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Thread: EB1.1 for BI

  1. #61
    Member Member Palasta's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Long lost Caesar
    Thanks man, I've gone on totalwar.com and have the 1.6 patch ready to put on, but i can't find the links to download 1.3 or 1.5 anywhere on the site. Any ideas? Cheers
    They are on the same site located as the 1.6 patch.

    http://www.totalwar.com/index.html?p...l&nav=/en/7/3/

    I like to conquer.



  2. #62

    Default Re: EB1.1 for BI

    yes, but if you read the text it says the patches are first for Alex, then Vanilla, and Barbarian Invasion only has 1.6 there.
    Brothers in Arms- A Legionaries AAR
    https://forums.totalwar.org/vb/showth...86#post1853386

  3. #63
    Member Member Palasta's Avatar
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    Default Re: EB1.1 for BI

    Install in the following order

    R:TW -> patch 1.3 -> patch 1.5 -> Barbarian Invasion -> patch 1.6
    I like to conquer.



  4. #64
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB1.1 for BI

    I'm thinking now I might keep two installs of the game, one with rtw.exe, and another with bi.exe. Then when my Second Punic War starts, I can have a naval-invading Qarthadast, but once it's done, back to the old executable.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #65

    Default Re: EB1.1 for BI

    Quote Originally Posted by Long lost Caesar
    Thanks man, I've gone on totalwar.com and have the 1.6 patch ready to put on, but i can't find the links to download 1.3 or 1.5 anywhere on the site. Any ideas? Cheers

    Installing BI automatically gets RTW up to 1.4. Installing the BI 1.6 patch gets RTW to 1.5


    RTW--> BI--> patch 1.6
    Last edited by mcantu; 04-21-2008 at 21:03.
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  6. #66

    Default Re: EB1.1 for BI

    Quote Originally Posted by Vincent_Valentine
    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).
    What happens if you haven't started a campaign, do you simply leave it there?
    Brothers in Arms- A Legionaries AAR
    https://forums.totalwar.org/vb/showth...86#post1853386

  7. #67

    Default Re: EB1.1 for BI

    EB V1.1 comes with a pre-made map.rwm. So you definitely should delete it (and the copy in the "backup folder" 'sp game edu backup' if you use TrivialScript). Since there already is a hotfix stated as not retroactive, I even would recommend the deletion even if no alteration to EB is made.

  8. #68
    Bopa Member Incongruous's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA
    This is new ebconfig.xml (for trivial script )
    http://rapidshare.com/files/107110221/ebconfig.xml.html

    Backup (Rename) ebconfig.xml in your Rome TW folder.
    Download new ebconfig.xml to Rome TW folder.
    Open Configuration shortcut.
    In EB engine configuration select 'Use Barbarian Invasion'
    Firs time you do it you will get lots of errors. Everything is fine just ignore it.
    Click 'Play EB' or 'Save & Exit'

    You can now use standard 'Single Player' shortcut to play EB BI.
    If you want to switch back to rtw (for example to try MP ) just open configuration and in 'EB engine configuration' select 'Use Rome Total War'

    Edited: Link updated.
    Hi, I'm sorry but I don't get how I am supposed to do this, what is the engine configuration?

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  9. #69
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Maion Maroneios
    It's quite easy actually:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

    Have fun!!1
    1-is it possible to apply this to a EB 1.1 with trivial script? (just in case)
    2-savegame compatible?
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  10. #70
    Witchety Grub Member KhaziOfKalabara's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Theages
    7. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt' by using notepad++ or a similar text editor. (DO NOT use Wordpad. There have problems been reported when using wordpad or even the standard windows notepad.)
    at the beginning of the file change
    'campaign imperial_campaign'
    into
    'campaign barbarian_invasion'

    ...

    12. to enable night battles and the traits for it:
    a. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt'
    change the line ';options bi' to 'options +prebattle_night_battle_tickbox'
    change the line ';night_battles_enabled' to 'night_battles_enabled'
    this gives 4star generals or better the ability to fight during the night

    ...

