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  1. #1

    Default Broken Crescent 3

    Broken Crescent 3 HotSeat. Now Looking for Players

    [B]CURRENT PLAYERS INTERESTED : 16 possibly filled

    I just finished the Final Save, Every faction is very well developed. It only took me 26 hours of testing and redoing...... *Head bangs on wall*
    I am having my final save prelooked at by 3 different people to make sure that this is fair.
    The Game year is 1184.
    No Plauges are detected.
    Each faction as a strong point somewhere. Some how.
    Looking for Players now.
    48 Hour Normal Timelimit for players.
    I am looking for a full game. AI will ruin the game.

    I see more of people's friends, that's a good thing, but the other thing I don't want to see is any actions based in the game due to OOC between people. Remember. The Game is Diplomacy IC, not OOC. :O

    Well guys, I've been reading on the two Broken Crescent hotseat games, They are both very interesting, I had an idea though to make this game more... Player to player interactive? I have a possible game of 16 players, thing is though, No rebels, Each of the 16 nations will have 10-12 settlements. Each having ballanced of each. With that saying, Each nation will have ALOT of possible allies or enemies at there borders. Each nation has a Very developed Castle and a Very Developed City, and then there will be numerous of Large towns and Castles, and there will be a few odd ball wooden castles / small towns.
    Each of the nations will have full un fogged cover by Watch towers by borders and by very long roads. The 1st spy will be in an inner city, And your armies will be deployed around the borders. For this to to work ofcourse we may need a 3 turn truce, For diplomacy talks, such, No one has trade rights even! This map will be all about Alliences and such, Being that theres no rebels, Pretty much You, and 15 other people. :o

    If you guys think that this could possibly work, please post! Thanks!
    All Nations are open. XD

    Downlaod Info:
    Broken Crescent Mod : http://www.twcenter.net/forums/showthread.php?t=140857
    Broken Crescent Quick Fix update : http://www.twcenter.net/forums/showthread.php?t=142288
    Broken Crescent Fraction Info : http://www.twcenter.net/forums/showthread.php?t=97742

    FIRST PUBLIC TEST SAVE. Tell me how you think of it!
    http://mizus.org/files/pbm/BC3t2.zip


    This is what the map would possibly look like, If you have ANY ideas or to add, Please let me know!

    The spoil has the Map of all the settlements and Who owns them, Also at the bottom right it will tell you what color the nation is, and how many settlements each has!
    Spoiler Alert, click show to read: 


    Reserved if the game takes place. Just listing who has an interest of what. All Names that are NOT in ( ) are FINAL unless if the player comes to talk to me. other wise, There is a few problems with who wants what, Some people didn't give me 2nd choices, or 1st and 2nd choices were taken...
    Spoiler Alert, click show to read: 
    1st = there first pick, they really want it
    2nd = there 2nd pick, if too many want there 1st, they may be asked to go to 2nd
    Either = They don't care as long as they play as one of these factions.

    Turkish Sultanate............... luigithepizzaman
    Byzantine Empire (ERE)........ askthepizzaguy
    Georgia............................. Warmaster Horus
    Principality of Antioch......... Elite Ferret
    Kingdom of Jerusalem.......... Chaotix27
    Ayyubid Sultanate.............. phonicsmonkey
    Abassid Caliphate............... Ibn-Khaldun
    Great Seljuks..................... turcoman
    Khwarezmid Shahdom.......... Ulfang
    Ghaznavids........................ barcamartin
    Ghorid Emirate................... Empedocles
    Hindu Rajputs..................... Tristan de Castelreng
    Kypchaks.......................... Aries777777
    Makuria............................. Ultra_Magnus
    Imamate of Oman............... Merlox
    Malikate of Sindh................ Ramsus II


    Basic hotseat and this game's rules
    Spoiler Alert, click show to read: 

    - I am the mod of this game. If you think any one is abusing any of the lower rules, or you will be absent, Please contact me. I will deal with it. Thanks.

