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Thread: Twitter discussion

  1. #271
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Twitter discussion

    Finished the eastern camps for the strat map. -Tux about 2 hours ago from web
    + =

    3x for this, this, and this

  2. #272
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Twitter discussion

    You should really keep a close eye on Twitter. It's the best window you have towards the work of the EB team.

  3. #273
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by -Praetor- View Post
    You should really keep a close eye on Twitter. It's the best window you have towards the work of the EB team.
    Hint taken,

    A steppe horse archer with the bowman anims and overhand spear anims on horseback is assembled. - JMRC
    Nice.


    2 more steppe archers (horse and foot variants) were finished, with model by Tux and skins by Gustave. - JMRC

    Nice!


    Admiring the new map, made by Spartan Warrior. Still needs to be polished, but damn it looks cool! -Praetor-

    Nice!

    I has two balloons!

  4. #274
    Member Member Arkhis's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by The General View Post

    Admiring the new map, made by Spartan Warrior. Still needs to be polished, but damn it looks cool! -Praetor-

    Nice!

    I can't wait to see it meself!
    Caution: may contain nuts.

  5. #275

    Default Re: Twitter discussion

    Does anybody from the developing team have any idea when the mod will be ready? I can't friggin wait until it comes out!

  6. #276
    Member Member Puupertti Ruma's Avatar
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    Default Re: Twitter discussion

    Short Answer: When it's ready.

    Longer answer: No, they honestly don't. As EB is a non-profit project and it is made at the free time of it's maker's. Thus the producing is even more uncertain than a normal game project, and even they are higly suspectible to a numerous things that could delay, or rarely accelerate the finishing of the project. For example a severe bug could delay a project for months.
    Call me Ruma. Puupertti Ruma.

  7. #277
    Member Member Gustave's Avatar
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    Default Re: Twitter discussion

    Nobody knows when it will be released. Remember that it is a total conversion : we have to redo EVERYTHING . However, things are going faster in the team these weeks. Wait a little and you will get some nice previews.

  8. #278
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Twitter discussion

    This is an alternative charging animation for the hoplite, with an underhand thrust. This does not delete the overhand thrust of the hoplite, or any other overhand animation for the matter. It is rather an exceptional alternative for the hoplite that wants to surprise the enemy at the last minute, by changing the direction of the thrust:



    The soldier thrusts with the buttspike of his spear, which could also be used as a weapon in some cases.

  9. #279

    Default Re: Twitter discussion

    OMG thats awesome. How many different animations are possible?

  10. #280

    Default Re: Twitter discussion

    Now thats what I call a well made animation.

    Conisdering that most defenders would think the hoplite attacks with spear above shield, such an attack might even come as a suprise.
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  11. #281
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Twitter discussion

    An excellent level of detail, as always. I just wonder: won't the spear clip with other soldiers when carrying out such a complex manoeuvre?
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  12. #282
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Ludens View Post
    An excellent level of detail, as always. I just wonder: won't the spear clip with other soldiers when carrying out such a complex manoeuvre?
    Exactly what I was thinking, having the whole front row of hoplitai knocking one another unconscious while pulling this trick would rather hinder the effectiveness of such a surprise attack.
    I has two balloons!

  13. #283
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Twitter discussion

    The hoplite does six movements:

    1) Change the direction of the spear, presenting its buttspike to the enemy rather than its head.

    2) Lowers the spear to hip level

    The soldier does these two movements in one sitting. In this movement (which are two movements in one) there's no danger of hitting anyone in the back, for the spear moves in a vertical plane, in 90º in relation to the ground. This results in the following consequences:

    a) It doesn't collide with the hoplite to the right of the charging soldier, since the spear moves in a 90º plane and passes between both soldier's shoulders.

    b) Since other hoplites in the back would have been aligned with the hoplite in the front, the spear would have passed between the shoulders of the two hoplites to the back, and wouldn't have hitted anyone.

    3) Prepares the strike

    No problem, the hoplite moves the spear in a short and straight vector to the back, and thus doesn't collide with his brethren for the same reason as letter b) above. Besides, the hoplite tilts his chest to the side to make room for the strike without bothering his brother to his right.

