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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    First off, I'm probably going to wait to see if there will be a quickfix released.

    Second, this would conflict with other mods, so I'm thinking of making the first cohort "mod" a required.

    I'll also be changing some things so that you'll be able to build appropriate buildings in "smaller" cities (Examples: roads available at lower levels, education available lower), as well as some changes to manage squalor. (Examples: doubling garrison bonuses, giving law bonuses to educational facilities, giving extra bonuses to entertainment)

    Here are my thoughts on the cities (comments and suggestions welcome, even if you don't plan on downloading this):
    Huge City level:
    Rome, Athenai, Alexandreia, Seleukeia, Kart-Hadast
    Large City level:
    -Planned:
    Sparte, Pella, Capua, Antiocheia, Damaskos, Pergamon, Sinope, Syrakousai, Baktra
    -Maybe:
    Korinthos, Taras, Byzantion, Hierosolyma, Memphis, Mastia, Bibracte, Swebotraustastamnoz, Camulosadae, Sarmiszegethusa, "something in Media/Persis/Iran area"
    -I've thought about:
    Massalia, Susa, Persepolis, Ekbatana, Maryab, Hekatompylos, Oxtraca, Mediolanum
    City level:
    All but those below.
    Restricted toLarge Town level:
    Dumatha, Hibis, Ammonium, Augila, Garama, Cydaus, (not important but Tuat and Terhazza as well), maybe some in the plains...
    Town level:
    Everything can get this
    Last edited by MarcusAureliusAntoninus; 02-20-2007 at 05:47.


  2. #2
    Member Member Christianus's Avatar
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    Default Re: City Mod

    This is very desireable indeed. Iwe given it a lot of tought, but I cant mod. Dont think I will start to much either. Anyhow, its weard to have a city as big as for examle Alexandria up in Scandinavia:)

    Edit: By the way, I believe Cadiz was quite a big city, so maybe it should be classified as a large city at least...
    Last edited by Christianus; 02-20-2007 at 05:48.
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  3. #3
    Member Member Thaatu's Avatar
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    Default Re: City Mod

    I'd be supportive (though not in any useful way).

  4. #4
    Member Member cunctator's Avatar
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    Default Re: City Mod

    Such a mod would be excellent. Maybe it would be a good idea to also cut population growth boni from all buildings as much as possible. Something that is also discussed for future Eb versions. In my current romani campaign Roma is already a huge city - in 260 BC.

    Antiochia should be moved to the list of huge cities, it has had several 100.000 inhabitants on it's peak and was one of the greatest cities in the roman empire after Roma and Alexandria.

  5. #5

    Post Re: City Mod

    Sounds very interesting - this always has been one of my R:TW peeves. Anyhow, the best of luck with it!
    Last edited by Omanes Alexandrapolites; 10-13-2007 at 18:22.
    Dawn is nature's way of telling you to go back to bed

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    Antioch huge, hmm?

    Currently, as far as growth, I'm planning to: add more happiness/law bonuses to cancel it out, completely redo the granary building tier without growth bonuses, and drop the base farming level even more...
    oh and remove some random population growth bonuses like on the trade route...

    Does anyone have any suggestions for large cities in Iberia or Iran. Currently Baktra is the only thing that gets big east of Seleukia in my plan. Should I make a city capable to getting large for the Parthians? Also, did the Iberian ever have any large settlements?

    What about Armavir? Does it diserve to be large?


  7. #7

    Default Re: City Mod

    Don't forget about North Africa, iirc the only one listed so far is Carthage itself. Some of those should be Large Cities, the land there is very fertile.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

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