Page 1 of 3 123 LastLast
Results 1 to 30 of 87

Thread: Unit Info Card Mod

  1. #1
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Unit Info Card Mod

    Here's the product of two hours worth of procrastinating over uni revision.

    The Unit Info Card Modi know, snazzy title

    The basic aim is to include all those important unit stats that are not currently shown in the game.

    My first release has ranges and ammo values for all units with missile weapons (including precursor weapons). I'm planning to include lethality and maybe morale values for all units later when i have the time.

    Download the file attached at the end of this post and use winrar to extract it into your "Rome - Total War/EB/Data/text" folder

    **make sure to back up you old export_units.txt file just incase**

    And if you've done everything right here is what you'll see.

    Feel free to report any mistakes/suggestions for improvments. All feeback is welcome.

    Current version 0.2

    v0.1
    • added Range and Ammo values to all units with missile weapons.

    v0.2
    • Now works with all .exe's (RTW,BI,ALEX)
    • Removed lots of duplicate and incorrect information from the descriptions (ie. unit card would say a unit had cantabrian circle ability twice or would say it had sapping ability when it didn't).
    • Added number of artillery pieces for seige units.
    Attached Files Attached Files
    Last edited by bobbin; 07-13-2009 at 22:40.


  2. #2

    Default Re: Unit Info Card Mod

    Thanks, sounds very useful! I'll check it out as soon as I can. Btw, whatever you meant to put in the "spoiler alert" box doesn't seem to work...

    One thing worth adding would be the number of launchers for the artillery pieces. I started experimenting with Catapultae and Scorpiones after browsing the unit viewer and noticing their extremely long ranges. Thankfully it turned out that they do get more than one artillery piece per unit, unlike the one talent stone launcher unit. My impression is that the Scorpiones are the better unit since they have eight launchers to the four for Catapultae - would have been nice to see that on the unit card rather than having to use each in combat first.

  3. #3
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Reallly? hmm..works fine for me, its just a picture of how the new stats appear on the in game unit cards.

    Will definately put the number of launchers in the next version, cheers.


  4. #4
    Member Member Mithick666's Avatar
    Join Date
    Feb 2009
    Location
    Mexico
    Posts
    100

    Default Re: Unit Info Card Mod

    hi bobbin realy "spoiler alert box doesn't work" nice work

  5. #5
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Right that should be the image fixed(hopefully). Off to bed now.
    Last edited by bobbin; 04-02-2009 at 03:11.


  6. #6
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Unit Info Card Mod

    Stupid question, is this mod savegame compatible? I downloaded the file and put it in the "EB/Data/text" folder, but in my KH campaign the new infos doesn't show up.

    Ceterum censeo Romam esse delendam


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  7. #7
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: AW: Unit Info Card Mod

    Yep definately save game compatible as i just checked, I know its a silly question but are you sure the old export_unit text file was replaced with the new one? remember I've only done ranged weapons so far so try looking at the unit card for the spendonetai or some other misslie troops.
    Last edited by bobbin; 04-02-2009 at 16:21.


  8. #8

    Default Re: Unit Info Card Mod

    Hey this is pretty cool! Looking forward to the later releases, thanks for creating it!
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





  9. #9
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    i'm afraid it hasn't worked for me either.
    something else to add may be the actual values for moral?

    - Four Horsemen of the Presence

  10. #10
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Re: AW: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    I know its a silly question but are you sure the old export_unit text file was replaced with the new one? remember I've only done ranged weapons so far so try looking at the unit card for the spendonetai or some other misslie troops.
    I'm sure. The values for range and ammunition are in the export_unit that I'm currently using, but they don't show up if I play EB.
    Could it be a problem with my 16:10 widescreenoption (I don't think so)?
    Spoiler Alert, click show to read: 
    The exact position of the textfile is: "C:\Dokumente und Einstellungen\Windows\Eigene Dateien\Europa Barbarorum 1.2\EB\Data\text" But I think that doesn't matter, as long as it is in the "EB\Data\text" folder


    Ceterum censeo Romam esse delendam


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  11. #11

    Default Re: Unit Info Card Mod

    I had the same problem as Zett and Miotas. Looked at akontistai, toxotai, cohors reformata, and scorpiones unit cards, no difference from before.

  12. #12
    Member Member Mithick666's Avatar
    Join Date
    Feb 2009
    Location
    Mexico
    Posts
    100

    Default Re: Unit Info Card Mod

    me too i have the same problem i do not see nothing.

