't really planned one out because I was not planning on running, but basically what I was thinking was early on to split people into as many districts as possible, to make as many votes visible as possible. Then, once we have something resembling information/when I need to split them, I would make a small number (probably 5) of large districts, spreading the people I find scummy around so they can't control a district, and thus hopefully only let town vote. Probably terrible, but we are all experimenting here.
I follow the first bit (splitting into as many groups as possible to start)
Torn on the rest.
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
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Re: Representative Democracy
Strange to think that the entirety of the game will proceed with just 3 or 5 effective votes - other than perhaps one day with 7 or 8 votes.
What we should focus on then is managing the representatives' votes and obliging them to canvass in such a way as to avert sheeping and gutsing. Although that can't actually be enjoined in the given system...
They ass trustee!
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Re: Representative Democracy [In Play]
Quote:
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
A single representative's vote is more powerful than any dozen inter-district votes.
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Re: Representative Democracy
Boooo MQ
@Dp101 ignore the top stuff
@Zack, have more popcorn cooking waiting on your reactions wrt everyone's early thoughts/votes/supports/pushes on you whenever you're ready.
munch.gif
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
I follow the first bit (splitting into as many groups as possible to start)
Torn on the rest.
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
The fact that they can influence the vote means that we will be able to see what more people are voting for, we can't put them all into one district at this point because we still need to figure out who the mafia are, which is the point of the small-district stage.
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Re: Representative Democracy
Quote:
Unless you are a duly elected Representative of a District, your lynch vote will not be counted. You still might want to have your vote on record, in case you suddenly got elected to represent your district. Also to avoid dire consequences.
Remember guys, our lynch-votes don't matter. It will be interesting to see whether this will make diffusion more reliable for scum, or less. How much will "record" really come to mean?
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
it depends entirely on the gamestate so asking me ten minutes into d1 is dumb
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
Boooo MQ
@
Dp101 ignore the top stuff
@
Zack, have more popcorn cooking waiting on your reactions wrt everyone's early thoughts/votes/supports/pushes on you whenever you're ready.
munch.gif
huh?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
A single representative's vote is more powerful than any dozen inter-district votes.
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
it depends entirely on the gamestate so asking me ten minutes into d1 is dumb
It was not 10 minutes in, and anyway I was not asking for a detailed list, just some theorycrafting.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
Because "many" means 5, this isn't a sound approach. What will become the driver is as-yet unknown, but in principle your suggestion is not how it can or should work.
Quote:
Originally Posted by Dp101
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
Why do you think they will or would want to control the lynch?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
huh?
Your opinions on other player's pushes/reactions concerning you this early could be valuable later on. Effectively, I'm watching that space to try and figure things out.
I accidently MQ'd a whole heap of posts relevant to that in the post prior to the one you quoted. Hence the 'Boo MQ' comment and the explanation.
Wot?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Why do you think they will or would want to control the lynch?
Mafia always will try to some extent, in case town randomly finds mafia and they need to save them. The more lynch votes we have, the more data points we have to look at later as to who exactly tried to swing the lynch.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
is that how you want me to align districts?
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
Your opinions on other player's pushes/reactions concerning you this early could be valuable later on. Effectively, I'm watching that space to try and figure things out.
I accidently MQ'd a whole heap of posts relevant to that in the post prior to the one you quoted. Hence the 'Boo MQ' comment and the explanation.
Wot?
what pushes lol
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
is that how you want me to align districts?
I wouldn't be proposing it as a potential plan if I didn't. The more mafia that get elected to vote in the actual lunch, the more mafia that have to justify their votes, and the more that we can catch.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
Mafia always will try to some extent, in case town randomly finds mafia and they need to save them. The more lynch votes we have, the more data points we have to look at later as to who exactly tried to swing the lynch.
Remember that, beyond electing the voters, Joe Blows can only make public arguments. Because there is a layer of disconnect between vote and argument here, and because the votes are so few, relying on a calculus oriented towards more typical games won't fit here.
The big question will be, who will receive cases, and why?* I may well be wrong, but I suspect a large random curve.
*In general sense, not in connection to scum motivations
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Re: Representative Democracy
Chancellor fun aside, my eye is really on the district reps and what they do with the votes from the rest of us. So Dp, I'm voting for you for rep currently. What are your ideas there?
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Re: Representative Democracy [In Play]
Mechanic suggestion for future: Representatives can communicate privately with the Chancellor.
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Re: Representative Democracy
3 districts, 1 mafia voter, 2 townie voters
3 districts, 1 town voter, 2 mafia voters
3 districts, 3 town voters
3 districts, 3 mafia voters
I don't know that I'd be able to distinguish one from the other here based on votes, but perhaps I'm missing something. Seems to me like scum would be able to easily slip under the radar in either of these configurations. What am I not seeing?
Not sure a bigger selection would be better either, I just don't really understand the sort of techniques that would be applicable to scum here.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
I wouldn't be proposing it as a potential plan if I didn't. The more mafia that get elected to vote in the actual lunch, the more mafia that have to justify their votes, and the more that we can catch.
Don't you think that us ordinary non-reps will have to justify our votes as well? (We don't get to just not have one -- see rules.) I'd say that any rep who didn't demand some kind of accountability from their home-district voters isn't doing their job.
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Re: Representative Democracy
vote cass
shes thinking already. I can see the wheels turning.
@cass You are going to get too wrapped up in this game I can see it a mile off. No posting after 10pm or I start dobbing to ure better half