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Thread: Atlantis - Total War

  1. #1
    In the shadows... Member Vuk's Avatar
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    Default Atlantis - Total War

    This is not a mod that I am planning on making for sure, just an idea that I had. If any experienced modders are seriously interested in making it with me, I would be glad to set out a plan with them and devote my full attention to it. I can skin and do a lot with txt files, not sure exactly what the new engine will be like, but I am sure I could learn. Any way, I was thinking that ETW's addition of naval combat would be perfect for a fantasy mod like this. It would have to have a completely new map of course. There would be 4 factions, and new units for each. The strength of the mod would lie in the new naval units. There would be one faction with massive wooden structures that tower over everything with 5 decks and stuff. The second faction would rely on really small, fast, steam driven ironclads. The third faction would have living vessels. Things like big turtles with decks on them, and giant snails, and kewl stuff like that. It would probably be too hard/impossible to do something with tentacles. They would have as limited a crew as possible, and be heavy in ramming vessels.
    I do not know what is possible yet, so I am just putting ideas out. The whole idea of a fantasy sea mod sounds a bit hard to do I know, but someone is gonna do it. .
    Also, the land combat could be very unique as well. The first faction would rely heavily on cheap cavalry and massive artilery bombardments. The second one would rely mostly on riflemen and earthworks. The third one would be least technologically advanced, and rely on smaller units or very good units. They could have monster units, large powerful and inaccuracte artillery, and monster cavalry. (stuff at least the size of an elephant, only armoured. I am thinking of land turtles and stuff. Maybe even turtles with cannons on their backs.)

    It could be a very fun mod to make, and not as much work as it sounds. The main jobs would be making the units and the map, but the map would only be very small, and there would be very few units. Also, there would only be three factions. It would be small enough scale to be doable I think. I could probably think up a story line, design the factions and make some concept art in a day or two if anyone wanted to do it. I got some ideas for the factions already that would make them totally awesome.

    If not, it was just a silly idea anyway, so no harm done. Tell me what you think.

    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

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  2. #2
    Member Allu X's Avatar
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    Default Re: Atlantis - Total War

    I'll help, but how many mods are you making Vuk, and how would you share your time between them (reference to the other mod idea in this sub-forum)?

  3. #3
    In the shadows... Member Vuk's Avatar
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    Default Re: Atlantis - Total War

    Do you have any experience modding/what can you do?
    Vuk's mod is simply a set of tweaks that I usually do for the TW games to learn how to mod them. It usually takes me a week or less. (Took me one day for RTW) I do not think it will get in the way if I decide to do this mod. The real time spent is in research which I do before hand, and in game testing that my family does for me afterward. :P This is just an idea though, it will depend on whether or not I can get some real interest. If so, I think it could be awesome though.
    Last edited by Vuk; 02-15-2009 at 16:17.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  4. #4
    Member Allu X's Avatar
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    Default Re: Atlantis - Total War

    Aye it could be very interesting :P

    What would the campaign map look like?

    As for modding... well I can pretty much do anything besides modelling, - I'm very competent with texturing or creating other 2d textures, e.g. faction banners/symbols, and units skinning... also texting/scripting and general logic when it comes to what is realistic and what isn't (although that won't apply to this mod much ) etc.

    We'll have to see what the engine brings us in terms of modding ability before I see what I can do though, :) -

  5. #5
    In the shadows... Member Vuk's Avatar
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    Default Re: Atlantis - Total War

    Kewl, pretty much the same skills as me then. That is good, means I will not be doing all of that myself. Yeah, lots is still dependent on two things: People's interest, and the limitations of the engine. We will have to wait on the game's release to see about that. In the meanwhile (now that I know there is some interest), I can start on some serious concept.

    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  6. #6
    In the shadows... Member Vuk's Avatar
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    Default Re: Atlantis - Total War

    Ok guys, this is a mod that Allu X and I are seriously planning now. We have a while yet to work out the details, and this is good, as the limitations of the game are not yet known. I hope to have a set plan no later than 2 weeks after the games release, and work can begin as soon as the modding tools are released. If anyone is interested, what we need now mainly is a modeller. Allu X and I can handle skinning and 2-d graphics, as well as probably all the scripting. What we also are in need of though will be a good mapper. If anyone is interested, post here.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  7. #7
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Atlantis - Total War

    What's your inspiration, the legend as told by Plato or something more original of your own conception?

    I don't have any modding skills, but I have done a lot of research into Atlantean lore and I'm sure this imagination of mine can come up with at least a few unit ideas.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  8. #8
    In the shadows... Member Vuk's Avatar
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    Default Re: Atlantis - Total War

    Quote Originally Posted by Spartan198 View Post
    What's your inspiration, the legend as told by Plato or something more original of your own conception?

    I don't have any modding skills, but I have done a lot of research into Atlantean lore and I'm sure this imagination of mine can come up with at least a few unit ideas.
    I am basing it completely on my own concept, but if you would like, feel free to send along your ideas.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  9. #9
    In the shadows... Member Vuk's Avatar
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    Default Re: Atlantis - Total War

    As I am no longer planning to buy Empire, I can not make this mod. I am sorry to anyone who was looking forward to it.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

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