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Thread: Star Trek Online

  1. #61
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    major Robert Dump, your thread now reaches 17 pages, congratulations, you have trolled on a global scale. You will forever be remembered now.


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  2. #62
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Star Trek Online

    I like how the latest post gives you '0 out of 10 possible points' for a bad troll.

    At the end of a 17 page thread.

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    Ja Mata, Tosa.

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  3. #63
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    Well, you also forget, they have chocolate fudge surprise cake with absolutely no calories in.

    They also have Russian Vodka and Shaken Martini's with no alcholic affects.

    In short, you can stuff your face with cake and you will not gain the pounds due to the food replicater technology used in Star Fleet.

    Though if you are pekkish for the on-world food meals, they don't have the same advantage.
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  4. #64
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    Klingon space combat.

    https://www.youtube.com/watch?v=YhRdnVX3ENQ

    I've got to say, this is the first time I've actually enjoyed watching MMO game play, lets hope it plays as well.


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  5. #65
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Star Trek Online

    That's one tough ship.

  6. #66
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    The bridge officer vendors are enormous....a little bit of everything mixed and matched....i was overwhelmed when it came time to buy. As I also undetstand it, the highest level officer skills can only be obtained from a player who has that skill...he or she trains your guy for you.

    I played more ground combat than space. I really hope they keep heals the way they are now. Half the healers -- the WOW priests I'm sure -- are mad one guy can't spam heal everyone and they are upset that enemy DPS is greater than heal ability, and that players have so few hitpoints. The other half of the healers are telling them to STFU and to manage their shields better, and that npcs have the same hitpoints as the players, and that you shouldn't be able to get shot by 12 lasers and not take any damage because jimmy the paladin is spam healing you.

    So far I don't care for the ground AI order issuing, but i may not understand it. Theres basically hold position and auto follow. Auto follow makes it hard to flank because, well, everyone follows you. Also, the npcs dont always pick the best time to use their specials and you have to issue them to do it. I need to hire a medic officer to see how he responds with healing.

    It appears looted armor cannot be sold after you equip it. So far as i can tell, guns and grenades have no skill level or job prerequisite, although there are stats u can boost that affect your use of those weapons. I hope they keep it this way, otherwise enemies will determine your character build based on your gun and your armor.
    Last edited by Major Robert Dump; 01-09-2010 at 02:33.
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  7. #67
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    hese are the player skills available so far, as of Dec 10th, 2009.

    These are all passive, providing buffs for ground kits and BO powers.

    Train: indicates a passive skill, which when maxed, allows you to train a BO with the skill that follows. An example is the Starship Cannons Training, which allows one to train a BO with Cannon: Rapid Fire III(In a Lt.Cmdr slot I think)

    Ground - Lieutenant :

    Generic:

    * Engineering Team Leader: Improves the modification and maintenance skills of your away team, also improves engineering team ability
    * Science Team Leader: Improves scientific theory and scientific practice skills of your away team science officers, also improves Medical team ability
    * Tactical Team Leader: Improves the assault and close combat training skills of your away team tactical officers, also improves the security team ability


    Tactical

    * Assault Training: This skill improves ground grenades, rifles, and assault weapons damage, as well as ranged combat abilities. Examples include: Plasma Grenade, Fire on my Mark, Suppressing Fire.
    * Close Combat Training: This skill improves ground pistol and martial arts damage, as well as close combat abilities. Examples include: Leg Sweep, Focus Fire, Stealth Module.


    Science

    * Scientific Practice: Improves ground science abilities that often heal, cure, or buff your allies
    * Scientific Theory: Improves ground science abilities that often damage or control enemies


    Engineering

    * Maintenance Training: This skill improves ground engineering abilities that often Buff your allies, or support the team with fabricated equipment. Examples include: Quick Fix, Equipment Diagnostics, Shield Generator
    * Modification Training: This skill improves ground engineering abilities that often damage or Debuff enemies, or protect allies from harm. Examples include: Transphasic Bomb, Weapons Malfunction, Cover Shield.