  13. #13
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Unit Info Card Mod

    Which files are related to unit descrition? export_unit (there where the descrition stands), EDU (which assigns the descrition to the unit). Perhaps we have to change something in the EDU files?

    Ceterum censeo Romam esse delendam


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  14. #14
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Right, from what eveyone is saying it sounds like I was messing up with the unicode of the text file so I've put up hopefully a corrected version now.

    @Zett the edu defines the internal name of the unit, which is then used to look up the description in export_unit.txt all I was changing essentially was the text in a unit description not their names. I recon its the unicode thing, if it still doen't work I'll be stumped :( but will ask around the modding forms for a answer.
    Last edited by bobbin; 04-02-2009 at 20:30.


  15. #15
    Member Member Woreczko's Avatar
    Join Date
    May 2004
    Location
    deep province in Masovia
    Posts
    121

    Default Re: Unit Info Card Mod

    Pehaps you are using BI.exe? In alex.exe (and RTW I suppose) there is no such section, as "description" in the unit card... Only "abilities at glance" are displayed

  16. #16
    Member Member Raygereio's Avatar
    Join Date
    Feb 2009
    Location
    Arnhem
    Posts
    139

    Default Re: Unit Info Card Mod

    bobbin; I didn't look at the previous version, but this one works for me. Great idea for a mod.
    Save game compatible; works on Rome.exe, BI.exe and Alex.exe just fine.
    Last edited by Raygereio; 04-02-2009 at 22:37.

  17. #17
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Unit Info Card Mod

    Still doesn't work for me...

    But I noticed a small change, the Sardinian Infantery got the "Expert at Hiding in Forests" entry.

    vanilla EB:
    Spoiler Alert, click show to read: 

    with UIC Mod:
    Spoiler Alert, click show to read: 



    Quote Originally Posted by Woreczko View Post
    Pehaps you are using BI.exe? In alex.exe (and RTW I suppose) there is no such section, as "description" in the unit card... Only "abilities at glance" are displayed
    I'm using RTW.exe.

    Ceterum censeo Romam esse delendam
    Last edited by Zett; 04-02-2009 at 23:21.


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  18. #18
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    I too am using rtw not bi.exe or alex.exe, if that makes a difference.

    haven't tried the new one but will do so when i get home today.

    - Four Horsemen of the Presence

  19. #19
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Phew! Found the problem. I was running using BI.exe, this won't work for RTW.exe...yet, i know exactly what the problem is and will rectify it shortly.

    So to clear things up, this mod will currently work if you are running EB with BI.exe or ALEX.exe (as according to Raygereio, i can't check this as i don't have alex) but not with RTW.exe (it will soon.)

    If anyone was wondering what was wrong its because in RTW.exe unit descriptions have to have \n\n in front of them to show up.
    so in i was putting
    Code:
    {celtic_infantry_gaecori_descr}
    Impetuous\nExpert at Hiding in Forests\nRange - 45m\nAmmunition - 2 Javelins\n\nNoricene Gaecorii (Guy-kur-ee-eye; "Spear Troop") are a product of Celtic, Italic...etc
    
    {celtic_infantry_gaecori_descr_short}
    Noricene Gaecorii are essentially a Celtic warband, but their oval shield is reinforced. These men are semi-professional soldiers, not levies, despite their simple armaments.
    Which is fine for BI or later but for RTW.exe you need

    Code:
    {celtic_infantry_gaecori_descr}
    \n\nImpetuous\nExpert at Hiding in Forests\nRange - 45m\nAmmunition - 2 Javelins\n\nNoricene Gaecorii (Guy-kur-ee-eye; "Spear Troop") are a product of Celtic, Italic...etc
    
    {celtic_infantry_gaecori_descr_short}
    Noricene Gaecorii are essentially a Celtic warband, but their oval shield is reinforced. These men are semi-professional soldiers, not levies, despite their simple armaments.
    silly me
    Last edited by bobbin; 04-03-2009 at 01:05.


  20. #20
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    Excellent. Let us know when it's up. Should be a very handy thing when its working.

    - Four Horsemen of the Presence

  21. #21
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Unit Info Card Mod

    About the Sardinian Infantry: why can't they sap?

    To bobbin: are you planning on adding the other stats too? (lethality and things like that)? Anyway, great work so far!
    __________________

    --> - Never near Argos - <--

  22. #22
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Yeah I'm planning to include all that but it will take a while as there is a LOT of units, will probaby have to change the format of the info too. Was thinking something along the lines of

    Code:
    primary weapon - (type) 
                     (range)
                     (Ammuntion)
                     (Lethality)
                     (Attributes)
    
    Secondary Weapon - (Type)
                       (Lethality)
                       (Attributes)
    
    Base Morale -
    Not sure if I'll include attack times as it might get a bit too cluttered
    Last edited by bobbin; 04-03-2009 at 13:29.


  23. #23
    Member Member Africanvs's Avatar
    Join Date
    May 2008
    Location
    Conroe, Texas
    Posts
    266

    Default Re: Unit Info Card Mod

    Hey Bobbin, this is a great addition, thanks for sharing it!! I will keep an eye on this and get it as soon as you get it working for RTW .exe. I've never offered a balloon before, but I think you deserve one for your efforts. for you. ;)
    "Insipientis est dicere, Non putarvm."

    "It is the part of a fool to say, I should not have thought."
    -Pvblivs Cornelivs Scipio Africanvs


    Lives: Pvblivs Cornelivs Scipio (A Romani AAR)
    Lives: Alkyoneus Argeades (A Makedonian AAR)


  24. #24
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Thanks my first ballon!

    Just for that the new version is up, which now works with RTW.exe I may add.
    Last edited by bobbin; 04-03-2009 at 17:15.


  25. #25
    Member Member Africanvs's Avatar
    Join Date
    May 2008
    Location
    Conroe, Texas
    Posts
    266

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Thanks my first ballon!

    Just for that the new version is up, which now works with RTW.exe I may add.
    Hey you deserve it! Thanks for the update, gonna try this out now!

    Edit: OK I have a suggestion right off the bat. You may consider hosting your file through a different site. This one bombarded me with pop-ups that about gave my pop-up blocker a heart attack, and some still got through it. Something about a sex museum hehe. I'm sure some other folks could recommend some good ones.
    Last edited by Africanvs; 04-03-2009 at 17:45.
    "Insipientis est dicere, Non putarvm."

    "It is the part of a fool to say, I should not have thought."
    -Pvblivs Cornelivs Scipio Africanvs


    Lives: Pvblivs Cornelivs Scipio (A Romani AAR)
    Lives: Alkyoneus Argeades (A Makedonian AAR)


  26. #26
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    You Little Ripper!!!

    This is bloody brilliant!

    I don't know how I lived without it

    I am in your debt good sir

    - Four Horsemen of the Presence

  27. #27
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Quote Originally Posted by Africanvs View Post
    Hey you deserve it! Thanks for the update, gonna try this out now!

    Edit: OK I have a suggestion right off the bat. You may consider hosting your file through a different site. This one bombarded me with pop-ups that about gave my pop-up blocker a heart attack, and some still got through it. Something about a sex museum hehe. I'm sure some other folks could recommend some good ones.
    Yeah, gonna host it on filefront when their upload servers are working again.

    Cheers for the encouragement moitas!


    Edit: New filefront link up now.
    Last edited by bobbin; 04-03-2009 at 22:29.


  28. #28
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    hey, i just installed the eb for bi mod and the put in your unit card mod and i get the following error

    EBTrivialScript Error

    Failed to copy the file "c:\rome - total was\eb\sp game edu backup\map.rwm' to c:\rome - total war\eb\data\world\maps\base\map.rwm' (error 2: the system cannot find the file specified.)
    the game runs properly and i can see the extra unit card info, so it's not really a problem as the error isn't affecting anything i can see, i was just wondering if anyone knew what it's about?

    - Four Horsemen of the Presence

  29. #29
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Unit Info Card Mod

    Looks like a problem in the trivial script, note the first filepath says
    Code:
    c:\rome - total was\eb\sp game edu backup\map.rwm
    Doubt its caused by my mod, maybe try asking over in the EB for BI thread although if the game is working fine it's probably not that much of a problem.
    Last edited by bobbin; 04-05-2009 at 14:44.


  30. #30
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Looks like a problem in the trivial script, note the first filepath says
    Code:
    c:\rome - total was\eb\sp game edu backup\map.rwm
    Doubt its caused by my mod, maybe try asking over in the EB for BI thread although if the game is working fine it's probably not that much of a problem.
    that was just a typo on my part, it does say war. I ran bi before i put in your mod and there was no error, but i will ignore it for now unless something goes wrong. I'll let you know if anything happens though, just in case it's something that needs fixing.

    on a more positive note, this mod has given me a more profound understanding of just how s*** western archers are , I've never had the two fight each other yet so i never so i only knew they had a slightly lower attack, now i find out they have about 2/3 the range, a huge tactical disadvantage. Stupid westies

    - Four Horsemen of the Presence

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO