This is primarily directed towards the guys who played STW/MTW and enjoyed that "chess" like style of play...
Puzz3D has explained in great detail what went wrong with RTW/MTW2 many times on this board so I won't go into it in detail. Needless to say, my biggest problem with those two games,
among many, was that engagements between individual units ended too quickly to do much maneuvering. In the old games you could send units even of vastly different skill against each other, and while the outcome was certain, the fight would last long enough to go and do something on the other side of the map that might give you an advantage. In that environment of slower fighting and slower kill rates, there was far more room for strategy instead of hectic clicking and units breaking almost as soon as they hit - which I noticed quite a bit in the newer games.
Anyway, I was wondering if you thought there was any hope that MP could again become what it once was.
I noticed some potential good things - strong infantry with longer engagement times and more appropriate cav strengths & weaknesses.
I also noticed some issues that could really mess up the mp experience such as insta-rout grenadiers and a particularly lucky cannon shot that too out both of my artillery pieces en masse.
And what of the naval aspect? I've only played the engagement 3 times and I cannot really tell yet if there is room for valid strategy or if its just about throwing your ships at each other and watching the pretty graphics.
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