Results 1 to 17 of 17

Thread: Mongol Unit mix

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default Mongol Unit mix

    I know this has been done before,
    but we are looking at the pointy end right now

    The Mongols are getting their Shogun Mix of units,
    plus Golden Horde Warriors from Medieval,

    what else do they need?
    how strong?
    why?


    DO we want to give the Mongol's any anti-cav cav?


    DO they need any other infantry types?


    WHAT about when the Mongol's face guns and monks?
    ('cause that's one scenario i loved with the mods made for shogun)


    WHY did they NOT bring any chinese troop types with them?
    Do we want a couple for "what if's"?


    We CAN go crazy for SP mode, (well, kinda) so for SP you can suggest plenty.

    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  2. #2

    Default Re: Mongol Unit mix

    Hello Barocca,
    They DID take Chinese troops, the vast majority of the invasion force were Song Chinese. I already suggested units.
    To NOT give Mongol cav anti cav bonus would not make sense, this is why I suggested GH HC unit for a Yuan Imperial HC unit armed with a mace/sword that could mirror, somewhat, the JHC. The MI HC unit could have the anti cav bonus and be a mix of YC/NC. Not as fast as the Yari but better armoured.
    The other units are all listed, with suggested costs and abilities. I'm sure these could be fine tuned into balance

    ....Orda

  3. #3
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default Re: Mongol Unit mix

    i have been unable to find the post listing costs and abilities,

    the TMS units equate to

    MHC (armoured), lance
    MLC (unarmoured), axe and bow

    Golden Horde Warriors - bow, sword

    Korean Guard - polearm
    Korean Spearmen - spear
    Korean Javelin/Skirmisher - javelin, dagger
    Korean Grenadiers - grenade, dagger


    the STW/WE bifs have been recoloured, resorted and restored and will be used.
    Several MTW/VI bifs will readily lend themselves to Mongol Units,


    THIS LIST is from a post by Yoshitsune,
    and not all can possibly be in the game
    Mongol Heavy Cavalry (regular, lance or bow)
    Mongol Light Cavalry (regular, bow)
    Chinese Guard Heavy Infantry (regular, sword and shield)
    Han-chun (north Chinese) Medium Infantry (regular, armed with sword or spear and shield)
    Han-chun Crossbowmen and archers (regular, medium armour)
    Korean Medium Infantry (regular, spear and 'pavise' shield)
    Korean Light Archer skirmishers (regular)
    counter-weight catapult (stones or 'thunder-crash' bombs)

    Hsin-fu-chun (ex-Sung south Chinese) Medium Infantry (irregular, spear and shield)
    Hsin-fu-chun Crossbowmen and archers (irregular, medium armour)
    Hsin-fu-chun Light Archer skirmishers
    Hsin-fu-chun Firelance skirmishers (irregular, medium armour)
    Hsin-fu-chun Handgunner skirmishers (irregular, medium armour) (circa 1288)
    Southern Tribal Medium Cavalry (irregular, light spear/javelin and shield)
    i simply need to know what units you would like to see,
    their weakness/strengths and their rough stats / costs

    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  4. #4

    Default Re: Mongol Unit mix

    MLC ... Perhaps more accuracy than JCA and with better melee abilities but not as strong as YC or NC...... 700 koku
    MHC .. WITH anti cav bonus, not as fast as YC. I see this unit as being a sort of YC/NC hybrid. Capable of beating both in melee it is still slower than YC, allowing the Japanese player the option to pin and rear, etc.....1000 koku

    YIC (Yuan Imperial Cav) .. A carbon copy JHC....1200 koku
    YHA (Yuan Horsearchers) .. Carbon copy JCA but with less armour (I don't know the beta8 stats, so I don't know what JCA have).....500 koku

    On to infantry...
    KGM (Korean Guardsman) .. A NI in most ways, though with less armour and faster. A combination of NI and YS......700 koku
    KS (Korean Spearman) .. Carbon copy YA (you can't make this unit weaker than rice planting peasants).....200 koku
    KSk (Korean Skirmishers) .. Possibly use the Murrabatin inf stats? I can't remember if they were the ones with shields, I think they were. Whatever the case, they should be no better than Teppo in melee....200 koku
    YIA (Yuan Imperial Archers) .. Carbon copy SA?......400 koku
    TB (Thunder Bombers) .. Now I don't know whether this unit would really add anything to the battle but I would be inclined to drop it and think of another option.....

