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Thread: Tournament rules brainstorming thread

  1. #91

    Default Re: Tournament rules brainstorming thread

    Just thought I'd give you guys some real life experience.
    I do german longsword fencing and the mechanics are more of less the same as single sword and most other weapons of the time.

    A strike over the top generaly beats a low strike unless the duellist striking low is both very quick and moves offline. The top strike has greater reach.
    Moving offline (15 degrea's or more) gives a duellist strenght as long as his opponent stays online (straight).
    A medium block will be fast and so would save you from high strikes.
    If you mirror your opponent both swords will clash and you will wind (y-nd). where both swords turn round each other trying to gain the upper hand. this is where some nice dice rolling determines who wins.

    This is a very basic run down but I hope it helps when working out the duels.

    Alexandre Le Sueur
    Chevalier of The Order of the Fleur de Lys
    Servant of France and Bretagne

  2. #92
    Senior Member Senior Member econ21's Avatar
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    Default Re: Tournament rules brainstorming thread

    Quote Originally Posted by Marcus Agrippa View Post
    A strike over the top generaly beats a low strike unless the duellist striking low is both very quick and moves offline. The top strike has greater reach.
    Moving offline (15 degrea's or more) gives a duellist strenght as long as his opponent stays online (straight).
    A medium block will be fast and so would save you from high strikes.
    If you mirror your opponent both swords will clash and you will wind (y-nd). where both swords turn round each other trying to gain the upper hand. this is where some nice dice rolling determines who wins.
    Interesting - to avoid confusion, I think we should leave the current rock-paper-scissors (RPS) system as it is for the tournament, i.e.:

    High > Medium > Low > High

    but we could think about some more realistic alternative labels for afterwards. If you want to propose alternative labels for rock-paper-scissors, I'd welcome them.

    From what you've told us so far, it sounds as if we got it backwards:



    Medium (block) > High > Low

    (which we could make full RPS if we assume Low> Medium.)

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