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  1. #1
    Megas Domestikos Member AnthoniusII's Avatar
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    Default CBUR's "Basileia ton Romaion"submod for SS 6.1 released.

    Στρατιγικον Μεγα Δομεστικου των Σχολων πιστου τω Θεω υπηρετη Αντωνιου.



    Looking around all over mods of M2TW and their medieval Roman (byzantine) unit rosters,an idea came to mind!
    To create a complete unit roster covering two(2)maijor eras but having all byzantine army's reforms...


    The 1st project will cover a time frame from 1025 to 1460 with the army's reforms of 1205 and after...
    This project will have the priority becouse most mods that are in development have the year 1080 as starting date...


    The 2nd project will cover the time frame 650 to 1025 with the army's reform of 800 and Nikephrus Phokas reform at 950ad...

    There will be a number of units that will coexist in the two projects the same way the real units existed many centuries as troops[Ex:Acritae].

    The result of this project when and if acomblished will be free for any one who would desire to add a complete and historical accurate byzantine units roster...

    The only obligation for a moder or moding team will be the anoucment of accepting this project in order of agknowlegment of the members work!!!

    I would like at first to know the public's oppinion about this project's existance...

    Then i will need all those that would be able to share their skills and knowlege for a such a project...


    AnthoniusII (researcher)
    Tangro (skinner)
    The_Bulgar_Slayer (researcher)
    Vahe (researcher)
    Pompeius Magnus (researcher)
    Ificratis(moder)
    Caesar Clivus(moder)
    Stefaneke(modeler)
    Neoptolemos(public realations)

    Basic features that required for all the "units"that will be in the list...

    1st:Accurate names...
    This is the most comlicated issue...Through the centuries same units often changed their names according to the public languege spoken that time...
    A minor examble:You must already have seen even in historical books the names[accontistai],[peltastoi] or [psiloi]...This kind of warriors never stop to exist in the roman armies and despite the diferend name they were the SAME unit...

    2nd:Accurate armors...
    Next to the name issue was the armor issue...This is going to be the most difficult issue of all...Lets suppose that a unit exists in more than on era,in more than one reform...Armors and weapons changed often according to the era of weapons/armors improuvments or according the opponets the troops had to fight!

    3rd:Weapons..
    I do not mean the kind of weapons a unit will use but the double weaponed feature...
    The 3rd era in moding has already started by a bunch of wonderfull mods and many more are to come...
    No more units with only one weapon...
    Examble:Millitia(thematic)regional infantry...They may not have armor at their 1st level but they must be equipted with both spear and sword or axe!
    Some moders/modelers already opened the way...I hope they would like to help here also!!!




    presents...


    Basileia ton Romaion submod for Stainless Steel 6.1






    The aim of this submod is to provide the players of Stainless Steel 6.1 with a historically accurate medieval Roman (i.e. Byzantine) unit roster. Almost all of the vanilla units for the Byzantines were either inaccurately implemented or just plain inaccurate. This submod redresses this...and more!



    Download: (Megaupload)Basileia ton Romaion v1.0 for SS6.1

    Alternate download (Filefront)


    Installation Instructions

    1. Download the above file

    2. Run the installer and point it to your Medieval II Total War directory (not the SS directory)

    3. Delete the map.rwm files from the Stainless_Steel_6\data\world\maps\base and Stainless_Steel_6\data\world\maps\campaign\custom\Late_Era_Campaign folders. The campaign will take a minute or two to start the first time after you do this. Don't worry it's normal (the game is rebuilding the map).

    4. Delete the events.dat and events.idx files from the Stainless_Steel_6\data\sounds folder.

    Features:

    A completely overhauled unit roster. Almost all units are completely new and historically accurate.
    A combination of skins from several modders as well as many original creations.
    New weapon models and textures (thanks to Lord_Calidor)
    Realistic battle banners.
    Starting conditions for both Early and Late Era campaigns are much more accurate. Help the Komneneans restore the Empire to its former glory in the Early campaign. Or fight to regain Constantinople from the crusaders in the Late Era campaign.
    New battle and strat map models for all army leaders.
    Career system for Byzantine generals.
    New roleplaying features. Recover Byzantine relics. Gain titles for your generals
    Byzantine quotes for loading screens
    Proper terrain around Constantinople. No more tropical jungle.