    Space - Lieutenant:

    * Light Cruiser Captain: Improvement to accuracy, damage, speed, and maneuverability
    * Starship Energy Weapons Training: Improves Starship beam and cannon weapon damage and abilities that modify these weapons
    * Starship Engineering Training : Improves system performance abilities like Rotate shield freq and Eject warp plasma
    * Starship Operations Training : Improves starship sensor, deflector, and emitter abilities like sensor scan, tachyon beam, and tractor beam
    * Starship Projectile Weapon Training : Improves Starship torpedo and mine weapon damage, as well as abilities that modify these weapons like torpedo high yield and dispersal pattern beta
    * Starship Warp Core Training: Improves the power levels of your starship systems and any starship power management abilities like emergency power to engines and EPS power transfer


    Ground - Lieutenant Commander:

    Tactical

    * Security: This skill improves ground pistol weapons damage, as well as firearms, threat control, and close protection abilities. Examples include: Suppressing Fire, Stun Grenade, Overwatch
    * Soldier: This skill improves ground grenades and rifle weapons damage, as well as grenades, tactics, and squad command abilities. Examples include: Photon Grenade, Fire on my Mark, Rally Cry
    * Special Forces: This skill improves ground assault weapons damage, as well as martial arts, stealth, and advanced warfare abilities. Examples include: Leg Sweep, Ambush, Motion Accelerator.


    Science

    * Doctor: Improves ground science abilities that often heal, cure, or buff your allies like vascular regenerator, triage, and nanite health monitor
    * Researcher: Improves ground science abilities that often damage or control enemies like tachyon harmonics and anesthizine gas
    * Scientist: Improves ground science abilities that often damage or debuff enemies like thermal vent and tricorder scan


    Engineering:

    * Combat Engineer: This skill improves ground explosives, field fortifications, and field logistics abilities. Examples include: Transphasic Bomb, Cover Shield, Combat Supply
    * Fabrication Engineer: This skill improves ground generators, turrets, and drones abilities. Examples include: Shield Generator Fabrication, Phaser Turret Fabrication, Seeker Drone Fabrication
    * Technician: This skill improves ground personal shields, firearms, and armor engineering abilities. Examples include: Shield Recharge, Weapons Malfunction, Equipment Diagnostics


    Space - Lieutenant Commander:

    * Cruiser Captain: Improves accuracy, speed and maneuverability when captaining any cruiser class of starship
    * Escort Captain: Improves accuracy, speed and maneuverability when captaining any escort class of starship
    * Science Vessel Captain: Improves accuracy, speed and maneuverablity when captaining any science class of starship
    * Starship Auxiliary Systems Maintenance: Improves starship aux system abilities like emergency power to aux and aux power to the strucural integrity field
    * Starship Beam Weapons: Improves starship beam weapons damage, as well as abilities that modify thes weapons like beam arary: fire at will and beam arrary: overload
    * Starship Cannon Weapons: Improves starship cannon weapon damage, as well as abilities that modify these weapons like cannon: rapid fire and cannon: scatter volley [ Train: Cannon: Rapid Fire III, Cmdr Rank Slot]
    * Starship Deflectors: Improves starship deflector abilities like tachyon beam and feedback pulse
    * Starship Emitters: Improves starship emitter abilities like tractor beam and polarize hull
    * Starship Engine Maintenance: Improves starship engine systems abilities like emergency power to engines and eject warp plasma
    * Starship Mines: Improves starship mine weapon damage, as well as abilities that modify these abilities like dispersal pattern alpha and dispersal pattern beta
    * Starship Sensors: Improves sensor abilities like jam sensors and scramble sensors
    * Starship Shield Maintenance: Improves starship shield system abilities like emergency power to shields and reverse shield polarity
    * Starship Torpedo Weapons: Improves starship torpedo weapons damage, as well as modify these weapons like torpedo high yield and torpedo: spread [Train: Torpedo:High Yield Torpedo III, Lt.Cmdr Rank Slot]
    * Starship Weapon Systems Maintainance: Improves starship weapon system abilities like emergency power to weapons and directed energy modulation


    Ground - Commander:

    Tactical

    * Firearms: This skill improves ground pistol, rifle, and assault weapons damage, as well as related abilities. Examples include: Suppressing Fire, Focus Fire.
    * Grenades: This skill improves ground grenade abilities, as well as related abilities.
    * Martial Arts: This skill improves ground martial arts damage, as well as related abilities.


