I'd like to recommend Deus Lo Vult (DLV) very strongly. It's a well-made mod that's added many features, many of which would be great for roleplaying, and it is also available for both Vanilla and Kingdoms.
By far the best part of using DLV (for our purposes) is the ranking system. Anyone remember in LOTR how you had to be "certified" by a senior noble first before you could 'legally' command a battle? Remember how we all ignored it and moved each other through the process as quickly as possible because it didn't really mean anything? It was a good idea though, and DLV implements it in a very interesting way.
See here for a diagram of the system.
There a five ranks, available only to those who aren't The bottom two give morale penalties to represent the soldiers being uneasy at being led by a rookie. The other three give bonuses in the form of a trait and ancillary. There is limited space for the top three ranks, not everyone can get their own banner, although that may not matter depending on turnout. Still, the system as a nice hierarchal effect and would give excellent roleplaying opportunities.
The mod does have some of the traits that we don't want, such as a system for civil wars, but that can be eliminated by simply removing the triggers for one trait. There is a way for the FL to lock disobediant generals and family members in a Dungeon in the capital, which would be quite interesting.
There may also not be enough money to give everyone much to do, however DLV for Kingdoms starts each campaign with a series of yes/no questions on how much of the script should be activated. We could removed the extra monetary penalties the game levies for having (practically) anything outside a settlement, if we should so choose.
Those options are discussed here.
Other roleplay-enhancements include -
- Having characters choose careers (General or govenor?)
- Young military cadets can pick up traits by being in a stack adjacent to an experienced general.
- Old generals can retire and become govenors, for a fee.
- Cavalry units require a suitably high-ranked knight to be recruited
- A rank system for govenors
- A faction must accumulate 'government points' and 'military points' in order to upgrade settlements. (This can be switched off at the start of the campaign if we so choose)
- Crowns, Royal Banners, Province Banners and Legendary Swords. (Faction Leaders can gain multiple crowns!)
- Generals are given a trait representative of their command experience.
- Characters age, giving penalties. They can also die at anytime from ages 50-110. (Not having predictable deathdates would be a *huge* plus, in my opinion.
I know it's a lot, but it's really a nice mod. Here are some links for more info.
Download page for Kingdoms Version
Download thread for Vanilla version
Manual for Kingdoms version
Guide to the features of Kingdom's version.
Bookmarks