    Please post any feedback/bugs in this thread: http://www.twcenter.net/forums/showthread.php?t=182151
    Last edited by AnthoniusII; 10-05-2008 at 18:00. Reason: Release ...

  2. #2
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    This project needs any help it can get...


    Any modelers,scripters,texturers etc that can help please contact me through email....

  3. #3
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    Many will ask.."why such an extensive unit project?".
    The answer is simple...A moding team must have accesable units to every medieval time frame...
    A long time ago i posted this...

    Originally Posted by AnthoniusII
    Advantages and disadvantages of some dates as starting ones...
    As possible dates as starting ones for a "medeival" mod could for examble be..
    A:801
    B:900
    C:1025
    D:1072 or 1066
    E:1080
    F:1090
    G:1180
    H:1205
    Let us find out what each date has to "offer"...
    A:801AD:It is the 1st year that Charlemagne is under his "imperial" title... In that time in europe has a great francish/germanic state but only few other european factions to be playable...The east roman empire still has all balcans,asia minor and a part of italy...But a mod weach starts at 801 will be a islamic/arabic dominated one...Arabs (3 or 4 major or lesser factions will have all north africa,midlle east and a great part of spain under their rule... And we must NOT forget the islands od sicely and crete as well...A player as an arab chaliph could easily dominate in the mod's world just doing NOTHING.
    B:900AD:The year of ballances.After the batlle of Licaon river in central asia minor between the romans and arabs in 860ad there is a time that comes a ballance between the islamic and christian worlds...The romans once again become the super power of the time with only two thorns in their sides(serbia and bulgaria).Arabs now divited in many factions still dominate in spain,notrh africa,middle east...In europe the francish empire start to became many minnor states much more a mod can afford as playable factions...The "good" issues a mod like this could provide is the turkish emerge and the viking expansion to both eastern and western europe.
    C:1025AD:The year of total superpower(as the historians agree).The roman empire is the ONLY real state in europe.Europe that tries to find a road to leave the dark ages...Arabs are inside a ruthless civil war (once again) living the roman emperors to play as they wish...The new features a mod like this could offer could be the domination of the vikings in all north europe and the 1st apearance of the turkish/turcamanic federations.In a medium dificalty a player of any faction could NOT survive against the only superpower.
    D:1066-1072AD:Two dates that could easily have the title of "the turning point".Both of them mark a major event that changed the world more or less.
    We must remember that even after his victory William did not ocupied England(he needed several year more to accomplish the occupation).
    As for the 2nd date even after the loss of the Maziquert batlle the roman empire DID NOT loose its provinces and remained a hurted but strong superpower(it was a civil war nesesary to change both)...There is no serbia,bulgaria,muslim cretan principallity and others in that date)...
    E:1080AD:This date has severall advantages for a mod to begin...
    1st The roman empire is no longer a superpower(it still has all balcans and domination but allready lost 75% of asia minor and a new greek/turkish state has been created).The muslim world is divited is many but still strong states. Viking origin states in east europe have established and William has not only survived but diminates in most of saxon lands in England...Italian federations of trade are in uprissing...In that date there is a ballance of terror that is going the change soon....
    F:1090AD:Few years before the 1st crusade...Crusades,missions with no chance for success...What huppened?Civill wars kept muslim world away of defending those lands...Muslim states that gained more gold each one alone than all european states together...How a realistic mod could present that issew?The "new"things that a mod like this could offer could be the serbian,croatian and bulgarian rebelions as starting factions of the mod...
    G:1180AD:The year of the last hope for the roman empire to regain asia minor once and for all...From 1080 to 1180 the empire is once again the ultimate superpower(smaller in lands but stiil strong)The crusade states are divited even under the king og Jerusalem...The prince of Antioch is the roman emperor's vassal...Any way is generally the time frame of "Kingdoms".A mod that starts in this date can not show the basic medeival world in a player becouse that world has allready changed...
    H:1205AD:The last good choice for a medeival mod to start could be 1205ad.
    The roman empire does not exist(at least for a sort time).That date could focus more to the latin states of the Latin Kingdom of Constantinople...
    Famous principalities such the principality of ACHAIA (the most famous knights all over europe according to historians of their time).A mod that starts in such a date will nesesary focus on christian factions (new in every way)and had muslim/islamic world out of nessesity...

