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Thread: EB 1.2 MINI MOD PACK!

  1. #391

    Default Re: EB 1.2 MINI MOD PACK!

    Dear Lz3,

    The following error occurs with the RTW.exe version of your mod:

    Script error in eb/data/export_descr_unit.txt at line 10227, column 27.

    Could not find officer battle model for unit type 'roman infantry first legionary cohort i'.

    Regds

    Vermin

  2. #392
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Vermin View Post
    Dear Lz3,

    The following error occurs with the RTW.exe version of your mod:

    Script error in eb/data/export_descr_unit.txt at line 10227, column 27.

    Could not find officer battle model for unit type 'roman infantry first legionary cohort i'.

    Regds

    Vermin
    Hum... interesting it seems to work with me, are you sure you're using the rtw version?, cause I didn't touched the officers in RTW one...

    May I assume this happened in MP?

    I'll investigate nonetheless
    Last edited by ||Lz3||; 12-19-2008 at 18:11.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #393

    Default Re: EB 1.2 MINI MOD PACK!

    If you would like to have regular recruitment as the romans
    What is regular recruitment and why would/wouldn't I want it?

  4. #394

    Default Re: EB 1.2 MINI MOD PACK!

    If possible, in the future can you make a option that keeps the original imperial legionaries?

  5. #395
    Guest desert's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Whats the difference between City mod 5.1a and 5.1b?

  6. #396

    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    Hum... interesting it seems to work with me, are you sure you're using the rtw version?, cause I didn't touched the officers in RTW one...

    May I assume this happened in MP?

    I'll investigate nonetheless
    Definitely downloaded the RTW.exe version! I am getting this on SP.

    I commented out the "officer eagle" lines for the 'roman infantry first legionary cohort i' and 'roman infantry first legionary cohort ii' in the EDU.txt file and the game seemed to load/work normalyl after that.

    I am afraid though that I may have either broken something which will only bite me later or that there is something else that I have missed!

    Regards

    Vermin

  7. #397
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Vermin View Post
    Definitely downloaded the RTW.exe version! I am getting this on SP.

    I commented out the "officer eagle" lines for the 'roman infantry first legionary cohort i' and 'roman infantry first legionary cohort ii' in the EDU.txt file and the game seemed to load/work normalyl after that.

    I am afraid though that I may have either broken something which will only bite me later or that there is something else that I have missed!

    Regards

    Vermin
    That's.... quite weird, RTW version doesn't have the officer:eagle thing...

    Did you used the 3.1 or the 3.0 pack?

    Whats the difference between City mod 5.1a and 5.1b?
    Try in the original City mod thread

    What is regular recruitment and why would/wouldn't I want it?
    THe pack has enabled the Roman allied legions mod, which modifies the recruitment for romans, however somepeople don't like i and prefer the original recruitment style
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  8. #398

    Default Re: EB 1.2 MINI MOD PACK!

    "Dear Lz3,

    The following error occurs with the RTW.exe version of your mod:

    Script error in eb/data/export_descr_unit.txt at line 10227, column 27.

    Could not find officer battle model for unit type 'roman infantry first legionary cohort i'."


    im getting something exactly similar


    i have tried installing the mod pack the recent version RTW_pack3.exe into the rome total file directory
    not into eb or into eb data but into the first file rome total war. I have recieved errors and the game won't even work. If there is a way to get just darth's mod life would be great again.

    am i doing something wrong, please help thanks.

  9. #399
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    ggrrrrr this just makes no sense, I'm looking at the files right now... they are fine...

    You disabled the EB trivial script... <.<

    You need to re-enable the trivial script to make it work, (you need it anyways to get the full EB experience)., Try to search for your original EB shortcuts, if that doesn't work edit your target line so it looks like
    Code:
    "C:\Program Files\EBTrivialScript\EBTrivialScript.exe"  -s ebconfig.xml -runeb -type "Single Player"
    If you wish to play Multiplayer, edit the "Single Player" part to "Multi Player".

    Alternatelly you could create another shortcut identical to the first one with the diference being the Single and Multi part.


    Or... you could just erase the line mentioning officer eagle in the EDU... , however, I don't sugest just doing that, but it's your choice. (You won't get all the units in camapaign, or you won't get factional troops in custom battles.