    SC (Song Crossbowmen) .. The addition of this unit would give the Mongol player his 'guns' for MP shoot outs. It could be similar to the Portugese Teppo. The Turkish Crossbow sprites could be used.....300 koku.
    .......Orda

  5. #5
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default Re: Mongol Unit mix

    hello Orda

    i'm with you on wanting mongols to go up against the sengoku era samurai,
    remember i did exactly that with my campaign mod for shogun-warlords,

    many thanks for finding that post for me,
    i had not thought of crossbows i'll get to work on that - (which unit exactly are you thinking of?)

    (out of 50 bif folders i have only 6 spare folders left)
    (VI released with 38 + 10 customs + 2 "forgotten folders" = 50)

    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  6. #6

    Default Re: Mongol Unit mix

    Quote Originally Posted by barocca
    i had not thought of crossbows i'll get to work on that - (which unit exactly are you thinking of?)
    Tbh, I can't remember all the VI units any more. I am of the understanding that the sprite and animation are one? That's why I suggested the Turkish crossbow unit, it does not have a pavise. If you can give the crossbow animation to a Korean unit, better still. (I make no effort to hide the fact that this part is over my head)

    .......Orda
    Last edited by Orda Khan; 07-06-2008 at 21:38. Reason: just remembered...

  7. #7
    Member Member Yoshitsune's Avatar
    Join Date
    Mar 2001
    Location
    London, Britain
    Posts
    86

    Default Re: Mongol Unit mix

    This is a nice article on the Chinese Song Dynasty troop types:

    http://www.deremilitari.org/resource...les/hanson.htm

    The siege in the article took place just before the first invasion of Japan in 1274. The Song were finally overthrown by the Mongols in time for many of their troops to be used in the second attempted invasion of Japan in 1281 (probably unwillingly so perhaps this should be reflected in the unit stats...)

  8. #8

    Default Re: Mongol Unit mix

    The current Mongol unit mix for MP is looking very good indeed, there is a refreshing feel to gameplay and the battles are a lot more exciting now.

    More screenshots will be posted soon

    ......Orda

  9. #9
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
    Join Date
    Sep 2006
    Location
    Castle 2_5_2, Swissland.
    Posts
    0
    Blog Entries
    3

    Default Re: Mongol Unit mix

    I was never a major Stat person in the sense of One unit has a certain stat of 3 and this one has a 5 and that stuff, but I say Mongols Should have some Anti-Cav stuff. Not to much, because you don't want them to be the major "Kill everything" Faction, but enough that it doesn't require many games to get a good army to fight the Samurai Factions.

  10. #10
    Member Member Yoshitsune's Avatar
    Join Date
    Mar 2001
    Location
    London, Britain
    Posts
    86

    Default Re: Mongol Unit mix

    Please forgive me if this is the wrong place but I thought this might be interesting given the topic.

    Clips from a Japanese TV drama covering the Mongol Invasions of Japan in the 13th Century. Nice portrayal of troop types, weapons, banners etc. Watch out for those thunder-crash bombers :)

    (be sure to choose the "watch in high quality" option)

    https://www.youtube.com/watch?v=bifyxXQ85nc


    https://www.youtube.com/watch?v=Hi8J3cwg6do


    https://www.youtube.com/watch?v=Dt9de6mjaNQ
    Last edited by Yoshitsune; 01-31-2009 at 23:01.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO