Suffice it to say I agree with just about everything Kiron Drayga has said in this thread. I'm glad someone else appreciates that WWI and WWII are not the same thing; it's getting a little tiresome that every time I mention that I'd like to see a WWI strategy game I am told "but there are loads of WWII games already"; they are totally different conflicts. Does the prevalence of games set in the Ancient period negate the need for games set in the Medieval period?
I also largely agree with the assertion that although WWII is outside the bounds of what Total War could forseeably do, WWI is not. It would take a major reimagining of the tactical aspect of the game, not to mention a significant advance on the current technical capabilities of the batle engine, but I suspect it could be done. We need to distinguish between what the Total War series
has been about so far, and what it fundamentally
must be about.
So far, the tactical combat has been primarily about melee, with ranged units playing an important but ultimately secondary role (although I would argue that the tactical game would be very boring if it were
just melee, with no skirmishing at all to limit the dominance of heavy troops). In Empire this is likely to change, with ranged fire being the main means by which two armies will engage in combat and with the ability to charge to melee playing an important, but ultimately supporting, role. It's a different interpretation from what Total War combat has been about so far, but I would argue it would be take an extremely narrow and needlessly restrictive definition of the tactical game to argue it is not still recognisably Total War.
Similarly, tactical combat has
so far been about close-packed, ordered formations of men who by and large fight as a unit and have relatively little individual autonomy. However, I see no fundamental reason why a Total War game could not take a different interpretation of how units should behave without ceasing to be a Total War game.
As I have previously stated, the main obstacle to a WWI-era Total War, besides the fact that apparently no one realises it is not the same thing as WWII, is the sheer question of scale. Armies became so large and fronts became so long that the idea of flanking in the sense it currently exists in in Total War became impractical. Although this would certainly require an interesting departure from traditional Total War tactics (I for one would relish the challenge of trying to turn the first day of the Somme into a British victory, for example), at present the battle engine is simply not equipped to deal with the idea of scale being an important factor; in all but the largest battles, the amount of time it takes for a unit to march the length of the battle line is unlikely to be large enough to affect the outcome of the battle. Basically, we would need to see an increase in both the size of the battlefield and the number of soldiers by an order of magnitude or two; armies numbering in the tens of thousands and a battle front of ten kilometers or so would I suspect be enough to do the typical WWI battle justice.
Again this would be a significant reimagining of what Total War combat has traditionally been about, but I don't see why it's something the Total War model couldn't be adapted to, other than the fact that at present the technology isn't up to modelling such huge battles. Certainly it couldn't and shouldn't be done in the next installment; but maybe a few installments down the line, when technology has advanced, it could be done.
On a different note, I'd also like to point out that I too have no desire whatsoever to see concentration camps in a Total War game, nor do I think it could tastefully be done, not in abstracted, conspicuous-by-its-absence form and certainly not in all its horrific detail. I simply don't believe we are yet in a era where it would be appropriate to present an atrocity so keenly felt in the modern conciousness as the Holocaust in the context of an entertaining game. Similarly, I have no desire whatsoever to play Rwandan Genocide: Total War, Darfur: Total War, or Khmer Rouge: Total War.
PS It's good to see so many high-quality contributions from new members at the moment.
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