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Thread: Extra difficulties!

  1. #1

    Default Extra difficulties!

    i just played a lot of medium/medium dificulties campaign,my army prove unstoppable everytime i get my economy up and running,even with just militia hoplites base infantry army(with 2 to 4 cavalry to take out range units that won't stand and fight,they keep running!!!).

    Then i play very hard/very hard campaign after that,with careful planning,it still happen,my army become unstoppable.The AI army prove to be too few to stand in my way.....(AI got plenty of cash,they just dun produce that fast to create enough troops just to defend themself!I even destroyed Brutii with 300,000+ denarii treasury along with them!!!They do recruit mercenaries,but to few available to be recruit....)

    So i found out the fastest way to create huge army for AI,that is they will recruit MERCENARIES!
    So i decide to create that pool of MERCENARIES to be recruited.

    pool Britain
    regions Britannia_Inferior Tribus_Silurii Britannia_Superior Hibernia
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Germany
    regions Tribus_Saxones Germania_Inferior Tribus_Chattii Agri_Decumates Germania_Superior
    unit merc barbarian infantry, exp 1 cost 800 replenish 0.60 - 4.40 max 40 initial 2
    unit merc barbarian cavalry, exp 2 cost 800 replenish 0.06 - 0.19 max 5 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Eastern_Europe
    regions Locus_Gepidae Locus_Gothi Pripet, Hyperboria
    unit merc horse archers, exp 0 cost 800 replenish 0.02 - 0.08 max 2 initial 0
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
    unit merc barbarian cavalry, exp 0 cost 800 replenish 0.03 - 0.08 max 5 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Steppes
    regions Tribus_Sakae Tribus_Alanni Tribus_Sarmatae Maeotis Scythia Bosphorus
    unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.1 - 0.15 max 5 initial 0
    unit merc horse archers, exp 1 cost 800 replenish 0.12 - 0.38 max 6 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.30 - 0.50 max 10 initial 0
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Central_Europe
    regions Regnum_Marcomannii Boihaemum Tribus_Iazyges Dacia
    unit merc illyrian, exp 0 cost 700 replenish 0.25 - 0.38 max 6 initial 1
    unit merc bastarnae, exp 0 cost 1700 replenish 0.80 - 1.80 max 20 initial 0
    unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.1 - 0.15 max 5 initial 0
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 1.90 max 20 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Gaul
    regions Belgica Armorica Central_Gaul Aquitania Lugdinensis Transalpine_Gaul Narbonensis
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.60 - 4.40 max 40 initial 1
    unit merc barbarian cavalry, exp 0 cost 450 replenish 0.06 - 0.19 max 5 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Armenia
    regions Colchis Atropatene Armenia Pontus Cappadocia
    unit merc sarmatian cavalry, exp 0 cost 1200 replenish 0.08 - 0.15 max 5 initial 0
    unit merc horse archers, exp 0 cost 800 replenish 0.1 - 0.18 max 2 initial 0
    unit merc eastern infantry, exp 0 cost 650 replenish 1.50 - 2.50 max 30 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Cisapline_Gaul
    regions Cisalpine_Gaul Venetia Noricum
    unit merc barbarian cavalry, exp 0 cost 800 replenish 0.06 - 0.15 max 5 initial 0
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.50 - 2.50 max 40 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Illyria
    regions Illyria Dalmatia Pannonia
    unit merc illyrian, exp 1 cost 650 replenish 0.125 - 0.37 max 6 initial 1
    unit merc thracian, exp 1 cost 1200 replenish 1.25 - 2.5 max 30 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Thrace
    regions Thrace Propontis Tribus_Getae Bithynia
    unit merc peltast, exp 1 cost 550 replenish 0.125 - 0.25 max 2 initial 0
    unit merc thracian, exp 1 cost 1200 replenish 1.25 - 2.5 max 30 initial 1
    unit merc bastarnae, exp 0 cost 1700 replenish 0.50 - 0.80 max 10 initial 0
    unit merc greek hoplites, exp 0 cost 850 replenish 0.3 - 0.7 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Spain
    regions Gallaecia Celtiberia Taraconenis Lusitania Hispania Baetica
    unit merc spanish infantry, exp 0 cost 1125 replenish 1.25 - 2.5 max 30 initial 1
    unit merc balearic slingers, exp 0 cost 750 replenish 0.05 - 0.07 max 2 initial 1
    unit merc barbarian infantry, exp 0 cost 800 replenish 1.25 - 2.5 max 20 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Liguria
    regions Liguria
    unit merc barbarian infantry, exp 0 cost 800 replenish 0.50 - 0.80 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Northern_Greece
    regions Paionia Macedonia Thessalia
    unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 2 initial 0
    unit merc illyrian, exp 0 cost 650 replenish 0.05 - 0.08 max 2 initial 0
    unit merc thracian, exp 0 cost 1200 replenish 0.50 - 0.80 max 10 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.50 - 0.80 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Northern_Italy
    regions Etruria Umbria Latium
    unit merc samnite, exp 0 cost 1125 replenish 0.3 - 0.5 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Persia
    regions Media Elymais
    unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Galatia
    regions Galatia
    unit merc barbarian infantry, exp 2 cost 800 replenish 1.0 - 1.5 max 20 initial 1
    unit merc barbarian cavalry, exp 0 cost 800 replenish 0.05 - 0.08 max 5 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Greece
    regions Epirus Aetolia Attica Peloponnesus
    unit merc peltast, exp 1 cost 600 replenish 0.1 - 0.15 max 4 initial 1
    unit merc cretan archers, exp 0 cost 750 replenish 0.05 - 0.08 max 2 initial 0
    unit merc greek hoplites, exp 1 cost 850 replenish 1.0 - 1.50 max 20 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Southern_Italy
    regions Apulia Campania Bruttium
    unit merc samnite, exp 1 cost 1125 replenish 1.0 - 1.5 max 20 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.5 - 0.8 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Syria
    regions Assyria Syria Babylonia Coele_Syria Phoenicia Judaea
    unit merc peltast, exp 0 cost 600 replenish 0.05 - 0.08 max 2 initial 0
    unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
    unit merc arab cavalry, exp 0 cost 750 replenish 0.05 - 0.08 max 5 initial 0
    unit merc bedouin, exp 0 cost 700 replenish 0.05 - 0.08 max 5 initial 1
    unit merc bedouin archers, exp 0 cost 750 replenish 0.05 - 0.08 max 2 initial 0
    unit merc elephants, exp 0 cost 4000 replenish 0.005 - 0.015 max 2 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Cilicia
    regions Cilicia Cyprus
    unit merc cilician pirate, exp 0 cost 620 replenish 0.5 - 0.8 max 10 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Balearics
    regions Baliares
    unit merc balearic slingers, exp 2 cost 750 replenish 0.05 - 0.08 max 4 initial 1
    unit merc spanish infantry, exp 0 cost 1125 replenish 1.25 - 2.5 max 10 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Sicily
    regions Sicilia_Poeni Sicilia_Romanus Sicilia_Graecus Sardinia
    unit merc peltast, exp 0 cost 600 replenish 0.1 - 0.15 max 4 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.5 - 0.8 max 10 initial 1
    unit merc balearic slingers, exp 0 cost 750 replenish 0.03 - 0.05 max 2 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool North_Africa
    regions Mauretania Numidia Gaetulia Sahara
    unit merc libyan infantry, exp 0 cost 525 replenish 1.0 - 1.5 max 20 initial 1
    unit merc numidian cavalry, exp 1 cost 750 replenish 0.1 - 0.15 max 4 initial 1
    unit merc balearic slingers, exp 0 cost 750 replenish 0.03 - 0.05 max 2 initial 0
    unit merc elephants, exp 0 cost 4000 replenish 0.005 - 0.015 max 2 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
    unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Arabia
    regions Regnum_Palmyrae Arabia Nabataea Sinai
    unit merc arab cavalry, exp 1 cost 750 replenish 0.1 - 0.15 max 5 initial 1
    unit merc bedouin, exp 0 cost 700 replenish 0.1 - 0.15 max 5 initial 0
    unit merc bedouin archers, exp 0 cost 750 replenish 0.1 - 0.15 max 2 initial 1
    unit merc eastern infantry, exp 0 cost 650 replenish 1.25 - 2.5 max 30 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Sparta
    regions Laconia
    unit merc peltast, exp 0 cost 600 replenish 0.1 - 0.15 max 2 initial 0
    unit merc greek hoplites, exp 3 cost 950 replenish 0.20 - 0.30 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Libya
    regions Africa Tripolitania Cyrenaica Libya Byzacium
    unit merc libyan infantry, exp 0 cost 525 replenish 1.25 - 2.5 max 40 initial 1
    unit merc numidian cavalry, exp 0 cost 750 replenish 0.06 - 0.125 max 4 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.3 - 0.5 max 10 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
    unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Aegean
    regions Rhodos Crete Lycia Phrygia Ionia
    unit merc peltast, exp 0 cost 600 replenish 0.06 - 0.125 max 4 initial 1
    unit merc thracian, exp 0 cost 1200 replenish 0.5 - 1.0 max 10 initial 0
    unit merc rhodian slingers, exp 1 cost 750 replenish 0.60 - 1.25 max 40 initial 1
    unit merc cretan archers, exp 1 cost 750 replenish 0.07 - 0.15 max 4 initial 1
    unit merc greek hoplites, exp 0 cost 850 replenish 0.80 - 1.5 max 20 initial 1
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0

    pool Egypt
    regions Nile_Delta Middle_Egypt Thebais
    unit merc libyan infantry, exp 0 cost 525 replenish 0.60 - 1.25 max 20 initial 1
    unit merc bedouin, exp 0 cost 700 replenish 0.005 - 0.15 max 5 initial 0
    unit merc bedouin archers, exp 0 cost 750 replenish 0.005 - 0.15 max 2 initial 0
    unit greek hoplite militia ii, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0
    unit egyptian nubian spearmen i, exp 0 cost 500 replenish 2.5 - 5.0 max 40 initial 0



    Now,they can threathen my cities and armies from anywhere as long they got a general there to recruit these mercenaries!!
    With these mercenaries right now,they are killing me!!I need to supply huge army in both attacking and defending armies....


    This is my "greek hoplite militia ii" and "egyptian nubian spearmen i",i edited them to fight like a warband and now the nubian spearmen look more like zulu warrior ......

    type greek hoplite militia ii
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class light
    voice_type Light_1
    soldier greek_hoplite_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 300, 120, 40, 60, 300
    ownership greek, slave


    type egyptian nubian spearmen i
    dictionary egyptian_nubian_spearmen ; Nubian Spearmen
    category infantry
    class light
    voice_type Heavy_1
    soldier egyptian_nubian_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 280, 120, 40, 50, 280
    ownership egypt, slave




    TO BE CONTINUED.....
    Last edited by guineawolf; 02-21-2009 at 07:34.
    In all warfare,speed is the key!

  2. #2

    Default Re: Extra difficulties!

    To provide the AI to be more wealthy to recruit these mercenaries,i edited my export_descr_buildings and descr_sm_resources files....
    =descr_sm_resources?,i doubled their value to increase the trade income...
    =export_descr_buildings,i mod some of their value to worth their cost and time to build them...
    here is the details...:


    ;This file is generated from a spreadsheet
    ;Please do not modify by hand




    hidden_resources sparta rome italy

    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    taxable_income_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min village
    upgrades
    {
    governors_villa
    }
    }
    governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    taxable_income_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min town
    upgrades
    {
    governors_palace
    }
    }
    governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    taxable_income_bonus bonus 6
    }
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    upgrade_bodyguard 1 requires factions { barbarian, }
    taxable_income_bonus bonus 12
    }
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peasant" 0 requires factions { spain, }
    recruit "barb peasant briton" 0 requires factions { britons, }
    recruit "barb peasant dacian" 0 requires factions { dacia, }
    recruit "barb peasant gaul" 0 requires factions { gauls, }
    recruit "barb peasant german" 0 requires factions { germans, }
    recruit "barb peasant scythian" 0 requires factions { scythia, }
    agent diplomat 0 requires factions { barbarian, }
    recruit "carthaginian peasant" 0 requires factions { carthaginian, }
    agent diplomat 0 requires factions { carthaginian, }
    recruit "east peasant" 0 requires factions { eastern, }
    agent diplomat 0 requires factions { eastern, }
    recruit "egyptian peasant" 0 requires factions { egyptian, }
    agent diplomat 0 requires factions { egyptian, }
    recruit "greek peasant" 0 requires factions { greek, }
    agent diplomat 0 requires factions { greek, }
    recruit "roman peasant" 0 requires factions { roman, }
    agent diplomat 0 requires factions { roman, }
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    upgrade_bodyguard 1
    taxable_income_bonus bonus 24
    }
    construction 6
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building defenses
    {
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
    {
    wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    wall_level 0
    tower_level 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    wooden_wall
    }
    }
    wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    wall_level 1
    gate_strength 1
    tower_level 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    stone_wall
    }
    }
    stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    wall_level 2
    tower_level 1
    gate_defences 1
    gate_strength 1
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    large_stone_wall
    }
    }
    large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    wall_level 3
    tower_level 1
    gate_defences 2
    gate_strength 2
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    epic_stone_wall
    }
    }
    epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    wall_level 4
    tower_level 2
    gate_defences 2
    gate_strength 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building barracks
    {
    levels muster_field militia_barracks city_barracks army_barracks royal_barracks
    {
    muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "roman city militia" 0 requires factions { roman, }
    }
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    militia_barracks
    }
    }
    militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 0 requires factions { scythia, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 0 requires factions { greek_cities, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    city_barracks
    }
    }
    city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 0 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    army_barracks
    }
    }
    army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
    recruit "numidian legionaries" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "east hoplite brazen shield" 0 requires factions { pontus, }
    recruit "east legionary" 0 requires factions { armenia, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "egyptian elite guards" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 1 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "greek royal pikemen" 0 requires factions { macedon, }
    recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
    recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
    recruit "greek bastarnae" 0 requires factions { thrace, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    royal_barracks
    }
    }
    royal_barracks requires factions { seleucid, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
    recruit "numidian legionaries" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "east hoplite brazen shield" 0 requires factions { pontus, }
    recruit "east legionary" 0 requires factions { armenia, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "egyptian elite guards" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 1 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "greek royal pikemen" 0 requires factions { macedon, }
    recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
    recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
    recruit "greek bastarnae" 0 requires factions { thrace, }
    recruit "greek argyraspid" 0 requires factions { seleucid, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building equestrian
    {
    levels stables cavalry_barracks hippodrome circus_maximus
    {
    stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian warhounds" 0 requires factions { spain, }
    recruit "carthaginian cavalry" 0 requires factions { spain, }
    recruit "barb cavalry gaul" 0 requires factions { gauls, }
    recruit "barb cavalry german" 0 requires factions { germans, }
    recruit "barb cavalry dacian" 0 requires factions { dacia, }
    recruit "barb cavalry scythian" 0 requires factions { scythia, }
    recruit "barb wardogs briton" 0 requires factions { britons, }
    recruit "barb wardogs dacian" 0 requires factions { dacia, }
    recruit "barb wardogs gaul" 0 requires factions { gauls, }
    recruit "barb wardogs german" 0 requires factions { germans, }
    recruit "barb wardogs scythian" 0 requires factions { scythia, }
    recruit "carthaginian cavalry" 0 requires factions { carthage, }
    recruit "numidian cavalry" 0 requires factions { numidia, }
    recruit "east cavalry" 0 requires factions { pontus, }
    recruit "east horse archer" 0 requires factions { armenia, parthia, }
    recruit "egyptian cavalry" 0 requires factions { egyptian, }
    recruit "greek light lancer" 0 requires factions { macedon, }
    recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
    recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
    recruit "roman wardogs" 0 requires factions { roman, }
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    cavalry_barracks
    }
    }
    cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian warhounds" 0 requires factions { spain, }
    recruit "carthaginian cavalry" 0 requires factions { spain, }
    recruit "carthaginian medium cavalry" 0 requires factions { spain, }
    recruit "barb cavalry gaul" 0 requires factions { gauls, }
    recruit "barb cavalry german" 0 requires factions { germans, }
    recruit "barb cavalry dacian" 0 requires factions { dacia, }
    recruit "barb cavalry scythian" 0 requires factions { scythia, }
    recruit "barb wardogs briton" 0 requires factions { britons, }
    recruit "barb wardogs dacian" 0 requires factions { dacia, }
    recruit "barb wardogs gaul" 0 requires factions { gauls, }
    recruit "barb wardogs german" 0 requires factions { germans, }
    recruit "barb wardogs scythian" 0 requires factions { scythia, }
    recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
    recruit "barb noble cavalry german" 0 requires factions { germans, }
    recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
    recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
    recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
    recruit "carthaginian cavalry" 0 requires factions { carthage, }
    recruit "numidian cavalry" 0 requires factions { numidia, }
    recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
    recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
    recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
    recruit "east cavalry" 0 requires factions { pontus, }
    recruit "east horse archer" 0 requires factions { armenia, parthia, }
    recruit "east heavy cavalry" 0 requires factions { pontus, }
    recruit "east persian cavalry" 0 requires factions { parthia, }
    recruit "east cataphract archer" 0 requires factions { armenia, }
    recruit "egyptian cavalry" 0 requires factions { egyptian, }
    recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
    recruit "greek light lancer" 0 requires factions { macedon, }
    recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
    recruit "greek medium cavalry" 0 requires factions { greek, }
    recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
    recruit "roman cavalry auxillia" 0 requires factions { roman, }
    recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
    recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman wardogs" 0 requires factions { roman, }
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    hippodrome
    }
    }
    hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, }
    {
    capability
    {
    recruit "carthaginian warhounds" 0 requires factions { spain, }
    recruit "carthaginian cavalry" 0 requires factions { spain, }
    recruit "carthaginian medium cavalry" 0 requires factions { spain, }
    recruit "barb cavalry gaul" 0 requires factions { gauls, }
    recruit "barb cavalry german" 0 requires factions { germans, }
    recruit "barb cavalry dacian" 0 requires factions { dacia, }
    recruit "barb cavalry scythian" 0 requires factions { scythia, }
    recruit "barb wardogs briton" 0 requires factions { britons, }
    recruit "barb wardogs dacian" 0 requires factions { dacia, }
    recruit "barb wardogs gaul" 0 requires factions { gauls, }
    recruit "barb wardogs german" 0 requires factions { germans, }
    recruit "barb wardogs scythian" 0 requires factions { scythia, }
    recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
    recruit "barb noble cavalry german" 0 requires factions { germans, }
    recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
    recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
    recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
    recruit "carthaginian cavalry" 0 requires factions { carthage, }
    recruit "numidian cavalry" 0 requires factions { numidia, }
    recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
    recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
    recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
    recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
    recruit "east cavalry" 0 requires factions { pontus, }
    recruit "east horse archer" 0 requires factions { armenia, parthia, }
    recruit "east heavy cavalry" 0 requires factions { pontus, }
    recruit "east persian cavalry" 0 requires factions { parthia, }
    recruit "east cataphract archer" 0 requires factions { armenia, }
    recruit "east cappodocian cavalry" 0 requires factions { pontus, }
    recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
    recruit "east elephant" 0 requires factions { parthia, } and resource elephants
    recruit "egyptian cavalry" 0 requires factions { egyptian, }
    recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
    recruit "egyptian cleruch" 0 requires factions { egyptian, }
    recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
    recruit "greek light lancer" 0 requires factions { macedon, }
    recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
    recruit "greek medium cavalry" 0 requires factions { greek, }
    recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
    recruit "greek heavy cavalry" 0 requires factions { macedon, }
    recruit "east heavy cataphract" 0 requires factions { seleucid, }
    recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
    recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
    recruit "roman cavalry auxillia" 0 requires factions { roman, }
    recruit "roman light cavalry" 1 requires factions { roman, } and not marian_reforms
    recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman wardogs" 0 requires factions { roman, }
    recruit "roman pigs" 0 requires factions { roman, }
    stage_races 1 requires factions { roman,}
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    circus_maximus
    }
    }
    circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, }
    {
    capability
    {
    recruit "carthaginian warhounds" 0 requires factions { spain, }
    recruit "carthaginian cavalry" 0 requires factions { spain, }
    recruit "carthaginian medium cavalry" 0 requires factions { spain, }
    recruit "barb cavalry gaul" 0 requires factions { gauls, }
    recruit "barb cavalry german" 0 requires factions { germans, }
    recruit "barb cavalry dacian" 0 requires factions { dacia, }
    recruit "barb cavalry scythian" 0 requires factions { scythia, }
    recruit "barb wardogs briton" 0 requires factions { britons, }
    recruit "barb wardogs dacian" 0 requires factions { dacia, }
    recruit "barb wardogs gaul" 0 requires factions { gauls, }
    recruit "barb wardogs german" 0 requires factions { germans, }
    recruit "barb wardogs scythian" 0 requires factions { scythia, }
    recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
    recruit "barb noble cavalry german" 0 requires factions { germans, }
    recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
    recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
    recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
    recruit "carthaginian cavalry" 0 requires factions { carthage, }
    recruit "numidian cavalry" 0 requires factions { numidia, }
    recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
    recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
    recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
    recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
    recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
    recruit "carthaginian royal cavalry" 0 requires factions { carthage, }
    recruit "east cavalry" 0 requires factions { pontus, }
    recruit "east horse archer" 0 requires factions { armenia, parthia, }
    recruit "east heavy cavalry" 0 requires factions { pontus, }
    recruit "east persian cavalry" 0 requires factions { parthia, }
    recruit "east cataphract archer" 0 requires factions { armenia, }
    recruit "east cappodocian cavalry" 0 requires factions { pontus, }
    recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
    recruit "east elephant" 0 requires factions { parthia, } and resource elephants
    recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
    recruit "egyptian cavalry" 0 requires factions { egyptian, }
    recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
    recruit "egyptian cleruch" 0 requires factions { egyptian, }
    recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
    recruit "greek light lancer" 0 requires factions { macedon, }
    recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
    recruit "greek medium cavalry" 0 requires factions { greek, }
    recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
    recruit "greek heavy cavalry" 0 requires factions { macedon, }
    recruit "east heavy cataphract" 0 requires factions { seleucid, }
    recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
    recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, }
    recruit "greek elephant cataphract" 0 requires factions { seleucid, } and resource elephants
    recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
    recruit "roman cavalry auxillia" 0 requires factions { roman, }
    recruit "roman light cavalry" 2 requires factions { roman, } and not marian_reforms
    recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cavalry" 0 requires factions { roman, } and marian_reforms
    recruit "roman wardogs" 0 requires factions { roman, }
    recruit "roman pigs" 0 requires factions { roman, }
    stage_races 2 requires factions { roman,}
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building missiles
    {
    levels practice_field archery_range catapult_range siege_engineer
    {
    practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian peltast" 0 requires factions { spain, }
    recruit "barb peltast gaul" 0 requires factions { gauls, }
    recruit "barb peltast german" 0 requires factions { germans, }
    recruit "barb slinger briton" 0 requires factions { britons, }
    recruit "barb archer dacian" 0 requires factions { dacia, }
    recruit "barb archer scythian" 0 requires factions { scythia, }
    recruit "carthaginian peltast" 0 requires factions { carthage, }
    recruit "carthaginian archer" 0 requires factions { numidia, }
    recruit "east peltast" 0 requires factions { armenia, pontus, }
    recruit "east slinger" 0 requires factions { parthia, }
    recruit "egyptian peltast" 0 requires factions { egyptian, }
    recruit "egyptian slingers" 0 requires factions { egyptian, }
    recruit "greek peltast" 0 requires factions { greek, }
    recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
    recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    archery_range
    }
    }
    archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian slinger" 0 requires factions { spain, }
    recruit "carthaginian peltast" 0 requires factions { spain, }
    recruit "barb peltast gaul" 0 requires factions { gauls, }
    recruit "barb peltast german" 0 requires factions { germans, }
    recruit "barb slinger briton" 0 requires factions { britons, }
    recruit "barb archer dacian" 0 requires factions { dacia, }
    recruit "barb archer scythian" 0 requires factions { scythia, }
    recruit "warband archer german" 0 requires factions { germans, }
    recruit "warband archer dacian" 0 requires factions { dacia, }
    recruit "warband archer scythian" 0 requires factions { scythia, }
    recruit "warband huntsman gaul" 0 requires factions { gauls, }
    recruit "barb ballista dacian" 0 requires factions { dacia, }
    recruit "barb onager dacian" 0 requires factions { dacia, }
    recruit "barb onager scythian" 0 requires factions { scythia, }
    recruit "carthaginian peltast" 0 requires factions { carthage, }
    recruit "carthaginian archer" 0 requires factions { numidia, }
    recruit "carthaginian slinger" 0 requires factions { carthaginian, }
    recruit "east peltast" 0 requires factions { armenia, pontus, }
    recruit "east slinger" 0 requires factions { parthia, }
    recruit "east archer" 0 requires factions { eastern, }
    recruit "egyptian peltast" 0 requires factions { egyptian, }
    recruit "egyptian slingers" 0 requires factions { egyptian, }
    recruit "egyptian archer" 0 requires factions { egyptian, }
    recruit "greek peltast" 0 requires factions { greek, }
    recruit "greek archer" 0 requires factions { greek, }
    recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
    recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
    recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
    recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman ballista" 0 requires factions { roman, }
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    catapult_range
    }
    }
    catapult_range requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian slinger" 0 requires factions { spain, }
    recruit "carthaginian peltast" 0 requires factions { spain, }
    recruit "barb peltast gaul" 0 requires factions { gauls, }
    recruit "barb peltast german" 0 requires factions { germans, }
    recruit "barb slinger briton" 0 requires factions { britons, }
    recruit "barb archer dacian" 0 requires factions { dacia, }
    recruit "barb archer scythian" 0 requires factions { scythia, }
    recruit "warband archer german" 0 requires factions { germans, }
    recruit "warband archer dacian" 0 requires factions { dacia, }
    recruit "warband archer scythian" 0 requires factions { scythia, }
    recruit "warband huntsman gaul" 0 requires factions { gauls, }
    recruit "barb ballista dacian" 0 requires factions { dacia, }
    recruit "barb onager dacian" 0 requires factions { dacia, }
    recruit "barb onager scythian" 0 requires factions { scythia, }
    recruit "carthaginian peltast" 0 requires factions { carthage, }
    recruit "carthaginian archer" 0 requires factions { numidia, }
    recruit "carthaginian slinger" 0 requires factions { carthaginian, }
    recruit "carthaginian onager" 0 requires factions { carthaginian, }
    recruit "east peltast" 0 requires factions { armenia, pontus, }
    recruit "east slinger" 0 requires factions { parthia, }
    recruit "east archer" 0 requires factions { eastern, }
    recruit "east onager" 0 requires factions { eastern, }
    recruit "egyptian peltast" 0 requires factions { egyptian, }
    recruit "egyptian slingers" 0 requires factions { egyptian, }
    recruit "egyptian archer" 0 requires factions { egyptian, }
    recruit "egyptian archer elite" 0 requires factions { egyptian, }
    recruit "egyptian onager" 0 requires factions { egyptian, }
    recruit "greek peltast" 0 requires factions { greek, }
    recruit "greek archer" 0 requires factions { greek, }
    recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
    recruit "greek heavy peltast" 0 requires factions { greek_cities, }
    recruit "greek onager" 0 requires factions { greek, }
    recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
    recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
    recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman ballista" 0 requires factions { roman, }
    recruit "roman scorpion" 0 requires factions { roman, }
    recruit "roman onager" 0 requires factions { roman, }
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    siege_engineer
    }
    }
    siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, }
    {
    capability
    {
    recruit "carthaginian slinger" 0 requires factions { spain, }
    recruit "carthaginian peltast" 0 requires factions { spain, }
    recruit "barb peltast gaul" 0 requires factions { gauls, }
    recruit "barb peltast german" 0 requires factions { germans, }
    recruit "barb slinger briton" 0 requires factions { britons, }
    recruit "barb archer dacian" 0 requires factions { dacia, }
    recruit "barb archer scythian" 0 requires factions { scythia, }
    recruit "warband archer german" 0 requires factions { germans, }
    recruit "warband archer dacian" 0 requires factions { dacia, }
    recruit "warband archer scythian" 0 requires factions { scythia, }
    recruit "warband huntsman gaul" 0 requires factions { gauls, }
    recruit "barb ballista dacian" 0 requires factions { dacia, }
    recruit "barb onager dacian" 0 requires factions { dacia, }
    recruit "barb onager scythian" 0 requires factions { scythia, }
    recruit "carthaginian peltast" 0 requires factions { carthage, }
    recruit "carthaginian archer" 0 requires factions { numidia, }
    recruit "carthaginian slinger" 0 requires factions { carthaginian, }
    recruit "carthaginian onager" 0 requires factions { carthaginian, }
    recruit "carthaginian heavy onager" 0 requires factions { carthage, }
    recruit "east peltast" 0 requires factions { armenia, pontus, }
    recruit "east slinger" 0 requires factions { parthia, }
    recruit "east archer" 0 requires factions { eastern, }
    recruit "east onager" 0 requires factions { eastern, }
    recruit "egyptian peltast" 0 requires factions { egyptian, }
    recruit "egyptian slingers" 0 requires factions { egyptian, }
    recruit "egyptian archer" 0 requires factions { egyptian, }
    recruit "egyptian archer elite" 0 requires factions { egyptian, }
    recruit "egyptian onager" 0 requires factions { egyptian, }
    recruit "egyptian heavy onager" 0 requires factions { egyptian, }
    recruit "greek peltast" 0 requires factions { greek, }
    recruit "greek archer" 0 requires factions { greek, }
    recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
    recruit "greek heavy peltast" 0 requires factions { greek_cities, }
    recruit "greek onager" 0 requires factions { greek, }
    recruit "greek heavy onager" 0 requires factions { macedon, greek_cities, }
    recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
    recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
    recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman ballista" 0 requires factions { roman, }
    recruit "roman scorpion" 0 requires factions { roman, }
    recruit "roman onager" 0 requires factions { roman, }
    recruit "roman heavy onager" 0 requires factions { roman, }
    recruit "roman repeating ballista" 0 requires factions { roman, }
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building market
    {
    levels trader market forum great_forum curia
    {
    trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    trade_base_income_bonus bonus 1
    population_growth_bonus bonus 1
    }
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    market
    }
    }
    market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    agent spy 0 requires factions { barbarian, }
    agent spy 0 requires factions { carthaginian, }
    agent spy 0 requires factions { eastern, }
    agent spy 0 requires factions { egyptian, }
    agent spy 0 requires factions { greek, }
    agent spy 0 requires factions { roman, }
    trade_base_income_bonus bonus 2
    population_growth_bonus bonus 1
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    forum
    }
    }
    forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    agent spy 0 requires factions { barbarian, }
    agent assassin 0 requires factions { barbarian, }
    agent spy 0 requires factions { carthaginian, }
    agent assassin 0 requires factions { carthaginian, }
    agent spy 0 requires factions { eastern, }
    agent assassin 0 requires factions { eastern, }
    agent spy 0 requires factions { egyptian, }
    agent assassin 0 requires factions { egyptian, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { roman, }
    agent assassin 0 requires factions { roman, }
    trade_base_income_bonus bonus 4
    population_growth_bonus bonus 1
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    great_forum
    }
    }
    great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    agent spy 0 requires factions { barbarian, }
    agent assassin 0 requires factions { barbarian, }
    agent spy 0 requires factions { carthaginian, }
    agent assassin 0 requires factions { carthaginian, }
    agent spy 0 requires factions { eastern, }
    agent assassin 0 requires factions { eastern, }
    agent spy 0 requires factions { egyptian, }
    agent assassin 0 requires factions { egyptian, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { roman, }
    agent assassin 0 requires factions { roman, }
    trade_base_income_bonus bonus 6
    population_growth_bonus bonus 2
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    curia
    }
    }
    curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    agent spy 0 requires factions { barbarian, }
    agent assassin 0 requires factions { barbarian, }
    agent spy 0 requires factions { carthaginian, }
    agent assassin 0 requires factions { carthaginian, }
    agent spy 0 requires factions { eastern, }
    agent assassin 0 requires factions { eastern, }
    agent spy 0 requires factions { egyptian, }
    agent assassin 0 requires factions { egyptian, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { roman, }
    agent assassin 0 requires factions { roman, }
    trade_base_income_bonus bonus 9
    population_growth_bonus bonus 2
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building smith
    {
    levels blacksmith smiths_workshop foundry
    {
    blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader
    {
    capability
    {
    recruit "barb chariot light briton" 0 requires factions { britons, }
    recruit "east scythed chariot" 0 requires factions { pontus, }
    recruit "egyptian chariot" 0 requires factions { egyptian, }
    recruit "rebel amazon chariots" 0 requires factions { slave, }
    recruit "greek chariot scythed" 0 requires factions { seleucid, }
    weapon_simple 1
    weapon_bladed 1
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    smiths_workshop
    }
    }
    smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
    {
    capability
    {
    recruit "barb chariot heavy briton" 0 requires factions { britons, }
    recruit "barb chariot light briton" 0 requires factions { britons, }
    recruit "east scythed chariot" 0 requires factions { pontus, }
    recruit "east chariot archer" 0 requires factions { pontus, }
    recruit "egyptian chariot" 0 requires factions { egyptian, }
    recruit "egyptian chariot archer" 0 requires factions { egyptian, }
    recruit "rebel amazon chariots" 2 requires factions { slave, }
    recruit "greek chariot scythed" 0 requires factions { seleucid, }
    weapon_simple 1
    weapon_bladed 1
    weapon_missile 1
    armour 1
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    foundry
    }
    }
    foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
    {
    capability
    {
    recruit "barb chariot heavy briton" 0 requires factions { britons, }
    recruit "barb chariot light briton" 0 requires factions { britons, }
    recruit "east scythed chariot" 0 requires factions { pontus, }
    recruit "east chariot archer" 0 requires factions { pontus, }
    recruit "egyptian chariot" 0 requires factions { egyptian, }
    recruit "egyptian chariot archer" 0 requires factions { egyptian, }
    recruit "rebel amazon chariots" 2 requires factions { slave, }
    recruit "greek chariot scythed" 0 requires factions { seleucid, }
    weapon_simple 2
    weapon_bladed 2
    weapon_missile 2
    armour 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building port_buildings
    {
    levels port shipwright dockyard
    {
    port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "naval boats" 0 requires factions { barbarian, }
    recruit "naval biremes" 0 requires factions { carthaginian, }
    recruit "naval biremes" 0 requires factions { eastern, }
    recruit "naval biremes" 0 requires factions { egyptian, }
    recruit "naval biremes" 0 requires factions { greek, }
    recruit "naval biremes" 0 requires factions { roman, }
    trade_fleet 1 ;trade_base_income_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    shipwright
    }
    }
    shipwright requires factions { barbarian, carthage, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "naval boats" 0 requires factions { barbarian, }
    recruit "naval large boats" 0 requires factions { barbarian, }
    recruit "naval biremes" 0 requires factions { carthaginian, }
    recruit "naval triremes" 0 requires factions { carthaginian, }
    recruit "naval biremes" 0 requires factions { eastern, }
    recruit "naval triremes" 0 requires factions { eastern, }
    recruit "naval biremes" 0 requires factions { egyptian, }
    recruit "naval triremes" 0 requires factions { egyptian, }
    recruit "naval biremes" 0 requires factions { greek, }
    recruit "naval triremes" 0 requires factions { greek, }
    recruit "naval biremes" 0 requires factions { roman, }
    recruit "naval triremes" 0 requires factions { roman, }
    trade_fleet 2 ;trade_base_income_bonus bonus 4
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    dockyard
    }
    }
    dockyard requires factions { carthage, eastern, parthia, greek, roman, }
    {
    capability
    {
    recruit "naval boats" 0 requires factions { barbarian, }
    recruit "naval large boats" 0 requires factions { barbarian, }
    recruit "naval biremes" 0 requires factions { carthaginian, }
    recruit "naval triremes" 0 requires factions { carthaginian, }
    recruit "naval quinquiremes" 0 requires factions { carthaginian, }
    recruit "naval biremes" 0 requires factions { eastern, }
    recruit "naval triremes" 0 requires factions { eastern, }
    recruit "naval quinquiremes" 0 requires factions { eastern, }
    recruit "naval biremes" 0 requires factions { egyptian, }
    recruit "naval triremes" 0 requires factions { egyptian, }
    recruit "naval quinquiremes" 0 requires factions { egyptian, }
    recruit "naval biremes" 0 requires factions { greek, }
    recruit "naval triremes" 0 requires factions { greek, }
    recruit "naval quinquiremes" 0 requires factions { greek, }
    recruit "naval biremes" 0 requires factions { roman, }
    recruit "naval triremes" 0 requires factions { roman, }
    recruit "naval quinquiremes" 0 requires factions { roman, }
    trade_fleet 3 ;trade_base_income_bonus bonus 7
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building health
    {
    levels sewers baths aqueduct city_plumbing
    {
    sewers requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market trader
    {
    capability
    {
    population_health_bonus bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    baths
    }
    }
    baths requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market market
    {
    capability
    {
    population_health_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    aqueduct
    }
    }
    aqueduct requires factions { greek, roman, } and building_present_min_level market forum
    {
    capability
    {
    population_health_bonus bonus 4
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    city_plumbing
    }
    }
    city_plumbing requires factions { roman, } and building_present_min_level market great_forum
    {
    capability
    {
    population_health_bonus bonus 6
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_farms
    {
    levels farms farms+1 farms+2 farms+3 farms+4
    {
    farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    farming_level 1
    }
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    farms+1
    }
    }
    farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    farming_level 2
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    farms+2
    }
    }
    farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    farming_level 4
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    farms+3
    }
    }
    farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    farming_level 6
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    farms+4
    }
    }
    farms+4 requires factions { carthaginian, egyptian, roman, seleucid, }
    {
    capability
    {
    farming_level 9
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_roads
    {
    levels roads paved_roads highways
    {
    roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    road_level 0
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    paved_roads
    }
    }
    paved_roads requires factions { carthaginian, egyptian, greek, roman, }
    {
    capability
    {
    road_level 1
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    highways
    }
    }
    highways requires factions { roman, }
    {
    capability
    {
    road_level 2
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_mines
    {
    levels mines mines+1
    {
    mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
    {
    capability
    {
    mine_resource 8
    }
    construction 2
    cost 2000
    settlement_min town
    upgrades
    {
    mines+1
    }
    }
    mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
    {
    capability
    {
    mine_resource 14
    }
    construction 3
    cost 3500
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building academic
    {
    levels academy scriptorium ludus_magnus
    {
    academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
    {
    capability
    {
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    scriptorium
    }
    }
    scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum
    {
    capability
    {
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    ludus_magnus
    }
    }
    ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
    {
    capability
    {
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building amphitheatres
    {
    levels stone_amphitheatre urban_amphitheatre great_amphitheatre
    {
    stone_amphitheatre requires factions { roman, } and building_present_min_level market market
    {
    capability
    {
    recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
    stage_games 1 requires factions { roman,}
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    urban_amphitheatre
    }
    }
    urban_amphitheatre requires factions { roman, } and building_present_min_level market forum
    {
    capability
    {
    recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
    recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
    stage_games 2 requires factions { roman,}
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    great_amphitheatre
    }
    }
    great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum
    {
    capability
    {
    recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
    recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
    recruit "roman mirmillo gladiator" 0 requires factions { romans_scipii, }
    stage_games 3 requires factions { roman,}
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building theatres
    {
    levels odeon lyceum theatre
    {
    odeon requires factions { greek, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    lyceum
    }
    }
    lyceum requires factions { greek, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    theatre
    }
    }
    theatre requires factions { greek, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building despotic_law
    {
    levels execution_square secret_police_hq secret_police_network
    {
    execution_square requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
    {
    capability
    {
    law_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    secret_police_hq
    }
    }
    secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
    {
    capability
    {
    law_bonus bonus 3
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    secret_police_network
    }
    }
    secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, seleucid, }
    {
    capability
    {
    law_bonus bonus 4
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building caravans
    {
    levels caravan frankincense_rd silk_rd
    {
    caravan requires factions { eastern, parthia, carthage, seleucid, }
    {
    capability
    {
    trade_base_income_bonus bonus 4
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    frankincense_rd
    }
    }
    frankincense_rd requires factions { eastern, parthia, carthage, seleucid, }
    {
    capability
    {
    trade_base_income_bonus bonus 6
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    silk_rd
    }
    }
    silk_rd requires factions { eastern, parthia, carthage, seleucid, }
    {
    capability
    {
    trade_base_income_bonus bonus 8
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building taverns
    {
    levels tavern bardic_circle
    {
    tavern requires factions { barbarian, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    bardic_circle
    }
    }
    bardic_circle requires factions { barbarian, }
    {
    capability
    {
    recruit "barb night raiders german" 0 requires factions { germans, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_battle
    {
    levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon
    {
    temple_of_battle_shrine requires factions { dacia, thrace, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_battle_temple
    }
    }
    temple_of_battle_temple requires factions { dacia, thrace, }
    {
    capability
    {
    recruit "barb naked fanatics dacian" 0 requires factions { dacia, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_morale_bonus bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_battle_large_temple
    }
    }
    temple_of_battle_large_temple requires factions { dacia, thrace, }
    {
    capability
    {
    recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_morale_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_battle_awesome_temple
    }
    }
    temple_of_battle_awesome_temple requires factions { thrace, }
    {
    capability
    {
    recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    recruits_morale_bonus bonus 3
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_battle_pantheon
    }
    }
    temple_of_battle_pantheon requires factions { thrace, }
    {
    capability
    {
    recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
    happiness_bonus bonus 9
    taxable_income_bonus bonus 45
    recruits_morale_bonus bonus 4
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_battleforge
    {
    levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple
    {
    temple_of_battleforge_shrine requires factions { spain, gauls, armenia, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    recruits_exp_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_battleforge_temple
    }
    }
    temple_of_battleforge_temple requires factions { spain, gauls, armenia, }
    {
    capability
    {
    recruit "barb naked fanatics gauls" 0 requires factions { gauls, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    weapon_simple bonus 1
    recruits_exp_bonus bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_battleforge_large_temple
    }
    }
    temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, }
    {
    capability
    {
    recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    weapon_simple bonus 1
    recruits_exp_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_battleforge_awesome_temple
    }
    }
    temple_of_battleforge_awesome_temple requires factions { armenia, }
    {
    capability
    {
    recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    weapon_simple bonus 1
    recruits_exp_bonus bonus 2
    armour bonus 1
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_farming
    {
    levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon
    {
    temple_of_farming_shrine requires factions { dacia, carthaginian, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    farming_level bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_farming_temple
    }
    }
    temple_of_farming_temple requires factions { dacia, carthaginian, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    farming_level bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_farming_large_temple
    }
    }
    temple_of_farming_large_temple requires factions { dacia, carthaginian, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    farming_level bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_farming_awesome_temple
    }
    }
    temple_of_farming_awesome_temple requires factions { carthaginian, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    farming_level bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_farming_pantheon
    }
    }
    temple_of_farming_pantheon requires factions { macedon, seleucid, carthage, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    farming_level bonus 7
    law_bonus bonus 2
    recruits_exp_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_fertility
    {
    levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon
    {
    temple_of_fertility_shrine requires factions { germans, egyptian, romans_julii, }
    {
    capability
    {
    recruit "barb screeching women german" 0 requires factions { germans, }
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    population_growth_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_fertility_temple
    }
    }
    temple_of_fertility_temple requires factions { germans, egyptian, romans_julii, }
    {
    capability
    {
    recruit "barb screeching women german" 0 requires factions { germans, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    population_growth_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_fertility_large_temple
    }
    }
    temple_of_fertility_large_temple requires factions { germans, egyptian, romans_julii, }
    {
    capability
    {
    recruit "barb screeching women german" 0 requires factions { germans, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    population_growth_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_fertility_awesome_temple
    }
    }
    temple_of_fertility_awesome_temple requires factions { egyptian, romans_julii, }
    {
    capability
    {
    recruit "barb screeching women german" 0 requires factions { germans, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    population_growth_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_fertility_pantheon
    }
    }
    temple_of_fertility_pantheon requires factions { egyptian, romans_julii, }
    {
    capability
    {
    recruit "barb screeching women german" 0 requires factions { germans, }
    happiness_bonus bonus 9
    taxable_income_bonus bonus 45
    population_growth_bonus bonus 7
    law_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_forge
    {
    levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
    {
    temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    weapon_simple bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_forge_temple
    }
    }
    temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    weapon_simple bonus 1
    weapon_bladed bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_forge_large_temple
    }
    }
    temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    weapon_simple bonus 1
    weapon_bladed bonus 1
    armour bonus 1
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_forge_awesome_temple
    }
    }
    temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    weapon_simple bonus 1
    weapon_bladed bonus 1
    armour bonus 1
    recruits_exp_bonus bonus 1
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_forge_pantheon
    }
    }
    temple_of_forge_pantheon requires factions { seleucid, romans_scipii, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    weapon_simple bonus 1
    weapon_bladed bonus 1
    armour bonus 1
    recruits_exp_bonus bonus 2
    law_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_fun
    {
    levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon
    {
    temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_fun_temple
    }
    }
    temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 4
    taxable_income_bonus bonus 20

