Prologue
A lonely, rusty old van clanked and rattled its way through the town. While not being noticed at all by the villagers, the people inside the van were taking a good look at their changing surroundings. One of them in particular seemed to be lost in his own thoughts, deep in his memories. It had indeed been a long time since he had been through these parts.
The town was thriving, having fully recovered from its near-decimation of many years ago. It had almost been a perfect, thorough job, but the villagers had survived and removed the threat against them just in time. The sudden lack of reports coming from the town of Gameroom prompted the man to take a drive through town and figure out what had happened.
He didn't particularly care that people would identify him as part of la Cosa Nostra. Even if they did, they couldn't have done anything about it. His hired crew, as it turned out, had killed all but three of the villagers. This fact had steamed the man even further. They were so close! but they couldn't pull it off. In the end, the Gameroom lived. And now, it had repopulated.
The man, after driving through town, decided then and there that he would wait before he delivered his revenge. Sure, he could have hired a couple of bagmen off any street to come in and pump the last few people full of lead, but that would have been a hollow victory. Instead, he would wait. The Gameroom would repopulate. It would once again thrive. And as time passed, people would forget about the events that had transpired here as they became part of the distant past.
No longer.
And so, the van with the words Vincenzo's Guttering painted on its side pulled up to a select house, still not being noticed by anyone in the town. After all, this sort of company was a common sight around these parts, what with the local obsession with property. Nevertheless, the three men still took precautions, being modestly-dressed in guttering uniforms, walking up to the house, and ringing about the doorbell.
In a short time, somebody inside opened the door. Upon seeing who was visiting him, the man said in a loud, overly-theatrical voice, "It's about time! My house could really use some guttering work!" He motioned the three men inside, glad to be able to speak freely.
"You're using the same van as last time?" the owner said. "Won't anyone notice?"
"No," said Vincenzo, the man who had been deep in thought the whole ride over. "And if they do, they won't make the connection. That is why we have waited so long. The town won't know what hit them."
One of the others, Gregorio, piped in. "You know what you have to do?"
"Yes," said the owner, showing only a slight sign of nerves. "As per your orders, I have identified two townspeople to be my henchmen. I am certain they will accept my offer once I make it to them."
"They'd better," said the final "gutterer", Jacopo.
"They will" said the owner, getting more nervous.
"Good," said Vincenzo. "The time has come. As soon as we leave you will contact your two designated henchmen. Once you have done this, your task is to kill every single one of these miserable wretches living in this cursed town. They have wronged me once in the past, deprived me of several of my best man. You will see that they all pay. I will get my revenge, and you will be the one to deliver it."
Upon saying this, Vincenzo and the other two departed the house, leaving the owner in his own thoughts. Vincenzo had recruited him a long time ago just for this task. Now that it was finally upon him, he would see it through. He would personally wipe this pathetic town off the map. He would become the Godfather.
~~~~~~~~~~~~~
Rules:
This game is a resurrection of the classic Godfather series, hosted by the legendary Silver Rusher, who is sadly no longer with us. This series has always held sentimental value for me, as I took part in both games and have fond memories. In my opinion, the intricacies that Silver designed provide for high psychological drama and endless replay value.
If you're interested in a little history, the first installment in the series is here. The Godfather, Part 1 took place in September 2006 and resulted in the first ever Total Mafia Victory. Part 2, played in October-November of 2006, became the first Mafia game to break 1,000 posts and I consider it to be the greatest game of all time, even eclipsing Capo II. I'll leave you to see how it ends.
At the start of the game, instead of selecting the mafia, I will select one Godfather, whose job is to PM me with two other villagers who will become the Godfather's grunts. The Godfather will not be able to kill anyone in the game unless he is the only mafioso left.
Once the two grunts have been selected, the town will elect a Chief of Police, who cannot vote but is immune to night kills. This will be considered Day 1 of voting.
Immediately after the Chief is selected, I will select, out of the left over townies, someone to be the Detective, who gets the usual powers. The Godfather shows up as innocent to the Detective.
When sending me their kills, the mafia need to PM me them in the exact form they will appear. Unlike in my Mafia series, I will do very little editing, so you will need to disguise/uniformize your writing style.
Each Grunt can kill one person per night. This means that when one Grunt is executed the mafia's firepower is essentially chopped in half. As previously stated, the Godfather cannot kill unless he is the only mafioso left, in which case he can kill one person per night.
Standard dead/PM rules apply. You can't post any sort of conversations you had once you are dead or reveal your role, or hint at your role. The Detective cannot reveal privately, and cannot try to get around this by posting something in his location or signature or anything like that for five minutes. Say that you're the Detective in the thread. Also, no screenshots. Anything else is fair game.
Voting procedure is also standard.
On the first day, you will be voting for a Chief of Police only, in which case the voting will be as follows:
Elect: GeneralHankerchief
If you wish to change your selection, please do so as follows:
Unelect: GeneralHankerchief
Elect: Silver Rusher
Starting on Day 2, the usual Vote: GH system is in place. You are allowed to vote "abstain" and also, for the first time in one of my games, "no lynch".
The Chief of Police can only be removed through a lynching. If the situation arises where we need to elect a Chief of Police mid-game, I'll deal with that as it comes.
Inactive players will be dealt with via the Wrath of God. I hold no specific criteria for Wogging. Basically, if I think you're inactive, you're gone.
Tie votes will be dealt with by a re-vote with only the players with the most votes eligible for the lynch.
Finally... I'll let Silver explain the final rule:
Roles:Originally Posted by Silver Rusher
Godfather: Randomly selected first. Picks two grunts. Shows up "innocent" on Detective investigations. Cannot kill until he is the only mafioso left. The Godfather's lynching results in an immediate victory for the town, even if there are still mafiosi alive!!!
Grunts (2): Selected by the Godfather. Can kill one person each night. If only one grunt is left alive he cannot kill two people per night to make up for his partner's absence. Shows up "guilty" on Detective investigations.
Detective: Randomly selected once the Chief of Police has been elected. Can investigate one person each night, however, cannot determine the Godfather. CANNOT REVEAL PRIVATELY.
Chief of Police: Elected by town on Day 1. Cannot vote, but cannot be night-killed. The Chief cannot be sacked; if you wish to remove him from his position, you must lynch him. An optional feature to the CoP's role is that he may provide me with the daily lynch methods if he so wishes.
Let's have a great game, everybody!!!
Signed up (28/30):
Ichigo (welcome back, BTW!)
shlin28
YLC
777Ares777
Andres
seireikhaan
TevashSzat
Quintus.JC
Lord Winter
Rythmic
White_eyes:D
CountArach
Tratorix
Chaotix27
Sigurd
Reenk Roink
glyphz
boudica
187Beefyz
taka
Seamus Fermanagh
Jolt
LittleGrizzly
Gaius Scribonius Curio
Ignoramus
Askthepizzaguy
TinCow
Sasaki Kojiro (also welcome back!)
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