    - No attacking on the 1st turn. Let every one get ready and all of that good stuffs.

    - All passwords should be reported to me in PM or privately. Incase if you are absent I will take your turn, how ever, If you have an Alliance with another person, and treat it as a serious alliance, then Your Alliance member should play the game for you instead of me. Please tell me if you do this, and also, Please tell every one in advance if you are going to go on a vacation or something. So we arn't waiting for 2 days going. "Where did Player XYZ go...?" Just it would be awesome ofcourse. ^^

    - If you miss your turn for three times, And not report before hand or during of how busy you are or something. I will hold a vote on a removal of you and another person may jump in for you. The game must keep on moving.

    - I noticed that some Imams will be able to call Jihads. I am sorry to say but I will be banning Imam Jihads. Just because it is unfair. Sorry.
    I will allow you to call a Jihad on the IC diplomacy thread, but just not in the game. :D

    - Also, new rule, You CAN NOT make small cities and under, or castles and under your capital, They have to be either Fortress or up, Or Large city or up. Thanks.

    - All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.

    - Please send a private message to the next player in line to alert them that it is their turn.

    - Players are requested to compete in good faith and with a sporting spirit at all times.

    - No exploits. The following exploits are banned. This list is not exhaustive, and in considering a course of action the player concerned should have regard for the rule regarding sportsmanlike conduct. If there is any doubt about exactly what actions these exploits involve, or whether a given action which is not specifically banned would constitute an exploit, please seek guidance from the GM or other players before completing the relevant turn.

    - Re-loading of save game to play the turn again in a different way, or to create a different outcome.
    - Merchant fort exploit. Note: If some one reports you of having a merchant fort, and It is confirmed, I will kill all of your merchants. or make them so bad, that there - 8 financial. Or worst, I'll just - double the income that they make, until you take them out. ^^
    - Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
    - Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
    - Deliberately exchanging territories for the sole purpose of gaining a free garrison.


    In Game Tips.
    Spoiler Alert, click show to read: 

    Ok. First of all, You will most likely be surrounded. So, what best way to make sure that all fronts won't attack you!?, Diplomacy! Yes, It's a magical deal where you talk to different Nations, and make Deals, Pacts, Treaties, Declare War, Declare Cease Fire, Declare Alliences, Money Aid, What ever you can think of, Making friends in this game is KEY to success. If not, People will not like you, and gang up against you. Almost 100% defeat. Here is just a few tips to help you in this game.

    - COUNTER SPIES - Yes, Counter Spies, What is Counter Spies basicly? I'll tell you, It is when you place a spy within your own city, castle, or fort, and leave them there. It lowers down other enemy spies chances by a VERY GREAT DEAL. Every faction could steam roll a faction in this if they do not have a counter spy. So... Wanna know how to take a settlement fast...? Well, it's.

    - MOBILE SIEGE WEAPONS - Yes, In this mod, I have given every one or most of every one the chance to build siege weapons, Which can bring down gates and walls, Very fast. Though, It is extremely slow. And if you don't protect it well, Your enemy will find it and kill it. So Protect them!, It's one of the most important units in your invasion armies!

    - TeamWork - Yes, Teamwork.Both of you are scared of a nation, or just wanting to defend eachother, or perhaps tag up and both beat the crap outa one nation? Well. Then you need alliances. These are very good things. As long as you can trust who ever is Allied with you... to not stab ou in the back when you do your half.

    - Keeping your Rep up! - Yes, This might be very important for you. If you go around raiding and sacking cities for no reason, a large gang may just come about and beat the living snot out of you, and your allies will sit there and won't do any thing. So please. If you are going to be a sneaky fox, Be sneaky about it. Or there will be a hundred hounds on you.

    - Keeping Track of the Game! - Ofcourse, This might be the single most important rule out of the most, If you want to play the game, Keep track with it! if not... Why you playing!?
    Last edited by Merlox; 08-29-2008 at 20:55. Reason: People reserving spots, Clumping Rules together.

  2. #2

    Default Re: Possible Hotseat Broken Crescent 3?

    And WOW, I typoed Broken /Crescent/ I am a failure.

  3. #3
    Member Member Ferret's Avatar
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    Default Re: Possible Hotseat Broken Cresent 3?

    Wouldn't it be hard to balance the buildings and garrisons right? Some of the rebel places are guarded with massive armies and others have nothing other than walls. This would require extensive testing to get right...

  4. #4

    Default Re: Possible Hotseat Broken Cresent 3?

    Not really, The rebels were put away, Right now I have the game already made, just making a few minor adjustments now, The game will be about 3-4 turns ahead, This also is good because the spawned stacks have been delt with. The only rebel towns are Arab desert, Tebet, and the place really up north, which is impossible to get to! Also, The turn will make all of the unrest go away for all of the settlements pretty much, Making them pretty stable.
    Last edited by Merlox; 07-16-2008 at 21:48.

  5. #5
    Member Member Ferret's Avatar
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    Default Re: Possible Hotseat Broken Cresent 3?

    How did you decide how much garrisons to give each of the settlements? And have you changed any of the buidlings? I love this idea but I fear it may be unbalanced. (and fear I have little enough free time as it is )

  6. #6

    Default Re: Possible Hotseat Broken Cresent 3?

    Well, At the moment, I have a save but still working on it, each nation has 2-3 stacks of armies that are outside, in forts. the cities have only 1-2 units each inside, Each of the stacks are set near the borders, but still, trying to get it at the moment so each faction so there around 15ish k of making money, and 15ish k getting taken out for armies, The income will increase once the player has started to obtain Trade with other nations. Right now like I said, There is one highly upped city and castle, Serves as the control center, All the rest are mostly lower towns with the basic stuffs needed in them, but still they can be upgraded much more, (such as EVERY city has a road, almost every city has a way to recruit a unit, such.) This is a HUGE task to balance out, and you have every right to fear that it may be unballanced, I'm basicly ripping out the rebels and saying who get's what! lol, If you have any ideas or inputs, throw it up and i'll take it in mind ofcourse!, but still, the current save i'm working out, Every one seems in the same area, (Besides the russains, Damn unite the steppes) So, I gotta destroy a few more buildings, build them, see how it is. Make sure the armies are set at the right place. If the game ever does start, There will be a few turn truce, so one can move where ever he wants adjusting to what his diplomacy is, Each Faction will have 3-4 Diplomats right off the start. All at the different borders. If this goes well, This game will be pretty neat!

    EDIT: I have decided to make each faction have the income of 20 - 22.5k All will be going to an army upkeep so the player will be gaining very little to no money. This will prolly be the best way for balancing
    Last edited by Merlox; 07-16-2008 at 23:21.

  7. #7
    Member Member Ferret's Avatar
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    Default Re: Possible Hotseat Broken Cresent 3?

    Comforting to hear you have put so much work into this. Count me in, just need to think which faction to play. Would it be alright if I had a look at the save when it is finished, to get to grips with the new positions?

  8. #8

    Default Re: Broken Crescent 3

    The IC diplomacy thread sounds good. But are we going to have it such as the BC 2 and 1, where all gathers up into one place like nato? or just have it just a thread of all the different diplomats talking to eachother in very different locations? And if we are going to have it like a Nato, We have to vote on either of these 2 spots. Jerusalem, or Baghdad., For me, I vote for Baghdad, prolly would be the best place to do a nato.. considering its basicly slap center in the world. Also, it's just Bahgdad XD

  9. #9
    Member Member Ferret's Avatar
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    Default Re: Broken Crescent 3

    I don't think it really matters but if I had to choose I'd say Baghdad.