    Seems I need to talk with Maksimus about the trivial script... ¬¬
    Last edited by ||Lz3||; 12-21-2008 at 04:20.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #400
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Juggernaut View Post
    If possible, in the future can you make a option that keeps the original imperial legionaries?
    Eeem yes... I could make a version for you If you wish... but I would need to know

    1-Alex or RTW.
    2-Phalanx mod or not.
    3-... I think that's it.

    On a personal note... hehehehe I think big headed romans are less historically accurate than having them wearing red and coolus helmets.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  11. #401

    Default Re: EB 1.2 MINI MOD PACK!

    Thanks Lz3,

    I will try it out. I did not realise I had disabled the trivial script. How can I check to make sure it is working?

    Regards

    Vermin

  12. #402
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Well if you start a custom campaign in "Single Player" and you shouldn't be able to recruit factional troops (like legionaries when SPQR), and when you use the Multi Player script you should be able to use them

    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  13. #403
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Nice! I like the new installer! i hated the copy shit!
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  14. #404
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Hey, Lz3!
    One question about the case with Roman Eagle bearer and Trivial script mentioned above - do I have to have Trivial script enabled?
    I was playing previous versions of EB (1.0 and 1.1) without Trivial script (just the shortcut to ALX.exe and with EB mod folder targeted) and everything worked pretty fine.
    When I wanted to see units in single player mode I jus manually changed EDU files and that was all.
    BTW: did you prepare BOTH single player (campaign) and multiplayer versions? I had no time to see deeper into MiniModPack 3.1, thus that (maybe stupid?) question...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  15. #405
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Darth Stalin View Post
    Hey, Lz3!
    One question about the case with Roman Eagle bearer and Trivial script mentioned above - do I have to have Trivial script enabled?
    I was playing previous versions of EB (1.0 and 1.1) without Trivial script (just the shortcut to ALX.exe and with EB mod folder targeted) and everything worked pretty fine.
    When I wanted to see units in single player mode I jus manually changed EDU files and that was all.
    BTW: did you prepare BOTH single player (campaign) and multiplayer versions? I had no time to see deeper into MiniModPack 3.1, thus that (maybe stupid?) question...
    Humm yes it's very advisable to keep your trivial script running, I made both versions of the EDU, so why bothering changing the EDUs? why not using the trivial script?, it's the only thing it does (well it also enables the MP swapper) changing the EDUs, you could... of course do it manually if you wish though
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  16. #406

    Default Re: EB 1.2 MINI MOD PACK!

    nice mod, congrats. and installer is the best feature of all

  17. #407

    Default Re: EB 1.2 MINI MOD PACK!

    congrats for u release

    I did not installed the trivial script when I installed EB, why should I ??? ( I never play custom battle )
    What m I missing in EB experience ???

  18. #408
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by juba1 View Post
    congrats for u release

    I did not installed the trivial script when I installed EB, why should I ??? ( I never play custom battle )
    What m I missing in EB experience ???
    Well the trivial allows you to play custom battles...

    If you don't want to use the trivial just
    1-copy the edu in the SP Edu backup folder (located in the EB folder)
    2- and paste it in the EB data folder
    Last edited by ||Lz3||; 12-21-2008 at 22:22.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  19. #409
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by Lz3
    Humm yes it's very advisable to keep your trivial script running, I made both versions of the EDU, so why bothering changing the EDUs? why not using the trivial script?, it's the only thing it does (well it also enables the MP swapper) changing the EDUs, you could... of course do it manually if you wish though
    Well, I just do not trust things that are supposed to be more "user-friendly" than my own intelligence is...
    I use MP mode or custom battle very rarely, in fact only to see whether the changes I made are running well...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  20. #410

    Default Re: EB 1.2 MINI MOD PACK!

    so i tried again....with a clean install
    instead of running your pack i had it install to an empty folder and then copy pasted the stuff where it should have gone


    I always run my game with BI by the way and i think the trival scripts don't work with BI because they are not configured with BI?


    IS THERE ANY WAY I CAN RUN THE GAME WITH OUT TRIVAL SCRIPTS? or make it so it works with BI?

    my games ran without trival scripts before, why so important now?

    Can someone please give me a clear answer in what im doing wrong or what i need to do, to get my game to work with bi with the mod pack. Please


    ps my trival scripts run fine, they just don't reconize my BI disc, and instead want an rtw one *so i think anyway*
    Last edited by Fearless Samnite; 12-22-2008 at 02:51.

  21. #411

    Default Re: EB 1.2 MINI MOD PACK!

    omg.......


    .... ... i tried loading it for the 4th time with bi without the fabled trival script and it finally didn't ctd with the mod pack...


    ...




    THANK YOU GOD I LOVE YOU ALL!!! lol.. sorry




    anyway sorry for all that, i don't know what to say really, things are just working all of a sudden.
    I have a couple questions though, since i did it that way instead of running the program and extracting via the installer did everything work right? Is it ok i copy and pasted? In game as the romans, i played tested to see if the new recruitment works and it does... does that mean everything is working? Im assuming so for the sake of my sanity :p

    one last question i heard that the unit sizes were incorrect and there was a fix for 1.1
    do i need to find that fix and apply it or is 1.2 considered fixed already?

  22. #412
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    humm well If you did erase everything and then reinstalled EB... I do suggest you to download the sprites fix, then copy&paste/use the installer to get the pack... after that... make the changes so you can use BI.exe MANUALLY

    The important thing about the trivial script is...
    EB uses 2 EDUs, one for SP and another for MP...

    If you play SP with the MP EDU then you won't be able to recruit all the units you should (example you wouldn't be able to recruit spartans as the KH)

    If you play MP with the SP EDU then you won't be able to select your factional troops, (like you wouldn't be able to selec principes or triarii as the SPQR)


    Normally people would have to copy&paste the diferent EDUs manually... but since that was rather tiring, the trivial scrip was made, what it does is to swap the EDUs between SP and MP EDUs... (located in the SP EDU backup and MP EDU backup folders)...this is why the trivial script is imortant

    In order to "change the target line" what I suggest is to change the trivial script... this is easier done than said.

    Just open (right click>notepad, wordpad, whatever) the ebconfig.xml file located in your RTW folder and search for ".exe" without the hypens, then just add whatever you wanted to "add" to the target line.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  23. #413

    Default Re: EB 1.2 MINI MOD PACK!

    1. I already have BI installed, will this mess anything up?

    2. Is anyone else having a hard time connecting to filefront?


  24. #414
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by a completely inoffensive name View Post
    1. I already have BI installed, will this mess anything up?

    2. Is anyone else having a hard time connecting to filefront?
    Hum... about the BI thing.. I doubt it... but it will overwrite all the changes you might have, so you would need to change the "target line" and /or add shieldwalds etc etc
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  25. #415

    Default Re: EB 1.2 MINI MOD PACK!

    Alright, that shouldn't be too much of a bother. But seriously, filefront is giving the slowest loading times for their pages.


  26. #416
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!



    You're not the first one to complain about that... I find it funny cause I don't even live near the US, yet I have better conections to filefront than many from USA

    However filefront offers a rather good service (one of the best IMO) especially since it's free

    Oh and... change the "target line" in your ebconfig file

    The great ACIN must be using the trivial script... non?
    Last edited by ||Lz3||; 12-22-2008 at 07:35.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  27. #417

    Default Re: EB 1.2 MINI MOD PACK!

    Its strange because its usually very fast for me....


  28. #418

    Default Re: EB 1.2 MINI MOD PACK!

    Shoot, now when I try to start a campaign it crashes on me.


  29. #419
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.2 MINI MOD PACK!

    Quote Originally Posted by a completely inoffensive name View Post
    Shoot, now when I try to start a campaign it crashes on me.
    after your moddifications right?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  30. #420

    Default Re: EB 1.2 MINI MOD PACK!

    I fixed it, I messed up in the trait file, but one more question, I did the pack and used it and City Mod is not on there. If I install CityMod will that mess up anything?

    EDIT: Nevermind I just saw the files that are other mod compatible.

    EDIT 2: it modified the regions file but the descr_buildings file is unchanged and thus all cities can still go up to huge.

    EDIT 3: Fixed that, the installer created a separate file called "EB" in my EB/Data... folder. I copied and pasted and now its working. Very strange as I don't recall reading that this would happen... maybe I am an idiot and am staying up too late trying to mod EB past midnight.
    Last edited by a completely inoffensive name; 12-22-2008 at 10:05.


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