Poll: Which faction do you want to be the 12th faction?!

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Thread: 12th playable faction

  1. #61
    Member Member KozaK13's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by pdoyle007 View Post
    One of the interviews said that finishing RtI unlocks the USA for the Grand Campaign
    I think that is the test of time chapter in RtI that they mean. You emrge into the grand campaign as america right after the war of independance.

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  2. #62
    Member Member General SupaCrunk's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Fisherking View Post
    Yeah, so you can’t conquer the world with Corland or Bavaria until day two or three…

    What language did they speak in Corland in those days anyway?

    I am looking forward to upholding the great Bavarian Naval traditions!

    We’ll teach those blighters to mess with us!


    In Latvian, i live in Courland! Courland now is Latvia.



  3. #63
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by GSC View Post
    In Latvian, i live in Courland! Courland now is Latvia.
    So, what will we hear them say if everyone is speaking the proper languages?

    I am of course guessing they won’t get everything right, just like me and the spelling.

    But I doubt my Bavarians will be speaking Bavarian and will only be speaking German…and that likely with a Hamburg or Berlin accent…


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  4. #64
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Fisherking View Post
    So, what will we hear them say if everyone is speaking the proper languages?

    I am of course guessing they won’t get everything right, just like me and the spelling.

    But I doubt my Bavarians will be speaking Bavarian and will only be speaking German…and that likely with a Hamburg or Berlin accent…
    Whether a faction gets their own language and accent probably depends on how easy it would be to find a Voice Actor who can speak that paticular language or accent.

    How easy would a convincing Bavarian accent be to find in the UK?


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  5. #65
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Sir Beane View Post
    Whether a faction gets their own language and accent probably depends on how easy it would be to find a Voice Actor who can speak that paticular language or accent.

    How easy would a convincing Bavarian accent be to find in the UK?
    Bavarian is not just an accent or a dialect. It is classed as a language.Just like Friesian…

    Not to say there isn’t an accent and dialects…

    It isn’t so hard, UK or elsewhere…you just have to be smart enough to ask!

    Just like you should have been smart enough not to get me on the subject of Languages!


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  6. #66
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Fisherking View Post
    Bavarian is not just an accent or a dialect. It is classed as a language.Just like Friesian…

    Not to say there isn’t an accent and dialects…

    It isn’t so hard, UK or elsewhere…you just have to be smart enough to ask!

    Just like you should have been smart enough not to get me on the subject of Languages!
    Ooops.. well back to topic then.

    Seems like people really want to see Portugal and the Mughal Empire as the last two factions. Here's hoping CA delivers!


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  7. #67
    Member Member GMaximus's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Fisherking View Post
    So, what will we hear them say if everyone is speaking the proper languages?
    I think if Lithuanian makes it in by some miracle (perhaps Polish-Lithuanian units respond in both languages, or there are several specific Lithuanian units? Who knows, although IIRC Polish was mostly used by the nobility in teh Commonwealth so I wouldn't be surprised if there was no love for us liths again), it's safe to say they'll make Courland use Lithuanian, since both languages are very similar (as far as I've encountered Latvian, anyway, feel free to smash me to pieces here if I'm wrong).

    Just so I contribute to the main point of the topic, I hope Sefevids make it in as the 12th playable factions, as I intend to play them and the more polish, the better. Although honestly, I'd be as satisfied with the Crimean Khanate, although it being playable would be... unexpected, methinks.
    Last edited by GMaximus; 02-11-2009 at 19:47.

  8. #68
    Mercury Member Thermal's Avatar
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    Default Re: 12th playable faction

    While i believe, to keep quality 50 factions shouldnt be made playable, a good half should be IMO, any that has a quality aspect should be playable, only the really rough factions being unplayable....


    edit: at the twc people are pretty damn sure its maratha confederacy, and portugal looks almost impossible, so y'know...
    Last edited by Thermal; 02-13-2009 at 00:06.

  9. #69
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: 12th playable faction

    I wouldn't care if the campaign for Switzerland or something was completely impossible, I just want the option.
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  10. #70
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    It's a mute point now guys, I mean the 12 playable are in. You can hope for more in a expansion or another tw game but at moment it's 12.

    With a deadline crunch, demo demands, etc, I don't think they are going to suddenly add another 20 or 30 factions.

    Tuesday we find out who number 11 is :)

  11. #71
    Member Member General SupaCrunk's Avatar
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    Default Re: 12th playable faction

    It has been stated by CA 24 factions are unlockable (36 starting)



  12. #72
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    anybody got a quote to back this up? Last I heard it was 12.
    and official site still mentions 12.

    Last confirmation on non playable from official forum was

    "Non-playable: approximatly 40. "
    Last edited by Polemists; 02-14-2009 at 08:35.

  13. #73
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    Further news

    Due to steam this is being mentioned alot

    One big area where the 12 playable will differ is the multiplayer. They will be the only playable options in the Multiplayer campaign.
    Meaning while you can mod in the locked factions in the single player campaign you will not be able to take them online.

    This has been semi confirmed in a interview with a CA staff member named Kieran

  14. #74
    Member Member General SupaCrunk's Avatar
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    Default Re: 12th playable faction

    I talk about Singleplayer, i don't care about Multiplayer.



  15. #75
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    Well CA has confirmed multiple times that in the single player only 12 will be playable, thus the countdowns, polls and everything else. It even lists it on official website.

    A mod may be able to let you play the others, but they won't have as many features at the main 12.
    Last edited by Polemists; 02-14-2009 at 12:06.

  16. #76
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: 12th playable faction

    Given that CA are doing a Faction Feature for each of the 12 playable factions and have repeatedly stated that there are only 12 I don't think '36' can be accurate.

    If you can quote a source and give us a link I'd be prepared to revise my position however. But the amount of info saying '12 playable factions only' has been overwhelming.
    Last edited by Sir Beane; 02-14-2009 at 13:31.


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  17. #77
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: 12th playable faction

    Aren't there only 12 playable factions in RTW, but a single mod will et you play the others?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

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  18. #78

    Default Re: 12th playable faction

    Portugal, obvioulsy.


    they aleast still held considerable overseas territories
    - In the year 1700, it was the second/third largest colonial empire.
    Spain was the largest empire.

    Portugal were declining but..
    Not exactly.
    In the second half of the century, agents of the Portuguese Crown introduced political and economic reforms designed to "modernize" their commercial systems. The Pombaline reforms attacked vested interests, dismantled long-standing institutions, and lifted barriers to trade, all with the goal of boosting Crown revenues, expanding imperial commerce, and reducing territorial and economic encroachments by foreign powers. The resulting "golden era" was abruptly interrupted by the outbreak of the Wars of the French Revolution and Napoleon.

  19. #79

    Default Re: 12th playable faction

    Quote Originally Posted by Polemists View Post
    Well CA has confirmed multiple times that in the single player only 12 will be playable, thus the countdowns, polls and everything else. It even lists it on official website.

    A mod may be able to let you play the others, but they won't have as many features at the main 12.
    if there are only twelve, and the first 10 are european/middle eastern (ottomans), then i hope they go for more exotic factions like the iroquois or the mughals/some other indian faction. that would add a LOT of variety to the game.

    and if the ease of modding that CA claims is to be believed, more features could be created?

  20. #80

    Default Re: 12th playable faction

    Has anyone heard what they mean by "unplayable?" In Rome Total War, you could play any "unplayable" faction by modding descr-strat, but they were, in general, far less developed than any other faction (Harder campaign, more cloned units, and less units overall) Will it be the same in Empire? Or will the "unplayable" factions be truly unplayable?

  21. #81

    Default Re: 12th playable faction

    By interest it would be Iroquois, then Persians, then Mughal. All others are probably very similar to some existing faction, except perhaps the Crimean Khanate, but the Persians would be similar enough.

    However I assume "playable" means playable at the beginning, and all factions can be unlocked once you beat them. So I chose Mughal. For this reason: the Iroquois can be easily unlocked by playing as Americans, or British or French. The Persians can be easily unlocked by playing Russia or perhaps Uthman/Osman Empire. The Mughal are the only very far away one, and it would be more convenient that way, else you'd have to unlock it by fighting till the ends of "the world".
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  22. #82
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by ThePianist View Post
    By interest it would be Iroquois, then Persians, then Mughal. All others are probably very similar to some existing faction, except perhaps the Crimean Khanate, but the Persians would be similar enough.

    However I assume "playable" means playable at the beginning, and all factions can be unlocked once you beat them. So I chose Mughal. For this reason: the Iroquois can be easily unlocked by playing as Americans, or British or French. The Persians can be easily unlocked by playing Russia or perhaps Uthman/Osman Empire. The Mughal are the only very far away one, and it would be more convenient that way, else you'd have to unlock it by fighting till the ends of "the world".
    Factions are not unlocked by beating them. There are 12 playable factions, all of whom you will be able to use from the start. No more factions are playable, the only way to unlock them will be mods.


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  23. #83
    Member Member General SupaCrunk's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by retep219 View Post
    Has anyone heard what they mean by "unplayable?" In Rome Total War, you could play any "unplayable" faction by modding descr-strat, but they were, in general, far less developed than any other faction (Harder campaign, more cloned units, and less units overall) Will it be the same in Empire? Or will the "unplayable" factions be truly unplayable?
    Same as RTW.



  24. #84
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    Well in theory we should find out the 11th faction today, I assume it's going to be Marthas and no one will be all that suprised lol.

    We will see, not sure what time they usually release the info. I'd assume in about 8 hours or so, but I could be wrong.

  25. #85
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Polemists View Post
    Well in theory we should find out the 11th faction today, I assume it's going to be Marthas and no one will be all that suprised lol.

    We will see, not sure what time they usually release the info. I'd assume in about 8 hours or so, but I could be wrong.
    If you go to the Factions page on the main site you can see that Austria's name and link has now moved to the left of the three columns rather than being in the centre like it was previously. That seems to be a good indication that thr site is abou tto be updated with a new faction.


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  26. #86
    Member Member Polemists's Avatar
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    Default Re: 12th playable faction

    Well it's noon now, hopefully either nowish or at 1 they will announce it.

    I am hopeful it will be one, as they need a hour to prepare the awesome demo announcement :)

  27. #87
    Member Member General SupaCrunk's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Sir Beane View Post
    If you go to the Factions page on the main site you can see that Austria's name and link has now moved to the left of the three columns rather than being in the centre like it was previously. That seems to be a good indication that thr site is abou tto be updated with a new faction.
    It was already moved few days ago



  28. #88
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: 12th playable faction

    I am already pessimistic. I believe it will not be Portugal although I voted for it. The cutting of South America just reveals how "British Empire: Total War" this game is. How could anyone cut a continent of such an importance in the Imperial International arena? Portugal went to get most of its income throughout the period of Brazil's gold mines, and its inclusion would be an interesting possibility to start with a weak country and turn it into a potentially Great Power. Since Brazil and Africa is not in, the large Portuguese Empire which Portugal maintained is cut to Goa. *pfft*
    BLARGH!

  29. #89

    Default Re: 12th playable faction

    Pessimistic? *shrugs shoulders* The History is written by the winners.

  30. #90
    Member Member KozaK13's Avatar
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    Default Re: 12th playable faction

    Quote Originally Posted by Lucidus View Post
    Pessimistic? *shrugs shoulders* The History is written by the winners.
    I love it

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