    4) Strikes

    No problems with this.

    5) Pulls out the spear

    Same as movement 3).

    6) Comes back to the overhand guard position, rotating the spear and elevating the shoulder.

    This movement may cause some problems, because the hoplite moves the spear in a 45º angle, and it might collide with the legs of the soldier to the right. This has already been corrected in the animation, and now the hoplite moves the spear in the same plane of movement 1).

  14. #284
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Twitter discussion

    Thanks for the answer!
    Looking for a good read? Visit the Library!

  15. #285
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Twitter discussion

    Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  16. #286

    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
    Like Troy much?

  17. #287
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Tenebrous View Post
    Like Troy much?
    And Lord of the rings, I guess.

  18. #288
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Why not just render the animations for hoplites according to the ones in "300" while at it?
    I has two balloons!

  19. #289
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by The General View Post
    Why not just render the animations for hoplites according to the ones in "300" while at it?


    What about this part then?

    Can you mix up animations so some charge over head, some charge under hand?
    Its not much of a surprise if everyone charges underhand.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  20. #290
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Its not much of a surprise if everyone charges underhand.
    Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
    I has two balloons!

  21. #291
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Its not much of a surprise if everyone charges underhand.
    We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.

    But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.

    Quote Originally Posted by The General
    Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
    I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
    Last edited by -Praetor-; 10-08-2009 at 19:04. Reason: Toning down the part about jumping that might have been interpreted as offensive. :S

  22. #292
    Member Member Christianus's Avatar
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    Default Re: Twitter discussion

    HTML Code:
    Questions: (1) which one looks best http://2tu.us/w83 ? 
    (2) and can you tell which one done with standard Java 
    and which one is custom code?
    Is there any difference? I get chinese marks and such.
    Last edited by Christianus; 10-08-2009 at 19:14.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  23. #293
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by -Praetor- View Post
    I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
    I'd prefer it to be a rather rare surprise attack with a low occurrence rate, for both the maximum "Wow!" factor and so that it really would be a surprise move.
    I has two balloons!

  24. #294
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Christianus View Post
    HTML Code:
    Questions: (1) which one looks best http://2tu.us/w83 ? 
    (2) and can you tell which one done with standard Java 
    and which one is custom code?
    Is there any difference? I get chinese marks and such.
    1) For me, the bottom (blue) line looks a tiny bit clearer.
    2) I don't have a clue.
    + =

    3x for this, this, and this

  25. #295
    Tuba Son Member Subotan's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by -Praetor- View Post
    The soldier thrusts with the buttspike of his spear, which could also be used as a weapon in some cases.
    The fact that I sniggered at this comment is proof that the twelve year old within me is not dead.

  26. #296
    Wannabe Member The General's Avatar
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    Default Re: Twitter discussion

    Hooray!

    The first casse unit modei is finished with some spike and mohawk hairs and big moustaches. Not to mention the rest. -Tux

    And some more modeling news, the new british chariot model is finished with some unique touches. -Tux
    I has two balloons!

  27. #297
    Member Member paullus's Avatar
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    Default Re: Twitter discussion

    amazing work, y'all, you're gonna have all sorts of continence problems when you see this stuff
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  28. #298
    Member Member Phalanx300's Avatar
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    Default Re: Twitter discussion

    Seems like the next previews will feature Barbarian factions, though weren't we supposed to have another Romani preview first a while ago? Never heard anything about it anymore.

  29. #299
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Phalanx300 View Post
    Seems like the next previews will feature Barbarian factions, though weren't we supposed to have another Romani preview first a while ago? Never heard anything about it anymore.
    It is pending.

    Relax.

  30. #300
    Member Member Christianus's Avatar
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    Default Re: Twitter discussion

    "Just so you know, the Romans are not alone in the West Mediterranean, work is progressing on rebuilding Carthage from the ground up. - Tanit"
    And also not to forget the "Mamla'ha biMassylim" n north africa. Talking of multi cultural down there:)
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

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