Hello there, I'm a longtime fan with an interest in playing this mod. I have a question for the team; will EB2 run on Windows 8?
Keep up the good work!
(OK, I will get back to work now).
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Hello there, I'm a longtime fan with an interest in playing this mod. I have a question for the team; will EB2 run on Windows 8?
Keep up the good work!
(OK, I will get back to work now).
I'm sorry, Brennus. EB2 will only run on Gentoo Linux.
In all seriousness, will EBII run on Windows 8?
Yes, I'm running it on W8.1 w/o any problems.
What will be the system requirements?
I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?
Will unit speed be increased? M2TW is very slow IMO.
I think system performance mainly has to do with polygon counts on units. Take a look at top end unit models from M2:TW mods and compare to top end models from a mod like EB. Its not even close in terms of polygons (although I hardly care for things like this my cpu does).
As far as unit speed in M2:TW, I feel that the speed is alright but it is the reaction time it takes for a unit to respond to orders which is incredibly slow. Also the units behave in erratic ways such as half the unit charging while the other half walks to the target. Also melee units tend to space themselves oddly, usually spreading out in unrealistic ways that do not simulate the crush of an infantry melee well. I'm not sure if this has so far been addressed by EB2 but there are some interesting things you can do in EB1 with unit mass and spacing which could hopefully carry over to the M2TW engine.
I went through many pages of this thread, but is there a place where I can find a list of the major improvements the M2TW engine gives EB2 over EB1?
Check this thread:
https://forums.totalwar.org/vb/showt...post2053570558
Of course, because many reasons. But the main one would be higher detailed models and better animations.
Afaik unit speed cannot be changed w/o redoing all animations.
Will EB2 run on horrible, horrible Vista?
Is there any idea or even guesses on how big the mod will be(in GB)?
I had Vista and loved it. I currently have Windows 7, but the only reason I upgraded was move from 32 bit to 64 bit. EB ran fine on Vista, and I'm sure EB II will to.
Worth noting that during the "Siege Battle CTD" bug hunt last winter, we determined that EB2 was running on XP, Vista, Windows 7 and Windows 8, with 32 bit and 64 bit systems, using AMD and Intel processors, and a multitude of video cards. To this point it's proven to be platform agnostic.
I've installed MTW2. RTW1 and EBI on Windows 8.1, 64 bit and everything went smoother than a baby's backside. And they all run just fine and dandy
Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?
Not for the first release, the most you'll see is:
https://forums.totalwar.org/vb/showt...post2053523931
Or join the team to find out a bit sooner, just as @sirtim did... :clown:
So you're recruiting for testing purpose I assume?
I have three months with a lot of free time, I have played most of the campaign with EB I and all the Total War, I know a bit (I already did) 3D moddeling, a bit of coding for games, I can help if needed to translate in french, I have without being a specialist a good level in history.
And I can't wait to play EB II, EB I was the best mod ever...
PS: free time means that I can spend at least 4 hours a day ...
Is it true, that was the mod almost dead?
It was close at a point, sadly, but it never happened truly.
The way I see it it was because of the quality of EB1 - both the mod itself and the people who made it and sustain it for so long - there always has been vigorous and supportive community which provided the encouragement to the Team members to carry on despite all the obstacles and accidents on the road and which always somehow produced new contributors to replace the fallen.
As the EB community never died so the mod could never have died. It is not just a "Team" effort, it truly is a community effort. In a sense you all contributed to the fact that finally the mod is now so so close to public release. Release, which by no means is the end of the road, just a milestone after which the development will hopefully shift gear to even higher pace! :bow:
can i ask something. are you going to keep the great bactrian ui and music from eb1
Hi,
I'm wondering if like in EB 1 , each time you'll pass a new year in the EB 2 game you will have a "the year in history" pop up adding some historical background to the play ?And If this is indeed the case will this "pop up" last from 272 BC till the end of the game or suddenly stop around 220 BC due to lack of courage from the modders ?