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Rules
Orders: Each round will give at the minimum a 24h window for players to submit orders. The first round will give a 48h window or more. Orders will be sent to TheFlax.
Initiative: At the start of each round, initiative will be rolled by TheFlax for each avatars. Orders will be resolved following the sequence of initiative.
Movement: Each avatar has a movement speed of 3 hexes, they can double this movement speed if they move in a straight line. If, while moving, an avatar enters a hex adjacent to an opponent, he becomes locked in combat and end his movement in that hex. If an avatar starts a round locked in combat and cannot move for that round.
Combat: When two avatars of opposing teams are next to each other, combat while occur. Combat will play out as written in econ21's tournament and duel rules. If the loser in combat survives the round, he is pushed back one hex, if possible. If there is a tie, both avatars are pushed back one hex, if possible
Weapons: On the first round, players will send their choice of weapon (mace, sword or lance) with their orders. Thereafter, their weapon choice will be indicated on their avatar. Mace beats sword, sword beats lance and lance beats mace. In combat, the player with the inferior weapon according to this matchup get a -1 penalty on his die rolls. (Minimum of 1 on the roll and maximum of 6)
Status: On the top left portion of each avatar there will be a color, every avatar will start with green. Once injured, that avatar's color will switch to yellow. When an avatar reaches 0 or negative hit points, he is removed from the hex map.
Teams: Each avatar will either be part of the red team or the blue team, as indicated by the color on the top right portion of their avatar.
Victory Conditions: To win the tournament, an avatar must score the most captures. Every avatar he brings to 0 or negative hit points is considered a capture. In case of ties, the avatar who has dealt the most damage will take the lead.
Duration: The tournament will last 7 rounds or until only one team remains standing, whichever comes first.
Blue Team
1. Gaeten de Rethel (YLC)
2. Raymond de Provence (Cecil XIX)
3. Bertin de Monsault (woads&fang)
4. Gontran de Linars (Vladimir)
5. Alexandre le Sueur (Marcus Agrippa)
6. Prince Louis (Ramses II CP)
7. Alain de Rohan (AussieGiant)
8. Simon de Montpierre (Itulrade)
9. Thierry de Rochefort (Andres)
Red Team
10. Hermant Mauvoisin (econ21)
11. Gaspard de Neufville (Ignoramus)
12. Loup de Gisors (Beskar)
13. Eloi de Montferrat (The Lemongate)
14. Hugues de Champagne (OverKnight)
15. Raoul de Chatillon (deguerra)
16. Thomas de Saint-Armand (KnightnDay)
17. Alphonse la Hire (Rowan)
18. Christophe de Perronne (TinCow)
Spoiler Alert, click show to read:
Table
Spoiler Alert, click show to read:
ORDERS FOR ROUND 1 ARE DUE BY SUNDAY 20:00 EST.
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