“The economic revisal. I know some of us will miss the ridiculous revenue previous trade could generate, but this is more stable and a tad more realistic.”
Perhaps… To me it creates a more challenging and interesting game and that what’s important to me. Hopefully that is somewhat true for you and everybody else as well.
“Although I get the feeling the overall upkeep could've been a wee bit higher…”
Well according to the concepts of my design, upkeep should be only a minor cost for tactical units, it is commissioning new troops, training and equipment that should be the big spending area. But if you feel that way, increase it then… It’s is ok! If you believe that your personal game gets better by doing that, do it!
“This also enables you to set up proper trading routes much more quickly, somewhat off-setting the trade reduction.”
You forget the potential threat of pirates, if the rebels get their hands on developed ports you will probably have to fight some for sea-supremacy.
“The increased range missile units have (and seemingly slightly increased hitting power?). Suddenly they're actually dangerous and can "keel you" instead of merely forcing the AI to close contact. Building a missile heavy army now seems like a viable option to me…”
Well, this is the way I like it, as simple as that. Actually the whole CA projectile system has been thrown out, it simply was not good enough for redux. There is no point in having archers and stuff if they can’t make an impact in battle, is there?!? As far as I can tell, arrows can be very dangerous and useful in battle, so there is little to debate in that regard. Why should redux be an exception to this? I know that it is in MTW, but that’s CAs problem not mine! Hehe!
Especially longbowmen have insane range now. Maybe you actually went a bit overboard on the range (by a little), not sure.
Frankly, I have always been annoyed by the fact that in the original MTW the unit description for longbowmen states that they could fire bursts up to 300m… Enough BS, now they can! And that description is accurate for the first time ever! Hehe! Well, what the point of having longbows, if they are not allowed to be longbows? The crappy MTW standard of 100-120m or so is ridiculous… Besides, it creates a cool tactical diversity in the game.
“The differences in building costs and duration. They make the game a bit more difficult but finally make a lof ot sense! It is ludicrous that it used to take people 4 years to build a whorehouse. Now it seems a lot more logical. Big buildings take more time, posh buildings dig into your coffers.”
Agreed… Of course there are some cost-adjustments to correspond to the circumstances of the game, but yes it is the basic plan here.
“AI finally seems to build troops capable of actually breaking a few skulls up close. I'm actually kinda worried about the huge, well-trained French force lurking south of my borders.
This is redux… Expect it… I won’t have it any other way. Besides, if other factions can’t or are not allowed to be dangerous for you, why even bother to have them in the game?!? Or even to play the game for that matter? You must have the risk of actually loosing the war & the game otherwise it isn’t that much of a game I think. In redux you can loose, and especially if you are not accustomed to the reduxed circumstances (everything is different). We have had some testified examples of that in this thread (I can’t remember which posts though).
“AI also seems to be more willing to engage in diplomacy and interfaction marriages. Don't know how their attitudes will change once your empire gets really big (as they did in the OG game), but for now I like.”
Hardcoded…
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Now before I continue, there are some things I simply can’t agree upon and you will have to live with that, I will also have to live with the fact that you got some opinions I simply can not understand, even if I try. But, above all, don’t take things the wrong way on some things when I present my own remarks to your stuff here, because it would be a **** shame if you did. And it is certainly not what I am looking for at all. Ok?
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“The extremes in unit size. I've obviously just started the game so I don't know how the ultimate overall balance is, but I've seen some factions being able to train huge blocks of troops (pure quantity in one unit). Although these units are very expensive indeed, the prospect of having to face blocks of 100-a piece well trained Muslim cavalry isn't a pleasant one. Catholic nations' Royal Knight bodyguards only come in packages of 10? They have a tendency to expire rapidly with those small numbers.”
Well this is your opinion (which of course you are entitled to), mine is that you are too stuck thinking in the framework set by CA. This is redux, different set of perspectives, rules and ways of designing things. Many people seem to have a hard time realizing that, as in it does not have to be similar to what CA did in the original. Believe me it works just fine, I have played thousands of battles it’s not a problem. Royal Knights just need some support, that’s all.
“The chronological incorrectness: Ah well, just don't read the year too literally :). It's more like an unfixed period somewhere in the Middle-Ages. I do like historical correctness and I like the principle of the OG game where some units weren't available up to a certain date or technological innovation, but the mod offers enough on other areas that I'm not that bothered by it.”
See redux-“ReadMe” for answers… the “Historical accuracy”-part, it should do the trick for you.
AI factions slightly hesitant to go to war with each other? I've only played 30 odd or so years so far, but I haven't seen a "conflict of opinion" yet. Not that I mind a less agressive AI, though, on the contrary, I hated medieval's original semi-suicidal strategy AI.
Don’t judge redux based on one single campaign, it’s ever changing from one to the other. Sometimes the AI is doing what you are describing here, at other times it doesn’t. With redux you never know until you are facing the matter of fact. It is unpredictable, it’s the reduxed way. I have also made other comments on this in other posts as well I believe.
“The helmeted knight portrait that seems to be ubiquitous.”
See redux-“ReadMe” for answers… Customization-part.
“…the princesses are finally hot…”
This is redux… I won’t have it any other way.
“…[princesses] but all look alike as well.”
I simply cannot agree with you here. I just can’t. My eyes tell me a very diffrent story. You are of course entitled to your opinion, but I simply can’t understand it. Have you actually looked closely??! I can’t even begin to understand how you have come to this conclusion. Are we even talking the same game here?!? The best I can do for you here is that some of these girls have similarities, I am willing to recognise that, but beyond that, well... I just can't do any better for you.
“[princesses and generals] This is a minor detail of course and I'm sure can be changed easily if I really wanted to.
Im confused. Not quite sure how to interpret or understand this… Perhaps it’s best to leave it at that. But for the record, making 100 new and presentable princesses is anything but easy; I talk out of experience here and so far no other designer have done this for MTW, apart from me. So I’ll guess you’ll have to take my word for it.
“Some poor English in some of the unit descriptions, from simply typo's to crooked English. This doesn't affect the game obviously, and typo's are inescapeable, but still it looks terrible (keep in mind I'm a genuine spelling Nazi).”
Well, if you really like to do something about it, you’re hired! Nazi away and send it in! As simple as that. Because I do prefer it to be correct and I have surely tried to kill ‘em all (i'm just not skilled enough to erase them all, evidently). Actually I tried to have other players to keep their eyes open and obviously it did not work, now did it? By all means PM me with your findings and corrections and I will most likely fix it later on, and I will credit you for it.
“Also, some units (Kerns, Gallowglasses for example) have a "thing" that causes the unit name to appear weirdly on the description sheet, in brackets with a lot of question marks and something about not being to find the plural or whatever. The actual descriptive text isn't there. LoL. Purely cosmetic, though and only happens with a few troop types.”
This is a first, and really strange at that… Gallowglasses don’t even exist in redux, Bozewolf…. I should know, since it was I who made it. Are we really discussing redux here?
As for the kerns, that does exist in redux, I can’t replicate your scenario. Could you post in an exact list of the units that you claim you are having problems with? But above all is this really redux you are referring too? I can’t even find a single unit that fit the scenario that you are claiming here, not even close actually.
Perhaps you are referring to the Viking campaign… Well, I just don’t care about that, because it is not part of redux in any way. My suggestion is that you delete it completely and that goes for all non-redux “quick battles” as well. If you want the Brittish Isles-map, do a redux mod, if you want some “historical accuracy”, do a redux mod…. It’s all possible and those possibilities are also included in the designs for redux (as I said, that trait is probably unique for redux and modded-MTW). Use that built in design! Also, you would not be the first that does these things for your personal game. Redux is a platform, use it! All the guides for these things are available here at the Org!
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