http://www.zwaardvechten.nl/content....iewitem&id=761
(click on foto)
You can do anything with his beard for a Germanic unit?
http://www.zwaardvechten.nl/content....iewitem&id=761
(click on foto)
You can do anything with his beard for a Germanic unit?
Only if the picture was bigger... Anyway I'm thinking of creating a thread were everyone can post the faces they would wish to see in EB2's units.
This would help us, artists, since we wouldn't lose time searching for useful pics however I would need a volunteer to coordonate the thread. But if no one volunteers then no problem I'll just drop this idea.
Actually, that wouldn't be too out of place for some Barbarian skirmishers. Or hell, psiloi
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Before too much confusion is settled, let me point out a few things:
- the shield doesn't look from the getai...
- the unit is rendered in a spearmen animation, but it may not be its final animation family
- elite units don't require large amounts of armour and/or oversized shields; the elite status is given mostly by their martial skill or fanaticism during battle.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Yay for another barbarian unit that can be quickly slaughtered by javelins.
There is some truth in this, but wealth alone does not a good warrior make. Often, nobles would have such wealth and status because they were leading warriors, not the other way round.
You needed to be very rich to afford the best cataphract armour, but you needed to be very fit to use it.
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Seems like it was a Getai unit afterall, and it seems it wasn't an elite unit either:
Early and Late versions of a getai spearman are in the build and a light cavalryman is also finished by Gustave. Tux made the models. - JMRC
No, they are 2 different units.
Working on the Hoplite overhand animations now.10 done, 52 still to do.Trying to do this fast, to begin with the gladius anims ASAP. Praetor - about 1 hour ago from web
Nice to hear! Take as much time as you need, though (this is for EBII in general). I don't see any need to rush.
Thats great! Does that mean we will have 52 animations in EB2?
And for the Hoplite formation, basicly it should look like here on 3:54 :
https://www.youtube.com/watch?v=hkEO...e=channel_page
They shouldn't move their shield away when stabbing.
It would also be nice if you made hoplites so they didn't do that slow weird power stab and instead do a quick little straight line strikes like the guy at 3:54.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Not really. Erm, let me explain.
A hoplite animation is not a single animation, it's a family of animations. This family of animations is composed of several (normaly several dozens) of animations that are each used by the soldier every time he stabs, walks, runs, covers, retreats, advances, taunts, celebrates, dies, scratches his arse, etc.
And there's also the transitional animations, which are when the hoplite passes from running to walking (and viceversa), running to charge (and vv.), standing idle to standing guard (and vv.), standing guard to advance (and vv.), standing guard to retreat (and vv.), etc.
So, when you start customizing an animation to be used by a single type of warrior, i.e. the hoplite, considering his long spear and his very wide shield, you have to change quite a broad range of animations inside that animation family to avoid jumps and glitches.
Hence, 52 animations means 52 animations *inside* the hoplite animation family.
Last edited by -Praetor-; 09-26-2009 at 16:04.
For instance, some animations needed for the hoplite are:
Retreat (stand-alone):
Retreat to ready (transition):
Charge to ready (transition):
Wow, those are wonderful especially the retreat one. The low camera angle on the bottom one makes him look like he's skipping. All wonderful.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
That was the idea. Nice.
Ah, I forgot to delete the sword when doing the preview. The fact is that the model holds both primary and secondary weapons, every time. When the skin is applied to the model, the alpha channel virtually "deletes" the secondary weapon, or the primary depending which one the soldier wants to use, by making it transparent.Originally Posted by Frontline1944
So don't worry, he will only hold the spear during battle.
It's part of the game. Literally.
Last edited by Tellos Athenaios; 09-26-2009 at 18:03.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Whoh thats great!
And yeah as the other said you can now slowly retreat your units without showing your back? That would be a mayor breakthrough if so.
Perhaps you guys can use these videos made by the Spartiatikes Mores Reenactment group, they know their stuff and their Phalanx impression looks the most realistic so far:
https://www.youtube.com/watch?v=DHZt...layer_embedded
https://www.youtube.com/watch?v=I2XL...eature=related
Last edited by Phalanx300; 09-26-2009 at 18:04.
Amazing animations!
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
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