On huge scale in MTW2, the number of units is near 50% less than those of RTW, so is this a hard-coded engine problem, or a simply case of changing some numbers in export_units
On huge scale in MTW2, the number of units is near 50% less than those of RTW, so is this a hard-coded engine problem, or a simply case of changing some numbers in export_units
hardcoded, but the max number of men on "normal" size setting was raised from 60 to 75
Ahh, just a historical question would Medieval armies be larger than most EB period armies?Originally Posted by beatoangelico
medieval armies were much smaller than the ones in EB timeframeOriginally Posted by Abokasee
In the squabbles of the warlords and lords of Europe, yes.Originally Posted by beatoangelico
I has two balloons!
The good news, is Kingdoms use the same number of unit of RTW.
The bad news is that M2TW's engine is a lot heavier for your computer, so you might have to reduce the number of soldiers to get the game running in a playable manner.
On the other hand, EB II isn't coming in a while so I have a while to update my comp to run it.
Call me Ruma. Puupertti Ruma.
When EBII will be finish, we could have another generation of computer, so I'm not worry about this
CREDO QUIA ABSURDUM
So playing with 242 levy phalanx is possible or impossible?
Unit size limits for Kingdoms, no officers or generals:
Huge - 250
Large - 187
Normal - 125
Small - 100
(EDU max value for number of soldiers is 100)
Last edited by Atilius; 04-23-2008 at 02:05.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Atilius that was vey good news thank you!
Last edited by sgsandor; 04-23-2008 at 04:05.
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