    Science

    * Physiology: Improves ground physiology abilities like medical tricorder and vascular regenerator
    * Toxicology: Improves ground toxicology abilities like hypospray-dylovene and anesthizine gas
    * Xenobiology: Improves ground xenobiology abilities like tricorder scan and stasis field


    Engineering:

    * Explosives: This skill improves ground explosives abilities. Examples include: Chroniton Mine Barrier, Transphasic Bomb
    * Generators: This skill improves ground generator abilities. Examples include: Shield Generator Fabrication, Medical Generator Fabrication
    * Personal Shields Engineering: This skill improves ground personal shield engineering abilities. Examples include: Reroute Power to Shields, Shield Recharge


    Space - Commander:

    * Heavy Cruiser Captain
    * Heavy Escort Captain
    * Research Science Vessel Captain
    * Starship Auxiliary Systems Efficiency: Improves starship aux power abilities like emergency power to aux
    * Starship Deflector Dish: Improves starship deflctor dish abilities like tachyon beam and energy siphon
    * Starship Disruptor Weapons: Improves starship disruptor weapons damage
    * Starship Engine Efficiency: Improves starship engine power abilities like emergency power to engines and EPS power transfer
    * Starship Phaser Weapons: Improves starship phaser weapons damage
    * Starship Photon Projectiles: Improves starship plasma projectile weapon damage
    * Starship Quantum Projectiles: Improves starship quantum projectile damage
    * Starship Sensor Array: Improves starship sensor array abilities like sensor scan and mask energy signature
    * Starship Shield Efficiency: Improves starship shield power abilities like emergency power to shields and extend shields
    * Starship Tractor Beam: Improves starship tractor beam abilities like tractor beam and tractor beam repulsors
    * Starship Weapon Efficiency


    Note on above, in order to get the following skills you must pick that as your branch on char creation. So if you don't pick tactical, you are never, ever going to passively imporve your rifle, grenade, melee skills etc:

    Tactical

    * Assault Training: This skill improves ground grenades, rifles, and assault weapons damage, as well as ranged combat abilities. Examples include: Plasma Grenade, Fire on my Mark, Suppressing Fire.
    * Close Combat Training: This skill improves ground pistol and martial arts damage, as well as close combat abilities. Examples include: Leg Sweep, Focus Fire, Stealth Module.


    Science

    * Scientific Practice: Improves ground science abilities that often heal, cure, or buff your allies
    * Scientific Theory: Improves ground science abilities that often damage or control enemies


    Engineering

    * Maintenance Training: This skill improves ground engineering abilities that often Buff your allies, or support the team with fabricated equipment. Examples include: Quick Fix, Equipment Diagnostics, Shield Generator
    * Modification Training: This skill improves ground engineering abilities that often damage or Debuff enemies, or protect allies from harm. Examples include: Transphasic Bomb, Weapons Malfunction, Cover Shield.
    Last edited by Major Robert Dump; 01-09-2010 at 02:39.
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  8. #68
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    Active skills are skills captains know, that are much like BO skills. You apparently get two for space, and I am not sure about ground. I know my tactical captain has Target Optics on the ground, so I think that is an active skill all Tactical captains know. I shall investigate further! You also cannot put points into active skills, and instead must buff them via your passive skills.

    Active skills now unlock during a tier. The level listed indicates that you should spend ALL of your skill points you've earned up to that point.

    Every active skill you learn are upgraded at the beginning of the next rank, from I to II, and II to III. The max rank of an active skill seems to be III.

    *
    * Science
    o Lieutenant
    + Tricorder Scan I[Ground]: Sensor Scan reduces the Damage Resistance of the Target and nearby hostile enemies while increasing your perception, making it easier to detect enemies. Unlock: Level 5
    + Sensor Scan I[Space]: Sensor Scan reduces the Damage Resistance of the Target and nearby hostile ships while increasing your perception, making it easier to detect enemies.Unlock: Level 8
    o Lt.Commander
    + Neural Neutralizers: Placate nearby enemies. Placate breaks on damage. Placate makes enemies do any action that does not hurt you or allies.[Ground]:Unlock: Level 15
    + Subnucleonic Beam I: (Increase/Decreases?) recharge time of powers Unlock: Level 18
    o Commander
    + Unknown[Ground]:Unlock: Level 25
    + Unknown:Unlock: Level 28
    o Captain
    + Unknown[Ground]:Unlock: Level 35
    + Unknown:Unlock: Level 38
    o Admiral
    + Unknown[Ground]:Unlock: Level 45
    + Unknown:Unlock: Level 48

    * Tactical
    o Lieutenant
    + Target Optics I[Ground]:Scans a group of enemies and buffs your damage, crit chance and crit severity. Has a chance to expose enemies near the targetUnlock: Level 5
    + Attack Pattern Alpha I: Attack Pattern Alpha increases the damage of your weapons, and improves your turning rate. Unlock: Level 8
    o Lt.Commander
    + Fire On My Mark I [Ground]:Fire on my Mark applies a damage resistance debuff on the enemy target.Unlock: Level 15
    + Fire on my Mark I:Unlock: Level 18
    o Commander
    + Tactical Initiative I[Ground]: Reduces ability/weapon cool down timers to zero for the entire away team. Has a cool down of two minutes.Unlock: Level 25
    + Unlock: Level 28
    o Captain
    + [Ground]Unlock: Level 35
    + Unlock: Level 38
    o Admiral
    + [Ground]Unlock: Level 45
    + Unlock: Level 48

    * Engineering
    o Lieutenant
    + Reroute Power to Shields I[Ground]: Reroute Power to Shields diverts energy from the engineer's tricorder to their personal shield generator, restoring lost energy and temporarily increasing shield damage resistance.Unlock: Level 5
    + Rotate Shield Frequency I: Rotate Shield Frequency slightly increases shield regeneration and provides significant damage resistance. Unlock: Level 8
    o Lt.Commander
    + Cover Shield I[Ground]: Cover Shield creates a fixed position forcefield that blocks line of sight. Can be used as a temporary cover.Unlock: Level 15
    + EPS Power Transfer I: EPS Power Transfer efficiently distributes energy to increase the power levels to all systems for either yourself or a target ally.Unlock: Level 18
    o Commander
    + Support Drone Fabrication I: Creates a level 1 Support Drone I for 60 seconds. Support drone has four abilities: Attack, Buff, Wide Beam, and Explosion. Support Drone will fire at your targets and follow you.[Ground]:Unlock: Level 25
    + Nadion Inversion I: Allows an additional energy weapon to fire without depleting power levels for 21 sec. Unlock: Level 28
    o Captain
    + [Ground]:Unlock: Level 35
    + Unlock: Level 38
    o Admiral
    + [Ground]:Unlock: Level 45
    + Unlock: Level 48
    * Everyone
    o Lieutenant
    + Evasive Maneuvers I: Evasive Maneuvers provides a speed, maneuverability, and defense buff. Unlock: Level 3
    o Lt.Commander
    + Brace for Impact I: Brace for Impact provides a some kinetic damage resistance to the starship and a significant amount of damage resistance for the crew.Unlock: Level 13
    o Commander
    + Ramming Speed I: Ramming Speed provides a short speed burst. If you collide with another ship during the duration, the target ship receives massive kinetic and crew damage and you receive heavy kinetic and crew damage. Shields drastically reduce the effects of kinetic damage.Unlock: Level 23
    o Captain
    + Unlock: Level 33
    o Admiral
    + Unlock: Level 43
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  9. #69
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    Science Captains Skills

    Lt:
    Sensor Scan 1 SCIENCE
    Evasive Manoeuvres 1 GENERAL

    Lt Cmdr:
    Sensor Scan 2 (raised from 1) SCIENCE
    Target foe (15 max)
    10km range, 3km sphere
    0.5 sec activate
    1m 30 sec recharge
    -24% all damage resistance for 30 seconds
    to self 242 perception for 30 seconds

    Subnucleonic Beam 1 SCIENCE
    Targets foe
    10km range
    0.83 sec activate
    1min 30 sec recharge
    - interrupt
    - modifies recharge time of powers (add 3)

    Brace for Impact 1 GENERAL
    Target self
    1 sec activate
    1 min recharge
    +33% kinetic damage resist for 6 seconds
    +75% able crewman resistance for 6 seconds

    Evasive Manoeuvres 2 GENERAL
    Toggle
    Tarfet Self
    0.5 sec activate
    0.5 sec (8 max)
    1 min recharge
    - +15% flight speed strength
    - 1 flight traction
    - 44% flight turn rate strength
    - +20% defense strength
    (exact effect numbers for the powers may vary with skills couldnt tell at the time)
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  10. #70
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    I heard you can get a borg bridge officer as a crewman if you buy the game from Amazon.
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  11. #71
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Star Trek Online

    Good lord, that's a lot of traits/skills/abilities/whatever. I'm feeling a bit lost just looking them all over....
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  12. #72
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    I agree Martok, it makes it hard to choose a path, and there will be more higher level ones we do not know about yet.

    On the upside, once you choose a path most of them will become irrelevant to you.

    Yes, Beskar, Borg officer comes with amazon. startrekonline.com/retail has a list of preorder bonuses by store and country. They also stack, if u buy multiple preorders and choose to use the key on the same account, and each copy gets u 30 days of play as well.

    Also, dont get the Atari version because it offers the same thing that all Deluxe editions from all stores offer, minus that stores perk. Weird, I know. I can see where the Best Buy klingon pet would come in handy. The free Constituion ship would be cool for old trekky nerds. I like the rifle bonus personally, but Walmart and target took to long getting the product on their website and only got them like yesterday, so i didnt get either of those
    Last edited by Major Robert Dump; 01-09-2010 at 10:40.
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  13. #73
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Major Robert Dump View Post
    Yes, Beskar, Borg officer comes with amazon. startrekonline.com/retail has a list of preorder bonuses by store and country. They also stack, if u buy multiple preorders and choose to use the key on the same account, and each copy gets u 30 days of play as well.
    Sure, if you want to pay £40 or whatever it is, just for that store pre-order bonus and a months game-time (which would normally be £10 or so)
    Last edited by Beskar; 01-09-2010 at 11:20.
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  14. #74
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    Open BETA starts tonight.

    If anyone's pre-ordered, depending on the deal, you might of got a BETA key. If you have then you might want to log on and have a play.
    Last edited by tibilicus; 01-12-2010 at 18:28.


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  15. #75
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online



    "A lamb goes to the slaughter but a man, he knows when to walk away."

  16. #76
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Star Trek Online

    If anyone wants one and can't get it (run out, doesnt want to sign up etc) I have one to give out.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
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    Anyone who wishes to refer to me as peverlemur is free to do so.

  17. #77
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Trek Online

    So far so good on the open beta. There was a snag, and the whiners went nuts, but i thinkit speaks volumes that they shut down the server, had it patched and fixed in 30 mins, and the servers were back up with like 20 different issues fixed

    What people dont realize is "open" on open beta doesnt mean everyone can play, it means "open" as in the NDA is void.
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  18. #78
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    Heres some images showing the basic world map and the tier of ships with stats for those uber geeks like me who are interested.


    https://img693.imageshack.us/img693/6730/galaxymapw.jpg

    https://img37.imageshack.us/img37/93...comparison.jpg


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  19. #79
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    I would be interested in trying out the Beta, but the fact they are charging £50 for the game and no chance of getting into the Beta pretty much means I won't be getting this game.

    edit: pevergreen just gave me a beta key, so I do get to check it out afterall. Big plus plus rep to pevergreen. <3
    Last edited by Beskar; 01-13-2010 at 14:44.
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  20. #80
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by tibilicus View Post
    Heres some images showing the basic world map and the tier of ships with stats for those uber geeks like me who are interested.


    https://img693.imageshack.us/img693/6730/galaxymapw.jpg
    I just got my new wallpaper ha ha ha

    Which is the Klingon "science" ship?

  21. #81
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Mailman653 View Post
    I just got my new wallpaper ha ha ha

    Which is the Klingon "science" ship?
    Are you trying to be funny?


    (Ok, that comment was meant to say "Klingon... Science Ships?")


    On another note:

    Which server is everyone signing up on and which faction? I would like to join some Orgah's, perhaps even make a guild or something with us all in.
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  22. #82
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Mailman653 View Post
    I just got my new wallpaper ha ha ha

    Which is the Klingon "science" ship?
    From what I gather Klingons don't really have a need for a science ship, being concerned with killing others and not really exploring stuff and all.

    The Raptor pretty much mirrors the Escort class of the federation, and the cruisers the federation cruisers. The Bird of prey is essentially a smaller and faster type Escort ship designed for lighting fast attack and it has the ability to cloak in combat.

    The Klingon carrier sounds God-like though. Most ships are limited to 400 guys tops, and that's the bigger ships on the federation side to. The Klingon Carrier can carry 4,000 troops. It's not so much a ship I guess as it as a space ready,brimmed to the teeth, ship of death.
    Last edited by tibilicus; 01-13-2010 at 21:53.


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  23. #83
    Ultimate Member tibilicus's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Beskar View Post
    Are you trying to be funny?


    (Ok, that comment was meant to say "Klingon... Science Ships?")


    On another note:

    Which server is everyone signing up on and which faction? I would like to join some Orgah's, perhaps even make a guild or something with us all in.
    One server many instances.

    We'll all be together from day one.


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  24. #84
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Star Trek Online

    Ha ha ha, oopps. Just realized they don't really have any dedicated science ships like the Federation does. Oh well, there goes my dreams of being a Klingon scientist.

  25. #85
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    ok, what faction is everyone on? Klingon's or Feds?
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  26. #86
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Star Trek Online

    Grabbed a beta key yesterday before i slept, loaded up this morning before classes. My thoughts on STO can be summed up as pretty much this: Bland.

    It's feels like haphazard mish-mash of EVE and SWG, where 50% of the game is decent (space combat) and the remaining 50% is absolute rubbish. (ground combat). In most MMOs, enemy AI is pretty rudimentary and that's what you find here in STO's ground combat mode. The problem with that is that it's a shooty mode, and having sub-par AI in a shooty mode just makes me want to play something else but it's a beta, right? Definitely some room for improvement here, I know it's too much to ask for npcs to take cover but.. work with me here!

    Is it me, or did the ground areas really make PCs cry? Maybe it was also just because I was in the first few "zones", but during the ground phases my frame-rate took a nose-dive, and my PC ain't no busta.

    There are three things I actually enjoyed. #1 was ship combat. Ship combat was very different from nearly everything i've done in MMOs before (and trust me, i've played a lot). If i had to make a comparison, it feels like a simplified version of EVE's system, in that I can actually tell what's going on. The Federation's prologue area introduces you to ship combat very nicely and I have to say it's a highlight. Ship customization is pretty neat too and I spent a fair amount of time tweaking the design of my level 1 frigate! I could see people coming up with some really neat designs for their ships, especially the high end models.

    #2 was character customization.. I know its kinda cheating to throw that in, but you get a lot of freedom in making your character - designing your captain AND your ship. I was expecting some real generic options but give credit to Cryptic they truly surprised me with the depth of the creator. It's still not as open as I'd like, but it is far more than I expected.