    That is the reason for this project...
    A moding team must have the right staff for any of those starting dates...
    This project aims to become a selff from any moding team will take what it would need according to the starting date...I still hope that famous skillfull members will help!!!!:)

    An other question that must be answered...
    Why all those unit/army's reforms?

    The answer is another question!
    What is the main problem when a mod wants to have the byzantines as a faction?
    The answer:The paradox of the unit roster comparing mostly with the west european ones!I explain my self...
    Let us take as examble the year 1080,a common starting date for many mods!
    The europeans have the mailed knights as heavy cavalry but the byzantines have no heavy cavalry available!The paradox is that in that date super heavy cavalry had only two factions in the west europe...the remains of the Lombardic states and the byzantines...
    Many will say...allright but if the byz faction will have that superior cavalry early in it's disposal how the empire will come to a possition that will be in danger with all this exelent roster?
    We must not forget that the empire lost lands and people not becouse of it's army but becouse of many civil wars and bad addministration!
    If we would like to show accuratly the bad possition the empire got in to we can use the "reform" issue!
    Imaging that after 1205 a byz roster without scholarii but with pronoiarii,without cavalarii but with turkopoles,without the acritae cavalrymen but with the new stratiotae(light cavalry) etc...
    With the "reform"issue 1st we can teach byz history and 2nd force the player to understand WHY the empire hired so many merc troops at the last 2 centuries!!!!

  4. #4
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    1st post edited....

  5. #5
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    CBUR project asks the modeling comnunity's help..........

    We declair a modeling project and we hope modelers will answer!
    Ofcourse credits will be given!


  6. #6
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    Soon there will be a early version of the Byz army unit roster (1080)ussing skins that allready are available...and Ificratis Byz.Officers career system...

  7. #7
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    Quote Originally Posted by AnthoniusII View Post
    CBUR project asks the modeling comnunity's help..........

    We declair a modeling project and we hope modelers will answer!
    Ofcourse credits will be given!

    And here is our progress so far...




    Remember we still need anyone that could help..........

  8. #8
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    Beautiful skinning and great history. Keep up the good work!
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  9. #9
    Champion of the Norse Member Charles the Bold's Avatar
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    Thumbs up Re: Complete Byzantine Units Roster project...help needed!

    i can help, not strait away though as my M2TW has gone funny and i am awaiting reply from SEGA customer support. but yes i can help. i am a big fan of the Byzantines.

  10. #10
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    We still need a modeler that could help to our next Rosters(armies from 650-900 and from 900-1079)!
    WE also need a animator for our unique rtillery units!!!
    Pm me if you are interesting or you know someone that could and willing to help us!

  11. #11
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project...help needed!

    Some more pics......










    Expect a release of the SS 6.1 submod soon!!!!

  12. #12
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: Complete Byzantine Units Roster project SS 6.1 submod relaesed

    CBUR anounces that the "Basileia ton Romaion" submod for Stainles Steel is relaesed!
    Check the 1st post for the links and further details!!!
    Last edited by AnthoniusII; 09-07-2008 at 12:44.

  13. #13
    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: Complete Byzantine Units Roster project SS 6.1 submod relaesed

    Totally awsome man.
    "The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler

    "In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel

    Interdum feror cupidine partium magnarum Europae vincendarum
    Sometimes I get this urge to conquer large parts of Europe.

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