    13. I never bothered with adding shiltrom, swimming, shieldwall etc. since this would result in massive changes in the EDU file
    This all worked perfectly for me (once I realised that my RTW needed patching to 1.5 ) - thanks for the tip.

    But could you please clarify there a reason for the section I've highlighted? Is it necessary to use 'options bi' instead of 'options +prebattle_night_battle_tickbox' to get the schiltrom, shieldwall etc. to work?

    The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

  11. #71

    Default Re: EB1.1 for BI

    Since I am no specialist I do not know for certain, if 'options bi' is required for schiltrom etc to work. Reading through many threads seemed to reveal, that the 'options +...' only activates the night battle tick box and nothing else (which seems to be more compatible with the RomeTW_ALX.exe [my installation instructions are partly derived from the instructions for ALX, most go back to a very old thread for EB 0.xx]). So I would guess that 'options bi' should be required for schiltrom to work.

    Take care. Using 'options bi' (by removing the leading ';' from the line in desc_strat.txt) will not by itself allow schiltrom , swimming etc. For that you would have to heavily edit the export_desc_unit (EDU) file. Additionally you would have to copy over the BI UI files for the battleicons.

    I have found one strange thing. I have been playing Sauromatae recently. Even when my general has 4 'natural' command stars, which should enable him to fight a night battle, the tick box is greyed out (he is shown as an 8 star general on that page). I also never got the 'Night Fighter' trait for a general, which is due to never being attacked at night and never having a general with the inborn ability 'Night Fighter'. All new generals came without it.

    With Epirus and Arche Seleukeia night battles are no problems. Currently I have no clue as to why Sauromatae do not get to fight at night.

    Has anyone else also problems for some factions ?
    Last edited by Theages; 05-07-2008 at 16:41.

  12. #72

    Default Re: EB1.1 for BI

    Hi, I'm sorry but I don't get how I am supposed to do this, what is the engine configuration?
    Its a combo box.
    After you replace old ebconfig.xml with new one you will notice change in eb configuration window.
    It will now include combo box titled "EB engine configuration".

  13. #73
    Member Member DeathEmperor's Avatar
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    Default Re: EB1.1 for BI

    @ Theages: I did everything you posted, but I encounter a problem when I do step 12 part c. of your instructions.

    After I deleted all the ';' as you wrote I always CTD when I either loaded a save game or started a new one. I found out it was this part when I deleted my edited 'export_descr_character_traits.txt' and replaced it with my back-up. Everything else is working okay so it seems this is the only hurdle in my way before I can fight night battles.


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  14. #74

    Default Re: EB1.1 for BI

    Quote Originally Posted by DeathEmperor
    @ Theages: I did everything you posted, but I encounter a problem when I do step 12 part c. of your instructions.

    After I deleted all the ';' as you wrote I always CTD when I either loaded a save game or started a new one. I found out it was this part when I deleted my edited 'export_descr_character_traits.txt' and replaced it with my back-up. Everything else is working okay so it seems this is the only hurdle in my way before I can fight night battles.
    That looks like you deleted at least one ';' to few or too many. Only remove the first ';' from each line starting at line ';Trigger diet_of_carrots_1' to the line 'Affects Noctophobia 1 Chance 66' in the ';Trigger night_battle_crushing_loss_defender' block.


    Do not use windows notepad or wordpad to edit the file. Use a text-editor like notepad++ . Windows notepad may corrupt your file due to codepage issues.

    You could try the files found here: http://www.file-upload.net/download-...or-BI.rar.html

  15. #75
    Member Member DeathEmperor's Avatar
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    Default Re: EB1.1 for BI

    Yes I only deleted the ';' in each line and left one at the '-------' points. I was right in that it was this part that was causing me trouble and you were correct as well. Notepad was corrupting the file when I edited it with it

    Thank you for that link you posted! I just downloaded and extracted them and replaced my export_descr_character_traits.txt with the already modified one, and now I can finally fight my battles night and day


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  16. #76
    Member Member Quintus Aurelius's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Theages
    That looks like you deleted at least one ';' to few or too many. Only remove the first ';' from each line starting at line ';Trigger diet_of_carrots_1' to the line 'Affects Noctophobia 1 Chance 66' in the ';Trigger night_battle_crushing_loss_defender' block.


    Do not use windows notepad or wordpad to edit the file. Use a text-editor like notepad++ . Windows notepad may corrupt your file due to codepage issues.

    You could try the files found here: http://www.file-upload.net/download-...or-BI.rar.html

    Thank you very much for the files, i think for many people they are very useful.

  17. #77

    Default How can i turn shield wall on but schiltrom off for EB1.1 w/BI1.6?

    I installed EB1.1 for BI1.6 using the installer exe someone kindly made for EB1.0 with BI and it seems to work.

    I'd like to use shield wall but i'd like to turn schiltrom off both because its unhistorical and because it makes the AI use light infantry spearmen very badly (they all just sit in schiltrom when i have any cavalry so i can ignore them and fight them one at a time later).

    Is it possible to do that and if so can anyone please tell me how?

    Someone posted this :


    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.
    edit - have found the battlepage_03 files in some cultures' interface folders - but which folder do i go to to find the right export_descr_unit file to alter. Is it the RTW data folder in the RTW-BI folder i installed BI and EB1.1 to? Or is it the data folder in the EB folder inside that? Or the bi folder in the RTW-BI installation folder?

    Also if i install shieldwall and schiltrom using the EB for BI installer exe would there be any way to remove schiltrom but keep schiltrom after that? Or to edit it for certain units?
    Last edited by Dunadd; 05-13-2008 at 23:53.

  18. #78
    Member Member Skandinav's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA
    Its a combo box.
    After you replace old ebconfig.xml with new one you will notice change in eb configuration window.
    It will now include combo box titled "EB engine configuration".
    I´ve downloaded the ebconfig.xml and replaced it but cannot see any changes in the EB configuration window, any idea what might cause this or what I may have done wrong?

    EDIT: Theages guide works fine and I have manually changed the settings for things like those pesky green arrow markers and minimal hud so it is not really important with the configuration window. Still wondering what I may have done wrong though, since it still doesn´t show with the engine configuration box.
    Last edited by Skandinav; 05-14-2008 at 11:26.

  19. #79

    Default Re: EB1.1 for BI

    Quote Originally Posted by Skandinav
    I have manually changed the settings for things like those pesky green arrow markers and minimal hud
    How do you do this? I'd love to get rid of those arrows...minimal HUD would be good as well as i've got used to it in Med2:TW, and can't stand going back to a big chunky HUD.


    EDIT: Never mind, I found out by searching the forums. Thankyou though, if I hadn't seen you mention it on here I wouldn't have even thought to look. Will be much better without those arrows. Cheers!
    Last edited by Illian the Mediocre; 05-15-2008 at 11:30.

  20. #80
    Member Member Skandinav's Avatar
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    Default Re: EB1.1 for BI

    Cheers mate!

  21. #81

    Default Re: EB1.1 for BI

    I´ve downloaded the ebconfig.xml and replaced it but cannot see any changes in the EB configuration window, any idea what might cause this or what I may have done wrong?
    Either you have put it in wrong folder (should be RTW folder ) or you have Vista and you have installed RTW in Program Files directory.

  22. #82
    Voluntary Suspension Voluntary Suspension ForVictory's Avatar
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    Default Re: EB1.1 for BI

    Im really dissapointed with BI for EB. As the Romans i attacked Carthage and took the sourthen Italian city from Epiros for playtesting and after about 10 turns Eperos only blockaded my porn while a large stack was just waiting across to get shipped all the time and about after 7 or 8 turns Carthage finally naval invade my near rome but only with a louzy 3 unit!
    With other mods BI seems to work alot better in my experience.

  23. #83

    Question Re: EB1.1 for BI

    Theages wrote
    Using 'options bi' (by removing the leading ';' from the line in export_desc_strat.txt) will not by itself allow schiltrom , swimming etc. For that you would have to heavily edit the export_desc_unit (EDU) file.
    What editing would you have to do to get shield wall working for heavy infantry? (other than adding ', shield_wall' to the formation line for each unit in the EDU)?

