Results 1 to 8 of 8

Thread: Temples and realism

  1. #1
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Temples and realism

    HI! I've got a question about religious building during the EB era:
    Isn't it a little inaccurate to have different buildings for different gods? There was afaik whorshipping for more than one god in ONE temple/grove/whatever.
    Cheers

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,059
    Blog Entries
    1

    Lightbulb Re: Temples and realism

    Temples in EB don't represent just the buildings. Obviously a city of any importance would have multiple temples to various deities. Rather, they represent the city adopting a patron deity, who gets a conspicuous temple in an important place. Also, too my knowledge most temples tended to be dedicated to a single god.
    Looking for a good read? Visit the Library!

  3. #3
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Temples and realism

    Thank you for your exlpanation, but I knew that a temple represents more than just one building.
    My question should rather be: Is it historical, that every settlement chooses one patron deity?
    I actually build only temples which give bonuses on money or in some towns troop exp. Why do build other temples?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,059
    Blog Entries
    1

    Lightbulb Re: Temples and realism

    I am not an expert, but it my impression that most important towns had a "primary" temple, so it's accurate in a way.

    As for temple choice, I usually role-play which temple gets built. It's true that some temples are redundant next to orders, but don't dismiss law and growth bonuses: they can be useful in certain conditions. It should also be noted that temple types affect character traits. For example, the popularis trait necessary for the Marian reforms can be obtained by being a worshipper of Ceres.
    Looking for a good read? Visit the Library!

  5. #5

    Default Re: Temples and realism

    Hope I do not incur the wrath of my fellow team mates, when I let you know...

    ... that temples are going to be done rather differently in EB2 ...
    Last edited by Tellos Athenaios; 04-22-2008 at 18:55.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  6. #6
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Temples and realism

    Partly we chose to keep the RTW system so we could talk about individual gods, which is far easier to do and more interesting than talk about complete religious systems for each faction. In EBII we plan to do both. Such are the lessons we've learnt in the making of EBI.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7

    Default Re: Temples and realism

    Cities and settlements, much more often than not, had a "patron" deity. That doesn't mean they didn't worship other gods: then it wouldn't be polytheism

  8. #8

    Default Re: Temples and realism

    well yeah, like in Athens, the patron Goddess was Athena. It was quite common practice for a city to be devoted to a god or another. The building that you create in the game can simply be representative of the main temple within the city.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO