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Thread: Character Selection

  1. #121
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Character Selection

    Ramses is just trying to sell you his Duchy Vladimir.

    Ignore him and come and join the chivalry and merriment of Brittany.

  2. #122
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Character Selection

    Yes, join Brittiany

    Or better yet, Lorrainne

  3. #123

    Default Re: Character Selection

    No one likes Burgundy?

    Burgundy is the only sane house. Maybe that's why they ended up so powerful?

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  4. #124
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Character Selection

    Quote Originally Posted by Ignoramus View Post
    No one likes Burgundy?
    No, we just know how it ends.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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  5. #125

    Default Re: Character Selection

    Quote Originally Posted by Vladimir View Post
    No, we just know how it ends.
    But there's no Swiss in MTWII.

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  6. #126
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Character Selection

    Quote Originally Posted by Ramses II CP View Post
    Pshaw, let's not take those chiv/dread points too literally.
    I actually don't consider the ranks in chivalry or dread to have any impact on my RPing. The building blocks I started constructing Christophe on were his two less-common traits: Cruel and Cunning and Plain. The descriptions of the traits themselves are far more useful in creating a character than counting the number of skulls or helms. There are plenty of traits that give dread due to battlefield actions which would very plausibly be done by 'chivalrous' avatars as well. I think the game will be far more interesting if the characters are judging each other by their actions rather than by simply counting the chiv/dread ranks and notching a person up as good/evil. That's not how the world works.


  7. #127
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Character Selection

    Quote Originally Posted by TinCow View Post
    I actually don't consider the ranks in chivalry or dread to have any impact on my RPing. The building blocks I started constructing Christophe on were his two less-common traits: Cruel and Cunning and Plain. The descriptions of the traits themselves are far more useful in creating a character than counting the number of skulls or helms. There are plenty of traits that give dread due to battlefield actions which would very plausibly be done by 'chivalrous' avatars as well. I think the game will be far more interesting if the characters are judging each other by their actions rather than by simply counting the chiv/dread ranks and notching a person up as good/evil. That's not how the world works.
    Good points TC.

    If anyone does that with me, they will have a hell of a time keeping up...because in my view they are only a guide.
    Last edited by AussieGiant; 07-22-2009 at 13:47.

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