GoodCommander/BadCommander
Traits that effect command shouldn't be added - why? Because command is far different then actually fighting. Not everyone who was a brilliant commander was a brillaint fighter, and not all brilliant fighters were good commanders - in short, it's far to situational to give any defintive ground as to why it gives a bonus.
Drinker
It's possible this one could give a penalty - fighting drunk is likely to get you killed, and alcohol thins the blood, meaning you will bleed more easily.
Feck
Besides the humor interjected in a fight description, I am not sure how well smack talk translated during a duel, so...
Arse
Definitive penalty to combat, possibly increasing the chance of failing an attack or defense
Girls
I honestly can't see this becoming involved in a duel at all...
Sobriety
A Bonus to dueling, for keeping a clear and level head?
GoodAmbusher/BadAmbusher
This may or may not give some form of slight of hand bonus, enabling you to "cheat" in a duel, or suffer from not understanding how to cheat in the case of badambusher.
Disciplinarian/BadDisciplinarian
Could possibly give an excellent bonus to insure that your actions almost never fail, since the character has trained very, very hard. An opposite effect for being a bad one.
Good/Bad Seiger
Same issue with the GoodCommander/BadCommander traits
Brave/Coward
Bonus/penalty to attack, or simply a similar bonus to Disciplinarian? Nonetheless, an important trait in a duel.
Slothful/Energetic
Changes in priority when attacking and defending, possibly allowing energetic avatars to be able to reroll a die, with slothful being forced to reroll their highest die. It could also translate into a loss of a die or an increase in number of dice. powerful, and usually rare trait.
Berserker
Definite bonus to attack and penalty to defense
Xenophobia/Xenophilia
No effect in a duel, except some smack talk...
PublicFaith/Atheism
I'm not sure this would ever factor into a duel, besides how the avatar ended up in it.
Good/BadAdministrator
Unless it's a duel to see who can transcribe the bible faster...no bonus or penalty.
Inspiring/BoringSpeaker
A possibility for morale, if it's involved - otherwise, no effect
RhetoricSkill
Bonus only if we can bore our opponent to death
StrategicSkill
Possibly a larger die size as a benefit.
TacticalSkill
Allows you to reroll those dice if they are not to your liking - limited by your level in this trait. Possibly being able to reroll one die per round, per level in the trait.
MathematicsSkill
Again, no effect in a duel
PoliticsSkill
Isn't that why we are fighting the first place? Because you have none?
LogisticalSkill
No effect
Rabblerouser
Great way to get the crowd on yourside, otherwise not sure this would help.
VictorVirtue
Same as Rabblerouser, although it may give some kind of intimidation factor
Epicurean/Stoic
Have no clue how this would work out, both only effecting loyalty and the ability to be bribed.
Austere/Aesthetic
Similar issue to Epicurean/Stoic
Ignorance
Lower success rates, but with a bonus to morale?
Gambling
Reroll everything, but only once per duel
SpyMaster
No foreseeable benefit, except for trying to cheat or be able to negate cheats
AssassinMaster
Understanding how to kill someone is of a great benefit - possible attack bonus, or ability to ignore your opponent highest die roll.
CounterSpy
This would probably work better for being able to catch cheaters then SpyMaster
AssassinCatcher
Possible defense bonuses with the ability to ignore your opponents highest attack roll?
High/LaxPersonalSecurity
Defensive penalty/bonus?
Trusting/Paranoia
Same as above
Liar
Increased ability to "cheat"?
Embezzler
This isn't so much a good trait for dueling, as a good way to end up dueling
DeceiverVirtue
High potential to be a good "cheat" trait
Upright
Good anti-cheat trait potential
Corrupt
Another good cheating trait, although this one could have the possibility of backfiring compared to DecieverVirtue
Authoritarian/Nonauthoritarian
I don't see this coming into play ina duel very much as a deciding factor
Disloyal/Loyal
Again, not sure
Cuckhold
Your not fighting with THAT sword...so, no effect
GoodFarmer
Trimming a plant is a bit different then trimming a bush - no effect
GoodMiner
No idea how on earth this could help...
