I think we should increase the cost of maintaining the unit, simultaneously increasing the fallen recovered (only for winners) almost to the point of having the same army as before. This will lead armies of elite away from the place where you retrain.
I hate small armies because it is very boring fight 2-3 units (it is a waste of time). Fighting with a large army against other large armies is more challenging (and realistic).
Decrease the number of armies around, but big.
The rebels that are formed from nothing just give discomfort because you forced to chase and fight, perhaps only 2 units.
I am not saying to remove them, but to adjust them so that they form large rebel armies, a few times.
Thus, every victory will really make sense and the consequences of it will be more relevant.
There are 3 important points:
1-greatly increase the fallen recovered for the winners
2-increase the cost of maintaining the unity
3-implement a different system of rebels
So finally in TW will be truly decisive battles instead of continuous siege to the city ...
Tell me what do you think of this ...
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