Big question.
Is there any way to run Hotseats with EB2? If not, does the EB team has in mind implement that option?
Big question.
Is there any way to run Hotseats with EB2? If not, does the EB team has in mind implement that option?
Just wondering, do you have any data how many times the Mod has been downloaded so far?
No. We wanted to have counters to see how many times people chose each download option, but didn't manage to get them up in time for the release.
There are some indications though, our own FTP reported about 3000 people trying simultaneously to get it in just a couple of hours (it didn't go very fast for any of them...). I saw about 500 seeds and 100 peers tracked on the torrent after about one day, so there have to have been quite a few thousand downloading that way too. I don't know about the rest of the direct download links. So, with all of that guesswork I suppose there are at least 10000 and possibly over 20000.
I hope we can get some more data on the next release.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Will the persian voice mod return? Eastern units sound a bit strange right now^^
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
What are the requirements to build a colony in a province?
Depends on the faction I think. For Rome you need the road garrison building. The adviser should say what is needed.
In which file can I find information about the possible reforms for each faction and the required triggers?
M2TW\mods\EBII\data\world\maps\campaign\imperial_campaign\campaign_script.txt
Not sure why a space is showing up...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Will the next patch break saves?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
How do I get a doctor ancillary without just using the console to add one?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I can't remember to ever having encounterd one...maybe it's not yet implemented/bugged. At least they are in the export_descr_ancillaries.
Does "Imperium" have any effects or is it for RP only?
2 minor things from the TWC:
You guys twittered, that the Polybian Principes is almost finished. Will Polybian units stay own units like the Polybian Hastasti in the current version or will they be represented as an armour-upgrade like reformed units of other factions?
I am also wondering if the Baktrian cavalry and hipotoxotai get one more face, representing local Iranian nobles? The current faces look very Greek to me and the unit-descriptions are saying that also local Iranians fought in these units.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
Have new modders joined the team since the release?
What does the "Special attack" mean in the abilities description of the British chariots?
It's a generic trait for units like chariot and elephants to say they are special units, but IDK what it exactly means
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.
The thread to do your declaring is here. Please post there.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
Idea for the modders: Could the strategic map have the names of rivers in it?
Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?
An idea for military ships. I think a lot of players wished that Rome Total War would have had naval battles, we would then have the definite strategy game in gaming history. I know that the MTW engine does not support that, yet would it be possible to make the battle ships more imposing on the strategic map? Let's say at least half the size of the ones in Empire. As they are now, I find them too small, besides, if we could clearly make the difference between a trireme and bireme on th strategic map it would only enhance our observations skills and with it our historical knowledge. pAx romana.
You capture fleeing units not survivors,that means you "killed" 62 units while they were fleeing thus you captured them.Observation: There is a inconsistency regarding the final of a battle. Suppose You have killed 200 out of the 230, thus 30 survivors, i saw in this case that the 'total enemies captured is 62, at the ransom of...This shouldn't be right?
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