    #3 was the party system. If people are close to you when you're questing who happen to be on the same quest, you're thrown into a party with them automatically, which from then on you can continue the story arc of that mission. It was very cool to be blowing up Klingons one second only to beam down to a planet with 3 other captains and keep the fight going. Say hello to Khalis for me, ridge-face! I also liked how, if you're not in a party, you can just call your ship for reinforcements and members of your ship's security team join you on the away mission. Very nice touch.

    I was unable to try the pvp system as when I played, the queue was bugged/down.

    The game does a few things right, but it comes off as either decent, bland, or just annoying in most other areas for me. Honestly I really loved the ship combat, and the visuals are just amazing especially when you blow up an enemy ship. I won't be buying this game, but I will continue to play around with the beta. If you've never played MMOs before you might think about giving it a try, but since i've been in the genre so long the flaws and shortcomings are quite hard to ignore. Maybe when the price drops a bit i'll check out the retail version. Who knows!
    Last edited by Monk; 01-13-2010 at 22:13.

  27. #87
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    Simplified version... of Eve? How is that even possible?

    Eve =
    Cannot Control Ship
    Shoots automatically
    Moves automatically
    No need to even use a keyboard.

    How can it be simplier than that? Just click "complete mission" and it does it all for you?
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  28. #88
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Beskar View Post
    Simplified version... of Eve? How is that even possible?

    Eve =
    Cannot Control Ship
    Shoots automatically
    Moves automatically
    No need to even use a keyboard.

    How can it be simplier than that? Just click "complete mission" and it does it all for you?
    You can see where my mind is, today! Yeah that's a complete error on my part. Lemme try to explain myself.

    What I meant was that there's no auto-attack, at least I never saw it - thus you are forced to rely on spam clicking abilities to do pretty much anything. It's a strangely simplistic(archaic?) method of MMO control that I honestly thought the industry had evolved beyond.
    Last edited by Monk; 01-13-2010 at 22:17.

  29. #89
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Monk View Post
    You can see where my mind is, today! Yeah that's a complete error on my part. Lemme try to explain myself.

    What I meant was that there's no auto-attack, at least I never saw it - thus you are forced to rely on spam clicking abilities to do pretty much anything. It's a strangely simplistic(archaic?) method of MMO control that I honestly thought the industry had evolved beyond.
    Is it like SWG's space combat which is on part with Rogue Squadron series? Where you actually get to move your ship around and fly and click to shoot, etc.

    Is it like Bridge Commander?

    Is it is like any of those two, it would seem good. I really hope it isn't like Eve's though... I really really hope it isn't... that was so mind numbing, you go "right click -> location" or click some where on the chart, then you sit back for 20 minutes as the ship automatically flies you there.

    Combat was akin to "right click -> set orbit distance" then click "fire" and then you wait for 10 minutes for it to destroy the enemy ship.

    Also eve, the ships had the aerodymanics of a brick.

    Please tell me what it is like, and please tell me it is actually flying, compared to eve. :(
    Last edited by Beskar; 01-13-2010 at 22:27.
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  30. #90
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Star Trek Online

    Quote Originally Posted by Beskar View Post
    Is it like SWG's space combat which is on part with Rogue Squadron series? Where you actually get to move your ship around and fly and click to shoot, etc.

    Is it like Bridge Commander?

    Is it is like any of those two, it would seem good. I really hope it isn't like Eve's though... I really really hope it isn't... that was so mind numbing, you go "right click -> location" or click some where on the chart, then you sit back for 20 minutes as the ship automatically flies you there.

    Combat was akin to "right click -> set orbit distance" then click "fire" and then you wait for 10 minutes for it to destroy the enemy ship.

    Also eve, the ships had the aerodymanics of a brick.

    Please tell me what it is like, and please tell me it is actually flying, compared to eve. :(
    Again, forgive my mispeaking.

    Yes there's lots of moving in STO but it's not nearly as fluid as Rogue Squadron. The ships feel very weighted. If you ever played the old Star Trek - StarFleet Command* series, it's like alot that but you can move in 3-dimensions.




    *Holy crap I think i seriously dated myself there.
    Last edited by Monk; 01-13-2010 at 22:31.

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