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Thread: Drum and Fife Mod

  1. #31

    Default Re: Drum and Fife Mod

    ROLFMAO - Man you just made my day!

    Oh yea, as a side note I had posted the Ottoman music pack at my home forum thread here -> http://shoguntotalwar.yuku.com/topic/49399!

    I rewrote the old march called Ceddin Deden. Enjoy!
    Last edited by Caligula; 03-20-2009 at 00:05. Reason: Wrong web address was given
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  2. #32
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Drum and Fife Mod

    @MM - Word.

  3. #33

    Default Re: Drum and Fife Mod

    Excellent work with all the songs, although I must say, the Hohenfrieberger March is my absolute favourite. Ever since watching Barry Lyndon I wanted a fife and drum version of that tune.

  4. #34
    Member Member geala's Avatar
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    Default Re: Drum and Fife Mod

    Yes, the Hohenfriedberg march is nice, it is actually a cavalry march, made in honor of the Dragonerregiment 5.

    But nevertheless I play the Prussians I prefer Grenadiers march. It is my favorite since long and it's a pleasure to hear it. Thanks, Caligula.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  5. #35

    Default Re: Drum and Fife Mod

    Are you other guys turning off the original battle music when using these march music?

  6. #36
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Drum and Fife Mod

    Quote Originally Posted by Southman View Post
    Are you other guys turning off the original battle music when using these march music?
    I don't. Maybe play with your volume settings if the game music is too much? I only have the drum mod installed, there are four drum songs, what I did was keep two and over write two, that way when I have six+ units at once, I don't get over flooded with drums.

  7. #37

    Default Re: Drum and Fife Mod

    Sneak preview video of Yankee Doodle here -> https://www.youtube.com/watch?v=D1d0ykinYAE

    Also later this evening I will be updatingall of my previous releases in patch format. I just need to zip them up and include the installation guides.

    Mod forum is here -> http://shoguntotalwar.yuku.com/topic/49399

    Thanks!
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  8. #38

    Default Re: Drum and Fife Mod

    All files are now in patch format and have been uploaded! I edited my first post and will update the files there! Thanks!

    Sweden's Field March is next on the agenda as soon as I can locate some sheet music.

    I will also be looking into making new sound fx for the game over the next few weeks!

    -Caligula
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  9. #39

    Default Re: Drum and Fife Mod

    "Yankee Doodle" has been finished and is ready for download. On the first page, first post you will find the link!

    I tried a different way in recording the drum sections. I basically cut back on some of the FX used and I have very minimal reverb on them. So they have a drier but more clear sound. I recorded this track like I would have with my bands music so its should sound also a little more "Full" and not so hollow and echoey. Let me know what you think, constructive criticism is always welcome!

    Enjoy!
    -Caligula (Hollowfaith)
    Last edited by Caligula; 04-01-2009 at 00:36.
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  10. #40

    Default Re: Drum and Fife Mod

    Great work! Hope someone could figure out if it is at all possible how to apply different marching sounds for each faction.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  11. #41

    Default Re: Drum and Fife Mod

    So I went to an old music store a few miles from my house. The guy trades in all kinds of old sheet music, and what not. So I'm digging through the bins he has stacked against a back wall. I had gone through four or five of them. I asked the old guy behind the counter if he had some old marching songs in sheet music. He says" Sure should be in the bottom crate in the corner over there." So I remove the 5 crates stacked on top and start digging. Most of it was Sousa but then I found this march called the Battle of Narva, I almost fell over it mentions Sweden! So I asked the guy if he can hold it for me and rushed home to look it up and this is what I have found!

    "On November 30, 1700 (November 20 in the Swedish transitional calendar), Charles XII positioned his 8,140 men opposite the besieging Russian army of about 37,000 troops.

    The Swedish army was commanded personally by Charles XII, assisted by General Carl Gustav Rehnskiöld. The Russian forces were commanded by Tsar Peter and Charles Eugène de Croy. Claiming important "domestic events" in Russia to attend to, Peter had left Narva in fear just days before and was therefore not present during the actual fighting.

    For much of the day, a blizzard engulfed both armies, making attacks impossible. However, at midday, the winds changed and the snowstorm blew directly into the eyes of the Russians. Charles XII saw his opportunity and advanced on the Russian army under cover of the weather. The Swedes quickly broke through the Russian lines in several places, scattering their opponents, who could offer little resistance. In the chaos, some of the Russian soldiers killed their foreign officers, whom they hated. At one crucial point, a bridge over river Narva collapsed under retreating Russian troops. The bulk of the Russian army was trapped on the Estonian side of the river.

    At dawn, it was clear that the Swedish army had won a stunning victory, but the force was relatively small and they had advanced on Narva in marches with scarce supplies for two days. One Swedish cavalry officer suddenly found himself in front of a fully armed Russian infantry company. He signed to them to lay down their arms, and they obliged. The Swedish troops discovered not only food in the Russian camp, but also liquor. Drunkenness broke out in the Swedish ranks. Nevertheless, the Swedish command managed to retain basic control of the army, however the overall number of Russian prisoners of the war were far to great to handle for the Swedish force. Consequently, common soldiers and NCO's were disarmed and sent back to Russia. Only Russian officers were made prisoners of war. In the end the Russian army was utterly defeated and the Swedes retained Narva.

    The Russian surrender brought to Charles XII's army all of Peter's cannons, muskets and military supplies. This left Russia's remaining armed forces with essentially no equipment. If Sweden, or any other aggressor, had invaded Russia immediately after Narva, Peter would have been almost powerless to stop them."

    So I went back to the store to buy it for a dollar!! Now my question is, would this be ok for a Sweden's field march? If not I only spent a buck, and it will add to my research. Let me know what you guys (and Gals) think!
    Last edited by Caligula; 04-01-2009 at 04:17.
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  12. #42
    Member Member Yun Dog's Avatar
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    Default Re: Drum and Fife Mod

    Caligular,

    my compliments on your work.

    I am a bit confused so if someone can help me with a few basics.

    These are not a replacement for the battle music? These are for the units moving?

    If its for the units I noticed that each file used to contain 4 music files with the same tune... does this relate to sets of units or just the replay of the tune for any unit?

    I was thinking of making a compliation of say the french, english etc so that you had changing music playing through the battle - but this was when I thought it was replacing the battlemusic and before they changed format into packs.

    Or could you have different music for different units like cav, inf, art?

    have you thought about making a battlemusic pack?

    how does the pack file setup work and can I still mix it up so to speak?

    Thanks again - love your music
    Last edited by Yun Dog; 04-01-2009 at 07:01.
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  13. #43

    Default Re: Drum and Fife Mod

    @Lord Yunson - Your very welcome my friend! Now to answer some of your questions...

    These are not a replacement for the battle music? These are for the units moving?
    If its for the units I noticed that each file used to contain 4 music files with the same tune... does this relate to sets of units or just the replay of the tune for any unit?
    This will replace the drumroll that your units normally play while moving. In the actual game folder the title of the mp3 is "emp_cus_snare_march_01_v1.00_gme". Now there are four of them in the original pack file that the game installed. I modded those four with my patch packs with marches that I made. Unfortunately they will play for units that contain a drummer only and do not include the trumpet players for your militia or cavalry etc.., and they will play at random on 4 units out of your entire army that has those drummers. Now there is a slight issue because of the recent patches by CA that causes the sound to be very intermittent and some what unreliable in playback. Till this issue is resolved, you can use a quick fix. When you order your units forward and they begin to move, there is a small radial dial thingy with arrows on it to the lower right of your UI. Click the move forward arrow till you see the green markers move jsut a bit and I find that this usually makes the units play the music. Sometime you might have to do this a couple of times for it to work.

    If your going to combine some songs from the packs be aware that they will play randomly on 4 units and it does create at times a terrible mishmash of sound. That is why I release my packs as seperate downloads with all of the same songs. It is not to difficult to swap the various song packs in and out of the data directory before play.

    Or could you have different music for different units like cav, inf, art?
    You can make seperate music for the units that contain a musician (i.e. Drummer, Bugler etc..) Which would be cavalry and some light units. Arty I don't think you could unless you overwrote one of their sfx.

    have you thought about making a battlemusic pack?

    Sure have. I was going to make a campaign music pack as well but since there are a few that are excellent, that are already out, I decided my time would be better spent creating new SFX and field marches.


    how does the pack file setup work and can I still mix it up so to speak

    I used the excellent Pack File Manager program which can be found somewhere on these forums to create the patch packs. You can mix anything you want in there! But again there are limitations with the game right now.

    Hope some of this helps you!
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  14. #44
    Member Member Yun Dog's Avatar
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    Default Re: Drum and Fife Mod

    Caligula,

    Thanks for the rapid reply and for answering all my questions, that was very enlightening.




    cheers

    PS

    have you thought about making a battlemusic pack?
    Sure have. I was going to make a campaign music pack as well but since there are a few that are excellent, that are already out, I decided my time would be better spent creating new SFX and field marches.


    any recommendations?
    Last edited by Yun Dog; 04-01-2009 at 09:55.
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  15. #45

    Default Re: Drum and Fife Mod

    No problem Lord Yunson, glad I could help you!

    Heres a link to my recommendation, he has a very nice selection of period music for the campaign music!
    http://www.twcenter.net/forums/showthread.php?t=240727
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  16. #46

    Default Re: Drum and Fife Mod

    oops posted in wrong forum :(
    Last edited by Caligula; 04-03-2009 at 10:16.
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  17. #47
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    putting this music in the folder, will it still allow you to join the same games as others without it ??? in MP

    i have just watched the videos and that is fantastic,
    especially with me being Turkish , i would love the ottomans as i know that song :)
    Last edited by Judge; 04-03-2009 at 16:04.
    AggonyJudgee


  18. #48
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Drum and Fife Mod

    If the music in a patch it should work, if its in a mod then it might cause a mismatch. At least thats what I've been reading of other mods in other forums.

    The standard thats emerging is if its just sound/music/texture changes they come in patches. If its gameplay changes/additions etc, those come in mods.

  19. #49

    Default Re: Drum and Fife Mod

    Thank you for responding to Judge, Mailman!

    @Judge - Mailman is completely correct. That is why I have kept my mod as patches. They should remain useable in multiplayer. I have yet to receive a complaint that it does not work. I hope you enjoy the mod!
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  20. #50

    Exclamation Re: Drum and Fife Mod

    I now have a home forum for my mod, here on the org. All further updates and postings will be done there. Thanks!: https://forums.totalwar.org/vb/forumdisplay.php?f=286
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  21. #51
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    Quote Originally Posted by Caligula View Post
    Thank you for responding to Judge, Mailman!

    @Judge - Mailman is completely correct. That is why I have kept my mod as patches. They should remain useable in multiplayer. I have yet to receive a complaint that it does not work. I hope you enjoy the mod!
    awesome guys , i am patching now :)
    AggonyJudgee


  22. #52
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    ok i downloaded these patches, installed them auto, now wen i play game i dont here this special music :{{{

    where did it go ???? i want my ottoman march :)
    AggonyJudgee


  23. #53
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Drum and Fife Mod

    You placed the file in your data folder correct? It should work since it's a patch.pack file.

  24. #54
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    i double clicked on it and it unpacked automatically.... like a patch does..

    how do i see if i have them ?
    AggonyJudgee


  25. #55

    Default Re: Drum and Fife Mod

    Ok Judge. You have to unzip the Drum&Fife Mod.pack into your data directory located in your steam folder where the game is located *(See Below). To see if you unziped/unrared it in the right place you should see a file called for example "Drum&FifeMod_France.pack" in your Empire Data folder.

    *My Empire data folder is located like this on my computer - C:\Program Files (x86)\Steam\steamapps\common\empire total war\data - Yours will be in where ever steam installed on your system.

    Also please be aware of the issues with the current patch released by CA which causes the sound to be 'Buggy'.

    A few reminder points

    1.) Music will only play for units that have a drummer/musician in the unit.

    2.) What I found is this for a quick fix for the marches not playing...you march your troops forward and while they are marching tap your move forward button on your UI (Its on the right part of your screen with the dial that has arrows on it. Do this till you see the green markers move forward slightly from where they are going), that seems to fix the music not playing, for me at least.

    3.) There is a 4 unit limit to the marching sounds. Not sure if this is hardcoded into the game but I can currently do nothing about this without some sort of mod tools.

    4.) WHERE ARE MY MOD TOOLS CA!!!!

    Hope some of that helps Judge, if this was already common knowledge with you, I apologize.
    Last edited by Caligula; 04-09-2009 at 17:04.
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  26. #56
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    thanks mate i wenyt to where u said, and i have no drum and fife packs in there, i have no idea where the unzipped them too then lol.

    ok i have just retried and have now made the path to where u said and unpacked them and now they are there :)

    i shall try the game to see if my Turks match to the tune ..

    Great help Caligula mate , thanks
    Last edited by Judge; 04-10-2009 at 13:50.
    AggonyJudgee


  27. #57

    Default Re: Drum and Fife Mod

    Great Judge! I hope it works for you! Now unleash the Turk hordes all over Europe!! LOL
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  28. #58
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    WOOHOO the OTTOMANS march on to there first victory in mp 3v3

    the music inspired me, my men marched more than ever
    AggonyJudgee


  29. #59

    Default Re: Drum and Fife Mod

    WoooHooooo!!!! Way to go Judge!!!
    Creator of the Drum&Fife Mod for Empire:TW
    https://forums.totalwar.org/vb/forumdisplay.php?f=286

    Musician for the Warhammer 40K:WARP TC mod for Fallout 3, Works in progress link: http://www.myspace.com/godlessreactor

  30. #60
    AggonyJudgee Member Judge's Avatar
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    Default Re: Drum and Fife Mod

    one strange thing , wen i chose austria and moved my men, they played the ottomans march lol, wots goin on here then Caligula /???????

    maybe they are ottoman mercs lol
    AggonyJudgee


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