Changelog to do:
Make all factions playable.
Extend number of turns.
Rebalance ships (build time/cost upkeep)
Suggestions welcome, it looks really bad and small right now.
Changelog to do:
Make all factions playable.
Extend number of turns.
Rebalance ships (build time/cost upkeep)
Suggestions welcome, it looks really bad and small right now.
Last edited by pevergreen; 03-02-2009 at 03:07.
Just a question to get you started.
Do you plan to extend the number of turns by increasing the number of turns per year, or extending the time of the game?
Both seem desirable to me, but the second might prove a bit harder…only wondering.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
To start with, the actual time of the game. 100 years just does not seem right to me.
Most likely until 1820-1850. Something that works. 2 turns a year gives you 300 turns or so. With the increased province count coming with the map, hopefully you'll need it.
I wonder how moddable the technology tree will be?
Because if it you are able it might be nice to incrase the number of technologies in the game. I'm sure people here at the Org can dig up loads of interesting historical tech to include.
It would also make the extra fifty years you plan to add on more interesting.
Perhaps you could also add more 'naval only' trade theatres into areas if you extend the map.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!
Please, the speed...
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
They do seem a little fast on the whole, more so when you consider they're trying to keep formation...
I think they need to be moved to around 80% to 90% of their current speed.
2D & 3D Games Artist
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