    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_fun_large_temple
    }
    }
    temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 6
    taxable_income_bonus bonus 30
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_fun_awesome_temple
    }
    }
    temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 10
    taxable_income_bonus bonus 50
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_fun_pantheon
    }
    }
    temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 14
    taxable_income_bonus bonus 70
    population_growth_bonus bonus 2
    law_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_governors
    {
    levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon
    {
    temple_of_governors_shrine requires factions { pontus, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 10
    law_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_governors_temple
    }
    }
    temple_of_governors_temple requires factions { pontus, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 20
    law_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_governors_large_temple
    }
    }
    temple_of_governors_large_temple requires factions { pontus, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 30
    law_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_governors_awesome_temple
    }
    }
    temple_of_governors_awesome_temple requires factions { pontus, macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 50
    law_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_governors_pantheon
    }
    }
    temple_of_governors_pantheon requires factions { macedon, seleucid, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 70
    law_bonus bonus 7
    farming_level bonus 2
    recruits_exp_bonus bonus 2
    weapon_missile bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_healing
    {
    levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon
    {
    temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    population_health_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_healing_temple
    }
    }
    temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    population_health_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_healing_large_temple
    }
    }
    temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
    {
    capability
    {
    recruit "barb druids briton" 0 requires factions { britons, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    population_health_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_healing_awesome_temple
    }
    }
    temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, }
    {
    capability
    {
    recruit "barb druids briton" 0 requires factions { britons, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    population_health_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_healing_pantheon
    }
    }
    temple_of_healing_pantheon requires factions { egyptian, seleucid, romans_brutii, }
    {
    capability
    {
    recruit "barb druids briton" 0 requires factions { britons, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    population_health_bonus bonus 7
    trade_base_income_bonus bonus 2
    recruits_exp_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_horse
    {
    levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon
    {
    temple_of_horse_shrine requires factions { spain, gauls, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    recruits_exp_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_horse_temple
    }
    }
    temple_of_horse_temple requires factions { spain, gauls, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_exp_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_horse_large_temple
    }
    }
    temple_of_horse_large_temple requires factions { spain, gauls, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_exp_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_horse_awesome_temple
    }
    }
    temple_of_horse_awesome_temple
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    recruits_exp_bonus bonus 4
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_horse_pantheon
    }
    }
    temple_of_horse_pantheon
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    recruits_exp_bonus bonus 5
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_hunting
    {
    levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon
    {
    temple_of_hunting_shrine requires factions { spain, gauls, macedon, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    weapon_missile bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_hunting_temple
    }
    }
    temple_of_hunting_temple requires factions { spain, gauls, macedon, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    weapon_missile bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_hunting_large_temple
    }
    }
    temple_of_hunting_large_temple requires factions { spain, gauls, macedon, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    weapon_missile bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_hunting_awesome_temple
    }
    }
    temple_of_hunting_awesome_temple requires factions { macedon, }
    {
    capability
    {
    happiness_bonus bonus 6
    taxable_income_bonus bonus 30
    weapon_missile bonus 3
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_hunting_pantheon
    }
    }
    temple_of_hunting_pantheon requires factions { macedon, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    weapon_missile bonus 3
    law_bonus bonus 2
    farming_level bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_justice
    {
    levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon
    {
    temple_of_justice_shrine requires factions { spain, gauls, carthaginian, egyptian, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    law_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_justice_temple
    }
    }
    temple_of_justice_temple requires factions { spain, gauls, carthaginian, egyptian, }
    {
    capability
    {
    recruit "barb naked fanatics spain" 0 requires factions { spain, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    law_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_justice_large_temple
    }
    }
    temple_of_justice_large_temple requires factions { spain, gauls, carthaginian, egyptian, }
    {
    capability
    {
    recruit "barb druids gaul" 0 requires factions { gauls, }
    recruit "barb naked fanatics spain" 0 requires factions { spain, }
    recruit "spanish bull warriors" 0 requires factions { spain, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    law_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_justice_awesome_temple
    }
    }
    temple_of_justice_awesome_temple requires factions { carthaginian, egyptian, }
    {
    capability
    {
    recruit "barb druids gaul" 0 requires factions { gauls, }
    recruit "barb naked fanatics spain" 0 requires factions { spain, }
    recruit "spanish bull warriors" 0 requires factions { spain, }
    recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    law_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_justice_pantheon
    }
    }
    temple_of_justice_pantheon requires factions { egyptian, carthage, }
    {
    capability
    {
    recruit "barb druids gaul" 0 requires factions { gauls, }
    recruit "barb naked fanatics spain" 0 requires factions { spain, }
    recruit "spanish bull warriors" 0 requires factions { spain, }
    recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
    happiness_bonus bonus 9
    taxable_income_bonus bonus 45
    law_bonus bonus 7
    population_growth_bonus bonus 2
    population_health_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_law
    {
    levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon
    {
    temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    law_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_law_temple
    }
    }
    temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    law_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_law_large_temple
    }
    }
    temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    law_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_law_awesome_temple
    }
    }
    temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, }
    {
    capability
    {
    recruit "roman arcani" 0 requires factions { romans_scipii, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    law_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_law_pantheon
    }
    }
    temple_of_law_pantheon requires factions { egyptian, romans_scipii, }
    {
    capability
    {
    recruit "roman arcani" 0 requires factions { romans_scipii, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    law_bonus bonus 7
    weapon_simple bonus 1
    weapon_bladed bonus 1
    armour bonus 1
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_leadership
    {
    levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon
    {
    temple_of_leadership_shrine requires factions { armenia, greek_cities, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    law_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_leadership_temple
    }
    }
    temple_of_leadership_temple requires factions { armenia, greek_cities, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    law_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_leadership_large_temple
    }
    }
    temple_of_leadership_large_temple requires factions { armenia, greek_cities, romans_julii, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    law_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_leadership_awesome_temple
    }
    }
    temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, romans_julii, }
    {
    capability
    {
    recruit "roman arcani" 0 requires factions { romans_julii, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    law_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_leadership_pantheon
    }
    }
    temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, }
    {
    capability
    {
    recruit "roman arcani" 0 requires factions { romans_julii, }
    happiness_bonus bonus 9
    taxable_income_bonus bonus 45
    law_bonus bonus 7
    population_growth_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_love
    {
    levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon
    {
    temple_of_love_shrine requires factions { scythia, pontus, greek_cities, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    population_growth_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_love_temple
    }
    }
    temple_of_love_temple requires factions { scythia, pontus, greek_cities, }
    {
    capability
    {
    recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    population_growth_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_love_large_temple
    }
    }
    temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, }
    {
    capability
    {
    recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
    recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    population_growth_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_love_awesome_temple
    }
    }
    temple_of_love_awesome_temple requires factions { pontus, greek_cities, }
    {
    capability
    {
    recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
    recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    population_growth_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_love_pantheon
    }
    }
    temple_of_love_pantheon requires factions { greek_cities, }
    {
    capability
    {
    recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
    recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    population_growth_bonus bonus 7
    law_bonus bonus 2
    trade_base_income_bonus bonus 2
    recruits_exp_bonus bonus 1
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_naval
    {
    levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon
    {
    temple_of_naval_shrine requires factions { romans_scipii, } and building_present_min_level port_buildings port
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_naval_temple
    }
    }
    temple_of_naval_temple requires factions { romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_naval_large_temple
    }
    }
    temple_of_naval_large_temple requires factions { romans_scipii, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_naval_awesome_temple
    }
    }
    temple_of_naval_awesome_temple requires factions { romans_scipii, }
    {
    capability
    {
    recruit "naval corvus quinquireme" 0 requires factions { roman, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_naval_pantheon
    }
    }
    temple_of_naval_pantheon requires factions { romans_scipii, }
    {
    capability
    {
    recruit "naval deceres" 0 requires factions { roman, }
    recruit "naval corvus quinquireme" 0 requires factions { roman, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    law_bonus bonus 2
    weapon_simple bonus 1
    weapon_bladed bonus 1
    armour bonus 1
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_one_god
    {
    levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
    {
    temple_of_one_god_shrine requires factions { parthia, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    law_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_one_god_temple
    }
    }
    temple_of_one_god_temple requires factions { parthia, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    law_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_one_god_large_temple
    }
    }
    temple_of_one_god_large_temple requires factions { parthia, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    law_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_one_god_awesome_temple
    }
    }
    temple_of_one_god_awesome_temple requires factions { parthia, }
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    law_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_one_god_pantheon
    }
    }
    temple_of_one_god_pantheon requires factions { parthia, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    law_bonus bonus 7
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_trade
    {
    levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon
    {
    temple_of_trade_shrine requires factions { britons, carthaginian, greek_cities, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    trade_base_income_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_trade_temple
    }
    }
    temple_of_trade_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    trade_base_income_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_trade_large_temple
    }
    }
    temple_of_trade_large_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    trade_base_income_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_trade_awesome_temple
    }
    }
    temple_of_trade_awesome_temple requires factions { carthaginian, greek_cities, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    trade_base_income_bonus bonus 5
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_trade_pantheon
    }
    }
    temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, carthage, }
    {
    capability
    {
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    trade_base_income_bonus bonus 7
    population_health_bonus bonus 2
    recruits_exp_bonus bonus 1
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_victory
    {
    levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon
    {
    temple_of_victory_shrine requires factions { britons, greek_cities, }
    {
    capability
    {
    recruit "warband woad briton" 0 requires factions { britons, }
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_victory_temple
    }
    }
    temple_of_victory_temple requires factions { britons, greek_cities, }
    {
    capability
    {
    recruit "warband woad briton" 0 requires factions { britons, }
    recruit "warband hurler briton" 0 requires factions { britons, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_exp_bonus bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_victory_large_temple
    }
    }
    temple_of_victory_large_temple requires factions { britons, greek_cities, }
    {
    capability
    {
    recruit "warband woad briton" 1 requires factions { britons, }
    recruit "warband hurler briton" 1 requires factions { britons, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_exp_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_victory_awesome_temple
    }
    }
    temple_of_victory_awesome_temple requires factions { greek_cities, }
    {
    capability
    {
    recruit "warband woad briton" 1 requires factions { britons, }
    recruit "warband hurler briton" 1 requires factions { britons, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    recruits_exp_bonus bonus 3
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_victory_pantheon
    }
    }
    temple_of_victory_pantheon requires factions { greek_cities, }
    {
    capability
    {
    recruit "warband woad briton" 1 requires factions { britons, }
    recruit "warband hurler briton" 1 requires factions { britons, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    recruits_exp_bonus 3
    population_growth_bonus bonus 2
    law_bonus bonus 2
    trade_base_income_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_violence
    {
    levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon
    {
    temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_violence_temple
    }
    }
    temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_exp_bonus bonus 1
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_violence_large_temple
    }
    }
    temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, }
    {
    capability
    {
    recruit "barb berserker german" 0 requires factions { germans, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_exp_bonus bonus 2
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    temple_of_violence_awesome_temple
    }
    }
    temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, }
    {
    capability
    {
    recruit "barb berserker german" 0 requires factions { germans, }
    recruit "roman arcani" 0 requires factions { romans_brutii, }
    happiness_bonus bonus 5
    taxable_income_bonus bonus 25
    recruits_exp_bonus bonus 3
    }
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    temple_of_violence_pantheon
    }
    }
    temple_of_violence_pantheon requires factions { macedon, romans_brutii, }
    {
    capability
    {
    recruit "barb berserker german" 0 requires factions { germans, }
    recruit "roman arcani" 0 requires factions { romans_brutii, }
    happiness_bonus bonus 7
    taxable_income_bonus bonus 35
    recruits_exp_bonus bonus 3
    recruits_morale_bonus bonus 1
    trade_base_income_bonus bonus 2
    population_health_bonus bonus 2
    }
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_viking
    {
    levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple
    {
    temple_of_viking_shrine requires factions { germans, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    recruits_exp_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_viking_temple
    }
    }
    temple_of_viking_temple requires factions { germans, }
    {
    capability
    {
    recruit "barb naked fanatics german" 0 requires factions { germans, }
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_exp_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_viking_large_temple
    }
    }
    temple_of_viking_large_temple requires factions { germans, }
    {
    capability
    {
    recruit "barb naked fanatics german" 0 requires factions { germans, }
    recruit "barb gothic cavalry german" 0 requires factions { germans, }
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_exp_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_of_horse_2
    {
    levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple
    {
    temple_of_horse_2_shrine requires factions { scythia, }
    {
    capability
    {
    happiness_bonus bonus 1
    taxable_income_bonus bonus 5
    recruits_exp_bonus bonus 1
    }
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    temple_of_horse_2_temple
    }
    }
    temple_of_horse_2_temple requires factions { scythia, }
    {
    capability
    {
    happiness_bonus bonus 2
    taxable_income_bonus bonus 10
    recruits_exp_bonus bonus 2
    }
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    temple_of_horse_2_large_temple
    }
    }
    temple_of_horse_2_large_temple requires factions { scythia, }
    {
    capability
    {
    happiness_bonus bonus 3
    taxable_income_bonus bonus 15
    recruits_exp_bonus bonus 3
    }
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }


