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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Planned Version 0.01 of VEM

    Changelog to do:
    Make all factions playable.
    Extend number of turns.
    Rebalance ships (build time/cost upkeep)

    Suggestions welcome, it looks really bad and small right now.
    Last edited by pevergreen; 03-02-2009 at 03:07.
    Quote Originally Posted by TosaInu
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Just a question to get you started.

    Do you plan to extend the number of turns by increasing the number of turns per year, or extending the time of the game?

    Both seem desirable to me, but the second might prove a bit harder…only wondering.


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  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    To start with, the actual time of the game. 100 years just does not seem right to me.

    Most likely until 1820-1850. Something that works. 2 turns a year gives you 300 turns or so. With the increased province count coming with the map, hopefully you'll need it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    is not a senior Member Meneldil's Avatar
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    Default Re : Planned Version 0.01 of VEM

    Given that most countries are represented by between 1 and 3 provinces, I'm not sure the province count will be that much higher than in RTW/M2TW, even while counting in India and the Americas.

  5. #5
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I wonder how moddable the technology tree will be?

    Because if it you are able it might be nice to incrase the number of technologies in the game. I'm sure people here at the Org can dig up loads of interesting historical tech to include.

    It would also make the extra fifty years you plan to add on more interesting.

    Perhaps you could also add more 'naval only' trade theatres into areas if you extend the map.


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    There certainly is a lot to do, but not much I can do without the game.

    Keep the ideas coming!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #7

    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    Make all factions playable.
    By Make all factions playable, do you mean for both custom battles and the campaign, or just the campaign?

  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    As of now, doing either will be very very hard.

    Most likely just for campaign, but we will see.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #9
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!

    Please, the speed...



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I havent found issue with it, when they run, they run, but they tire fast.

    Its more realistic than RTW, thats for sure.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  11. #11
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by Crian View Post
    Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!

    Please, the speed...
    IMO, the Native American's run like horses. I understand they don't carry much but sometimes it seems as if they can out run my cavalry. And even if they do tire out quick they still fight with quite a ferocity.

  12. #12
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Planned Version 0.01 of VEM

    They do seem a little fast on the whole, more so when you consider they're trying to keep formation...

    I think they need to be moved to around 80% to 90% of their current speed.
    2D & 3D Games Artist
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