Would it be possible to make a trigger, that asks you sometimes after you have conquered a town, if you want to adopt a new fam member? That could simulate
a "turncoat" local noble and make your administration better.
Would it be possible to make a trigger, that asks you sometimes after you have conquered a town, if you want to adopt a new fam member? That could simulate
a "turncoat" local noble and make your administration better.
"A wise man once said: Never buy a game full price!"
- Another wise man
As far as I know it is impossible to spawn a family member, but you can spawn a general. Whether this is something we will do, as I imagine it will mean enlarging the script by some huge amount.
Foot
Last edited by Foot; 04-23-2008 at 12:53.
EBII Mod Leader
Hayasdan Faction Co-ordinator
Sorry, then replace "family member" by "general".
"A wise man once said: Never buy a game full price!"
- Another wise man
..install a Type IV government?
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And recruite a General and THEN destroy the Type IV an rebuild a gov of my choice if I don't want a type IV gov?
"A wise man once said: Never buy a game full price!"
- Another wise man
No, a type IV gov spawns a general anyway. Hell he ain't that useful as he has to stick in the settlement, but so be it. Anyway, EBII is far off in this regard and we haven't decided on how we are going to implement everything from EBI.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Why?And recruite a General and THEN destroy the Type IV an rebuild a gov of my choice if I don't want a type IV gov?
The whole point of letting a foreign noble in command of the city was to preserve the illusion of autonomy. Why put a noble in charge if you plan to annex the entire settlement to your side in the first place?
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Type IV government's spawn general system is ok, but the trait that limits the movement should be removed, at least partially.
Spawn more turncoat nobles could be useful, now some factions are always missing more generals.
"Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)
You absolutely sure you're playing EB 1.1?Type IV government's spawn general system is ok, but the trait that limits the movement should be removed, at least partially.
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Why the hell should the client king/governor/senate (if you´re roleplaying) be able to leave his province? He´s there just to represent a client ruler(s) to maintain a facade of independence, it wouldn´t do well if he went abroad to fight in the army of what are supposedly just his allies for a decade.
If you want a allied general then you can recruit one in the L5 regional MIC, and if you want one fast you can just use process_cheat to get the right building, recruit the general and then destroy the barracks. Easy as that.
The Appomination
I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.
I'm sorry. I have just start playing EB1.1 (with the Arverni) and I don't have any client ruler yet.Originally Posted by Hax
"Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)
I use me client ruler in Atiqa to fight for me (got 2, one is under siege and is doomed in Adrumeto)
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
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