    TO BE CONTINUED.....
    Last edited by guineawolf; 02-21-2009 at 07:26.
    In all warfare,speed is the key!

  3. #3

    Default Re: Extra difficulties!

    i think i will share my export_descr_unit file too,i mod this file to increase the numbers of militia and regulars(except elite like Spartans and etc) to create larger battlefield,here is it:


    ;
    ; RTW Unit Details spreadsheet-generated unit descriptions
    ;

    ;Data entries are as follows
    ; Type The internal name of the unit. Note this not necessarily the same as the on screen name
    ; dictionary The tag used to look up the on screen name
    ;
    ;Category and class define the rough type of the unit. They're used for setting some
    ;default attributes and for determining where units go in formation amongst other things
    ; category infantry, cavalry, siege, handler, ship or non_combatant
    ; class light, heavy, missile or spearmen
    ;
    ; voice_type Used to determine the type of voice used by the unit
    ;
    ; soldier Name of the soldier model to use (from descr_models_battle.txt)
    ; followed by the number of ordinary soldiers in the unit
    ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
    ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
    ; officer Name of officer model. There may be up to 0-3 officer lines per unit
    ; ship Type of ship used if applicable
    ; engine Type of siege engine used by unit
    ; animal The type of non ridden on animals used by the unit
    ; mount Type of animal or vehicle ridden on
    ;
    ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
    ; Up to three factors may be specified, which may be classes of mount, or specific types
    ;
    ; attributes A miscellanious list of attributes and abilities the unit may have. Including
    ; sea_faring = can board ships
    ; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
    ; can_sap = Can dig tunnels under walls
    ; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
    ; can_run_amok = Unit may go out of control when riders lose control of animals
    ; general_unit = The unit can be used for a named character's bodyguard
    ; cantabrian_circle = The unit has this special ability
    ; no_custom = The unit may not be selected in custom battles
    ; command = The unit carries a legionary eagle, and gives bonuses to nearby units
    ; mercenary_unit = The unit is s mercenary unit available to all factions
    ;
    ; formation soldier spacing (in metres) side to side, then front to back for close formation
    ; followed by the same measurements in loose formation.
    ; followed by the default number of ranks for the unit
    ; followed by the formations possible for the unit. One or two of
    ; square, horde, phalanx, testudo, or wedge
    ;
    ; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
    ; Ridden horses and camels do not have separate hit points
    ;
    ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
    ; stat_pri From left to right
    ; attack factor
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Min delay between attacks (in 1/10th of a second)
    ; stat_pri_attr
    ; primary weapon attributes any or all of
    ; ap = armour piercing. Only counts half of target's armour
    ; bp = body piercing. Missile can pass through men and hit those behind
    ; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
    ; long_pike = Use very long pikes. Phalanx capable units only
    ; short_pike = Use shorter than normal spears. Phalanx capable units only
    ; prec = Missile weapon is only thrown just before charging into combat
    ; thrown = The missile type if thrown rather than fired
    ; launching = attack may throw target men into the air
    ; area = attack affects an area, not just one man
    ;
    ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
    ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
    ;the secondary weapon will be the one used for melee
    ;If the unit has a primary melee weapon, it may have a secondary side arm
    ; stat_sec As per stat_pri (a value of no means no secondary weapon)
    ; stat_sec_attr As per stat_pri_attr
    ;
    ; stat_pri_armour Details of the man's defences
    ; armour factor
    ; defensive skill factor (not used when shot at)
    ; shield factor (only used for attacks from the front of left)
    ; sound type when hit = flesh, leather, or metal
    ;
    ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
    ; As per stat_pri_armour, except that the shield entry is ommited
    ;
    ; stat_heat Extra fatigue suffered by the unit in hot climates
    ;
    ; stat_ground Combat modifiers on different ground types. From left to right
    ; scrub, sand, forest, snow
    ; stat_mental The base morale level, followed by discipline and training
    ; discipline may be normal, low, disciplined or imperuous. Impetuous units may charge without orders
    ; training determines how tidy the unit's formation is
    ;
    ; stat_charge_distance Distance from the enemy that the unit will begin charging
    ; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
    ;
    ; stat_food No longer used
    ; stat_cost Number of turns to build,
    ; Cost of unit to construct
    ; Cost of upkeep
    ; Cost of upgrading weapons
    ; Cost of upgrading armour
    ; Cost for custom battles
    ; stat_ownership List of factions and cultures that may have this unit



    type barb peasant briton
    dictionary barb_peasant_briton ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership britons


    type barb peasant dacian
    dictionary barb_peasant_dacian ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership dacia


    type barb peasant gaul
    dictionary barb_peasant_gaul ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership gauls


    type barb peasant german
    dictionary barb_peasant_german ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership germans


    type barb peasant scythian
    dictionary barb_peasant_scythian ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership scythia


    type barb peasant slave
    dictionary barb_peasant_slave ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 0.7
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 100, 20, 30, 150
    ownership slave


    type barb peltast gaul
    dictionary barb_peltast_gaul ; Skirmisher Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_peltast_gaul, 40, 0, 0.9
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 130, 30, 40, 220
    ownership gauls


    type barb peltast german
    dictionary barb_peltast_german ; Skirmisher Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_peltast_german, 40, 0, 0.9
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 130, 30, 40, 220
    ownership germans


    type barb slinger briton
    dictionary barb_slinger_briton ; Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier barb_slinger, 40, 0, 0.9
    attributes sea_faring, hide_improved_forest
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 150, 20, 30, 150
    ownership britons


    type barb archer dacian
    dictionary barb_archer_dacian ; Archer Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_archer, 40, 0, 0.9
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 270, 170, 30, 40, 270
    ownership dacia


    type barb archer scythian
    dictionary barb_archer_scythian ; Archer Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_archer, 40, 0, 0.9
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 270, 170, 30, 40, 270
    ownership scythia


    type barb archer slave
    dictionary barb_archer_slave ; Archer Warband
    category infantry
    class missile
    voice_type Light_1
    soldier barb_archer, 40, 0, 0.9
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 270, 170, 30, 40, 270
    ownership slave


    type warband archer dacian
    dictionary warband_archer_dacian ; Chosen Archer Warband
    category infantry
    class missile
    voice_type Medium_1
    soldier warband_archer, 40, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 700, 180, 70, 110, 700
    ownership dacia


    type warband archer german
    dictionary warband_archer_german ; Chosen Archer Warband
    category infantry
    class missile
    voice_type Medium_1
    soldier warband_archer, 40, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 700, 180, 70, 110, 700
    ownership germans


    type warband archer scythian
    dictionary warband_archer_scythian ; Chosen Archer Warband
    category infantry
    class missile
    voice_type Medium_1
    soldier warband_archer, 40, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 700, 180, 70, 110, 700
    ownership scythia


    type warband huntsman gaul
    dictionary warband_huntsman_gaul ; Forester Warband
    category infantry
    class missile
    voice_type Light_1
    soldier warband_huntsman, 40, 0, 1.2
    attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 11, 4, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 11, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_sec_attr light_spear, spear_bonus_4
    stat_pri_armour 3, 4, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 960, 200, 100, 150, 960
    ownership gauls


    type warband hurler briton
    dictionary warband_hurler_briton ; Head Hurlers
    category infantry
    class missile
    voice_type Heavy_1
    soldier warband_hurler, 40, 0, 1.2
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 17, 5, head, 40, 6, thrown, archery, fire, none, 25 ,1
    stat_pri_attr thrown ap
    stat_sec 12, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 3, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 130, 40, 60, 400
    ownership britons


    type barb infantry briton
    dictionary barb_infantry_briton ; Warband
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_longshield_briton, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 200, 50, 70, 420
    ownership britons


    type barb infantry dacian
    dictionary barb_infantry_dacian ; Warband
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_longshield, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 200, 50, 70, 420
    ownership dacia


    type barb infantry gaul
    dictionary barb_infantry_gaul ; Warband
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_longshield, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 200, 50, 70, 420
    ownership gauls


    type barb infantry slave
    dictionary barb_infantry_slave ; Warband
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry, 60, 0, 1.2
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 200, 50, 70, 420
    ownership slave


    type warband spear german
    dictionary warband_spear_german ; Spear Warband
    category infantry
    class spearmen
    voice_type Light_1
    soldier warband_spearman_german, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 9, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 520, 200, 60, 80, 520
    ownership germans


    type warband sword briton
    dictionary warband_sword_briton ; Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_sword_briton, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 250, 60, 80, 680
    ownership britons


    type warband sword gaul
    dictionary warband_sword_gaul ; Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_sword_gaul, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 250, 60, 80, 680
    ownership gauls


    type warband axe german
    dictionary warband_axe_german ; Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier warband_axe, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 670, 250, 60, 80, 670
    ownership germans


    type warband axe german i
    dictionary warband_axe_german ; Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier warband_axe, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 660, 250, 60, 80, 660
    ownership germans


    type warband axe scythian
    dictionary warband_axe_scythian ; Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier warband_axe_scythia, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 670, 250, 60, 80, 670
    ownership scythia


    type warband axe scythian i
    dictionary warband_axe_scythian ; Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier warband_axe_scythia, 60, 0, 1.2
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 660, 250, 60, 80, 660
    ownership scythia


    type warband falx dacian
    dictionary warband_falx_dacian ; Falxmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_falx, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 7, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 170, 50, 80, 500
    ownership dacia


    type warband falx thracian
    dictionary warband_falx_thracian ; Falxmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_falx, 40, 0, 1.5
    officer greek_standard
    attributes sea_faring, hide_improved_forest, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 7, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 170, 50, 80, 500
    ownership thrace


    type warband dhaxe german
    dictionary warband_dhaxe_german ; Chosen Axemen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_dhaxe, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 18, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,0.87
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 6, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 580, 200, 60, 90, 580
    ownership germans


    type barb warguard briton
    dictionary barb_warguard_briton ; Chosen Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier barb_warguard, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 2, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 210, 70, 110, 680
    ownership britons


    type barb warguard dacian
    dictionary barb_warguard_dacian ; Chosen Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier barb_warguard, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 2, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 210, 70, 110, 680
    ownership dacia


    type barb warguard gaul
    dictionary barb_warguard_gaul ; Chosen Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier barb_warguard, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 2, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 210, 70, 110, 680
    ownership gauls


    type warband woad briton
    dictionary warband_woad_briton ; Woad Warriors
    category infantry
    class heavy
    voice_type Heavy_1
    soldier warband_woad, 60, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 560, 190, 50, 70, 560
    ownership britons


    type barb naked fanatics dacian
    dictionary naked_fanatics_dacian ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 40, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 430, 130, 50, 70, 430
    ownership dacia


    type barb naked fanatics gauls
    dictionary naked_fanatics_gaul ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 40, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 430, 130, 50, 70, 430
    ownership gauls


    type barb naked fanatics german
    dictionary naked_fanatics_german ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 40, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 430, 130, 50, 70, 430
    ownership germans


    type barb naked fanatics german i
    dictionary naked_fanatics_german ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 60, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 630, 190, 60, 80, 630
    ownership germans


    type barb naked fanatics slave
    dictionary naked_fanatics_slave ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 40, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 430, 130, 50, 70, 430
    ownership slave


    type barb naked fanatics spain
    dictionary naked_fanatics_spain ; Naked Fanatics
    category infantry
    class heavy
    voice_type Light_1
    soldier barb_naked_fanatic, 40, 0, 1.5
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 430, 130, 50, 70, 430
    ownership spain


    type barb druids briton
    dictionary druids_briton ; Druids
    category infantry
    class light
    voice_type Light_1
    soldier barb_druid, 16, 0, 1.2
    attributes sea_faring, hide_improved_forest, very_hardy, druid
    formation 1.2, 1.2, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 12, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 480, 90, 50, 80, 480
    ownership britons


    type barb druids gaul
    dictionary druids_gaul ; Druids
    category infantry
    class light
    voice_type Light_1
    soldier barb_druid, 16, 0, 1.2
    attributes sea_faring, hide_improved_forest, very_hardy, druid
    formation 1.2, 1.2, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 480, 90, 50, 80, 480
    ownership gauls


    type barb druids slave
    dictionary druids_slave ; Druids
    category infantry
    class light
    voice_type Light_1
    soldier barb_druid, 16, 0, 1.2
    attributes sea_faring, hide_improved_forest, very_hardy, druid
    formation 1.2, 1.2, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 480, 90, 50, 80, 480
    ownership slave


    type barb night raiders german
    dictionary night_raiders_german ; Night Raiders
    category infantry
    class heavy
    voice_type Medium_1
    soldier barb_night_raider, 40, 0, 1.2
    attributes sea_faring, hide_forest, frighten_foot, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 540, 130, 60, 90, 540
    ownership germans


    type barb night raiders german i
    dictionary night_raiders_german ; Night Raiders
    category infantry
    class heavy
    voice_type Medium_1
    soldier barb_night_raider, 60, 0, 1.2
    attributes sea_faring, hide_forest, frighten_foot, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 800, 190, 70, 100, 800
    ownership germans


    type barb berserker german
    dictionary barb_berserker_german ; Berserkers
    category infantry
    class light
    voice_type Heavy_1
    soldier barb_berserker, 12, 0, 1.5
    attributes sea_faring, hide_forest, frighten_foot, very_hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health 2, 0
    stat_pri 19, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 16, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 930, 120, 100, 140, 930
    ownership germans


    type barb screeching women german
    dictionary screeching_women_german ; Screeching Women
    category infantry
    class light
    voice_type Female_1
    soldier barb_screeching_woman, 40, 0, 0.7
    attributes sea_faring, hide_improved_forest, screeching_women
    formation 1.2, 1.2, 2.4, 2.4, 5, horde
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 10, low, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 320, 130, 40, 50, 320
    ownership germans


    type barb wardogs briton
    dictionary barb_wardogs_briton ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier barb_handler, 12, 36, 1.2
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 2, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 610, 40, 60, 80, 510
    ownership britons


    type barb wardogs dacian
    dictionary barb_wardogs_dacian ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier barb_handler, 12, 36, 1.2
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 2, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 610, 40, 60, 80, 510
    ownership dacia


    type barb wardogs gaul
    dictionary barb_wardogs_gaul ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier barb_handler, 12, 36, 1.2
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 2, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 610, 40, 60, 80, 510
    ownership gauls


    type barb wardogs german
    dictionary barb_wardogs_german ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier barb_handler, 20, 40, 1.2
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 2, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 720, 60, 60, 90, 600
    ownership germans


    type barb wardogs scythian
    dictionary barb_wardogs_scythian ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier barb_handler, 20, 40, 1.2
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 12, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 1, 2, leather
    stat_sec_armour 2, 1, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 720, 60, 60, 90, 600
    ownership scythia


    type barb cavalry dacian
    dictionary barb_cavalry_dacian ; Barbarian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 90, 40, 60, 400
    ownership dacia


    type barb cavalry gaul
    dictionary barb_cavalry_gaul ; Barbarian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 90, 40, 60, 400
    ownership gauls


    type barb cavalry german
    dictionary barb_cavalry_german ; Barbarian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 90, 40, 60, 400
    ownership germans


    type barb cavalry scythian
    dictionary barb_cavalry_scythian ; Barbarian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 90, 40, 60, 400
    ownership scythia


    type barb cavalry slave
    dictionary barb_cavalry_slave ; Barbarian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier barb_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 90, 40, 60, 400
    ownership slave


    type barb noble cavalry dacian
    dictionary barb_noble_cavalry_dacian ; Barbarian Noble Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_noble_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 600, 160, 60, 90, 600
    ownership dacia


    type barb noble cavalry gaul
    dictionary barb_noble_cavalry_gaul ; Barbarian Noble Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_noble_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 600, 160, 60, 90, 600
    ownership gauls


    type barb noble cavalry german
    dictionary barb_noble_cavalry_german ; Barbarian Noble Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_noble_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 600, 160, 60, 90, 600
    ownership germans


    type barb noble cavalry slave
    dictionary barb_noble_cavalry_slave ; Barbarian Noble Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_noble_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 600, 160, 60, 90, 600
    ownership slave


    type barb gothic cavalry german
    dictionary gothic_cavalry_german ; Gothic Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_gothic_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 6, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 790, 190, 80, 120, 790
    ownership germans


    type barb chariot light briton
    dictionary barb_chariot_light_briton ; British Light Chariots
    category cavalry
    class missile
    voice_type Medium_1
    soldier barb_chariot_archer, 18, 9, 1
    mount barbarian heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
    formation 8.5, 9, 15, 15, 2, square
    stat_health 1, 2
    stat_pri 10, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 3, 1, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 170, 50, 80, 500
    ownership britons


    type barb chariot heavy briton
    dictionary barb_chariot_heavy_briton ; British Heavy Chariots
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_crew_heavy, 18, 9, 1
    mount barbarian heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot
    formation 7, 9, 15, 15, 2, square
    stat_health 1, 3
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 13, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 580, 190, 60, 90, 580
    ownership britons


    type barb chariot heavy slave
    dictionary barb_chariot_heavy_slave ; British Heavy Chariots
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_crew_heavy, 18, 9, 1
    mount barbarian heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot
    formation 7, 9, 15, 15, 2, square
    stat_health 1, 3
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 13, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 580, 190, 60, 90, 580
    ownership slave


    type barb horse archers scythian
    dictionary barb_horse_archers_scythian ; Scythian Horse Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier barb_horse_archer, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 540, 110, 60, 90, 540
    ownership scythia


    type barb horse archers slave
    dictionary barb_horse_archers_slave ; Scythian Horse Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier barb_horse_archer, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 540, 110, 60, 90, 540
    ownership slave


    type barb noble horse archers scythian
    dictionary barb_noble_horse_archers_scythian ; Scythian Noble Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier barb_scythian_noble_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 0
    stat_pri 8, 4, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 3, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 900, 170, 90, 140, 900
    ownership scythia


    type barb head hunting maidens scythian
    dictionary head_hunting_maidens_scythian ; Head Hunting Maidens
    category cavalry
    class light
    voice_type Female_1
    soldier barb_headhunting_maiden, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 3, 4, 6, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 9, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 600, 140, 60, 90, 600
    ownership scythia


    type barb scythian nobles scythian
    dictionary scythian_nobles_scythian ; Scythian Nobles
    category cavalry
    class heavy
    voice_type Medium_1
    soldier barb_scythian_lancer, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 630, 170, 70, 100, 630
    ownership scythia


    type barb scythian noblewomen scythian
    dictionary scythian_noble_women_scythian ; Scythian Noble Women
    category cavalry
    class missile
    voice_type Female_1
    soldier barb_scythian_noblewoman, 18, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 8, 4, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 7, 5, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 660, 130, 70, 100, 660
    ownership scythia


    type barb ballista dacian
    dictionary barb_ballistas_dacian ; Ballistas
    category siege
    class missile
    voice_type Light_1
    soldier barb_crew, 12, 2, 0.9
    engine ballista
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 230, 100, 30, 40, 230
    ownership dacia


    type barb onager dacian
    dictionary barb_onagers_dacian ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier barb_crew, 16, 2, 0.9
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 730, 110, 80, 110, 730
    ownership dacia


    type barb onager scythian
    dictionary barb_onagers_scythian ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier barb_crew, 16, 2, 0.9
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 730, 110, 80, 110, 730
    ownership scythia


    type barb chieftain cavalry early dacian
    dictionary barb_chieftain_cavalry_early_dacian ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership dacia


    type barb chieftain cavalry early gaul
    dictionary barb_chieftain_cavalry_early_gaul ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership gauls


    type barb chieftain cavalry early german
    dictionary barb_chieftain_cavalry_early_german ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership germans


    type barb chieftain cavalry early scythian
    dictionary barb_chieftain_cavalry_early_scythian ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership scythia


    type barb chieftain cavalry early slave
    dictionary barb_chieftain_cavalry_early_slave ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_noble_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 110, 90, 130, 810
    ownership slave


    type barb chieftain cavalry dacian
    dictionary barb_chieftain_cavalry_dacian ; Barbarian Chosen Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_gothic_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 940, 110, 100, 150, 940
    ownership dacia


    type barb chieftain cavalry gaul
    dictionary barb_chieftain_cavalry_gaul ; Barbarian Chosen Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_gothic_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 940, 110, 100, 150, 940
    ownership gauls


    type barb chieftain cavalry german
    dictionary barb_chieftain_cavalry_german ; Barbarian Chosen Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_gothic_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 15, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 940, 110, 100, 150, 940
    ownership germans


    type barb british general briton
    dictionary barb_british_general_briton ; Barbarian Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_crew_heavy, 18, 9, 1
    mount barbarian heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, frighten_foot, general_unit, hardy
    formation 7, 9, 15, 15, 2, square
    stat_health 2, 5
    stat_pri 15, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1010, 140, 110, 160, 1010
    ownership britons


    type barb scythian general scythian
    dictionary barb_scythian_chieftain_cavalry_scythian ; Barbarian Chosen Warlord
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_scythian_lancer, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 980, 110, 100, 150, 980
    ownership scythia


    type carthaginian peasant
    dictionary carthaginian_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier carthaginian_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 120, 100, 20, 20, 120
    ownership carthage, spain, numidia, slave


    type carthaginian peltast
    dictionary carthaginian_peltast ; Skirmishers
    category infantry
    class missile
    voice_type Light_1
    soldier carthaginian_peltast, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 180, 130, 20, 30, 180
    ownership carthage, spain, slave


    type carthaginian slinger
    dictionary carthaginian_slinger ; Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier carthaginian_slinger, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 150, 20, 30, 150
    ownership carthage, spain, numidia


    type carthaginian archer
    dictionary carthaginian_archer ; Archers
    category infantry
    class missile
    voice_type Light_1
    soldier carthaginian_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership numidia


    type carthaginian archer i
    dictionary carthaginian_archer ; Archers
    category infantry
    class missile
    voice_type Light_1
    soldier carthaginian_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 170, 20, 30, 250
    ownership carthage


    type carthaginian city militia
    dictionary carthaginian_city_militia ; Town Militia
    category infantry
    class light
    voice_type Light_1
    soldier carthage_town_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 2, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 140, 30, 40, 220
    ownership carthage, spain, slave


    type carthaginian city militia i
    dictionary carthaginian_city_militia ; Town Militia
    category infantry
    class light
    voice_type Light_1
    soldier carthage_town_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 2, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 140, 30, 40, 220
    ownership carthage, spain, slave


    type carthaginian infantry
    dictionary carthaginian_infantry ; Iberian Infantry
    category infantry
    class light
    voice_type Light_1
    soldier carthaginian_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 4, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 350, 200, 40, 50, 350
    ownership carthage, spain, slave


    type carthaginian infantry i
    dictionary carthaginian_infantry ; Iberian Infantry
    category infantry
    class light
    voice_type Light_1
    soldier carthaginian_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 4, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 350, 200, 40, 50, 350
    ownership carthage, spain, slave


    type carthaginian medium infantry
    dictionary carthaginian_medium_infantry ; Libyan Spearmen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier carthaginian_medium_infantry, 60, 0, 1
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 590, 250, 50, 70, 590
    ownership carthage


    type carthaginian medium infantry i
    dictionary carthaginian_medium_infantry ; Libyan Spearmen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier carthaginian_medium_infantry, 60, 0, 1
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 250, 60, 90, 640
    ownership carthage