Good/BadEngineer
Catapults and Seige Towers are bit of a no go in dueling...
Good/BadTrader
This would never come into play in a duel
Just/Unjust
No bonus beyond what each trait gives, although this may count if we also include regular jousting for a morale bonus
Harsh/LenientJustice
Same as above
Harsh/KindRuler
Same as above
Good/BadBuilder
Not important during a duel, unless you designed the arena in which your fighting
Generous/Miserly
If we involve a crowd, this is a definite morale bonus
Noctophobia/philia
A time of day bonus/penalty? only if your opponent is foolish enough to challenge you when you have advantage
Perverted
This, should, never come up. If it does, then...I think we will have far greater issues then deciding who is the winner of the duel...
Scout
Gives an opening duel bonus to attack and defense
BattleScarred
Possibly a trait which reduces the randomness of your own rolls? And adds a Hp bonus?
Good/BadInfantryGeneral
You understand the dynamics of an infantryman and the tactics inherent in dismounted combat in the medieval era - I say a signifigant dueling bonus, or penalty
Good/BadCavalryGeneral
Same as above, but only for Jousting.
Fears and Hates "InsertFaction"
No effect
Inbred
Your momma jokes may be taken to a whole new level, but your comabt skills won't be - no effect.
Handsome
A pretty face isn't going to duel for you, but may get the crowd on your side
Ugly
If you have a third arm or second head, this may help. otherwise, I see no effect
Fertile
Nope, not going there...
Infertile
No effect in dueling
Good/BadTaxman
No effect
Divorced
Lots of openings for humor, little openings for actually effecting who is going to win - no effect
Good/BadRiskyAttacker
Should give a hefty bonus/penalty to attacking, with the penalty of making it more random.
Good/BadRiskyDefender
Same as above, but gives a bonus/penalty to defense, and a morale bonus/penalty instead of making it more random
Pragmatic/Superstitious
Not sure what this would do...
ExpensiveTastes/Cheapskate
Same as above...
Hypochondriac/HaleAndHearty
Modifies Hp? and Morale?
TouchedByTheGods
No clue
Sane/Insane
Not sure
Deranged
This is probably one to leave alone, since it's very subjective
Bloodthirsty
Attack Bonus?
Haemophobic
Attack Penalty?
Anger
This could grant a bonus to damage - where once you did only 1 damage (to morale or HP) per success, you now do 2, at the cost of making your attacks and defenses more erratic.
Lewd
No effect
Prim
Anti-cheating effect?
IndecisiveAttacker
Attack penalty?
Intelligent
A small, but general bonus to everything
Despoiler
Unless your fighting a Venetian or playing American Football, there really is no need to sack your opponent...
Genocide
This shouldn't effect the outcome of a duel
NaturalMilitarySkill
Unsure, but possibly a similar effect to having "Intelligent"
ForcedReligious
No effect
CrusaderHistory
Hmmm...a morale bonus?
BattleDread
Enhanced ability to cheat? Ability to reduce your opponents morale?
BattleChivalry
Exact opposite of BattleDread?
StrategyDread/Chivalry
Same as above?
CaptorDread/Chivalry
Same as above, or not involved at all?
RansomChivalry/Dread
Same as above?
Good/BadArtilleryCommander
Again with the catapults! No means no!
Good/BadGunpowderCommander
Cannons included!
Cursed
The dice usually decide this anyway, so - no effect
StrickenSilly/Serious
Possibly allowing you to use a Champion with no penalty?
Gregarious/Introvert
Another crowd pleasing trait, possible morale bonus
Dis/ContentGeneral
No effect
WifeIs "etc"
No effect
FactionKiller
No effect
Good/Bad Diplomacy
Obviously didn't work before you ended up in a duel...
Legacy traits
No effect
TourneyKnight
Good for Jousting, and for morale
AcademyTrained
Maybe reduce the randomness of your dice?
GloriousFool
Unsure - most likely no effect
TooOldtoFight
Ability to use a champion without penalty
Senile
Same as above
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