Results 1 to 5 of 5

Thread: Factions without cities mod

  1. #1
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Factions without cities mod

    I have finished my mini-mod. It allows ALL factions to still be alive and function without cities.

    Here is the link

    It is basically a hordeing mini-mod for all factions, so it needs the BI.exe to work.

    Also;

    DO NOT CLICK ON THE SACK SETTLEMENT OPTION (second one, they are both blank anyway)

    I tried to get rid of it, but I can't. Clicking on the sack settlement option as a horde will cause a CTD..luckily the AI don't sack settlements at all. Both options are blank, so just click the top one.

    I honestly hope you all enjoy this. It is meant for just plain EB with BI...I didn't make it to work with anything else, but if you need some quick instructions I can tell you.

    Note that all factions start off regular. I didn't set any factions to start off as hordes.




    EDIT: I have relised that upon creating this, I assumed that all factions shared the same UI. This is apperently not so. Therefore, I have only copied in the horde symbol (little green hut) for the Romani..the mod still works regardless but it is a blank ring if you want to leave your last city.

    So, I know it is FAR from a perfect mini-mod, but any feedback? Anyone download it and test it out?

    It's savegame compatible too...i've been playing with it in my 154BC Romani campaign.
    Last edited by TruePraetorian; 03-30-2008 at 16:36.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  2. #2
    Member Member mikepettyrtw's Avatar
    Join Date
    Aug 2012
    Location
    In the Saka steppe, leading his Yeuzhi Nobles into your ancestral homeland....and eating
    Posts
    63

    Default Re: Factions without cities mod

    MY GOSH!!!!!!!!!!!!!!!
    Get me a working link and you will have a balloon!
    How did you do it!??
    What are the horde armies like??????
    Composition???
    This is amazing, it would allow the steepe factions AI to finally whoop some rear!!!
    I am a Nomad steppe Kha-khan and have been since my first Parthia campaign in vanilla some years ago.
    from Brennus being the first entrant into the Nomad Screenshot contest.


    Check out my Playtest of giving hoplite units the phalanx attribute!
    Saka Late Cataphract "Bodyguard Cavalry" Fix (Thanks to Brave Brave Sir Robin)

  3. #3

    Default Re: Factions without cities mod

    I assume the downloads have moved to a slightly different location.

    Is this it?

    https://forums.totalwar.org/mizu/miz...AllHordeMM.zip
    Last edited by d'Arthez; 09-18-2012 at 22:13.

  4. #4
    Member Member mikepettyrtw's Avatar
    Join Date
    Aug 2012
    Location
    In the Saka steppe, leading his Yeuzhi Nobles into your ancestral homeland....and eating
    Posts
    63

    Default Re: Factions without cities mod

    <===For both OP and d'Arthez
    It seems about right. I will investigate this mad more thuroughly and try to find out why it crashes when you sack cities. IIRC, someone in an older thread on the subject said they sacked every city of the Seleukids.
    This will be thoroughly investigated and probed. I can't wait!
    I am a Nomad steppe Kha-khan and have been since my first Parthia campaign in vanilla some years ago.
    from Brennus being the first entrant into the Nomad Screenshot contest.


    Check out my Playtest of giving hoplite units the phalanx attribute!
    Saka Late Cataphract "Bodyguard Cavalry" Fix (Thanks to Brave Brave Sir Robin)

  5. #5

    Default Re: Factions without cities mod

    Quote Originally Posted by mikepettyrtw View Post
    <===For both OP and d'Arthez
    It seems about right. I will investigate this mad more thuroughly and try to find out why it crashes when you sack cities. IIRC, someone in an older thread on the subject said they sacked every city of the Seleukids.
    This will be thoroughly investigated and probed. I can't wait!
    Any word? I was excited to try this the Sakas. But then I noticed the op was pretty old. Circa 1.0 I think.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO