I have this game ever since it came out in the stores and even after all the patches it still does not feel finished and there are bugs and straight annoyances that keep showing up.
I've decided to list them.
I can consistently crash the game by conquering the Cherokee cities. The ones that are so close together.
Ships on trade points sometimes still end up land locked.
The relationship screen doesn't update your government after a rebellion.
Those are the bugs that annoy me immensely in each of my games.
But these do not even compare the incredible annoyance I have for the completely unbelievable declarations of war you receive from your 'best friends'
I am very much aware that the game is called Total War, but those wars should be sparked by actions, not out of the blue sky.
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Since I don't want this to just be a rant in the second section of this post I will give some solutions that should be programmable into the diplomacy system.
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Actions that would improve your relationship with another nation.
-Gifts
-Peace between the nations.
-Trade between the nations.
-Trade with befriended nations.
-Alliances between the nations.
-Alliances with befriended nations.
-Being at War with a mutual enemy.
--- This should actually entail that you are actually fighting the enemy, not just 'being at war' with them.
-Being more advanced. Countries who are more 'powerful' should have an easier time keeping peace if they so desire.
-Being distant. If you're not their immediate neighbor, are they going to care who you are.
-Not destroying them even though you could.
-Being similar.
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Actions that would hurt relationships between nations.
-Spying, Assassinations, actively converting their populace. Basically all agent actions.
- Trade with enemies.
- Alliances with enemies.
- Peace with enemy while the other nation is at war.
- Being less advanced
- Being neighbors.
- Territorial Expansion, especially destroying other nations.
- Being different.
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I am almost certain all these possibilities are in the game to use. Random events should be nice to be used to imbalance things. Such as events triggered on a failed espionage mission, where the agent wasn't caught. Instead of you getting the blame someone else gets the blame. Or when pirates sink ships you get blamed. Such things.
With that to the campaign game, it would be much more fun for everybody. And wars would still happen.
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