    type carthaginian heavy infantry
    dictionary carthaginian_heavy_infantry ; Poeni Infantry
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier carthaginian_heavy_infantry, 40, 0, 1.3
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 6, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 540, 210, 60, 90, 540
    ownership carthage


    type carthaginian heavy infantry i
    dictionary carthaginian_heavy_infantry ; Poeni Infantry
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier carthaginian_heavy_infantry, 60, 0, 1.3
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 700, 250, 80, 110, 700
    ownership carthage


    type carthaginian sacred band infantry
    dictionary carthaginian_sacred_band ; Sacred Band
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_armoured_hoplite, 40, 0, 1.3
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 12, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 8, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 7, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 710, 270, 80, 110, 710
    ownership carthage


    type spanish scutarii
    dictionary scutarii ; Scutarii
    category infantry
    class light
    voice_type Heavy_1
    soldier carthage_scutarius, 60, 0, 1
    officer carthaginian_standard
    attributes sea_faring, hide_improved_forest
    formation 1, 2, 2, 3, 8, square
    stat_health 1, 0
    stat_pri 13, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 1, 0, -1
    stat_mental 5, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 250, 60, 80, 640
    ownership spain


    type spanish scutarii i
    dictionary scutarii ; Scutarii
    category infantry
    class light
    voice_type Heavy_1
    soldier carthage_scutarius, 60, 0, 1
    officer carthaginian_standard
    attributes sea_faring, hide_improved_forest
    formation 1, 2, 2, 3, 8, square
    stat_health 1, 0
    stat_pri 13, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 1, 0, -1
    stat_mental 5, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 250, 70, 90, 640
    ownership carthage


    type spanish bull warriors
    dictionary bull_warriors ; Bull Warriors
    category infantry
    class heavy
    voice_type Medium_1
    soldier carthage_bull_warrior, 40, 0, 1.3
    officer carthaginian_standard
    attributes sea_faring, hide_improved_forest, hardy
    formation 1, 2, 2, 3, 3, square
    stat_health 2, 0
    stat_pri 17, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 5, 2, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1150, 200, 120, 180, 1150
    ownership spain


    type numidian javelinmen
    dictionary numidian_javelinmen ; Numidian Javelinmen
    category infantry
    class missile
    voice_type Light_1
    soldier carthage_numidian_javelinman, 60, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 190, 30, 40, 260
    ownership numidia, slave


    type numidian javelinmen i
    dictionary numidian_javelinmen ; Numidian Javelinmen
    category infantry
    class missile
    voice_type Light_1
    soldier carthage_numidian_javelinman, 60, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 180, 30, 40, 260
    ownership numidia, slave


    type numidian desert warriors
    dictionary numidian_desert_warriors ; Desert Infantry
    category infantry
    class spearmen
    voice_type Medium_1
    soldier desert_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 570, 290, 50, 70, 570
    ownership numidia


    type numidian desert warriors i
    dictionary numidian_desert_warriors ; Desert Infantry
    category infantry
    class spearmen
    voice_type Medium_1
    soldier desert_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 570, 290, 50, 70, 570
    ownership numidia


    type numidian legionaries
    dictionary numidian_legionaries ; Numidian Legionaries
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 40, 0, 1.3
    officer carthaginian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 220, 50, 80, 500
    ownership numidia


    type carthaginian cavalry
    dictionary carthaginian_cavalry ; Round Shield Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier carthaginian_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 4, 4, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 330, 110, 40, 50, 330
    ownership carthage, spain, slave


    type carthaginian medium cavalry
    dictionary carthaginian_medium_cavalry ; Long Shield Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier carthaginian_medium_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 6, 4, leather
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 140, 60, 80, 510
    ownership carthage, spain, numidia, slave


    type carthaginian general's cavalry early
    dictionary carthaginian_generals_cavalry_early ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier carthaginian_medium_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 7, 4, leather
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 80, 80, 120, 790
    ownership carthage, spain, numidia, slave


    type carthaginian general's cavalry
    dictionary carthaginian_generals_cavalry ; General's Armoured Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier carthaginian_royal_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 13, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 14, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 8, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 0, 1, -6, -1
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1040, 80, 110, 160, 1040
    ownership carthage, spain, numidia


    type carthaginian royal cavalry
    dictionary carthaginian_royal_cavalry ; Sacred Band Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier carthaginian_royal_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 7, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 0, 1, -6, -1
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 780, 340, 80, 120, 780
    ownership carthage


    type numidian cavalry
    dictionary numidian_cavalry ; Numidian Cavalry
    category cavalry
    class missile
    voice_type Heavy_1
    soldier carthage_numidian_cavalry, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 4, 4, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 130, 50, 70, 420
    ownership numidia, slave


    type numidian camel riders
    dictionary numidian_camel_riders ; Numidian Camel Riders
    category cavalry
    class light
    voice_type Medium_1
    soldier numidian_camel_rider, 27, 0, 1
    mount camel
    mount_effect elephant -8, horse +2
    attributes sea_faring, hide_forest, hardy
    formation 3, 4, 5, 5, 4, square
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 520, 140, 60, 80, 520
    ownership numidia


    type carthaginian warhounds
    dictionary carthaginian_warhounds ; Warhounds
    category handler
    class heavy
    voice_type Light_1
    soldier carthaginian_handler, 12, 36, 1
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 10, 2, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 2, 1, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 520, 50, 50, 70, 440
    ownership spain


    type carthaginian elephant forest
    dictionary carthaginian_elephant_forest ; Elephants
    category cavalry
    class heavy
    voice_type Light_1
    soldier carthaginian_elephant_crew, 6, 6, 1
    mount elephant forest
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 9, 13,13, 1, square
    stat_health 1, 10
    stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_pri_attr no
    stat_sec 5, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, ap, launching
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 10, 2, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1300, 280, 130, 200, 1300
    ownership carthage


    type carthaginian elephant african
    dictionary carthaginian_elephant_african ; War Elephants
    category cavalry
    class heavy
    voice_type Medium_1
    soldier carthaginian_elephant_crew, 18, 6, 1
    mount elephant african
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 13, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2520, 490, 260, 380, 2520
    ownership carthage


    type carthaginian elephant african cataphract
    dictionary carthaginian_elephant_african_cataphract ; Armoured Elephants
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier carthaginian_big_elephant_crew, 18, 6, 1
    mount elephant african cataphract
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 16, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2780, 590, 280, 420, 2780
    ownership carthage


    type carthaginian onager
    dictionary carthaginian_onagers ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier carthaginian_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 720, 110, 80, 110, 720
    ownership carthage, spain, numidia


    type carthaginian heavy onager
    dictionary carthaginian_heavy_onagers ; Heavy Onagers
    category siege
    class missile
    voice_type Medium_1
    soldier carthaginian_crew, 16, 2, 0.8
    engine heavy_onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 930, 110, 100, 140, 930
    ownership carthage


    type east peasant
    dictionary east_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier east_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 120, 100, 20, 20, 120
    ownership eastern, slave


    type east peltast
    dictionary east_peltast ; Peltasts
    category infantry
    class missile
    voice_type Light_1
    soldier persian_javelineer, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 180, 130, 20, 30, 180
    ownership pontus, armenia


    type east slinger
    dictionary east_slinger ; Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier persian_slinger, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 150, 20, 30, 150
    ownership parthia


    type east archer
    dictionary east_archer ; Archers
    category infantry
    class missile
    voice_type Light_1
    soldier persian_elite_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 4, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership eastern, slave


    type east hillmen
    dictionary east_hillmen ; Hillmen
    category infantry
    class light
    voice_type Light_1
    soldier east_hillmen, 60, 0, 1
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 430, 220, 40, 60, 430
    ownership eastern


    type east hillmen i
    dictionary east_hillmen ; Hillmen
    category infantry
    class light
    voice_type Light_1
    soldier east_hillmen, 60, 0, 1
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 210, 40, 60, 420
    ownership eastern


    type east infantry
    dictionary east_infantry ; Eastern Infantry
    category infantry
    class spearmen
    voice_type Light_1
    soldier persian_sparabara, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 2, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 330, 150, 40, 50, 330
    ownership eastern, slave


    type east heavy infantry
    dictionary east_heavy_infantry ; Heavy Spearmen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier east_heavy_infantry, 40, 0, 1
    officer east_heavy_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 460, 170, 50, 70, 460
    ownership armenia


    type east heavy infantry i
    dictionary east_heavy_infantry ; Heavy Spearmen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier east_heavy_infantry, 60, 0, 1
    officer east_heavy_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 250, 70, 90, 680
    ownership armenia


    type east hoplite
    dictionary east_hoplite ; Phalanx Pikemen
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_pike_phalanx, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 470, 170, 50, 70, 470
    ownership pontus


    type east hoplite brazen shield
    dictionary bronze_shield ; Bronze Shields
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_bronxe_shield, 60, 0, 1
    officer east_heavy_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 8, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 690, 360, 70, 110, 690
    ownership pontus


    type east legionary
    dictionary armenian_legionaries ; Armenian Legionaries
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 40, 0, 1.3
    officer east_heavy_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 2, 1, 0, -1
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 220, 50, 80, 500
    ownership armenia


    type east cavalry
    dictionary east_cavalry ; Pontic Light Cavalry
    category cavalry
    class missile
    voice_type Light_1
    soldier east_cavalry, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 4, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 370, 110, 40, 60, 370
    ownership pontus


    type east heavy cavalry
    dictionary east_heavy_cavalry ; Pontic Heavy Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 0
    stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 4, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 630, 160, 70, 100, 630
    ownership pontus, slave


    type east heavy cataphract
    dictionary east_heavy_cataphract ; Cataphracts
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cataphract, 27, 0, 1
    mount horse cataphract
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.2, 4, 2.4, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 8, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 940, 190, 100, 150, 940
    ownership parthia, armenia, seleucid


    type east cappodocian cavalry
    dictionary east_cappodocian_cavalry ; Cappadocian Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_cappodocian_cavalry, 27, 0, 1
    mount horse cataphract
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 14, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 870, 190, 90, 130, 870
    ownership pontus


    type east persian cavalry
    dictionary eat_persian_cavalry ; Persian Cavalry
    category cavalry
    class missile
    voice_type Medium_1
    soldier east_cataphract_archer, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 3, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 140, 80, 120, 790
    ownership parthia


    type east cataphract archer
    dictionary east_cataphract_archer ; Cataphract Archers
    category cavalry
    class missile
    voice_type Heavy_1
    soldier east_cataphract_archer, 27, 0, 1
    mount horse cataphract
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 3, arrow, 170, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 18, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1230, 190, 130, 190, 1230
    ownership armenia


    type east horse archer
    dictionary east_horse_archer ; Horse Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier east_horse_archer, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 110, 50, 70, 440
    ownership parthia, armenia, slave


    type east camel cataphract
    dictionary east_camel_cataphract ; Cataphract Camels
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cataphract, 27, 0, 1
    mount camel cataphract
    mount_effect elephant -8, horse +2
    attributes sea_faring, hide_forest
    formation 3, 4, 5, 5, 3, square, wedge
    stat_health 1, 0
    stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 8, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 2,-6,-2
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 940, 140, 100, 150, 940
    ownership parthia


    type east elephant
    dictionary east_elephant_african ; War Elephants
    category cavalry
    class heavy
    voice_type Medium_1
    soldier east_elephant_archer, 18, 6, 1
    mount elephant african
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 13, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2520, 490, 260, 380, 2520
    ownership parthia


    type east scythed chariot
    dictionary east_chariot ; Scythed Chariots
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_scythed_chariot_crew, 9, 9, 1
    mount scythed chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, can_run_amok
    formation 7, 9, 15, 15, 1, square
    stat_health 1, 4
    stat_pri 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr ap, launching
    stat_pri_armour 18, 1, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 920, 210, 100, 140, 920
    ownership pontus


    type east chariot archer
    dictionary east_chariot_archer ; Chariot Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier east_chariot_archer, 27, 9, 1
    mount heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
    formation 8.5, 9, 15, 15, 2, square
    stat_health 1, 2
    stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 5, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 10, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 650, 330, 70, 100, 650
    ownership pontus


    type east generals cavalry early
    dictionary east_generals_cavalry_early ; Eastern General
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 10, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 960, 80, 100, 150, 960
    ownership eastern


    type east generals cavalry
    dictionary east_generals_cavalry ; Armoured Eastern General
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_heavy_cataphract, 12, 0, 1
    mount horse cataphract
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.2, 4, 2.4, 6, 3, square
    stat_health 2, 0
    stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 11, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_sec_attr ap
    stat_pri_armour 18, 6, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1400, 90, 140, 210, 1400
    ownership parthia, armenia


    type east pontic general
    dictionary east_pontic_generals ; Eastern General
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_cappodocian_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 14, 6, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 1, -6, -1
    stat_mental 10, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1020, 80, 110, 160, 1020
    ownership pontus


    type east onager
    dictionary east_onager ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier east_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 2, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 120, 80, 120, 740
    ownership eastern


    type egyptian peasant
    dictionary egyptian_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier egyptian_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, mace, 25 ,0.73
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 120, 100, 20, 20, 120
    ownership egypt, slave


    type egyptian peltast
    dictionary egyptian_peltast ; Skirmishers
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_peltast, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 180, 130, 20, 30, 180
    ownership egypt, slave


    type egyptian peltast i
    dictionary egyptian_peltast ; Skirmishers
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_peltast, 60, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 6, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 190, 30, 40, 260
    ownership egypt, slave


    type egyptian slingers
    dictionary egyptian_slingers ; Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_slinger, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 4, 1, stone, 80, 50, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 150, 20, 30, 150
    ownership egypt


    type egyptian archer
    dictionary egyptian_archer ; Bowmen
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership egypt, slave


    type egyptian archer elite
    dictionary egyptian_archer_elite ; Pharaoh's Bowmen
    category infantry
    class missile
    voice_type Heavy_1
    soldier egyptian_archer_elite_new, 40, 0, 1
    officer egyptian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 10, 3, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 2, -2, -2
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 680, 230, 70, 110, 680
    ownership egypt


    type egyptian nubian spearmen
    dictionary egyptian_nubian_spearmen ; Nubian Spearmen
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier egyptian_nubian_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 150, 40, 50, 340
    ownership egypt


    type egyptian nubian spearmen i
    dictionary egyptian_nubian_spearmen ; Nubian Spearmen
    category infantry
    class light
    voice_type Heavy_1
    soldier egyptian_nubian_infantry, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 280, 120, 40, 50, 280
    ownership egypt, slave


    type egyptian nile infantry
    dictionary egyptian_nile_infantry ; Nile Spearmen
    category infantry
    class spearmen
    voice_type Light_1
    soldier egyptian_spearman, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 360, 170, 40, 60, 360
    ownership egypt


    type egyptian nile infantry i
    dictionary egyptian_nile_infantry ; Nile Spearmen
    category infantry
    class spearmen
    voice_type Light_1
    soldier egyptian_spearman, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 2, -2, -2
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 530, 250, 60, 90, 530
    ownership egypt


    type egyptian infantry
    dictionary egyptian_infantry ; Desert Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier egyptian_infantry, 40, 0, 1
    officer egyptian_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 4, square
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 370, 200, 40, 60, 370
    ownership egypt


    type egyptian infantry i
    dictionary egyptian_infantry ; Desert Axemen
    category infantry
    class heavy
    voice_type Light_1
    soldier egyptian_infantry, 60, 0, 1
    officer egyptian_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 6, square
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 290, 60, 90, 550
    ownership egypt


    type egyptian elite guards
    dictionary egyptian_elite_guards ; Pharaoh's Guards
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier egyptian_elite_guards_new, 40, 0, 1
    officer egyptian_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 12, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 8, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 2, -2, -2
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 600, 230, 60, 90, 600
    ownership egypt


    type egyptian cavalry
    dictionary egyptian_cavalry ; Desert Cavalry
    category cavalry
    class light
    voice_type Light_1
    soldier egyptian_cavalry, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 3, 4, 6, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, blunt, mace, 25 ,1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 5, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 110, 50, 70, 420
    ownership egypt


    type egyptian nubian cavalry
    dictionary egyptian_nile_cavalry ; Nubian Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier egyptian_nubian_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 3, 4, 6, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 6, 4, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 140, 50, 70, 420
    ownership egypt


    type egyptian cleruch
    dictionary egyptian_cleruch ; Nile Cavalry
    category cavalry
    class heavy
    voice_type Light_1
    soldier egyptian_cleruch, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 2
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 6, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 0, 2,-6,-2
    stat_mental 8, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 570, 190, 60, 90, 570
    ownership egypt