  10. #10
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Broken Crescent 3

    What EF said ..
    It doesn't matter .. but I also like Baghdad..
    And it's not because I would play Abbasids and have Baghdad as my capital..
    Oh no .. it's not that at all

  11. #11

    Default Re: Broken Crescent 3

    Lol Ibn, well. Theres 11 people interested. I need 5 more... tell your friends!!! T_T

  12. #12
    Mercury Member Thermal's Avatar
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    Default Re: Broken Crescent 3

    i would join but ive never done one of these before and it looks very complicated

  13. #13

    Default Re: Broken Crescent 3

    GAME IS STILL NOT FILLED 15 PEOPLE

    Hey Chaox, Do you wanna 2nd Georgia again? I think you will enjoy them more now.

    Turks start the game. We need a turks player!
    Last edited by Merlox; 07-23-2008 at 17:30.

  14. #14
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Broken Crescent 3

    Alright, I'll officially drop to open up a slot.

    Sorry but if I'm not going to commit, I shouldn't prevent someone else from playing.

    Have fun and I'll watch this from afar.


    Knight of the Order of St. John
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  15. #15

    Default Re: Broken Crescent 3

    OH NO YOU DON'T LAND LUBBER, YOU WILL STAY!... You're not blocking any one. :o

  16. #16
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Broken Crescent 3

    Quote Originally Posted by Merlox View Post
    OH NO YOU DON'T LAND LUBBER, YOU WILL STAY!... You're not blocking any one. :o
    *sails off into the sunset to go and raid shipping with a letter of marquee*



    Knight of the Order of St. John
    Duke of Nicosia

  17. #17
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Broken Crescent 3

    Quote Originally Posted by Merlox View Post
    GAME IS STILL NOT FILLED 15 PEOPLE

    Hey Chaox, Do you wanna 2nd Georgia again? I think you will enjoy them more now.

    Turks start the game. We need a turks player!

    Hell no! The Georgian military is not one that my knowledge of tactics has good enough command over. No HA armies for me when I'm playing against real people! Speaking of which, did you finish me off in our duel yet or am I still alive? I sent you the next turn.
    Last edited by Chaotix; 07-23-2008 at 18:56.
    Keep your friends close, and your enemies closer: The Gameroom

  18. #18

    Default Re: Broken Crescent 3

    Yeah.. but... you could always be the sindh... last i checked they wern't that into HA either. (Dun dun dun)

    Also, Kingdom of Jerusalem is still open

    I'm just trying this because theres 2 people who really want the markians. =/

    And also about the duel, because you refused, your faction was destroyed. Duel over, good game.. =x
    Last edited by Merlox; 07-23-2008 at 19:36.

  19. #19
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Broken Crescent 3

    You took both my remaining cities, huh? Maybe you should write up an endgame post or something in your thread

    I did kind of ask for Makuria way before the other guy did... and that would definitely be my first choice. But if someone else is going to be heartbroken cause they don't get their Makurians, I guess I could take KoJ. I had a whole strategy and everything worked out for Makuria
    Last edited by Chaotix; 07-23-2008 at 22:15.
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  20. #20
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Broken Crescent 3

    I'll take the KoJ, but I'm out of multiplayer battles. See, I've got a laptop that runs M2, but doesn't have the Internet, and I've got a desktop that runs the Internet, but doesn't run M2, so multiplayer is out of the question.

    EDIT: didn't see Chaotix's post. Well, I'll take whatever faction is left.
    Last edited by Warmaster Horus; 07-23-2008 at 22:28. Reason: Didn't see post.
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  21. #21

    Default Re: Broken Crescent 3

    I am glad you are trying to discribe this, but here is a possible solution Since we are going to be playing either Playerr vs VH computer, auto resolve, OR, (Special request of player vs player) You can take the advantage of going player vs VH computer, and I will warn you, KoJ isn't for pushover, every one wants you dead. :o

    UDATE:: I have ballanced the game out more, there is NO wooden castles or small towns any more.
    Last edited by Merlox; 07-24-2008 at 00:44.

  22. #22

    Default Re: Broken Crescent 3

    Wow, on the second thought, I am really doing horrible at the holder of the meeting, Hey Warhorse, Wanna switch? Georgia was my 2nd pick. XD

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