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Thread: Modding Recruitment to recruit the Mamluks

  1. #1
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Modding Recruitment to recruit the Mamluks

    I have been looking to figure out which file (and which tool) is needed to modify recruitment, but as yet have been unable. I want to allow factions to recruit the Mamluks, because despite the fact they are in game, no one can recruit them, not even the Mamluk faction. Which is obviously insane.

    So if anyone can point me in the right direction, it would be appreciated.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding Recruitment to recruit the Mamluks

    http://www.twcenter.net/forums/showthread.php?t=244626
    That might help, explains how to add region specific units.

  3. #3
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Modding Recruitment to recruit the Mamluks

    Now that we're on this topic, I'd like to add that a while back I've managed to make Native Musketeers (from the RtI episode 2) recruitable for the Iroquois, Huron, and Cherokee. Furthermore, I've enabled the recruitment of African Musketeers (the ones who only wear a pair of pants; they mingle well with my barely-clothed warriors) for America and Africa and Colonial Musketeers (also from RtI episode 2). All I gotta do is give them some moveable artillery, desert warriors for africa and the mideast, and various colonials for India and Europe.

  4. #4
    Member Member Schiltrom's Avatar
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    Default Re: Modding Recruitment to recruit the Mamluks

    I want Native musketeers for all factions in North American provinces

    |~
    |~...)_).....|~
    )_)...)__)...)_)
    )__)..)___)..)__)
    )___).)____).)___)
    ,____|_____|_____|____,
    \\........the guild . ........//

    ^^^^^^^^^^^^^^^^^^^^^^^

  5. #5
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Modding Recruitment to recruit the Mamluks

    Quote Originally Posted by Schiltrom View Post
    I want Native musketeers for all factions in North American provinces
    If you play MP a lot, then you should make a whole new unit because if you start editing the db files, you'll most likely get a mismatch error.

    If you don't play MP, then you can just directly mod the db files. Follow the instructions on the link above, it will tell you virtually all you'll need to know.

  6. #6
    Member Megas Methuselah's Avatar
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    Wink Re: Modding Recruitment to recruit the Mamluks

    Yeah, I can play MP very well, it's just that if I recruit those units for my mp battles, the game'll desynch.

    Other than that, if I unlocked them without changing their stats for mp battles, it would be fine on mp (and it was).

  7. #7
    Member Member Schiltrom's Avatar
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    Default Re: Modding Recruitment to recruit the Mamluks

    Erm... I'm a bit of a noob and I have no idea what half that thing means.

    |~
    |~...)_).....|~
    )_)...)__)...)_)
    )__)..)___)..)__)
    )___).)____).)___)
    ,____|_____|_____|____,
    \\........the guild . ........//

    ^^^^^^^^^^^^^^^^^^^^^^^

  8. #8
    Member Member Schiltrom's Avatar
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    Default Re: Modding Recruitment to recruit the Mamluks

    Oh. Problem solved.

    |~
    |~...)_).....|~
    )_)...)__)...)_)
    )__)..)___)..)__)
    )___).)____).)___)
    ,____|_____|_____|____,
    \\........the guild . ........//

    ^^^^^^^^^^^^^^^^^^^^^^^

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