I remember that mechants in mods like stainless steel were actually good for more than 1 mnai a turn, so they can be modded to be, well, useful and they shouldn't be thrown away. Also, I have no clue if this can be scripted or what but can you make merchants of one faction more "potent" than another. Like when you train one it has more experience than usual based on faction. In example, Carthage would have the best merchants, period. Following behind would be Casse, Saba, and Ptolemies, because they were very rich kingdoms that conrolled a lot of trade. This would only be starting out. So a Carthaginian merchant would start out with like 5 coins (or whatever they use to represent experience stars) but if he isn't used then he'll just stay the same or even go down. A Roman merchant would start out with 3 or 2 but can work his way up to buy out the Carthaginian one. What do you guys think?
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