They are on the same site located as the 1.6 patch.Originally Posted by Long lost Caesar
http://www.totalwar.com/index.html?p...l&nav=/en/7/3/
They are on the same site located as the 1.6 patch.Originally Posted by Long lost Caesar
http://www.totalwar.com/index.html?p...l&nav=/en/7/3/
I like to conquer.
yes, but if you read the text it says the patches are first for Alex, then Vanilla, and Barbarian Invasion only has 1.6 there.
Install in the following order
R:TW -> patch 1.3 -> patch 1.5 -> Barbarian Invasion -> patch 1.6
I like to conquer.
I'm thinking now I might keep two installs of the game, one with rtw.exe, and another with bi.exe. Then when my Second Punic War starts, I can have a naval-invading Qarthadast, but once it's done, back to the old executable.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Originally Posted by Long lost Caesar
Installing BI automatically gets RTW up to 1.4. Installing the BI 1.6 patch gets RTW to 1.5
RTW--> BI--> patch 1.6
Last edited by mcantu; 04-21-2008 at 21:03.
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
What happens if you haven't started a campaign, do you simply leave it there?Originally Posted by Vincent_Valentine
EB V1.1 comes with a pre-made map.rwm. So you definitely should delete it (and the copy in the "backup folder" 'sp game edu backup' if you use TrivialScript). Since there already is a hotfix stated as not retroactive, I even would recommend the deletion even if no alteration to EB is made.
Hi, I'm sorry but I don't get how I am supposed to do this, what is the engine configuration?Originally Posted by LorDBulA
Sig by Durango
-Oscar WildeNow that the House of Commons is trying to become useful, it does a great deal of harm.
1-is it possible to apply this to a EB 1.1 with trivial script? (just in case)Originally Posted by Maion Maroneios
2-savegame compatible?
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
This all worked perfectly for me (once I realised that my RTW needed patching to 1.5 ) - thanks for the tip.Originally Posted by Theages
But could you please clarify there a reason for the section I've highlighted? Is it necessary to use 'options bi' instead of 'options +prebattle_night_battle_tickbox' to get the schiltrom, shieldwall etc. to work?
The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken
Since I am no specialist I do not know for certain, if 'options bi' is required for schiltrom etc to work. Reading through many threads seemed to reveal, that the 'options +...' only activates the night battle tick box and nothing else (which seems to be more compatible with the RomeTW_ALX.exe [my installation instructions are partly derived from the instructions for ALX, most go back to a very old thread for EB 0.xx]). So I would guess that 'options bi' should be required for schiltrom to work.
Take care. Using 'options bi' (by removing the leading ';' from the line in desc_strat.txt) will not by itself allow schiltrom , swimming etc. For that you would have to heavily edit the export_desc_unit (EDU) file. Additionally you would have to copy over the BI UI files for the battleicons.
I have found one strange thing. I have been playing Sauromatae recently. Even when my general has 4 'natural' command stars, which should enable him to fight a night battle, the tick box is greyed out (he is shown as an 8 star general on that page). I also never got the 'Night Fighter' trait for a general, which is due to never being attacked at night and never having a general with the inborn ability 'Night Fighter'. All new generals came without it.
With Epirus and Arche Seleukeia night battles are no problems. Currently I have no clue as to why Sauromatae do not get to fight at night.
Has anyone else also problems for some factions ?
Last edited by Theages; 05-07-2008 at 16:41.
Its a combo box.Hi, I'm sorry but I don't get how I am supposed to do this, what is the engine configuration?
After you replace old ebconfig.xml with new one you will notice change in eb configuration window.
It will now include combo box titled "EB engine configuration".
@ Theages: I did everything you posted, but I encounter a problem when I do step 12 part c. of your instructions.
After I deleted all the ';' as you wrote I always CTD when I either loaded a save game or started a new one. I found out it was this part when I deleted my edited 'export_descr_character_traits.txt' and replaced it with my back-up. Everything else is working okay so it seems this is the only hurdle in my way before I can fight night battles.
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
That looks like you deleted at least one ';' to few or too many. Only remove the first ';' from each line starting at line ';Trigger diet_of_carrots_1' to the line 'Affects Noctophobia 1 Chance 66' in the ';Trigger night_battle_crushing_loss_defender' block.Originally Posted by DeathEmperor
Do not use windows notepad or wordpad to edit the file. Use a text-editor like notepad++ . Windows notepad may corrupt your file due to codepage issues.
You could try the files found here: http://www.file-upload.net/download-...or-BI.rar.html
Yes I only deleted the ';' in each line and left one at the '-------' points. I was right in that it was this part that was causing me trouble and you were correct as well. Notepad was corrupting the file when I edited it with it
Thank you for that link you posted! I just downloaded and extracted them and replaced my export_descr_character_traits.txt with the already modified one, and now I can finally fight my battles night and day
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
Originally Posted by Theages
Thank you very much for the files, i think for many people they are very useful.
I installed EB1.1 for BI1.6 using the installer exe someone kindly made for EB1.0 with BI and it seems to work.
I'd like to use shield wall but i'd like to turn schiltrom off both because its unhistorical and because it makes the AI use light infantry spearmen very badly (they all just sit in schiltrom when i have any cavalry so i can ignore them and fight them one at a time later).
Is it possible to do that and if so can anyone please tell me how?
