It has been suggest by various CA representatives that "AI not kicking out port raiders" has been fixed in 1.3.
Well, what do you call the situation depicted in the attachment!? I am playing as the United Provinces, while the British are my trade partners and allies. A Hannoverian sloop has been sitting in the British main trade harbor for 5 YEARS!.... (10 turns). Notice THREE(!!) British stacks camping out right next to the port. Any reaction from those? Nope... They're too busy drinking tea and building field defenses near the channel.
In 1.3, the only time the AI DOES kick out a port raiding fleet is if that fleet belongs to the player...
So, hey, CA, fix this please. Or, if it's impossible to fix (I'd like to hear why), give us the option to be able to kick raiders out of our allies ports.
On the same token, I'd like to see the average IQ of the team that did the coding for diplomacy. Spain declares war on me; I defeat Spain in a couple battles and sue for peace; Spain agrees; fine... A turn later, Spain declares war on my protectorate; I defend my protectorate and get -25 (or so) relationship hit for "dishonoring treaties" (I guess, the peace treaty with Spain); the onion - I get the hit also in my relationship with my protectorate whom I am defending; Spain gets defeated in a few battles (on the same turn) and agrees to peace; fine; a turn later, Spain declares war on my ally (and long time ally) Austria; I side with my ally; and... get an extra relationship hit for "dishonoring treaties", worth about -50 points... the onion: I get the same hit in my relationship with the ally I defended.
If you ask me, it seems, the developer team (that dealt with the diplomacy triggers) has no clue that 2 + 2 = 4...
Nah, until this stupidity gets fixed, no more ETW for me.
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