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  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Getting rid of the giant trees

    Normal trees at last!


    What do you mean by "Normal trees at last!"?

    I have edited the map_climates.tga file (which determines the vegetation of a tile in the EB main campaign) to get rid of the annoying giant California Redwood Trees. These were loaded into a battle or settlement-on-battlemap-view when the tile in question had the dark green "alpine" colour. To get rid of these, I changed every single tile with this colour to either northern European (dark orange) or lower mountainside (yellow) colour.

    before:


    after:


    What do I have to do to make it work for me?

    1. Download it from here: map_climates.tga from Axifile or from here: a mirror powered by Ferromancer

    2. Make a backup of your .../EB/Data/world/maps/base/MAP_CLIMATES.TGA file and better also of your map.rwm in the same folder

    3. Copy the new file you just downloaded into the above mentioned place and say "Yes" to overwrite

    4. Delete your map.rwm (same folder - remember, you have just made a backup)

    5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "

    6. Start EB via that shortcut, start a campaign, and quit the game

    7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again

    8. Enjoy your battles now, regularly starting the game from Trivial Script.


    I have an incredibly epic campaign going on at the moment, is it savegame compatible?

    Yes, it is. Of course I take no responsibility for any damage that might happen to your PC / EB-install / ongoing campaign though.


    Thank you Pobs for bringing this up and the work you too did on this matter.
    Last edited by Centurio Nixalsverdrus; 07-27-2009 at 17:36. Reason: Added download source

  2. #2

    Default Re: Help with trees

    Hi CN,

    glad its working for you, and thanks for the idea of using the climates map, good collaboration I would say ...


    Laza,

    the climates map will only work if used in conjunction with the trees folders I sent you earlier I think.. I will check the forests in the sweboz area in my game and see if I still have some trees in there too...


    cheers,


    Pobs

  3. #3

    Default Re: Help with trees

    Ive got no luck with ur tree files.

    I think i keep waiting for eb II and hopefully small well ordered little trees.

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    Did you try my map, Laza?

    If not, try it and start an Arverni campaign and look at the battlemap-view of Gergovia, or of Mediolanum for the Aedui. I'm not sure or I don't think even that the custom battlemaps have something to do with the climates map.
    Last edited by Centurio Nixalsverdrus; 01-29-2009 at 00:24.

  5. #5
    Member Member TheStranger's Avatar
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    Default Re: Help with trees

    Today I had a very disappointing battle in these large and dense forests. The enemy army routed, but I didn't win, because there were single units stuck in the trees and they also weren't visible on the minimap, because the unit fled already from the battlefield. So I had to search the hole map for a few single units...

    My question is: are these changes savegamecomaptible? I don't want to try it, because I don't want to crash my campaign, which is running very stable at the moment. But these maps are a real pain :/

  6. #6
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Help with trees

    Quote Originally Posted by TheStranger View Post
    My question is: are these changes savegamecomaptible?
    Yes. Remember that I don't take any responsibility for the health of your campaign.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Help with trees

    Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.

    Having problems getting EB2 to run? Try these solutions.
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  8. #8
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Help with trees

    Quote Originally Posted by bovi View Post
    Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.
    I have thought of making a new thread about this in the unofficial mod place too. I think I'll make a map where I will have removed all the alpine colour, also that of Scandinavia and the mountainsides around the world. Yes do it if you like to.

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Getting rid of the giant trees

    Moved it. You may want to make a tga file to make it easier for people to use it.

    Having problems getting EB2 to run? Try these solutions.
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  10. #10
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    Quote Originally Posted by bovi
    Moved it. You may want to make a tga file to make it easier for people to use it.
    Great bovi. I have edited map_climates.tga again to get rid of all the trees everywhere around the world and uploaded it to AxiFile.

    See the first post now for download and also for a step-by-step guide how to use it.
    Last edited by Centurio Nixalsverdrus; 02-05-2009 at 23:49.

  11. #11
    Member Member Dutchhoplite's Avatar
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    Default Re: Getting rid of the giant trees

    Errrr....i don't understand how to do the shortcut part
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  12. #12

    Default Re: Getting rid of the giant trees

    many thanks man, great work
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  13. #13

    Default Re: Getting rid of the giant trees

    Thanks, this is extremely helpful! Works fine with my campaign thus far.

  14. #14
    Not Actually Greek... Member NickTheGreek's Avatar
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    Default Re: Getting rid of the giant trees

    When i try and download the file from Axfile it says type in file ID, whats that?
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  15. #15
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Getting rid of the giant trees

    Strange, the axifile link works perfectly for me.

    I get the right page and the download is generated.


    Great work Centurio Nixalsverdrus! I've been using your alteration for some time now, and I'm very happy with it.
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  16. #16

    Default Re: Getting rid of the giant trees

    Oh my God, thank you! Now once and for all I'll be able to play as Gauls without fear.

    Furthermore it is my firm belief that the Hellenistic Suine must be razed from the ground and their survivors boiled alive to free us from their putrid stain on the earth once and for all.

  17. #17
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Getting rid of the giant trees

    Quote Originally Posted by NickTheGreek View Post
    When i try and download the file from Axfile it says type in file ID, whats that?
    I don't know, try it again later perhaps?

    Also you could just save the below map in the first post, and then convert it into .TGA with Irfanview for example.

    Glad it works for you others.

  18. #18
    Not Actually Greek... Member NickTheGreek's Avatar
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    Default Re: Getting rid of the giant trees

    Hey Centurio I finally got it working, cheers man its good to be able to actually fight forest battles
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  19. #19

    Default Re: Getting rid of the giant trees

    I cannot get this to work. When clicking on "EB Main Campaign" i get the message "Please select an item from the list"

    I am using the Rome-ALX.exe, since i cannot start the mod with Rome.exe due to various other mods installed. Is this the problem? how do i get around it?

    Edit: I should probably clarify that this is in the stage where you use the custom shortcut to generate the new map.rwm file.
    Last edited by Twigvest; 07-04-2009 at 16:56. Reason: fix typo in clarification
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  20. #20
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    I don't use alex.exe, but I suggest you take a closer look at step 5 of my guide. The shortcut to EB without trivial script has to point to the .exe you use.

    Edit: Tell me then if it works, than I can explicitly state that in the guide on post #1.
    Last edited by Centurio Nixalsverdrus; 07-04-2009 at 19:31.

  21. #21

    Default Re: Getting rid of the giant trees

    I also uses Alex.exe and doesn't seem to work...no new map.rwm file is created...
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  22. #22

    Default Re: Getting rid of the giant trees

    Damn it. Looks like I will have to battle those Gauls on the defencive and pick my battles in nice open spaces among those damned giant trees. Thankfully those trees dont cover all of modern day france, so my aggressive roman expansion won't be too affected.
    Vlad is your Impaler.

  23. #23
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    Well, I'd suggest you to just try exchanging the map_climates.tga, deleting map.rwm and starting normally.

  24. #24
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Getting rid of the giant trees

    anyone notices that (i have the 1.2 minimod pack) and there is snow on persia? is that correct? or is there a problem with it?
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