Someone posted this :
edit - have found the battlepage_03 files in some cultures' interface folders - but which folder do i go to to find the right export_descr_unit file to alter. Is it the RTW data folder in the RTW-BI folder i installed BI and EB1.1 to? Or is it the data folder in the EB folder inside that? Or the bi folder in the RTW-BI installation folder?4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.
Also if i install shieldwall and schiltrom using the EB for BI installer exe would there be any way to remove schiltrom but keep schiltrom after that? Or to edit it for certain units?
Last edited by Dunadd; 05-13-2008 at 23:53.
I´ve downloaded the ebconfig.xml and replaced it but cannot see any changes in the EB configuration window, any idea what might cause this or what I may have done wrong?Originally Posted by LorDBulA
EDIT: Theages guide works fine and I have manually changed the settings for things like those pesky green arrow markers and minimal hud so it is not really important with the configuration window. Still wondering what I may have done wrong though, since it still doesn´t show with the engine configuration box.
Last edited by Skandinav; 05-14-2008 at 11:26.
How do you do this? I'd love to get rid of those arrows...minimal HUD would be good as well as i've got used to it in Med2:TW, and can't stand going back to a big chunky HUD.Originally Posted by Skandinav
EDIT: Never mind, I found out by searching the forums. Thankyou though, if I hadn't seen you mention it on here I wouldn't have even thought to look. Will be much better without those arrows. Cheers!
Last edited by Illian the Mediocre; 05-15-2008 at 11:30.
Either you have put it in wrong folder (should be RTW folder ) or you have Vista and you have installed RTW in Program Files directory.I´ve downloaded the ebconfig.xml and replaced it but cannot see any changes in the EB configuration window, any idea what might cause this or what I may have done wrong?
Im really dissapointed with BI for EB. As the Romans i attacked Carthage and took the sourthen Italian city from Epiros for playtesting and after about 10 turns Eperos only blockaded my porn while a large stack was just waiting across to get shipped all the time and about after 7 or 8 turns Carthage finally naval invade my near rome but only with a louzy 3 unit!
With other mods BI seems to work alot better in my experience.
Theages wroteWhat editing would you have to do to get shield wall working for heavy infantry? (other than adding ', shield_wall' to the formation line for each unit in the EDU)?Using 'options bi' (by removing the leading ';' from the line in export_desc_strat.txt) will not by itself allow schiltrom , swimming etc. For that you would have to heavily edit the export_desc_unit (EDU) file.
Theages wroteCould you tell me what those files are called, what folder they're in and which folder i'd have to paste them into ? (also any other changes i'd need to make)?Additionally you would have to copy over the BI UI files for the battleicons.
thanks for any help you can give
P.S I worked out what this below (from page 1 of this thread) means:
This sounds like battlepage_03 contains the icons you're talking about ? , but when i do it it never brings up shield wall icons in battle for units i've added ', shield_wall' to the formation lines for in the EDU - and when i exit the game the EDU has always reverted to the original version.Quote:
4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.
P.S.S what exactly does the trivial script do? I've replaced my ebconfig.xml with the one referred to for download earlier in the thread for use with BI and set config to use BI as game engine
Last edited by Dunadd; 05-17-2008 at 00:46.
I actually never tried to make the changes to the EDU myself.
But as far as I can say all you did, sounds OK. Your problem just seems to be the use of Trivial Script to start the game.
Trivial Script not only provides a frontend but also changes some game settings (Lighting, markers etc.). As far as I can say it always replaces the EDU with a copy of the EDU from the folder 'sp game edu backup' (and also your map.rwm with a probably outdated version [after applying the hotfixes marked as 'not retroactive' you really should let the program rebuild the map.rwm). That is why you lose all changes in the EDU (and probably all hotfixes marked as 'not retroactive'). Put your altered EDU also in this folder to prevent this.
An alternative would be to not use Trivial Script at all. Make your own shortcut to start the game.
If you want to use the Trivial Script, you should
1. delete the map.rwm ('base' and 'sp game edu backup' folders)
2. replace the EDU with your version in the folders 'DATA' and 'sp game edu backup'
3. make a manual shortcut to start the game
4. Start a new campaign (to let the program rebuild the map.rwm).
5. quit the game
6. copy the newly created map.rwm from 'base' folder to 'sp game edu backup'
7. then you should be able to use Trivial Script.
It was pretty strange but it seems I had to restart my computer before any changes were made to the configuration window, thanks anyway.Originally Posted by LorDBulA
I'm trying to get over the Runtime error (R6025 pure virtual function call) that has been mentioned by a few others too. You wrote before that using the BI.exe might help with it. But I've got one (stupid) question: am I right assuming that the folder your're referring to is RTW with BI installed?Originally Posted by Theages
The faction descriptions from the New Campaign menu are all missing , would any be as kind as to tell me how I get these back or if their absence are even BI.exe related ?
Originally Posted by Skandinav
10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'
'Rome - Total War' is the folder where you have installed vanilla Rome. This is the same folder into which BI is installed. It is the folder where the RomeTW.exe, RomeTW-BI.exe and RomeTW-ALX.exe (if you have installed Alexander addon) are to be found. In my case it is: 'D:\Games\The Creative Assembly\Rome - Total War'Originally Posted by pantsukki
Damn, I'm still getting the runtime error, despite changing to the BI.exe. But thanks anyways for your help.
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