    type egyptian bedouin
    dictionary egyptian_camel_archers ; Camel Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier egyptian_camel_archer, 27, 0, 1
    mount camel
    mount_effect elephant -8, horse +2
    attributes sea_faring, hide_forest, hardy, cantabrian_circle
    formation 3, 4, 5, 5, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 110, 50, 70, 420
    ownership egypt


    type egyptian chariot
    dictionary egyptian_chariot ; Egyptian Chariots
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier egyptian_chariot_crew, 27, 9, 1
    mount egyptian chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot
    formation 7, 9, 15, 15, 2, square
    stat_health 1, 3
    stat_pri 13, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 12, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 10, disciplined, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 660, 330, 70, 100, 660
    ownership egypt, slave


    type egyptian chariot archer
    dictionary egyptian_chariot_archer ; Egyptian Chariot Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier egyptian_chariot_archer, 27, 9, 1
    mount egyptian chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
    formation 8.5, 9, 15, 15, 2, square
    stat_health 1, 2
    stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 1, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 10, disciplined, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 650, 330, 70, 100, 650
    ownership egypt


    type egyptian onager
    dictionary egyptian_onagers ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier egyptian_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 720, 110, 80, 110, 720
    ownership egypt


    type egyptian heavy onager
    dictionary egyptian_heavy_onagers ; Heavy Onagers
    category siege
    class missile
    voice_type Medium_1
    soldier egyptian_crew, 16, 2, 0.8
    engine heavy_onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 930, 110, 100, 140, 930
    ownership egypt


    type egyptian general's bodyguard early
    dictionary egyptian_general_early ; Egyptian Chariot General
    category cavalry
    class heavy
    voice_type General_1
    soldier egyptian_chariot_archer, 12, 6, 0.8
    mount egyptian chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, frighten_foot, general_unit, hardy
    formation 7, 9, 15, 15, 2, square
    stat_health 2, 5
    stat_pri 9, 3, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 12, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 6, 1, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 990, 130, 100, 150, 990
    ownership egypt, slave


    type egyptian general's bodyguard
    dictionary egyptian_generals_bodyguard ; Egyptian Cavalry General
    category cavalry
    class heavy
    voice_type General_1
    soldier egyptian_cleruch, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 7, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 830, 80, 90, 130, 830
    ownership egypt


    type greek peasant
    dictionary greek_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier greek_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 100, 100, 20, 30, 100
    ownership greek, slave


    type greek peltast
    dictionary greek_peltast ; Peltasts
    category infantry
    class missile
    voice_type Light_1
    soldier greek_peltast, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 180, 130, 20, 30, 180
    ownership greek, slave


    type greek archer
    dictionary greek_archer ; Archers
    category infantry
    class missile
    voice_type Light_1
    soldier greek_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership greek


    type greek heavy peltast
    dictionary greek_heavy_peltast ; Heavy Peltasts
    category infantry
    class missile
    voice_type Heavy_1
    soldier greek_heavy_peltast, 40, 0, 1
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 350, 170, 40, 60, 350
    ownership greek_cities, slave


    type greek heavy peltast i
    dictionary greek_heavy_peltast ; Heavy Peltasts
    category infantry
    class missile
    voice_type Heavy_1
    soldier greek_heavy_peltast, 60, 0, 1
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 510, 240, 50, 70, 510
    ownership greek_cities, slave


    type greek hoplite militia
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 6, square, phalanx
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 150, 40, 50, 340
    ownership greek, slave


    type greek hoplite militia i
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 150, 40, 60, 340
    ownership greek, slave


    type greek hoplite militia ii
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class light
    voice_type Light_1
    soldier greek_hoplite_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 300, 120, 40, 60, 300
    ownership greek, slave


    type greek hoplite
    dictionary greek_hoplite ; Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership greek_cities, slave


    type greek hoplite i
    dictionary greek_hoplite ; Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 650, 250, 70, 90, 650
    ownership greek_cities


    type greek hoplite elite
    dictionary greek_hoplite_elite ; Armoured Hoplites
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_armoured_hoplite, 40, 0, 1.3
    officer greek_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 6, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 210, 70, 100, 640
    ownership greek_cities


    type greek hoplite spartan
    dictionary greek_hoplite_spartan ; Spartan Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite_spartan_pylos, 40, 0, 1.3
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 2, 0
    stat_pri 16, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 9, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 14, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1190, 460, 120, 180, 1190
    ownership greek_cities


    type greek levy pikemen
    dictionary greek_levy_pikemen ; Levy Pikemen
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_levy_pikeman, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 6, 2, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 310, 150, 40, 50, 310
    ownership macedon, seleucid


    type greek pikemen
    dictionary greek_pikemen ; Phalanx Pikemen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_pike_phalanx, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 580, 250, 60, 90, 580
    ownership macedon, seleucid, thrace


    type greek royal pikemen
    dictionary greek_royal_pikemen ; Royal Pikemen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hypaspist, 60, 0, 1
    officer greek_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 8, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 740, 360, 80, 120, 740
    ownership macedon


    type greek royal pikemen i
    dictionary greek_royal_pikemen ; Royal Pikemen
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hypaspist, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 270, 80, 120, 640
    ownership macedon, seleucid, thrace


    type greek silver shield pikemen
    dictionary greek_silver_shields ; Silver Shield Pikemen
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier greek_argyraspid, 60, 0, 1
    officer greek_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 10, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 6, 2, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 8, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 730, 360, 80, 110, 730
    ownership seleucid


    type greek argyraspid
    dictionary greek_legionary ; Silver Shield Legionaries
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_ii, 40, 0, 1.3
    officer greek_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 8, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 710, 260, 80, 110, 710
    ownership seleucid


    type greek bastarnae
    dictionary greek_bastarnae ; Bastarnae
    category infantry
    class heavy
    voice_type Medium_1
    soldier greek_thracoan, 40, 0, 1.2
    attributes sea_faring, hide_improved_forest
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 2, 0
    stat_pri 14, 6, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 790, 130, 80, 120, 790
    ownership thrace


    type greek light lancer
    dictionary greek-Light_lancer ; Light Lancers
    category cavalry
    class light
    voice_type Light_1
    soldier greek_light_lancer, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 8, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 370, 140, 40, 60, 370
    ownership macedon


    type greek cavalry
    dictionary greek_cavalry ; Militia Cavalry
    category cavalry
    class missile
    voice_type Medium_1
    soldier greek_javelin_cavalry, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 6, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 4, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 5, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 340, 110, 40, 60, 340
    ownership greek_cities, seleucid, thrace, slave


    type greek medium cavalry
    dictionary greek_medium_cavalry ; Greek Cavalry
    category cavalry
    class light
    voice_type Medium_1
    soldier greek_medium_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 5, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 330, 120, 40, 50, 330
    ownership greek, slave


    type greek heavy cavalry
    dictionary greek_heavy_cavalry ; Macedonian Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_heavy_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 6, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 8, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 690, 160, 70, 110, 690
    ownership macedon, greek_cities


    type greek royal cavalry
    dictionary greek_royal_cavalry ; Companion Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_royal_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 10, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 6, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 760, 240, 80, 120, 760
    ownership macedon, seleucid


    type greek general's guard cavalry early
    dictionary greek_generals_guard_cavalry_early ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier greek_medium_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 7, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 690, 130, 70, 110, 690
    ownership greek_cities, seleucid, macedon, slave


    type greek general's guard cavalry
    dictionary greek_generals_guard_cavalry ; General's Armoured Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier greek_royal_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 14, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 7, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1020, 130, 110, 160, 1020
    ownership greek_cities, seleucid, macedon


    type thracian bodyguard early
    dictionary thracian_generals_guard_cavalry_early ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier greek_medium_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 7, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 10, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 690, 80, 70, 110, 690
    ownership thrace


    type thracian bodyguard
    dictionary thracian_generals_guard_cavalry ; General's Armoured Bodyguard
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_gothic_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 10, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1020, 80, 110, 160, 1020
    ownership thrace


    type greek elephant small
    dictionary greek_elephant_small ; Elephants
    category cavalry
    class heavy
    voice_type Light_1
    soldier greek_elephant_archer, 6, 6, 1
    mount elephant forest
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 9, 13,13, 1, square
    stat_health 1, 10
    stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 7, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, ap, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 10, 2, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1320, 270, 140, 200, 1320
    ownership seleucid


    type greek elephant african
    dictionary greek_elephant_african ; War Elephants
    category cavalry
    class heavy
    voice_type Medium_1
    soldier greek_elephant_archer, 18, 6, 1
    mount elephant african
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 13, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2690, 490, 270, 410, 2690
    ownership seleucid


    type greek elephant cataphract
    dictionary greek_elephant_armoured ; Armoured Elephants
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_big_elephant_archer, 18, 6, 1
    mount elephant african cataphract
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 16, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2970, 590, 300, 450, 2970
    ownership seleucid


    type greek incendiary pigs
    dictionary greek_pigs ; Incendiary Pigs
    category handler
    class heavy
    voice_type Light_1
    soldier greek_handler, 12, 36, 1
    animal pigs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 7, 2, no, 0, 0, melee, other, fire, none, 25 ,1
    stat_sec_attr fire
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 140, 50, 20, 20, 110
    ownership greek_cities


    type greek ballista
    dictionary greek_ballistas ; Ballistas
    category siege
    class missile
    voice_type Light_1
    soldier greek_crew, 12, 2, 0.8
    engine ballista
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 100, 30, 40, 220
    ownership greek_cities, macedon


    type greek onager
    dictionary greek_onagers ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier greek_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 720, 110, 80, 110, 720
    ownership greek


    type greek heavy onager
    dictionary greek_heavy_onagers ; Heavy Onagers
    category siege
    class missile
    voice_type Medium_1
    soldier greek_crew, 16, 2, 0.8
    engine heavy_onager
    attributes sea_faring
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 0, 3, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 930, 110, 100, 140, 930
    ownership greek_cities, macedon


    type greek chariot scythed
    dictionary greek_scythed_chariots ; Scythed Chariots
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier east_scythed_chariot_crew, 9, 9, 1
    mount scythed chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, can_run_amok
    formation 7, 9, 15, 15, 1, square
    stat_health 1, 4
    stat_pri 9, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 15, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr ap, launching
    stat_pri_armour 18, 1, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 10, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 980, 160, 100, 150, 980
    ownership seleucid


    type roman peasant
    dictionary roman_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier roman_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 100, 100, 20, 30, 100
    ownership roman


    type roman archer
    dictionary roman_archer ; Roman Archers
    category infantry
    class missile
    voice_type Light_1
    soldier roman_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 170, 20, 30, 190
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman archer auxillia
    dictionary roman_archer_auxillia ; Archer Auxilia
    category infantry
    class missile
    voice_type Medium_1
    soldier roman_archer_auxillia, 40, 0, 0.8
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 1, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 5, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 170, 40, 60, 400
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman velite
    dictionary roman_velite ; Velites
    category infantry
    class missile
    voice_type Light_1
    soldier roman_velite, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 270, 150, 30, 40, 270
    ownership roman


    type roman light infantry auxillia
    dictionary roman_light_infantry ; Light Auxilia
    category infantry
    class missile
    voice_type Light_1
    soldier roman_light_infantry, 40, 0, 0.8
    officer roman_centurion
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 6, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 290, 160, 30, 50, 290
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman city militia
    dictionary roman_city_militia ; Town Watch
    category infantry
    class light
    voice_type Light_1
    soldier roman_city_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 140, 30, 40, 220
    ownership roman


    type roman city militia i
    dictionary roman_city_militia ; Town Watch
    category infantry
    class light
    voice_type Light_1
    soldier roman_city_militia, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 220, 140, 30, 40, 220
    ownership roman


    type roman hastati
    dictionary roman_hastati ; Hastati
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership roman


    type roman princeps
    dictionary roman_principes ; Principes
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_principes, 40, 0, 1.3
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 170, 50, 80, 490
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman triarii
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 40, 0, 1
    officer roman_early_centurion
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 210, 50, 80, 500
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman triarii i
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 60, 0, 1
    officer roman_early_centurion
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 750, 250, 70, 100, 750
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman infantry auxillia
    dictionary roman_infantry_auxillia ; Auxilia
    category infantry
    class light
    voice_type Medium_1
    soldier roman_infantry_auxillia, 60, 0, 1
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 3, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 250, 60, 80, 640
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman infantry auxillia i
    dictionary roman_infantry_auxillia ; Auxilia
    category infantry
    class light
    voice_type Medium_1
    soldier roman_infantry_auxillia, 60, 0, 1
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 6, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 3, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 630, 240, 60, 80, 630
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary cohort i
    dictionary roman_legionary_cohort_i ; Early Legionary Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 40, 0, 1.3
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 610, 210, 70, 100, 610
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary first cohort i
    dictionary roman_legionary_first_cohort_i ; Early Legionary First Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 60, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy, command
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1010, 310, 110, 160, 1010
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary cohort ii
    dictionary roman_legionary_cohort_ii ; Legionary Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_legionary_cohort_ii, 40, 0, 1.3
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 210, 80, 120, 740
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary first cohort ii
    dictionary roman_legionary_first_cohort_ii ; Legionary First Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_legionary_cohort_ii, 60, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy, command
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1220, 310, 130, 190, 1220
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cohort i
    dictionary roman_praetorian_cohort_i ; Praetorian Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_praetorian_cohort_i, 40, 0, 1.3
    officer roman_centurion
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 16, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 810, 320, 90, 130, 810
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 860, 320, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman arcani
    dictionary roman_arcani ; Arcani
    category infantry
    class heavy
    voice_type Light_1
    soldier roman_arcani, 16, 0, 1
    attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 2, 0
    stat_pri 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 6, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 10, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 900, 160, 90, 140, 900
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman wardogs
    dictionary roman_wardogs ; Wardogs
    category handler
    class light
    voice_type Light_1
    soldier roman_handler, 12, 36, 1
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 10, 2, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 2, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 680, 50, 60, 90, 570
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman pigs
    dictionary roman_incendiary_pigs ; Incendiary Pigs
    category handler
    class light
    voice_type Light_1
    soldier roman_handler, 12, 36, 1
    animal pigs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 7, 2, no, 0, 0, melee, other, fire, none, 25 ,1
    stat_sec_attr fire
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 3, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 50, 20, 30, 200
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman velite gladiator
    dictionary roman_velite_gladiator ; Velite Gladiators
    category infantry
    class light
    voice_type Heavy_1
    soldier roman_velite_gladiator, 20, 0, 1
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health 2, 0
    stat_pri 12, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 7, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 620, 250, 70, 100, 620
    ownership romans_brutii, slave


    type roman samnite gladiator
    dictionary roman_samnite_gladiator ; Samnite Gladiators
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_samnite_gladiator, 20, 0, 1.3
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health 2, 0
    stat_pri 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 7, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 720, 260, 80, 110, 720
    ownership romans_julii, romans_senate, slave


    type roman mirmillo gladiator
    dictionary roman_mirmillo_gladiator ; Mirmillo Gladiators
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_mirmillo_gladiator, 20, 0, 1.3
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health 2, 0
    stat_pri 12, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 7, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 700, 260, 70, 110, 700
    ownership romans_scipii, slave


    type roman light cavalry
    dictionary roman_light_cavalry ; Equites
    category cavalry
    class light
    voice_type Light_1
    soldier roman_equites, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 4, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 110, 50, 70, 420
    ownership roman


    type roman cavalry auxillia
    dictionary roman_cavalry_auxillia ; Cavalry Auxilia
    category cavalry
    class missile
    voice_type Medium_1
    soldier roman_cavalry_auxillia, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 4, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 6, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 470, 110, 50, 70, 470
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman medium cavalry
    dictionary roman_medium_cavalry ; Roman Cavalry
    category cavalry
    class heavy
    voice_type Medium_1
    soldier roman_medium_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 520, 120, 60, 80, 520
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman heavy cavalry
    dictionary roman_heavy_cavalry ; Legionary Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier roman_heavy_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 790, 190, 80, 120, 790
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cavalry
    dictionary roman_praetorian_cavalry ; Praetorian Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier roman_praetorian_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 7, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 840, 240, 90, 130, 840
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman generals guard cavalry early
    dictionary roman_generals_guard_cavalry_early ; Roman General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_medium_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 7, 4, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 80, 80, 120, 790
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman generals guard cavalry
    dictionary roman_generals_guard_cavalry ; Roman Armoured General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_praetorian_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 8, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1120, 80, 120, 170, 1120
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman ballista
    dictionary roman_ballista ; Ballistas
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 12, 2, 0.8
    engine ballista
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 320, 100, 40, 50, 320
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman scorpion
    dictionary roman_scorpion ; Scorpions
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 12, 2, 0.8
    engine scorpion
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 43, 2, scorpion, 250, 40, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 380, 100, 40, 60, 380
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman onager
    dictionary roman_onager ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 830, 120, 90, 130, 830
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman heavy onager
    dictionary roman_heavy_onager ; Heavy Onagers
    category siege
    class missile
    voice_type Medium_1
    soldier roman_crew, 16, 2, 0.8
    engine heavy_onager
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1050, 120, 110, 160, 1050
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman repeating ballista
    dictionary roman_repeating_ballistae ; Repeating Ballistas
    category siege
    class missile
    voice_type Medium_1
    soldier roman_crew, 24, 2, 0.8
    engine repeating_ballista
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 33, 2, repeating_ballista, 180, 60, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 460, 160, 50, 70, 460
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type generic rebel general
    dictionary generic_rebel_general ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_equites, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 7, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 770, 80, 80, 120, 770
    ownership slave


    type eastern rebel general
    dictionary eastern_rebel_generals ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier east_heavy_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 1, -6, -1
    stat_mental 10, disciplined, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1080, 80, 110, 170, 1080
    ownership slave


    type barbarian rebel general
    dictionary barb_rebel_general ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 60, 90, 130, 810
    ownership slave


    type rebel amazon chariots
    dictionary amazon_chariots ; Amazon Chariots
    category cavalry
    class missile
    voice_type Female_1
    soldier greek_amazons, 27, 9, 1
    mount heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
    formation 8.5, 9, 15, 15, 2, square
    stat_health 1, 2
    stat_pri 10, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 11, 1, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 780, 140, 80, 120, 780
    ownership slave


    type rebel judaean zealots
    dictionary judean_zealots ; Judean Zealots
    category infantry
    class light
    voice_type Light_1
    soldier desert_infantry, 60, 0, 1
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 200, 50, 80, 490
    ownership slave


    type merc peltast
    dictionary merc_peltast ; Mercenary Peltasts
    category infantry
    class missile
    voice_type Light_1
    soldier greek_heavy_peltast_merc, 40, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 4, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 330, 170, 40, 50, 330
    ownership slave


    type merc illyrian
    dictionary merc_illyrian ; Illyrian Mercenaries
    category infantry
    class missile
    voice_type Medium_1
    soldier greek_heavy_peltast_merc, 40, 0, 1
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 1, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 380, 130, 40, 60, 380
    ownership slave, macedon, thrace


    type merc samnite
    dictionary merc_samnite ; Samnite Mercenaries
    category infantry
    class light
    voice_type Heavy_1
    soldier roman_samnite_warrior, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 670, 250, 60, 80, 670
    ownership slave


    type merc samnite i
    dictionary merc_samnite ; Samnite Mercenaries
    category infantry
    class light
    voice_type Heavy_1
    soldier roman_samnite_warrior, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 230, 60, 80, 740
    ownership carthage


    type merc cilician pirate
    dictionary merc_cilician_pirate ; Cilician Pirates
    category infantry
    class light
    voice_type Medium_1
    soldier greek_cilician_pirate, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, horde
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 450, 200, 50, 70, 450
    ownership slave, pontus


    type merc thracian
    dictionary merc_thracian ; Thracian Mercenaries
    category infantry
    class light
    voice_type Medium_1
    soldier greek_thracoan, 60, 0, 1.2
    attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 10, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 6, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 190, 50, 60, 490
    ownership slave, pontus


    type merc thracian i
    dictionary merc_thracian ; Thracian Mercenaries
    category infantry
    class light
    voice_type Medium_1
    soldier greek_thracoan, 60, 0, 1.2
    attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
    formation 1.2, 1.2, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 10, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 6, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 190, 60, 70, 490
    ownership thrace


    type merc bastarnae
    dictionary merc_bastarnae ; Bastarnae Mercenaries
    category infantry
    class heavy
    voice_type Medium_1
    soldier greek_thracoan, 40, 0, 1
    attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 2, 0
    stat_pri 11, 5, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 4, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 930, 170, 100, 140, 930
    ownership slave


    type merc sarmatian cavalry
    dictionary merc_sarmatian_cavalry ; Sarmatian Mercenaries
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier barb_scythian_lancer, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, mercenary_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 4, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 2
    stat_mental 8, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 780, 170, 80, 120, 780
    ownership slave, thrace


    type merc horse archers
    dictionary merc_horse_archers ; Scythian Mercenaries
    category cavalry
    class missile
    voice_type Medium_1
    soldier barb_horse_archer_merc, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 80, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 5, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 120, 60, 90, 550
    ownership slave, dacia


    type merc spanish infantry
    dictionary merc_spanish_infantry ; Spanish Mercenaries
    category infantry
    class light
    voice_type Light_1
    soldier carthage_scutarius, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 250, 60, 80, 680
    ownership slave, carthage


    type merc spanish infantry i
    dictionary merc_spanish_infantry ; Spanish Mercenaries
    category infantry
    class light
    voice_type Light_1
    soldier carthage_scutarius, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 8, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 760, 230, 70, 90, 760
    ownership carthage


    type merc eastern infantry
    dictionary merc_eastern_infantry ; Eastern Mercenaries
    category infantry
    class spearmen
    voice_type Light_1
    soldier persian_sparabara_merc, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 5, square
    stat_health 1, 0
    stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 3, low, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 300, 150, 30, 50, 300
    ownership slave


    type merc rhodian slingers
    dictionary merc_rhodian_slingers ; Rhodian Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier greek_slinger_merc, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 3, bullet, 120, 40, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 4, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 470, 200, 50, 70, 470
    ownership slave, greek_cities


    type merc cretan archers
    dictionary merc_cretan_archers ; Cretan Archers
    category infantry
    class missile
    voice_type Light_1
    soldier greek_archer_merc, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 11, 3, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 200, 60, 90, 550
    ownership slave, greek_cities, macedon


    type merc greek hoplites
    dictionary merc_greek_hoplites ; Mercenary Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_merc, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 550, 170, 60, 90, 550
    ownership slave


    type merc greek hoplites i
    dictionary merc_greek_hoplites ; Mercenary Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_merc, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1, 1, 2, 2, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 5, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 910, 230, 80, 110, 910
    ownership carthage


    type merc libyan infantry
    dictionary merc_libyan_infantry ; Libyan Mercenaries
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_peltast_merc, 60, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
    formation 1.6, 2, 3.2, 4, 6, square
    stat_health 1, 0
    stat_pri 5, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 3, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 240, 140, 20, 30, 240
    ownership slave


    type merc libyan infantry i
    dictionary merc_libyan_infantry ; Libyan Mercenaries
    category infantry
    class missile
    voice_type Light_1
    soldier egyptian_peltast_merc, 60, 0, 0.8
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
    formation 1.6, 2, 3.2, 4, 6, square
    stat_health 1, 0
    stat_pri 5, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 2, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 2, 2, -2, -2
    stat_mental 3, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 140, 20, 30, 400
    ownership carthage


    type merc numidian cavalry
    dictionary merc_numidian_cavalry ; Numidian Mercenaries
    category cavalry
    class missile
    voice_type Heavy_1
    soldier carthage_numidian_cavalry_merc, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 9, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 6, 4, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 4, 4, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 520, 130, 60, 80, 520
    ownership slave, carthage


    type merc arab cavalry
    dictionary merc_arab_cavalry ; Arab Cavalry
    category cavalry
    class light
    voice_type Heavy_1
    soldier east_bedouin, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy, mercenary_unit
    formation 3, 4, 6, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 480, 120, 50, 80, 480
    ownership slave, parthia, armenia, numidia


    type merc bedouin
    dictionary merc_bedouin ; Bedouin Warriors
    category cavalry
    class light
    voice_type Heavy_1
    soldier east_bedouin, 27, 0, 1
    mount camel
    mount_effect elephant -8, horse +2
    attributes sea_faring, hide_forest, hardy, mercenary_unit
    formation 3, 4, 5, 5, 4, square, wedge
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 4, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 470, 110, 50, 70, 470
    ownership slave, parthia, armenia, numidia


    type merc bedouin archers
    dictionary merc_bedouin_archers ; Bedouin Archers
    category cavalry
    class missile
    voice_type Medium_1
    soldier east_bedouin_archer, 27, 0, 1
    mount camel
    mount_effect elephant -8, horse +2
    attributes sea_faring, hide_forest, hardy, cantabrian_circle, mercenary_unit
    formation 3, 4, 5, 5, 4, square
    stat_health 1, 0
    stat_pri 7, 1, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat -2
    stat_ground 0, 2,-6,-2
    stat_mental 5, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 650, 110, 70, 100, 650
    ownership slave, parthia, armenia, numidia


    type merc balearic slingers
    dictionary merc_balearic_slingers ; Balearic Slingers
    category infantry
    class missile
    voice_type Light_1
    soldier carthaginian_slinger_merc, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 3, bullet, 120, 40, missile, archery, blunt, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 3, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 4, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 210, 50, 70,500
    ownership slave, carthage, spain


    type merc barbarian infantry
    dictionary merc_barbarian_infantry ; Barbarian Mercenaries
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_merc, 60, 0, 1.2
    attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 480, 200, 50, 80, 480
    ownership slave


    type merc barbarian infantry i
    dictionary merc_barbarian_infantry ; Barbarian Mercenaries
    category infantry
    class light
    voice_type Light_1
    soldier barb_infantry_merc, 60, 0, 1.2
    attributes sea_faring, hide_improved_forest, mercenary_unit, warcry
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 530, 180, 50, 80, 530
    ownership carthage


    type merc barbarian cavalry
    dictionary merc_barbarian_cavalry ; Barbarian Cavalry Mercenaries
    category cavalry
    class light
    voice_type Heavy_1
    soldier barb_cavalry_merc, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, mercenary_unit
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 3, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 5, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 100, 50, 80, 500
    ownership slave, britons


    type merc elephants
    dictionary merc_elephants ; Mercenary War Elephants
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_elephant_crew_merc, 18, 6, 1
    mount elephant african
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit
    formation 7, 11, 13,16, 1, square
    stat_health 1, 12
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 13, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2690, 490, 270, 410, 2690
    ownership slave, numidia


    type cheat oliphants
    dictionary cheat_oliphants ; Yubtseb Elephants
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier greek_elephant_crew_merc, 26, 2, 1
    mount elephant oliphant
    mount_effect horse +4, chariot +8, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit, no_custom
    formation 20, 25, 30, 35, 1, square
    stat_health 1, 30
    stat_pri 6, 3, arrow, 120, 100, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 6, 8, no, 0, 0, melee, other, blunt, none, 25 ,1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 4, 0, flesh
    stat_sec_armour 13, 3, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1890, 530, 190, 290, 1890
    ownership slave


    type naval biremes
    dictionary naval_bireme ; Bireme
    category ship
    class light
    voice_type Medium_1
    soldier roman_light_infantry, 20, 0, 1
    ship light warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 660, 100, 70, 100, 660
    ownership roman, greek, carthaginian, eastern, egyptian


    type naval triremes
    dictionary naval_trireme ; Trireme
    category ship
    class heavy
    voice_type Medium_1
    soldier roman_light_infantry, 30, 0, 1
    ship light warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 760, 150, 100, 150, 960
    ownership roman, greek, carthaginian, eastern, egyptian


    type naval quinquiremes
    dictionary naval_quinquireme ; Quinquireme
    category ship
    class heavy
    voice_type Medium_1
    soldier roman_light_infantry, 50, 0, 1
    ship heavy warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 10, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1150, 250, 170, 250, 1650
    ownership roman, greek, carthaginian, eastern, egyptian


    type naval corvus quinquireme
    dictionary naval_corvus ; Corvus Quinquireme
    category ship
    class heavy
    voice_type Medium_1
    soldier roman_light_infantry, 50, 0, 1
    ship heavy warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 14, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 4, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1230, 250, 180, 270, 1770
    ownership roman, greek, carthaginian, eastern, egyptian


    type naval deceres
    dictionary naval_decere ; Decere
    category ship
    class heavy
    voice_type Medium_1
    soldier roman_light_infantry, 60, 0, 1
    ship flagship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 16, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 8, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 3, 1450, 300, 250, 370, 2430
    ownership roman, greek, carthaginian, eastern, egyptian


    type naval boats
    dictionary naval_boats ; Boats
    category ship
    class light
    voice_type Medium_1
    soldier roman_light_infantry, 15, 0, 1
    ship light warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 6, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 540, 70, 60, 90, 540
    ownership barbarian


    type naval large boats
    dictionary naval_large_boats ; Large Boats
    category ship
    class heavy
    voice_type Medium_1
    soldier roman_light_infantry, 30, 0, 1
    ship heavy warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 8, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 760, 150, 100, 150, 960
    ownership barbarian


    type naval pirate ships
    dictionary naval_pirates ; Pirate Ships
    category ship
    class light
    voice_type Medium_1
    soldier roman_light_infantry, 25, 0, 1
    ship light warship
    attributes sea_faring
    formation 1.2, 1.8, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 7, 0, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 700, 120, 80, 120, 780
    ownership slave


    type barbarian civ peasant
    dictionary barbarian_civ_peasant ; Barbarian Tribesmen
    category non_combatant
    class light
    voice_type Medium_1
    soldier barb_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership barbarian


    type barbarian female peasant
    dictionary barbarian_female_peasant ; Barbarian Tribesmen
    category non_combatant
    class light
    voice_type Medium_1
    soldier barb_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership barbarian


    type carthaginian civ peasant
    dictionary carthaginian_civ_peasant ; Carthaginian Civilians
    category non_combatant
    class light
    voice_type Medium_1
    soldier carthaginian_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership carthage


    type carthaginian female peasant
    dictionary carthaginian_female_peasant ; Carthaginian Civilians
    category non_combatant
    class light
    voice_type Medium_1
    soldier greek_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership carthage


    type eastern civ peasant
    dictionary eastern_civ_peasant ; Eastern Workers
    category non_combatant
    class light
    voice_type Medium_1
    soldier east_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership eastern


    type eastern female peasant
    dictionary eastern_female_peasant ; Eastern Workers
    category non_combatant
    class light
    voice_type Medium_1
    soldier east_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership eastern


    type egyptian civ peasant
    dictionary egyptian_civ_peasant ; Egyptian Workers
    category non_combatant
    class light
    voice_type Medium_1
    soldier egyptian_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership egyptian


    type egyptian female peasant
    dictionary egyptian_female_peasant ; Egyptian Workers
    category non_combatant
    class light
    voice_type Medium_1
    soldier egypt_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership egyptian


    type greek civ peasant
    dictionary greek_civ_peasant ; Greek Citizens
    category non_combatant
    class light
    voice_type Medium_1
    soldier greek_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership greek


    type greek female peasant
    dictionary greek_female_peasant ; Greek Citizens
    category non_combatant
    class light
    voice_type Medium_1
    soldier greek_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership greek


    type roman civ peasant
    dictionary roman_civ_peasant ; Roman Civilians
    category non_combatant
    class light
    voice_type Medium_1
    soldier roman_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership roman


    type roman female peasant
    dictionary roman_female_peasant ; Roman Civilians
    category non_combatant
    class light
    voice_type Medium_1
    soldier roman_female_peasant, 300, 0, 0.7
    attributes sea_faring, hide_forest, can_sap, no_custom
    formation 1.2, 1.8, 2.4, 2.4, 3, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 510, 30, 40, 250
    ownership roman


    TO BE CONTINUED.....


    plz feel free to give any suggestion and comments so i can improve my game.......
    In all warfare,speed is the key!

  4. #4

    Arrow Re: Extra difficulties!

    Very interesting guineawolf

    Which leads me onto where to put it - I'm not sure whether the Scriptorium would be appropriate, but this forum isn't really for discussion over modding. I'll send it to Mod Discussion and let the mods in that region bounce it around should that not be the correct move

    You may want to add [ex][/ex] tags around the long sections of text BTW - they make the thread a little extensive
    Dawn is nature's way of telling you to go back to bed

  5. #5

    Default Re: Extra difficulties!

    Very cool idea. You should release this as a mod. Call it something like Nightmare Difficulty.
    There are never enough hours in the days of a Queen, and her nights have too many...

    ATW Version 2.5 is now out!

  6. #6

    Default Re: Extra difficulties!

    Dude, you can just attach the freaking file, instead of quoting the whole thing here in a distorted format.

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