    Theages wrote
    Additionally you would have to copy over the BI UI files for the battleicons.
    Could you tell me what those files are called, what folder they're in and which folder i'd have to paste them into ? (also any other changes i'd need to make)?

    thanks for any help you can give

    P.S I worked out what this below (from page 1 of this thread) means:


    Quote:
    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.
    This sounds like battlepage_03 contains the icons you're talking about ? , but when i do it it never brings up shield wall icons in battle for units i've added ', shield_wall' to the formation lines for in the EDU - and when i exit the game the EDU has always reverted to the original version.

    P.S.S what exactly does the trivial script do? I've replaced my ebconfig.xml with the one referred to for download earlier in the thread for use with BI and set config to use BI as game engine
    Last edited by Dunadd; 05-17-2008 at 00:46.

  24. #84

    Default Re: EB1.1 for BI

    I actually never tried to make the changes to the EDU myself.
    But as far as I can say all you did, sounds OK. Your problem just seems to be the use of Trivial Script to start the game.

    Trivial Script not only provides a frontend but also changes some game settings (Lighting, markers etc.). As far as I can say it always replaces the EDU with a copy of the EDU from the folder 'sp game edu backup' (and also your map.rwm with a probably outdated version [after applying the hotfixes marked as 'not retroactive' you really should let the program rebuild the map.rwm). That is why you lose all changes in the EDU (and probably all hotfixes marked as 'not retroactive'). Put your altered EDU also in this folder to prevent this.
    An alternative would be to not use Trivial Script at all. Make your own shortcut to start the game.

    If you want to use the Trivial Script, you should
    1. delete the map.rwm ('base' and 'sp game edu backup' folders)
    2. replace the EDU with your version in the folders 'DATA' and 'sp game edu backup'
    3. make a manual shortcut to start the game
    4. Start a new campaign (to let the program rebuild the map.rwm).
    5. quit the game
    6. copy the newly created map.rwm from 'base' folder to 'sp game edu backup'
    7. then you should be able to use Trivial Script.

  25. #85
    Member Member Skandinav's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA
    Either you have put it in wrong folder (should be RTW folder ) or you have Vista and you have installed RTW in Program Files directory.
    It was pretty strange but it seems I had to restart my computer before any changes were made to the configuration window, thanks anyway.

  26. #86

    Default Re: EB1.1 for BI

    Quote Originally Posted by Theages

    My standard procedure to use EB and BI is (the character ' only shows the beginning and end of a file or folder name):
    1. copy the whole 'Rome - Total war' folder (including subfolders) to a folder named 'EB11'
    I'm trying to get over the Runtime error (R6025 pure virtual function call) that has been mentioned by a few others too. You wrote before that using the BI.exe might help with it. But I've got one (stupid) question: am I right assuming that the folder your're referring to is RTW with BI installed?

  27. #87
    Member Member Skandinav's Avatar
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    Default Re: EB1.1 for BI

    The faction descriptions from the New Campaign menu are all missing , would any be as kind as to tell me how I get these back or if their absence are even BI.exe related ?

  28. #88

    Default Re: EB1.1 for BI

    Quote Originally Posted by Skandinav
    The faction descriptions from the New Campaign menu are all missing , would any be as kind as to tell me how I get these back or if their absence are even BI.exe related ?

    10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'

  29. #89

    Default Re: EB1.1 for BI

    Quote Originally Posted by pantsukki
    I'm trying to get over the Runtime error (R6025 pure virtual function call) that has been mentioned by a few others too. You wrote before that using the BI.exe might help with it. But I've got one (stupid) question: am I right assuming that the folder your're referring to is RTW with BI installed?
    'Rome - Total War' is the folder where you have installed vanilla Rome. This is the same folder into which BI is installed. It is the folder where the RomeTW.exe, RomeTW-BI.exe and RomeTW-ALX.exe (if you have installed Alexander addon) are to be found. In my case it is: 'D:\Games\The Creative Assembly\Rome - Total War'

  30. #90

    Default Re: EB1.1 for BI

    Damn, I'm still getting the runtime error, despite changing to the BI.exe. But thanks anyways for your help.

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