I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.
Happy to send along the savegame.
I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.
Happy to send along the savegame.
Battle replays start out with the same units and positioning as when you fought them in the actual campaign, but after that point both sides seem to be controlled by the AI.
I just watched my army lose a battle which i won spectacularly whilst outnumbered 3-1... which is why i saved the battle.
I believe this problem was present in previous TW games as well. Barbarian Invasion if i remember rightly.
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.
AI reinforcement bug - its happened to me twice. One of the men in a 120 man unit gets stuck on some piece of geometry outside of the battle zone and doesn't make it inside.
That means you can't target in any way the unit that's marching onto the field. 119 of 120 men can march to the middle of the field, but the one guy outside the battle zone means you can't attack them, and the next reinforcement unit won't come because the first unit still registers as reinforcing.
Even if you kill all the men on the field by running your units through them, you can't kill, or even target, the man stuck outside the battle zone, so the battle ends when time runs out, or when you quit.
I suggest having units lose reinforcing status and becoming regular units when 90% of their men are on the field.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Anyone else been getting CTDs after starting a revolution? Playing as GB, I sided with the rebels and it's crashed after every turn.
Also, after a ctd, if I try and restart Empire straight away, it crashes at the second loading screen, and the only way to get out of it is switch the machine off...
I'm playing RTI and everytime I end my turn the camera shakes and then stops on the same exact army everytime. I can't do anything and the turn won't end at all.
During RTI, first chapter, if I waited out the siege of the second native town, in Pennsylvania, the "end of siege mandatory sally" by the defenders lifted the siege each time, even though -I- won the battles. Happened twice in a row, so I assaulted and autoresolved, which did the trick.
Seems theres a problem with the AI deciding the relative strengths of armies, as shown below (Me being Sweden)
Whats more, when I autoresolved the battle, I bloody lost!
Its getting a bit annoying with Courland sending 1-2 units a turn thinking they can take my settlement, and not being able to autoresolve
Spoiler Alert, click show to read:
i Think it's a bug but not sure. In English Channel i had port at i think portsmouth and france had one at wherever it is in the english channel they get a port and at the beginning it was quie annoying they ahd load of ships inside to stop me going right as it would be inside that thing that says path blocked so i gather up a navy t attack but why'll i'm doing this i take over paris so french ships come out fo there port i know have a big navy wanting to attack the french ship but it won't let me :( and they're really annoying just staying there acting suspicious.
Also whats a flag teared and an unteared flag mean on your units on campaign map?
Last of the Romans - Efthymios ek Sparteos
Here are some I've come across:
- Lancers seem to prefer to hit people with the butt spike rather than the spear head.
- Sometimes I think the pathfinding goes mental & causes massive game lags, eg I was in a defense of a resource battle, I put my single militia unit in the building & the game lagged to heck (pauses for tens of seconds between playing for a couple of seconds) for most of the battle. When I was attacked by enemy infantry & I switched the garrison unit into melee, the lag stopped. The building got demolished not long after but I played another battle a couple of turns lafer on the same bit of terrain with me as attacker & more soldiers, no lagging.
Have seen some similar things in earlier games eg when you ctrl-a a Huge army & tell them to cross a bridge.- Star Forts are epic failures at being star forts.
The most fundamental feature of a star fort is the provision of short range enfilade cannon fire to obliterate infantry at the base of the curtain wall.- Have experienced advisor sound skipping as mentioned above
- Campaign Mouse scroll delay (if this was intentional, it should be an option)
- Would like to see the DoF effect be able to be turned on only in campaign map (it does all sorts of buggy things with UI, flags & rigs if turned on in battle)
- Ramming with Galleys doesn't seem to do any hull damage?!
- Same Unit flags on mouseover bug (+ the highlight of selected units from previous games seems to not be there?)
- There is a bug with the land battle water reflections around the edge of the water & particularly when looking steeply down (all options on Ultra except DoF off), seems to get confused & reflect the back of the land or something? (like there needs to be a max angle after which it won't reflect)
Also the Land Battle water is way lower quality than the Sea Battle water.
Its way too shiny, clear & smooth. On its own that wouldn't be so bad but the comparison with the Sea Battle water makes it look terrible.- Sieging the first native town in RTI, AI sallied & I got the position in the town (seems like an RTI script bug, expecting the player to be initiating the battle so battle initiator is put outside the town?)
- Also as above, I got Master of the Americas from playing RTI
Last edited by hoom; 03-07-2009 at 01:35.
maybe those guys should be doing something more useful...
Bug with trade fleets:
If you've got a trading ship on a trade... spot... with some escorts, and you move the escorts off leaving the trading ship where it was, you lose the trade route and also control of the trade ship. You can select the trade ship, but can't move it, merge it, move your escorts back on to it or do anything with it.
I did a custom naval battle & gave the AI only galleys.
The AI traipsed around the battle in Line Astern
maybe those guys should be doing something more useful...
Not nearly as annoying as that pause -> Should be an option.
maybe those guys should be doing something more useful...
I think I've found one
If you have a Gentleman inside a city, and you try to move him, you will simply move the garrison instead.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Are you saying that new agents start out with zero movement points?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
No, I click him, click somewhere else then click him, shift-click him, ctrl-click him, right-click him, quadruple click him, dolphin-click him, server-klick him, and social-click him and it still happens. His portrait is lit up.
More of an annoyance after you learn about it.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
I've had the same issue with new agents..I think the key is you have to get thorugh all turn news and then go back and move your agent..anyhow still a bit annoying of a bug.
Argh! Pathfinding at the forts! (at least in the RTI campaign)
In defense of a wooden fort:
-I moved a unit from one corner to the other (same side, not diagonal), instead of taking the obvious route along the top of the wall, my unit climbed down the ropes on that corner, walked along the ground (including a ground tangle with enemy troops) & then climbed up ropes at the other corner
-There were 3 ramps but only one that could be used. (before artillery got involved)
I actually put a depleted unit of Indians down on one ramp, right by the ground OK (& they were firing at the French) but when I tried to move them down onto the interior, they climbed up, walked around to the one ramp that all the units were using
I tried all sorts of re-ordering of those guys & the response was always to climb the ramp & go along the top of the wall.
Same thing on the 2nd ramp.
Same fort, later battle:
The corner bastion was destroyed after a unit had scaled it with ropes.
I tried to move a unit off the wall to the outside of the fort.
Instead of going down the ramp & through the gate, they climbed down the ropes that remained on the corner bastion.
As each individual reached the ground, they bounced about 2/3 of the height of the wall, flew away & died on impact with the ground :(
Last edited by hoom; 03-07-2009 at 08:40.
maybe those guys should be doing something more useful...
Some stuff with the battle UI relating to grouping:
I really really hate the reordering of groups as their numbers change.
When I setup groups, I want them to stick in the order I made them in, left to right.
Mid battle if the group that had been my left most group is suddenly in the middle of the UI, I wind up giving orders to the wrong unit.
This was something that happened in M2TW as well I think.
Fortunately there is the minimal UI but I had actually been going to try using the full UI this time.
When a unit that was in a group routs, it leaves blank unit slots the colour of the group it was in, often (but more perplexingly not allways) still attached to the group in question (might not be too bad if the unit reforms & automatically rejoins the group in that slot?)
I'm having a hard time distinguishing between these coloured groups, shades are too close.
Also the card UI is generally too light, its hard to distinguish between unselected & selected units.
When dragging unit cards into existing groups, the unit card dissapears until you drop.
Previous games you had floating unit cards & this is better.
Playing a battle, in deployment phase I had
Group 1 a group of 4 units
Group 2 a unit of 2 units
I tried to drag a 5th unit into Group 1 but it hung, the unit card got stuck in the middle of the 4 units & I got some lag.
After ungrouping the unit by keyboard command, I dragged it into the group again, same thing.
Thinking about how the UI moves groups around, it occurred to me that this algorithm probably is having issues with trying to fit a 5 unit group to the left of a 2 unit group (should swap group order much as I hate that) so I added a 3rd unit to Group 2 & then tried again: Success.
maybe those guys should be doing something more useful...
That is the first trait that I recieved that I should not have gotten.
Let me explain.
The British are bottled up in the port of Annapolis, Maryland. (I used to live there, its beautiful)
They have 4 ships. A 5th and 3 6th rates.
I attack with Adm. John Paul Jones (who just happens to be laid to rest in Annapolis)
I have 5 ships. One 5th rate, (J.P.J.'s) 3 6th rates, and a Brig.
After a resounding victory I get a new trait:
A Lack of 'Bottom'
John Paul Jones
-1 morale in battle
This general has seen fit to run in the face of enemy attacks.
Much to the dismay of his men.
It may be possible to lose this trait with a victory in battle.
Umm, ok.
Can't wait for Vices and Virtue mods. Anyone else recieved trait the they shouldnt' have?
Genius by birth, slacker by choice.
<=== Member since 2000
I have all the morality of a drunk eight-year-old and the self-awareness of a cold bag of ham, but in my occasional windows of clarity, even I'm cognizant of the fact that I am the last person on the planet who should have access to unstoppable mental powers. -Dan O' Brian @ Cracked.com
Ja Mata, Tosa Inu
After battles on the campaign; I have to save and reload the campaign as the map goes really weird. Sea is replaced by black that gets painted on by whatever was there when I move the camera and the buildings and also the buildings and units are missing; but they still cast shadows.
No. If he fled I would not have posted because he would have deserved the bad trait. And he would have got this from me.
Yes. He was in the thick of the fighting with the biggest ship in the battle. His command fired the first and last shots of the engagement.
Genius by birth, slacker by choice.
<=== Member since 2000
I have all the morality of a drunk eight-year-old and the self-awareness of a cold bag of ham, but in my occasional windows of clarity, even I'm cognizant of the fact that I am the last person on the planet who should have access to unstoppable mental powers. -Dan O' Brian @ Cracked.com
Ja Mata, Tosa Inu
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